public function populate(ChunkManager $level, $chunkX, $chunkZ, Random $random) { $chunk = $level->getChunk($chunkX, $chunkZ); for ($x = 0; $x < 16; ++$x) { for ($z = 0; $z < 16; ++$z) { $biome = Biome::getBiome($chunk->getBiomeId($x, $z)); $cover = $biome->getGroundCover(); if (count($cover) > 0) { $diffY = 0; if (!$cover[0]->isSolid()) { $diffY = 1; } $column = $chunk->getBlockIdColumn($x, $z); for ($y = 127; $y > 0; --$y) { if ($column[$y] !== "" and !Block::get(ord($column[$y]))->isTransparent()) { break; } } $startY = min(127, $y + $diffY); $endY = $startY - count($cover); for ($y = $startY; $y > $endY and $y >= 0; --$y) { $b = $cover[$startY - $y]; if ($column[$y] === "" and $b->isSolid()) { break; } if ($b->getDamage() === 0) { $chunk->setBlockId($x, $y, $z, $b->getId()); } else { $chunk->setBlock($x, $y, $z, $b->getId(), $b->getDamage()); } } } } } }
public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = null) { $down = $block->getSide(Vector3::SIDE_DOWN); if ($down->isTransparent() === false || $down instanceof Slab && ($down->meta & 0x8) === 0x8 || $down instanceof WoodSlab && ($down->meta & 0x8) === 0x8 || $down instanceof Stair && ($down->meta & 0x4) === 0x4) { $this->getLevel()->setBlock($this, Block::get($this->id, 0)); $up = $block->getSide(Vector3::SIDE_UP); if ($block->getSide(Vector3::SIDE_EAST) instanceof RailBlock && $block->getSide(Vector3::SIDE_WEST) instanceof RailBlock) { if ($up->getSide(Vector3::SIDE_EAST) instanceof RailBlock) { $this->setDirection(Vector3::SIDE_EAST, true); } elseif ($up->getSide(Vector3::SIDE_WEST) instanceof RailBlock) { $this->setDirection(Vector3::SIDE_WEST, true); } else { $this->setDirection(Vector3::SIDE_EAST); } } elseif ($block->getSide(Vector3::SIDE_SOUTH) instanceof RailBlock && $block->getSide(Vector3::SIDE_NORTH) instanceof RailBlock) { if ($up->getSide(Vector3::SIDE_SOUTH) instanceof RailBlock) { $this->setDirection(Vector3::SIDE_SOUTH, true); } elseif ($up->getSide(Vector3::SIDE_NORTH) instanceof RailBlock) { $this->setDirection(Vector3::SIDE_NORTH, true); } else { $this->setDirection(Vector3::SIDE_SOUTH); } } else { $this->setDirection(Vector3::SIDE_NORTH); } return true; } return false; }
public function onActivate(Level $level, Player $player, Block $block, Block $target, $face, $fx, $fy, $fz) { $targetBlock = Block::get($this->meta); if ($targetBlock instanceof Air) { if ($target instanceof Liquid and $target->getDamage() === 0) { $result = clone $this; $result->setDamage($target->getId()); $player->getServer()->getPluginManager()->callEvent($ev = new PlayerBucketFillEvent($player, $block, $face, $this, $result)); if (!$ev->isCancelled()) { $player->getLevel()->setBlock($target, new Air(), true, true); if ($player->isSurvival()) { $player->getInventory()->setItemInHand($ev->getItem(), $player); } return true; } else { $player->getInventory()->sendContents($player); } } } elseif ($targetBlock instanceof Liquid) { $result = clone $this; $result->setDamage(0); $player->getServer()->getPluginManager()->callEvent($ev = new PlayerBucketFillEvent($player, $block, $face, $this, $result)); if (!$ev->isCancelled()) { $player->getLevel()->setBlock($block, $targetBlock, true, true); if ($player->isSurvival()) { $player->getInventory()->setItemInHand($ev->getItem(), $player); } return true; } else { $player->getInventory()->sendContents($player); } } return false; }
