public function launch(Player $player) { $dir = $player->getDirectionVector(); $frontPos = $player->add($dir->multiply(1.1)); $nbt = new Compound("", ["Pos" => new Enum("Pos", [new Double("", $frontPos->x), new Double("", $frontPos->y + $player->getEyeHeight()), new Double("", $frontPos->z)]), "Motion" => new Enum("Motion", [new Double("", $dir->x), new Double("", $dir->y), new Double("", $dir->z)]), "Rotation" => new Enum("Rotation", [new Float("", 0), new Float("", 0)]), "Data" => new Byte("Data", $this->getDamage())]); $f = $this->f; $launched = Entity::createEntity($this->getEntityName(), $player->chunk, $nbt); $launched->setMotion($launched->getMotion()->multiply($f)); if ($launched instanceof Projectile) { $player->server->getPluginManager()->callEvent($projectileEv = new ProjectileLaunchEvent($launched)); if ($projectileEv->isCancelled()) { $launched->kill(); } else { $launched->spawnToAll(); $player->level->addSound(new LaunchSound($player), $player->getViewers()); } } else { $launched->spawnToAll(); } }