public function save_game() { import('core.validation'); import('trouble.game'); $validator = \Core\Validator::validator('\\Trouble\\Game'); $editing = $_POST['id'] > 0 ? True : False; try { if ($editing) { $this->_auth->check_admin('game', $_POST['id']); $game = \Trouble\Game::container()->get_by_id($_POST['id']); $validator->set_id($game->id); $game->overwrite($_POST, True); } else { $game = \Trouble\Game::mapper()->create_object($_POST); $game->creator = $this->_auth->user_id(); } try { \Core\Auth::hash($game, 'password'); } catch (\Core\AuthEmptyPasswordError $e) { $game->remove('password'); } $validator->validate($_POST); \Core\Storage::container()->get_storage('Game')->save($game); if (!$editing) { $this->_auth->add_admin('game', $game->id, $game->creator); } if ($editing) { echo $this->_return_message("Success", "Saved."); } else { echo $this->_return_message("Success", "Created game."); } } catch (\Core\ValidationError $e) { echo $this->_return_message("Fail", "Validation error(s):", $e->get_errors()); } catch (\Core\AuthNotLoggedInError $e) { $this->_not_logged_in(); } catch (\Core\AuthDeniedError $e) { $this->_access_denied(); } catch (\Exception $e) { $this->_unhandled_exception($e); } }