public function onUpdate($type) { if ($type === Level::BLOCK_UPDATE_NORMAL or $type === Level::BLOCK_UPDATE_TOUCH) { $this->getLevel()->setBlock($this, Block::get(Item::GLOWING_REDSTONE_ORE, $this->meta), false, true); return Level::BLOCK_UPDATE_WEAK; } return false; }
public function onUpdate($type) { if ($type === Level::BLOCK_UPDATE_SCHEDULED or $type === Level::BLOCK_UPDATE_RANDOM) { $this->getLevel()->setBlock($this, Block::get(Item::REDSTONE_ORE, $this->meta), false, false, true); return Level::BLOCK_UPDATE_WEAK; } return false; }
public function __construct($meta = 0, $count = 1) { if ($meta === self::COCOA_BEANS) { $this->block = Block::get(Item::COCOA_POD); $this->meta = 1; } parent::__construct(self::DYE, $meta, $count, $this->getNameByMeta($meta)); }
public function onActivate(Item $item, Player $player = null) { if ($item->isHoe()) { $item->useOn($this); $this->getLevel()->setBlock($this, Block::get(Item::FARMLAND, 0), true); return true; } return false; }
public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = null) { $down = $this->getSide(0); $up = $this->getSide(1); if ($down->getId() === self::GRASS or $down->getId() === self::DIRT) { $this->getLevel()->setBlock($block, $this, true); $this->getLevel()->setBlock($up, Block::get($this->id, $this->meta ^ 0x8), true); return true; } return false; }
public function __construct(Player $player, Item $item, Vector3 $block, $face, $action = PlayerInteractEvent::RIGHT_CLICK_BLOCK) { if ($block instanceof Block) { $this->blockTouched = $block; $this->touchVector = new Vector3(0, 0, 0); } else { $this->touchVector = $block; $this->blockTouched = Block::get(0, 0, new Position(0, 0, 0, $player->level)); } $this->player = $player; $this->item = $item; $this->blockFace = (int) $face; $this->action = (int) $action; }
/** * * @param int $item * @param int $data */ public function setFlowerPotData($item, $data) { $this->namedtag->item = new Short("item", (int) $item); $this->namedtag->data = new Int("data", (int) $data); $this->spawnToAll(); if ($this->chunk) { $this->chunk->setChanged(); $this->level->clearChunkCache($this->chunk->getX(), $this->chunk->getZ()); $block = $this->level->getBlock($this); if ($block->getId() === Block::FLOWER_POT_BLOCK) { $this->level->setBlock($this, Block::get(Block::FLOWER_POT_BLOCK, $data), true, true); } } return true; }
public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = null) { if ($face !== 0) { $faces = [2 => 2, 3 => 3, 4 => 4, 5 => 5]; if (!isset($faces[$face])) { $this->meta = floor(($player->yaw + 180) * 16 / 360 + 0.5) & 0xf; $this->getLevel()->setBlock($block, Block::get(Item::SIGN_POST, $this->meta), true); return true; } else { $this->meta = $faces[$face]; $this->getLevel()->setBlock($block, Block::get(Item::WALL_SIGN, $this->meta), true); return true; } } return false; }
public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = null) { $down = $this->getSide(0); if ($down->isTransparent() === false) { $faces = [0 => 3, 1 => 4, 2 => 2, 3 => 5]; $d = $player instanceof Player ? $player->getDirection() : 0; $next = $this->getSide($faces[($d + 3) % 4]); $downNext = $this->getSide(0); if ($next->canBeReplaced() === true and $downNext->isTransparent() === false) { $meta = ($d + 3) % 4 & 0x3; $this->getLevel()->setBlock($block, Block::get($this->id, $meta), true, true); $this->getLevel()->setBlock($next, Block::get($this->id, $meta | 0x8), true, true); return true; } } return false; }
