protected function I_can_create_skill_point_by_first_level_background_skills()
 {
     $physicalSkillPoint = PhysicalSkillPoint::createFromFirstLevelBackgroundSkillPoints($level = $this->createProfessionFirstLevel(Fighter::FIGHTER), $backgroundSkillPoints = $this->createBackgroundSkills(123, 'getPhysicalSkillPoints'), new Tables());
     self::assertInstanceOf(PhysicalSkillPoint::class, $physicalSkillPoint);
     self::assertSame(1, $physicalSkillPoint->getValue());
     self::assertSame('physical', $physicalSkillPoint->getTypeName());
     self::assertSame([Strength::STRENGTH, Agility::AGILITY], $physicalSkillPoint->getRelatedProperties());
     self::assertSame($backgroundSkillPoints, $physicalSkillPoint->getBackgroundSkillPoints());
     self::assertNull($physicalSkillPoint->getFirstPaidOtherSkillPoint());
     self::assertNull($physicalSkillPoint->getSecondPaidOtherSkillPoint());
     return [$physicalSkillPoint, $level];
 }
 private static function createPhysicalSkillEntities(Tables $tables, ProfessionFirstLevel $firstLevel)
 {
     $physicalSkillClasses = self::getListOfSkillClasses(PhysicalSkill::class);
     $physicalSkillPoint = PhysicalSkillPoint::createFromFirstLevelBackgroundSkillPoints($firstLevel, BackgroundSkillPoints::getIt(3, Heritage::getIt(5)), $tables);
     $requiredRankValue = new PositiveIntegerObject(1);
     $physicalSkillList = array_map(function ($physicalSkillClass) use($firstLevel, $physicalSkillPoint, $requiredRankValue) {
         /** @var PhysicalSkill $physicalSkill */
         $physicalSkill = new $physicalSkillClass($firstLevel);
         $physicalSkill->addSkillRank($physicalSkillPoint);
         return $physicalSkill;
     }, $physicalSkillClasses);
     $physicalSkills = new PhysicalSkills();
     foreach ($physicalSkillList as $physicalSkill) {
         $physicalSkills->addPhysicalSkill($physicalSkill);
     }
     $physicalSkillPoint = PhysicalSkillPoint::createFromFirstLevelBackgroundSkillPoints($firstLevel, BackgroundSkillPoints::getIt(3, Heritage::getIt(5)), $tables);
     $physicalSkillRank = new PhysicalSkillRank(new Swimming($firstLevel), PhysicalSkillPoint::createFromFirstLevelBackgroundSkillPoints($firstLevel, BackgroundSkillPoints::getIt(4, Heritage::getIt(5)), $tables), new PositiveIntegerObject(1));
     return array_merge($physicalSkillList, [$physicalSkills, $physicalSkillPoint, $physicalSkillRank]);
 }