/**
  *
  * @param
  *        	$ticks
  */
 public function onRun($ticks)
 {
     try {
         if (empty($this->lv)) {
             return;
         }
         $start_time = microtime(true);
         $k = 1;
         foreach ($this->lv->currentMap->livePlayers as $gamer) {
             $targetWorldName = $gamer->levelName . "_TEMP";
             $this->lv->level->addSound(new LaunchSound($gamer->player->getPosition()), array($gamer->player));
             MapPortal::teleportToMap($targetWorldName, $gamer->player);
             $this->lv->currentMap->enterArena($gamer);
             MagicUtil::addEffect($gamer->player, Effect::INVISIBILITY, 1);
             foreach ($this->lv->currentMap->livePlayers as $gp) {
                 if ($gp instanceof GamePlayer) {
                     $gamer->hidePlayerFrom($gp->player);
                 }
             }
             $this->plugin->log("[HungerGamesLevelPlayerToArenaTask] " . $this->lv->type . " | selected map " . $targetWorldName . " TP player [" . $k++ . "]" . $gamer->player->getName() . ")");
         }
         $this->plugin->log("[HungerGamesLevelPlayerToArenaTask: took " . (microtime(true) - $start_time));
     } catch (\Exception $e) {
         $this->plugin->printError($e);
     }
 }
Esempio n. 2
0
 /**
  *
  * @param GameLevelModel $lv        	
  */
 public function generateRandomEffect(GameLevelModel $lv)
 {
     if (!empty($lv->currentMap) && count($lv->currentMap->livePlayers) > 0 && $lv->type === 2) {
         if ($lv->currentStep === GameLevelModel::STEP_HUNTING or $lv->currentStep === GameLevelModel::STEP_DEATH_MATCH) {
             foreach ($lv->currentMap->livePlayers as $gplayer) {
                 if ($gplayer instanceof GamePlayer) {
                     $eid = MagicUtil::generateRandomEffects();
                     MagicUtil::addEffect($gplayer->player, $eid, 80);
                     $particleName = MagicUtil::matchEffectParticles($eid);
                     if (!is_null($eid) && !is_null($particleName)) {
                         MagicUtil::addParticles($lv->currentMap->level, "explode", $gplayer->player->getPosition(), 120);
                     }
                 }
             }
         }
     }
 }
 /**
  *
  * @param
  *        	$ticks
  */
 public function onRun($ticks)
 {
     try {
         if (empty($this->lv) || empty($this->lv->currentMap)) {
             return;
         }
         $start_time = microtime(true);
         $k = 1;
         foreach ($this->lv->currentMap->livePlayers as $gamer) {
             $gamer->player->teleport(new Vector3($this->lv->currentMap->deathMatchEnter->x, $this->lv->currentMap->deathMatchEnter->y, $this->lv->currentMap->deathMatchEnter->z));
             MagicUtil::addEffect($gamer->player, Effect::INVISIBILITY, 1);
             $players[] = $gamer->player;
             $this->lv->level->addSound(new LaunchSound($gamer->player->getPosition()), $players);
             foreach ($this->lv->currentMap->livePlayers as $gp) {
                 $gamer->showPlayerTo($gp->player);
             }
             unset($players);
             $this->plugin->log("[HungerGamesPlayerToDeathMatchTask] " . $this->lv->type . " | death-match |" . $this->lv->currentMap->name . " TP player [" . $k++ . "]" . $gamer->player->getName() . ")");
         }
         $this->plugin->log("[HungerGamesPlayerToDeathMatchTask: took " . (microtime(true) - $start_time));
     } catch (\Exception $e) {
         $this->plugin->printError($e);
     }
 }
Esempio n. 4
0
 /**
  *
  * @param GameLevelModel $lv        	
  * @param Player $player        	
  * @return boolean
  */
 public function portalEnter(HungerGamesPlugIn $plugin, GameLevelModel $lv, Player $player)
 {
     if ($player->getLevel()->getName() != $lv->levelName) {
         return true;
     }
     if ($lv->insideLevelEntracePortal($player->getPosition())) {
         if (!isset($this->joinedPlayers[$player->getName()])) {
             if ($plugin->storyenforceaccess && $lv->type != 1) {
                 $w = $plugin->storyManager->hasPlayerWonLevel($player->getName(), $lv->type - 1);
                 if (!$w) {
                     $player->sendMessage(TextFormat::RED . "[HG Story Mode Enabled]");
                     $player->sendMessage(TextFormat::YELLOW . "Required " . TextFormat::GOLD . "WIN " . TextFormat::YELLOW . "previous level before play this level!");
                     $player->getLevel()->addSound(new LaunchSound($player->getPosition()), array($player));
                     if ($player->isOp()) {
                         $player->sendMessage(TextFormat::AQUA . "[Admin BY-PASS Story Mode Checking]");
                     } else {
                         $player->teleport($lv->enterpos);
                         return;
                     }
                 }
             }
             $this->joinedPlayers[$player->getName()] = $player;
