Esempio n. 1
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 function it_loads(IssueInterface $issue, StatusInterface $status, StatusInterface $status2, StatusTransitionInterface $transition)
 {
     $status->getName()->shouldBeCalled()->willReturn('Open');
     $status->getType()->shouldBeCalled()->willReturn('initial');
     $status2->getName()->shouldBeCalled()->willReturn('In progress');
     $status2->getType()->shouldBeCalled()->willReturn('normal');
     $transition->getInitialStates()->shouldBeCalled()->willReturn([$status]);
     $transition->getName()->shouldBeCalled()->willReturn('Start progress');
     $transition->getState()->shouldBeCalled()->willReturn($status2);
     $this->load($issue, [$status, $status2], [$transition])->shouldReturnAnInstanceOf('Kreta\\Component\\Issue\\StateMachine\\IssueStateMachine');
 }
Esempio n. 2
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 /**
  * {@inheritdoc}
  */
 public function getFiniteState()
 {
     return $this->status->getName();
 }
Esempio n. 3
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 function its_finite_state_is_mutable(ProjectInterface $project, WorkflowInterface $workflow, StatusInterface $status)
 {
     $status->getName()->shouldBeCalled()->willReturn('Done');
     $project->getWorkflow()->shouldBeCalled()->willReturn($workflow);
     $workflow->getStatuses()->shouldBeCalled()->willReturn([$status]);
     $this->setProject($project);
     $this->setFiniteState('Done')->shouldReturn($this);
     $this->getFiniteState()->shouldReturn('Done');
 }