public static function registerSelf()
 {
     parent::registerSelf();
     static::registerCodeAsSubType(MeleeWeaponCode::getIt(MeleeWeaponCode::HAND));
     static::registerCodeAsSubType(RangedWeaponCode::getIt(RangedWeaponCode::HEAVY_CROSSBOW));
     static::registerCodeAsSubType(ShieldCode::getIt(ShieldCode::BUCKLER));
 }
Esempio n. 2
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 public static function registerSelf()
 {
     parent::registerSelf();
     // ARMAMENTS
     static::registerCodeAsSubType(ArrowCode::getIt(ArrowCode::BASIC_ARROW));
     static::registerCodeAsSubType(BodyArmorCode::getIt(BodyArmorCode::CHAINMAIL_ARMOR));
     static::registerCodeAsSubType(DartCode::getIt(DartCode::BASIC_DART));
     static::registerCodeAsSubType(HelmCode::getIt(HelmCode::BARREL_HELM));
     static::registerCodeAsSubType(MeleeWeaponCode::getIt(MeleeWeaponCode::HAND));
     static::registerCodeAsSubType(RangedWeaponCode::getIt(RangedWeaponCode::HEAVY_CROSSBOW));
     static::registerCodeAsSubType(ShieldCode::getIt(ShieldCode::BUCKLER));
     static::registerCodeAsSubType(SlingStoneCode::getIt(SlingStoneCode::SLING_STONE_HEAVIER));
     static::registerCodeAsSubType(WeaponCategoryCode::getIt(WeaponCategoryCode::ARROW));
     // BODY
     static::registerCodeAsSubType(ActivityAffectingHealingCode::getIt(ActivityAffectingHealingCode::LIGHT_ACTIVITY));
     static::registerCodeAsSubType(AfflictionByWoundDomainCode::getIt(AfflictionByWoundDomainCode::PHYSICAL));
     static::registerCodeAsSubType(ConditionsAffectingHealingCode::getIt(ConditionsAffectingHealingCode::BAD_CONDITIONS));
     static::registerCodeAsSubType(RestConditionsCode::getIt(RestConditionsCode::FOUL_CONDITIONS));
     static::registerCodeAsSubType(WoundsOriginCode::getIt(WoundsOriginCode::ELEMENTAL));
     static::registerCodeAsSubType(WoundTypeCode::getIt(WoundTypeCode::CRUSH));
     // COMBAT ACTIONS
     static::registerCodeAsSubType(CombatActionCode::getIt(CombatActionCode::ATTACKED_FROM_BEHIND));
     static::registerCodeAsSubType(MeleeCombatActionCode::getIt(MeleeCombatActionCode::COVER_OF_ALLY));
     static::registerCodeAsSubType(RangedCombatActionCode::getIt(RangedCombatActionCode::AIMED_SHOT));
     // ENVIRONMENT
     static::registerCodeAsSubType(LightConditionsCode::getIt(LightConditionsCode::STRONG_DAYLIGHT));
     static::registerCodeAsSubType(LightSourceCode::getIt(LightSourceCode::BALEFIRE));
     static::registerCodeAsSubType(LightSourceEnvironmentCode::getIt(LightSourceEnvironmentCode::MIRROR_BEHIND_LIGHT_SOURCE));
     static::registerCodeAsSubType(TerrainCode::getIt(TerrainCode::DESERT));
     // SKILLS
     static::registerCodeAsSubType(CombinedSkillCode::getIt(CombinedSkillCode::BIG_HANDWORK));
     static::registerCodeAsSubType(PhysicalSkillCode::getIt(PhysicalSkillCode::ATHLETICS));
     static::registerCodeAsSubType(PsychicalSkillCode::getIt(PsychicalSkillCode::ASTRONOMY));
     static::registerCodeAsSubType(SkillTypeCode::getIt(SkillTypeCode::COMBINED));
     // OTHERS
     static::registerCodeAsSubType(ElementCode::getIt(ElementCode::AIR));
     static::registerCodeAsSubType(GenderCode::getIt(GenderCode::FEMALE));
     static::registerCodeAsSubType(ItemHoldingCode::getIt(ItemHoldingCode::MAIN_HAND));
     static::registerCodeAsSubType(MovementTypeCode::getIt(MovementTypeCode::RUN));
     static::registerCodeAsSubType(ProfessionCode::getIt(ProfessionCode::COMMONER));
     static::registerCodeAsSubType(PropertyCode::getIt(PropertyCode::AGE));
     static::registerCodeAsSubType(RaceCode::getIt(RaceCode::DWARF));
     static::registerCodeAsSubType(RidingAnimalCode::getIt(RidingAnimalCode::BULL));
     static::registerCodeAsSubType(RidingAnimalMovementCode::getIt(RidingAnimalMovementCode::CANTER));
     static::registerCodeAsSubType(RidingAnimalPropertyCode::getIt(RidingAnimalPropertyCode::DEFIANCE));
     static::registerCodeAsSubType(SubRaceCode::getIt(SubRaceCode::COMMON));
     static::registerCodeAsSubType(TimeCode::getIt(TimeCode::DAY));
 }
Esempio n. 3
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 /**