             $message = TextFormat::GRAY . "[HG] [" . TextFormat::AQUA . $player->getName() . TextFormat::GRAY . "] joined " . $lv->displayName . " [" . TextFormat::GREEN . count($lv->joinedPlayers) . TextFormat::GRAY . " |" . TextFormat::WHITE . "minimal " . TextFormat::YELLOW . $lv->minPlayers . TextFormat::GRAY . "]";
             $player->getServer()->broadcastMessage($message, $this->joinedPlayers);
             $lv->level->addSound(new DoorSound($player->getPosition()), $lv->joinedPlayers);
             $effect = MagicUtil::addEffect($player, Effect::STRENGTH);
             if ($effect != null) {
                 $this->playersWithEffects[$player->getName()] = $effect;
             }
             if (!$player->isOp()) {
                 if (!$player->isSurvival()) {
                     $player->setGamemode(Player::SURVIVAL);
                 }
             }
             $player->sendMessage(TextFormat::YELLOW . "[HG] Please wait here");
             $player->sendMessage(TextFormat::GRAY . "[HG] The game auto start with minimal players");
         }
     } else {
         if (isset($this->joinedPlayers[$player->getName()])) {
             $message = TextFormat::GRAY . "[ " . $player->getName() . " ] left " . $lv->displayName;
             $player->getServer()->broadcastMessage($message, $this->joinedPlayers);
             $lv->level->addSound(new DoorSound($player), $lv->joinedPlayers);
             unset($this->joinedPlayers[$player->getName()]);
             if (count($this->joinedPlayers) < $lv->minPlayers) {
                 $lv->joinDownCounter = $lv->joinDownCounterReset;
             }
             foreach ($plugin->arenaManager->arenas as &$arena) {
                 if ($arena instanceof MapArenaModel) {
                     if (isset($arena->votedPlayers[$player->getName()])) {
                         unset($arena->votedPlayers[$player->getName()]);
                         if ($arena->vote >= 1) {
                             $arena->vote--;
                         }
                         break;
                     }
                 }
             }
             if (isset($this->playersWithEffects[$player->getName()])) {
                 $effect = $this->playersWithEffects[$player->getName()];
                 if ($effect != null) {
                     $player->removeEffect($effect->getId());
                     unset($this->playersWithEffects[$player->getName()]);
                 }
             }
         }
     }
 }
 /**
  *
  * @param GameLevelModel $lv        	
  */
 public function handleLevelGameOver(GameLevelModel &$lv)
 {
     $start = microtime(true);
     if (!empty($lv->currentMap)) {
         if (count($lv->currentMap->livePlayers) === 0) {
             Server::getInstance()->broadcastMessage(TextFormat::AQUA . "[HG] Game ended without winner!", $lv->currentMap->joinedPlayers);
         }
         if (count($lv->currentMap->livePlayers) > 0) {
             foreach ($lv->currentMap->livePlayers as $gamer) {
                 if ($gamer instanceof GamePlayer) {
                     $lv->level->addSound(new FizzSound($gamer->player), array($gamer->player));
                     $lv->level->addSound(new PopSound($gamer->player), array($gamer->player));
                     if (count($lv->currentMap->livePlayers) === 1) {
                         if (isset($lv->currentMap->playerscores[$gamer->player->getName()])) {
                             $scores = $lv->currentMap->playerscores[$gamer->player->getName()];
                             if ($scores != null) {
                                 $message = TextFormat::WHITE . "Final : ";
                                 $message .= TextFormat::AQUA . "shots " . TextFormat::LIGHT_PURPLE . $scores["shots"] . TextFormat::GRAY . " | ";
                                 $message .= TextFormat::AQUA . "points " . TextFormat::LIGHT_PURPLE . $scores["hits"] . TextFormat::GRAY . " | ";
                                 $message .= "\n";
                                 $winmsg = TextFormat::GOLD . "--------------------------------------\n";
                                 $winmsg .= TextFormat::GOLD . TextFormat::WHITE . " " . TextFormat::BOLD . TextFormat::LIGHT_PURPLE . "BRAVO " . TextFormat::WHITE . "[" . TextFormat::GOLD . $gamer->player->getName() . TextFormat::WHITE . "] Won [" . TextFormat::GOLD . $lv->winnerCoins . TextFormat::WHITE . "] coins \n";
                                 $winmsg .= TextFormat::WHITE . " Level: " . TextFormat::GREEN . $lv->displayName . TextFormat::WHITE . " | Map: " . TextFormat::GREEN . $lv->currentMap->name . "\n";
                                 $winmsg .= TextFormat::GREEN . " " . $message . "\n";
                                 $winmsg .= TextFormat::GOLD . "--------------------------------------\n";
                                 Server::getInstance()->broadcastMessage($winmsg, $lv->currentMap->joinedPlayers);
                                 if (isset($lv->currentMap->playerscores[$gamer->player->getName()])) {