public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = null) { $down = $this->getSide(0); if ($face !== 0 && $fy > 0.5 && $target->getId() !== self::SKULL_BLOCK && !$down instanceof SkullBlock) { $this->getLevel()->setBlock($block, Block::get(Block::SKULL_BLOCK, 0), true, true); if ($face === 1) { $rot = new Byte("Rot", floor($player->yaw * 16 / 360 + 0.5) & 0xf); } else { $rot = new Byte("Rot", 0); } $nbt = new Compound("", [new String("id", Tile::SKULL), new Int("x", $block->x), new Int("y", $block->y), new Int("z", $block->z), new Byte("SkullType", $item->getDamage()), $rot]); $chunk = $this->getLevel()->getChunk($this->x >> 4, $this->z >> 4); $pot = Tile::createTile("Skull", $chunk, $nbt); $this->getLevel()->setBlock($block, Block::get(Block::SKULL_BLOCK, $face), true, true); return true; } return false; }
public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = null) { $this->meta &= 0x7; if ($face === 0) { if ($target->getId() === self::SLAB and ($target->getDamage() & 0x8) === 0x8 and ($target->getDamage() & 0x7) === ($this->meta & 0x7)) { $this->getLevel()->setBlock($target, Block::get(Item::DOUBLE_SLAB, $this->meta), true); return true; } elseif ($block->getId() === self::SLAB and ($block->getDamage() & 0x7) === ($this->meta & 0x7)) { $this->getLevel()->setBlock($block, Block::get(Item::DOUBLE_SLAB, $this->meta), true); return true; } else { $this->meta |= 0x8; } } elseif ($face === 1) { if ($target->getId() === self::SLAB and ($target->getDamage() & 0x8) === 0 and ($target->getDamage() & 0x7) === ($this->meta & 0x7)) { $this->getLevel()->setBlock($target, Block::get(Item::DOUBLE_SLAB, $this->meta), true); return true; } elseif ($block->getId() === self::SLAB and ($block->getDamage() & 0x7) === ($this->meta & 0x7)) { $this->getLevel()->setBlock($block, Block::get(Item::DOUBLE_SLAB, $this->meta), true); return true; } //TODO: check for collision } else { if ($block->getId() === self::SLAB) { if (($block->getDamage() & 0x7) === ($this->meta & 0x7)) { $this->getLevel()->setBlock($block, Block::get(Item::DOUBLE_SLAB, $this->meta), true); return true; } return false; } else { if ($fy > 0.5) { $this->meta |= 0x8; } } } if ($block->getId() === self::SLAB and ($target->getDamage() & 0x7) !== ($this->meta & 0x7)) { return false; } $this->getLevel()->setBlock($block, $this, true, true); return true; }
public function __construct($meta = 0, $count = 1) { $this->block = Block::get(Item::PUMPKIN_STEM); parent::__construct(self::PUMPKIN_SEEDS, 0, $count, "Pumpkin Seeds"); }
public function __construct($meta = 0, $count = 1) { $this->block = Block::get(Item::SPRUCE_DOOR_BLOCK); parent::__construct(self::SPRUCE_DOOR, 0, $count, "Spruce Door"); }
/** * @param Vector3 $spawn default null * * @return bool|Position */ public function getSafeSpawn($spawn = null) { if (!$spawn instanceof Vector3 or $spawn->y <= 0) { $spawn = $this->getSpawnLocation(); } if ($spawn instanceof Vector3) { $v = $spawn->floor(); $chunk = $this->getChunk($v->x >> 4, $v->z >> 4, false); $x = $v->x & 0xf; $z = $v->z & 0xf; if ($chunk !== null) { $y = (int) min(126, $v->y); $wasAir = $chunk->getBlockId($x, $y - 1, $z) === 0; for (; $y > 0; --$y) { $b = $chunk->getFullBlock($x, $y, $z); $block = Block::get($b >> 4, $b & 0xf); if ($this->isFullBlock($block)) { if ($wasAir) { $y++; break; } } else { $wasAir = true; } } for (; $y >= 0 and $y < 128; ++$y) { $b = $chunk->getFullBlock($x, $y + 1, $z); $block = Block::get($b >> 4, $b & 0xf); if (!$this->isFullBlock($block)) { $b = $chunk->getFullBlock($x, $y, $z); $block = Block::get($b >> 4, $b & 0xf); if (!$this->isFullBlock($block)) { return new Position($spawn->x, $y === (int) $spawn->y ? $spawn->y + 0.2 : $y, $spawn->z, $this); } } else { ++$y; } } $v->y = $y; } return new Position($spawn->x, $v->y + 0.2, $spawn->z, $this); } return false; }