  * @param RangedWeaponCode $rangedWeaponCode
  * @param Speed $speed
  * @return int
  * @throws CanNotUseWeaponBecauseOfMissingStrength
  */
 private function getEncounterRangeBonusBySpeed(RangedWeaponCode $rangedWeaponCode, Speed $speed)
 {
     if (!$rangedWeaponCode->isThrowingWeapon()) {
         return 0;
     }
     return SumAndRound::half($speed->getValue());
 }
Esempio n. 4
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 public function provideArmamentCodeAndExpectedSanctionsTable()
 {
     return [[BodyArmorCode::getIt(BodyArmorCode::HOBNAILED_ARMOR), ArmorStrengthSanctionsTable::class], [HelmCode::getIt(HelmCode::GREAT_HELM), ArmorStrengthSanctionsTable::class], [RangedWeaponCode::getIt(RangedWeaponCode::HEAVY_CROSSBOW), RangedWeaponStrengthSanctionsTable::class], [MeleeWeaponCode::getIt(MeleeWeaponCode::CLUB), MeleeWeaponStrengthSanctionsTable::class], [ShieldCode::getIt(ShieldCode::BUCKLER), ShieldStrengthSanctionsTable::class]];
 }
 /**
  * @test
  */
 public function I_can_convert_spear_to_range_weapon_code()
 {
     $meleeSpear = MeleeWeaponCode::getIt(MeleeWeaponCode::SPEAR);
     self::assertInstanceOf(MeleeWeaponCode::class, $meleeSpear);
     self::assertSame($meleeSpear, $meleeSpear->convertToMeleeWeaponCodeEquivalent());
     $rangeSpear = $meleeSpear->convertToRangedWeaponCodeEquivalent();
     self::assertNotSame($meleeSpear, $rangeSpear);
     self::assertInstanceOf(RangedWeaponCode::class, $rangeSpear);
     self::assertSame(RangedWeaponCode::getIt(RangedWeaponCode::SPEAR), $rangeSpear);
 }
 /**
  * @test
  */
 public function I_can_get_maximal_applicable_strength_easily()
 {
     $bowsTable = new BowsTable();
     self::assertSame(3, $bowsTable->getMaximalApplicableStrengthOf(RangedWeaponCode::getIt(RangedWeaponCode::SHORT_BOW)));
     self::assertSame(12, $bowsTable->getMaximalApplicableStrengthOf(RangedWeaponCode::POWER_BOW));
 }
 /**
  * @test
  */
 public function I_can_easily_find_out_if_is_ranged()
 {
     self::assertTrue(RangedWeaponCode::getIt(RangedWeaponCode::MILITARY_CROSSBOW)->isRanged());
 }
Esempio n. 8
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 /**
  * @param RangedWeaponCode $rangeWeaponCode
  * @return BowsTable|CrossbowsTable|ThrowingWeaponsTable
  * @throws UnknownRangedWeapon
  */
 public function getRangedWeaponsTableByRangedWeaponCode(RangedWeaponCode $rangeWeaponCode)
 {
     if ($rangeWeaponCode->isBow()) {
         return $this->getBowsTable();
     }
     if ($rangeWeaponCode->isCrossbow()) {
         return $this->getCrossbowsTable();
     }
     if ($rangeWeaponCode->isThrowingWeapon()) {
         return $this->getThrowingWeaponsTable();
     }
     throw new UnknownRangedWeapon("Unknown type of range weapon '{$rangeWeaponCode}'");
 }
 /**
  * @test
  */
 public function I_get_cover_of_two_for_every_ranged_weapon_and_zero_for_projectile()
 {
     $armourer = new Armourer(new Tables());
     foreach (RangedWeaponCode::getPossibleValues() as $rangedWeaponCode) {
         $rangedWeapon = RangedWeaponCode::getIt($rangedWeaponCode);
         if ($rangedWeapon->isProjectile()) {
             self::assertSame(0, $armourer->getCoverOfWeaponOrShield($rangedWeapon));
         } else {
             self::assertSame(2, $armourer->getCoverOfWeaponOrShield($rangedWeapon), "'{$rangedWeapon}' should has cover of 2");
         }
     }
 }
 /**
  * @param RangedWeaponCode $rangeWeaponCode
  * @return int
  * @throws \DrdPlus\Skills\Combined\Exceptions\CombinedSkillsDoNotHowToUseThatWeapon
  */
 private function getFightWithShootingWeaponRankValue(RangedWeaponCode $rangeWeaponCode)
 {
     if ($rangeWeaponCode->isBow()) {
         return $this->getFightWithBows() ? $this->getFightWithBows()->getCurrentSkillRank()->getValue() : 0;
     }
     if ($rangeWeaponCode->isCrossbow()) {
         return $this->getFightWithCrossbows() ? $this->getFightWithCrossbows()->getCurrentSkillRank()->getValue() : 0;
     }
     throw new Exceptions\CombinedSkillsDoNotHowToUseThatWeapon("Given range weapon {$rangeWeaponCode} is not affected by combined skills" . ' (only shooting weapons using knack are)');
 }