                                     unset($lv->currentMap->playerscores[$gamer->player->getName()]);
                                 }
                                 if (isset($lv->currentMap->votedPlayers[$gamer->player->getName()])) {
                                     unset($lv->currentMap->votedPlayers[$gamer->player->getName()]);
                                 }
                                 $pmap = $lv->currentMap->name;
                                 $recordwins = new HungerGamesRecordWinsTask($this->plugin, $lv, $pmap, $gamer->player->getName(), $scores["hits"]);
                                 $this->plugin->getServer()->getScheduler()->scheduleDelayedTask($recordwins, mt_rand(2, 5));
                                 for ($i = 0; $i < 50; $i++) {
                                     $gamer->player->sendTip(TextFormat::BOLD . TextFormat::GOLD . "[ = V I C T O R Y ! = ]");
                                 }
                             }
                         }
                     } else {
                         if (isset($lv->currentMap->playerscores[$gamer->player->getName()])) {
                             $scores = $lv->currentMap->playerscores[$gamer->player->getName()];
                             if ($scores != null) {
                                 $message = TextFormat::WHITE . "Final : ";
                                 $message .= TextFormat::AQUA . "shots " . TextFormat::LIGHT_PURPLE . $scores["shots"] . TextFormat::GRAY . " | ";
                                 $message .= TextFormat::AQUA . "points " . TextFormat::LIGHT_PURPLE . $scores["hits"] . TextFormat::GRAY . " | ";
                                 $message .= "\n";
                             }
                         }
                         for ($i = 0; $i < 50; $i++) {
                             $gamer->player->sendTip(TextFormat::BOLD . TextFormat::AQUA . "[ * IT'S A DRAW ! * ]");
                         }
                         $drawmsg = TextFormat::RED . "--------------------------------------\n";
                         $drawmsg .= TextFormat::RED . " -more than 1 player remains [" . count($lv->currentMap->livePlayers) . "]\n";
                         $drawmsg .= TextFormat::WHITE . " " . TextFormat::BOLD . TextFormat::YELLOW . "IT's A DRAW " . TextFormat::WHITE . "[" . TextFormat::GOLD . $gamer->player->getName() . TextFormat::WHITE . "]" . TextFormat::WHITE . "- try again?\n";
                         $drawmsg .= TextFormat::GREEN . " " . $message . "\n";
                         $drawmsg .= TextFormat::RED . "--------------------------------------" . "\n";
                         Server::getInstance()->broadcastMessage($drawmsg, $lv->currentMap->joinedPlayers);
                     }
                     $lv->level->addSound(new FizzSound($gamer->player), array($gamer->player));
                     MapPortal::teleportToMap($lv->levelName, $gamer->player);
                     for ($i = 0; $i < 500; $i++) {
                     }
                     MapPortal::safeTeleporting($gamer->player, $lv->currentMap->arenaExitPos);
                     foreach ($lv->currentMap->livePlayers as $gp) {
                         $gamer->showPlayerTo($gp->player);
                     }
                     if (!empty($gamer->player->getInventory())) {
                         HungerGameKit::clearAllInventories($gamer->player);
                         $gamer->player->getInventory()->clearAll();
                         $gamer->player->setHealth(20);
                     }
                     MagicUtil::addEffect($gamer->player, Effect::JUMP, 10);
                     MagicUtil::addParticles($gamer->player->level, "heart", $gamer->player->getPosition(), 30);
                     $players[] = $gamer->player;
                     $lv->level->addSound(new PopSound($gamer->player), $players);
                 }
             }
         }
         try {
             $task = new HungerGamesMapResetTask($this->plugin, $lv->currentMap);
             $this->plugin->getServer()->getScheduler()->scheduleDelayedTask($task, 12);
             foreach ($lv->maps as $mapname) {
                 if (isset($this->plugin->getAvailableArenas()[$mapname])) {
                     $this->plugin->log($lv->name . "> * reset votes for map: " . $mapname);
                     $arena = $this->plugin->getAvailableArenas()[$mapname];
                     $arena->vote = 0;
                     $arena->votedPlayers = [];
                     $this->plugin->getAvailableArenas()[$mapname] = $arena;
                     break;
                 }
             }
             $lv->joinDownCounter = 10;
         } catch (Exception $e) {
             $this->plugin->printError($e);
         }
     }
     $this->plugin->log("#8 " . $lv->name . " handleLevelGameOver took " . (microtime(true) - $start) . " ms");
 }