Esempio n. 1
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 public function __construct()
 {
     parent::__construct('/^"(?P<user_name>.+)[<](?P<user_id>\\d+)[>][<](?P<steam_id>.*)[>][<](?P<user_team>CT|TERRORIST|Unassigned|Spectator)[>]" purchased "(?P<object>.*)"/');
 }
Esempio n. 2
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 public function __construct()
 {
     // "Opie<11><BOT>" switched from team <CT> to <TERRORIST>
     parent::__construct('/^"(?P<user_name>.+)[<](?P<user_id>\\d+)[>][<](?P<steam_id>.*)[>]" switched from team [<](?P<user_team>CT|TERRORIST|Unassigned|Spectator)[>] to [<](?P<new_team>CT|TERRORIST|Unassigned|Spectator)[>]/');
 }
Esempio n. 3
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 public function __construct()
 {
     parent::__construct('/^"(?P<user_name>.+)[<](?P<user_id>\\d+)[>][<](?P<steam_id>.*)[>][<](?P<user_team>CT|TERRORIST|Unassigned|Spectator)[>]" disconnected/');
 }
Esempio n. 4
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 public function __construct()
 {
     parent::__construct('/^(Started map|Loading map) "(?P<maps>.*)"/');
 }
Esempio n. 5
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 public function __construct()
 {
     parent::__construct('/^"(?P<user_name>.+)[<](?P<user_id>\\d+)[>][<](?P<steam_id>.*)[>][<](?P<user_team>CT|TERRORIST|Unassigned|Spectator)[>]" triggered "Planted_The_Bomb"/');
 }
Esempio n. 6
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 public function __construct()
 {
     parent::__construct('/^eBot triggered "Round_End_Reminder" Team "(?P<team>.*)" scored "\\#SFUI_Notice_(?P<team_win>Terrorists_Win|CTs_Win|Target_Bombed|Target_Saved|Bomb_Defused)/');
 }
Esempio n. 7
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 public function __construct()
 {
     parent::__construct('/triggered \\"Got\\_The\\_Bomb\\"/');
 }
Esempio n. 8
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 public function __construct()
 {
     parent::__construct('/^"(?P<user_name>.+)[<](?P<user_id>\\d+)[>][<](?P<steam_id>.*)[>][<][>]" entered the game/');
 }
Esempio n. 9
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 public function __construct()
 {
     parent::__construct('/^"(?P<user_name>.+)[<](?P<user_id>\\d+)[>][<](?P<steam_id>.*)[>][<](?P<user_team>CT|TERRORIST|Unassigned|Spectator)[>]" changed name to "(?P<new_name>.*)"/');
 }
Esempio n. 10
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 public function __construct()
 {
     parent::__construct('/^Team "(?P<team>.*)" triggered "SFUI_Notice_(?P<team_win>Terrorists_Win|CTs_Win|Target_Bombed|Target_Saved|Bomb_Defused)/');
 }
Esempio n. 11
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 public function __construct()
 {
     parent::__construct('/^Team "(?P<team>CT|TERRORIST)" scored "(?P<score>\\d+)" with "(?P<players>\\d+)" players/');
 }
Esempio n. 12
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 public function __construct()
 {