public function __construct($meta = 0, $count = 1) { $this->block = Block::get(Item::WHEAT_BLOCK); parent::__construct(self::WHEAT_SEEDS, 0, $count, "Wheat Seeds"); }
public function __construct($meta = 0, $count = 1) { $this->block = Block::get(Item::BIRCH_DOOR_BLOCK); parent::__construct(self::BIRCH_DOOR, 0, $count, "Birch Door"); }
public function __construct($meta = 0, $count = 1) { $this->block = Block::get(self::CAKE_BLOCK); parent::__construct(self::CAKE, 0, $count, "Cake"); }
public function __construct($meta = 0, $count = 1) { $this->block = Block::get(Item::REDSTONE_WIRE); parent::__construct(self::REDSTONE, 0, $count, "Redstone"); }
public function __construct($meta = 0, $count = 1) { $this->block = Block::get(Item::SUGARCANE_BLOCK); parent::__construct(self::SUGARCANE, 0, $count, "Sugar Cane"); }
public function __construct() { $this->setGroundCover([Block::get(Block::SAND, 0), Block::get(Block::SAND, 0), Block::get(Block::SANDSTONE, 0), Block::get(Block::SANDSTONE, 0), Block::get(Block::SANDSTONE, 0)]); }
public function __construct($meta = 0, $count = 1) { $this->block = Block::get(Block::SKULL_BLOCK); parent::__construct(self::SKULL, $meta, $count, "Skull"); }
public function __construct() { $this->setGroundCover([Block::get(Block::GRASS, 0), Block::get(Block::DIRT, 0), Block::get(Block::DIRT, 0), Block::get(Block::DIRT, 0), Block::get(Block::DIRT, 0)]); }
public function getBlock() { if ($this->block instanceof Block) { return clone $this->block; } else { return Block::get(self::AIR); } }
public function onUpdate() { if ($this->closed === true) { return false; } $this->timings->startTiming(); $ret = false; $fuel = $this->inventory->getFuel(); $raw = $this->inventory->getSmelting(); $product = $this->inventory->getResult(); $smelt = $this->server->getCraftingManager()->matchFurnaceRecipe($raw); $canSmelt = ($smelt instanceof FurnaceRecipe and $raw->getCount() > 0 and ($smelt->getResult()->equals($product) and $product->getCount() < $product->getMaxStackSize() or $product->getId() === Item::AIR)); if ($this->namedtag["BurnTime"] <= 0 and $canSmelt and $fuel->getFuelTime() !== null and $fuel->getCount() > 0) { $this->checkFuel($fuel); } if ($this->namedtag["BurnTime"] > 0) { $this->namedtag->BurnTime = new Short("BurnTime", $this->namedtag["BurnTime"] - 1); $this->namedtag->BurnTicks = new Short("BurnTicks", ceil($this->namedtag["BurnTime"] / $this->namedtag["MaxTime"] * 200)); if ($smelt instanceof FurnaceRecipe and $canSmelt) { $this->namedtag->CookTime = new Short("CookTime", $this->namedtag["CookTime"] + 1); if ($this->namedtag["CookTime"] >= 200) { //10 seconds $product = Item::get($smelt->getResult()->getId(), $smelt->getResult()->getDamage(), $product->getCount() + 1); $this->server->getPluginManager()->callEvent($ev = new FurnaceSmeltEvent($this, $raw, $product)); if (!