Esempio n. 1
0
 /**
  * @param Player $player
  * @param PvpSessionData|null $data
  */
 public function spawnTo(Player $player, $data = null)
 {
     if ($data === null) {
         $data = $this->game->getPlayerData($player, true);
         // most likely newly joined
         if (!$data instanceof PvpSessionData) {
             return;
             // don't spawn to players who aren't programmatically in KitPvP
         }
     }
     $kit = $data->getKitById($this->kid, true, $isNew);
     $this->getInventory()->sendContents($player);
     $this->setNameTag($kit->name === "" ? "Kit {$this->kid}" : $kit->name);
     if ($data->getKitIdInUse() === $this->kid) {
         $this->nameTag = self::IN_USE_TAG . $this->nameTag;
     }
     parent::spawnTo($player);
     $kit->equip($this->getInventory(), $data, false);
     // TODO hardcode
     $this->getInventory()->sendArmorContents([$player]);
     $this->getInventory()->sendHeldItem($player);
     if ($data->getEditingKitId() === $this->kid) {
         $this->fireTo($player);
     }
 }