/**
  * Change user level to higher one.
  *
  * <code>
  * $context = "com_user.registration";
  *
  * $keys = array(
  *     "id" => 1,
  *     "group_id" => 2
  * );
  *
  * // Create user badge object based.
  * $level  = new Gamification\Level\Level(\JFactory::getDbo());
  * $level->load($keys);
  *
  * $levelManager = new Gamification\User\Level\LevelManager(\JFactory::getDbo());
  * $levelManager->setLevel($level);
  *
  * if ($levelManager->give($context, $userId, $options)) {
  * // ...
  * }
  * </code>
  *
  * @param string $context
  * @param int $userId
  * @param array $options
  *
  * @throws \UnexpectedValueException
  * @throws \RuntimeException
  * @throws \InvalidArgumentException
  *
  * @return null|Level
  */
 public function levelUp($context, $userId, array $options = array())
 {
     if (!$this->level instanceof BasicLevel) {
         throw new \UnexpectedValueException('It is missing user level object.');
     }
     $keys = array('user_id' => $userId, 'group_id' => $this->level->getGroupId());
     $userLevel = new Level(\JFactory::getDbo());
     $userLevel->load($keys);
     // Implement JObservableInterface: Pre-processing by observers
     $this->observers->update('onBeforeLevelUp', array($context, &$userLevel, &$options));
     if (!$userLevel->getId()) {
         $keys['level_id'] = $this->level->getId();
         $userLevel->startLeveling($keys);
     } else {
         if ((int) $this->level->getId() === (int) $userLevel->getLevelId()) {
             return null;
         }
         // Change the current rank ID with another one.
         $userLevel->setLevelId($this->level->getId());
         $userLevel->store();
     }
     // Implement JObservableInterface: Post-processing by observers
     $this->observers->update('onAfterLevelUp', array($context, &$userLevel, &$options));
     return $userLevel;
 }
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 /**
  * Create an instance of the object and load data.
  *
  * <code>
  * $levelId = 1;
  * $level   = Gamification\Level\Level::getInstance(\JFactory::getDbo(), $levelId);
  * </code>
  *
  * @param \JDatabaseDriver $db
  * @param int $id
  *
  * @return null|Level
  */
 public static function getInstance(\JDatabaseDriver $db, $id)
 {
     if (empty(self::$instances[$id])) {
         $item = new Level($db);
         $item->load($id);
         self::$instances[$id] = $item;
     }
     return self::$instances[$id];
 }
 public function isLevelAchieved(Level $level, $userId = 0)
 {
     if (!$userId and $this->id > 0) {
         $userId = $this->id;
     }
     $query = $this->db->getQuery(true);
     $query->select('COUNT(*)')->from($this->db->quoteName('#__gfy_userlevels', 'a'))->where('a.user_id  = ' . (int) $userId)->where('a.group_id = ' . (int) $level->getGroupId())->where('a.level_id = ' . (int) $level->getId());
     $this->db->setQuery($query, 0, 1);
     return (bool) $this->db->loadResult();
 }
 /**
  * Find the level that has to be reached by the user.
  *
  * <code>
  * $keys   = array(
  *    'user_id' => 1,
  *    'points_id' => 2
  * );
  * $points = new Gamification\User\Points\Points(\JFactory::getDbo());
  * $points->load($keys);
  *
  * $levelSeeker = new Gamification\User\Level\LevelPointsSeeker(\JFactory::getDbo());
  * $levelSeeker->setUserPoints($points);
  *
  * $newLevel = $levelSeeker->find();
  * </code>
  *
  * @throws \RuntimeException
  *
  * @return null|BasicLevel
  */
 public function find()
 {
     // Get basic levels based on specific points.
     $options = array('points_id' => (int) $this->userPoints->getPointsId(), 'state' => (int) Constants::PUBLISHED, 'order_column' => 'a.points_number', 'order_direction' => 'ASC');
     $levels = new BasicLevels($this->db);
     $levels->load($options);
     $results = $levels->toArray();
     /** @var array $results */
     $levelData = array();
     for ($i = 0, $max = count($results); $i < $max; $i++) {
         // Get current item
         $current = array_key_exists($i, $results) ? $results[$i] : array();
         /** @var $current array */
         // Get next item
         $n = $i + 1;
         $next = array_key_exists($n, $results) ? $results[$n] : array();
         /** @var $next array */
         if (count($next) > 0) {
             // Check for coincidence with next item
             if ((int) $next['points_number'] === (int) $this->userPoints->getPointsNumber()) {
                 $levelData = $next;
                 break;
             }
             // Check for coincidence with current item
             if ((int) $current['points_number'] <= (int) $this->userPoints->getPointsNumber() and (int) $next['points_number'] > (int) $this->userPoints->getPointsNumber()) {
                 $levelData = $current;
                 break;
             }
         } else {
             // If there is not next item, we compare with last (current).
             if ((int) $current['points_number'] <= (int) $this->userPoints->getPointsNumber()) {
                 $levelData = $current;
                 break;
             }
         }
     }
     // Create a level object.
     $level = null;
     if (count($levelData) > 0) {
         $level = new BasicLevel($this->db);
         $level->bind($levelData);
     }
     return $level;
 }
 /**
  * Return the levels as array with objects.
  *
  * <code>
  * $options = array(
  *     "ids" => array(1,2,3,4,5)
  * );
  *
  * $levels   = new Gamification\Level\Levels(\JFactory::getDbo());
  * $levels->load($options);
  *
  * $levels = $levels->getLevels();
  * </code>
  *
  * @return array
  */
 public function getLevels()
 {
     $results = array();
     $i = 0;
     foreach ($this->items as $item) {
         $level = new Level($this->db);
         $level->bind($item);
         $results[$i] = $level;
         $i++;
     }
     return $results;
 }