$ev->isCancelled()) { $this->inventory->setResult($ev->getResult()); $raw->setCount($raw->getCount() - 1); if ($raw->getCount() === 0) { $raw = Item::get(Item::AIR, 0, 0); } $this->inventory->setSmelting($raw); } $this->namedtag->CookTime = new Short("CookTime", $this->namedtag["CookTime"] - 200); } } elseif ($this->namedtag["BurnTime"] <= 0) { $this->namedtag->BurnTime = new Short("BurnTime", 0); $this->namedtag->CookTime = new Short("CookTime", 0); $this->namedtag->BurnTicks = new Short("BurnTicks", 0); } else { $this->namedtag->CookTime = new Short("CookTime", 0); } $ret = true; } else { if ($this->getBlock()->getId() === Item::BURNING_FURNACE) { $this->getLevel()->setBlock($this, Block::get(Item::FURNACE, $this->getBlock()->getDamage()), true); } $this->namedtag->BurnTime = new Short("BurnTime", 0); $this->namedtag->CookTime = new Short("CookTime", 0); $this->namedtag->BurnTicks = new Short("BurnTicks", 0); } foreach ($this->getInventory()->getViewers() as $player) { $windowId = $player->getWindowId($this->getInventory()); if ($windowId > 0) { $pk = new ContainerSetDataPacket(); $pk->windowid = $windowId; $pk->property = 0; //Smelting $pk->value = floor($this->namedtag["CookTime"]); $player->dataPacket($pk); $pk = new ContainerSetDataPacket(); $pk->windowid = $windowId; $pk->property = 1; //Fire icon $pk->value = $this->namedtag["BurnTicks"]; $player->dataPacket($pk); } } $this->lastUpdate = microtime(true); $this->timings->stopTiming(); return $ret; }
public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = null) { $down = $this->getSide(Vector3::SIDE_DOWN); if ($down->isTransparent() && !($down instanceof Slab && ($down->meta & 0x8) === 0x8) || $down instanceof WoodSlab && ($down->meta & 0x8) === 0x8 || $down instanceof Stair && ($down->meta & 0x4) === 0x4) { return false; } $arrayXZ = [[1, 0], [0, 1], [-1, 0], [0, -1]]; $arrayY = [0, 1, -1]; $connected = []; foreach ($arrayXZ as $xz) { $x = $xz[0]; $z = $xz[1]; foreach ($arrayY as $y) { $v3 = (new Vector3($x, $y, $z))->add($this); $block = $this->level->getBlock($v3); if ($block instanceof Rail) { if ($block->connect($this)) { $connected[] = $v3; break; } } } if (count($connected) == 2) { break; } } switch (count($connected)) { case 1: $v3 = $connected[0]->subtract($this); $this->meta = $v3->y != 1 ? $v3->x == 0 ? 0 : 1 : ($v3->z == 0 ? $v3->x / -2 + 2.5 : $v3->z / 2 + 4.5); break; case 2: $subtract = []; foreach ($connected as $key => $value) { $subtract[$key] = $value->subtract($this); } if (abs($subtract[0]->x) == abs($subtract[1]->z) and abs($subtract[1]->x) == abs($subtract[0]->z)) { $v3 = $connected[0]->subtract($this)->add($connected[1]->subtract($this)); $this->meta = $v3->x == 1 ? $v3->z == 1 ? 6 : 9 : ($v3->z == 1 ? 7 : 8); } elseif ($subtract[0]->y == 1 or $subtract[1]->y == 1) { $v3 = $subtract[0]->y == 1 ? $subtract[0] : $subtract[1]; $this->meta = $v3->x == 0 ? $v3->z == -1 ? 4 : 5 : ($v3->x == 1 ? 2 : 3); } else { $this->meta = $subtract[0]->x == 0 ? 0 : 1; } break; default: break; } $this->level->setBlock($this, Block::get($this->id, $this->meta), true, true); return true; }
public function __construct($meta = 0, $count = 1) { $this->block = Block::get(Item::BREWING_STAND); parent::__construct(self::BREWING_STAND_FULL, 0, $count, "Brewing Stand"); }
public function __construct($meta = 0, $count = 1) { $this->block = Block::get(Item::MELON_STEM); parent::__construct(self::MELON_SEEDS, 0, $count, "Melon Seeds"); }