     parent::__construct('/^"(?P<attackerName>.*)[<](?P<attackerUserId>\\d+)[>][<](?P<attackerSteamId>.*)[>][<](?P<attackerTeam>CT|TERRORIST|Unassigned|Spectator)[>]" \\[(?P<attackerPosX>[\\-]?[0-9]+) (?P<attackerPosY>[\\-]?[0-9]+) (?P<attackerPosZ>[\\-]?[0-9]+)\\] attacked "(?P<victimName>.*)[<](?P<victimUserId>\\d+)[>][<](?P<victimSteamId>.*)[>][<](?P<victimTeam>CT|TERRORIST|Unassigned|Spectator)[>]" \\[(?P<victimPosX>[\\-]?[0-9]+) (?P<victimPosY>[\\-]?[0-9]+) (?P<victimPosZ>[\\-]?[0-9]+)\\] with "(?P<attackerWeapon>[a-zA-Z0-9_]+)" \\(damage "(?P<attackerDamage>[0-9]+)"\\) \\(damage_armor "(?P<attackerDamageArmor>[0-9]+)"\\) \\(health "(?P<victimHealth>[0-9]+)"\\) \\(armor "(?P<victimArmor>[0-9]+)"\\) \\(hitgroup "(?P<attackerHitGroup>.*)"\\)/');
 }
Esempio n. 13
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 public function __construct()
 {
     parent::__construct('/^"(?P<user_name>.+)[<](?P<user_id>\\d+)[>][<](?P<steam_id>.*)[>][<][>]" connected, address "(?P<address>.*)"/');
 }
Esempio n. 14
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 public function __construct()
 {
     //"Clarence<4><BOT><CT>" assisted killing "Clarence<3><BOT><TERRORIST>"
     parent::__construct('/^"(?P<user_name>.+)[<](?P<user_id>\\d+)[>][<](?P<steam_id>.*)[>][<](?P<user_team>CT|TERRORIST|Unassigned|Spectator)[>]" assisted killing "(?P<killed_user_name>.+)[<](?P<killed_user_id>\\d+)[>][<](?P<killed_steam_id>.*)[>][<](?P<killed_user_team>CT|TERRORIST|Unassigned|Spectator)[>]"/');
 }
Esempio n. 15
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 public function __construct()
 {
     parent::__construct('/^eBot triggered "Round_Spawn"/');
 }
Esempio n. 16
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 public function __construct()
 {
     parent::__construct('/^World triggered "Round_Start"/');
 }
Esempio n. 17
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 public function __construct()
 {
     parent::__construct('/^"(?P<user_name>.+)[<](?P<user_id>\\d+)[>][<](?P<steam_id>.*)[>][<](?P<user_team>CT|TERRORIST|Unassigned|Spectator)[>]" threw (?P<stuff>hegrenade|flashbang|smokegrenade|decoy|molotov) \\[(?P<pos_x>[\\-]?[0-9]+) (?P<pos_y>[\\-]?[0-9]+) (?P<pos_z>[\\-]?[0-9]+)\\]/');
 }
Esempio n. 18
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 public function __construct()
 {
     parent::__construct('/^"(?P<user_name>.+)[<](?P<user_id>\\d+)[>][<](?P<steam_id>.*)[>][<](?P<user_team>CT|TERRORIST|Unassigned|Spectator)[>]" triggered "(Begin_Bomb_Defuse_With_Kit|Begin_Bomb_Defuse_Without_Kit)"/');
 }
Esempio n. 19
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 public function __construct()
 {
     parent::__construct('!World triggered "Restart_Round_\\((\\d+)_(second|seconds)\\)"!');
 }
Esempio n. 20
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 public function __construct()
 {
     parent::__construct('/^"(?P<user_name>.+)[<](?P<user_id>\\d+)[>][<](?P<steam_id>.*)[>][<](?P<user_team>CT|TERRORIST|Unassigned|Spectator)[>]" \\[(?P<killer_x>[\\-]?[0-9]+) (?P<killer_y>[\\-]?[0-9]+) (?P<killer_z>[\\-]?[0-9]+)\\] killed "(?P<killed_user_name>.+)[<](?P<killed_user_id>\\d+)[>][<](?P<killed_steam_id>.*)[>][<](?P<killed_user_team>CT|TERRORIST|Unassigned|Spectator)[>]" \\[(?P<killed_x>[\\-]?[0-9]+) (?P<killed_y>[\\-]?[0-9]+) (?P<killed_z>[\\-]?[0-9]+)\\] with "(?P<weapon>[a-zA-Z0-9_]+)"(?P<headshot>.*)/');
 }