public function test_get_total_weight() { $x = new CharacterSheet($this->dbObj, __METHOD__, 1); $this->assertTrue(is_numeric($x->characterId), ToolBox::debug_print($x)); $this->assertEquals(0, $x->get_total_weight(false)); $this->assertEquals($x->get_total_weight(true), $x->get_total_weight(false)); //now create some gear. $manualWeight = 0; $itemList = array(); $createThis = array(array('torches', 1, 10), array('lead nuggets', 10, 10), array('misc', 4, 200)); $g = new Gear(); $g->characterId = $x->characterId; foreach ($createThis as $data) { $manualWeight += round($data[1] * $data[2], 1); $xData = array('character_id' => $x->characterId, 'gear_name' => $data[0], 'weight' => $data[1], 'quantity' => $data[2]); $id = $g->create($this->dbObj, $xData); $itemList[$id] = $xData; } $this->assertEquals($manualWeight, Gear::calculate_list_weight($itemList)); //now, at first, this should be 0 because we haven't re-loaded the sheet. $this->assertEquals(0, $x->get_total_weight(false)); $this->assertEquals(0, $x->get_total_weight(true)); $x->load(); $this->assertEquals($manualWeight, $x->get_total_weight(false)); $this->assertEquals($manualWeight, $x->get_total_weight(true)); $withWeapons = $manualWeight; $w = new Weapon(); $w->characterId = $x->characterId; $wpns = array('great_sword' => 5, 'long_sword' => 2, 'short_sword' => 1); foreach ($wpns as $name => $wgt) { $xData = array('character_id' => $x->characterId, 'weapon_name' => $name, 'weight' => $wgt); $id = $w->create($this->dbObj, $xData); $itemList[$id] = $xData; $withWeapons += $wgt; } $x->load(); $this->assertNotEquals($manualWeight, $withWeapons); $this->assertTrue($withWeapons > $manualWeight); $this->assertEquals($manualWeight, $x->get_total_weight(false)); $this->assertEquals($x->get_total_weight(), $x->get_total_weight(false)); $this->assertEquals($withWeapons, $x->get_total_weight(true)); $withArmor = $withWeapons; $a = new Armor(); $rmr = array('big' => 10, 'small' => 1); foreach ($rmr as $name => $wgt) { $xData = array('character_id' => $x->characterId, 'armor_name' => $name, 'weight' => $wgt); $id = $a->create($this->dbObj, $xData); $itemList[$id] = $xData; $withArmor += $wgt; } $x->load(); $this->assertNotEquals($manualWeight, $withArmor); $this->assertTrue($withArmor > $withWeapons); $this->assertEquals($manualWeight, $x->get_total_weight(false)); $this->assertEquals($x->get_total_weight(), $x->get_total_weight(false)); $this->assertEquals($withArmor, $x->get_total_weight(true)); }
public function test_gear_total_weight() { $char = new Character(__METHOD__, 1, $this->dbObj); $gear = new Gear(); $gear->characterId = $char->characterId; $createThis = array('torches', 'silk rope', 'bullseye lantern'); $manualWeight = 0; $testData = array(); foreach ($createThis as $name) { $_createData = array('character_id' => $char->characterId, 'gear_name' => $name, 'weight' => rand(1, 10), 'quantity' => rand(1, 10)); $manualWeight += $_createData['weight'] * $_createData['quantity']; $id = $gear->create($this->dbObj, $_createData); $this->assertTrue(is_numeric($id)); $this->assertTrue($id > 0); $this->assertFalse(isset($testData[$id])); $testData[$id] = $gear->load($this->dbObj); $this->assertTrue(is_array($testData[$id])); $this->assertTrue(count($testData[$id]) > 0); } $this->assertEquals(count($testData), count($createThis)); $allGear = Gear::get_all($this->dbObj, $char->id); $this->assertEquals(count($allGear), count($testData)); $manualWeight = 0; foreach ($testData as $k => $v) { $this->assertTrue(isset($allGear[$id])); $this->assertTrue(is_array($allGear[$id])); $this->assertEquals($v, $allGear[$k]); } $this->assertEquals($manualWeight, $char->get_total_weight($this->dbObj)); }
public function handle_new_record($type, $name, array $extraData = null) { if (is_null($extraData) || !is_array($extraData)) { $extraData = array(); } $extraData['character_id'] = $this->characterId; $log = new cs_webdblogger($this->dbObj, "Character"); switch ($type) { case Weapon::sheetIdPrefix: $x = new Weapon(); $extraData['weapon_name'] = $name; $result = $x->create($this->dbObj, $extraData); break; case Armor::sheetIdPrefix: $x = new Armor(); $extraData['armor_name'] = $name; $result = $x->create($this->dbObj, $extraData); break; case SpecialAbility::sheetIdPrefix: $x = new SpecialAbility(); $extraData['special_ability_name'] = $name; $result = $x->create($this->dbObj, $extraData); break; case Gear::sheetIdPrefix: $x = new Gear(); $extraData['gear_name'] = $name; $result = $x->create($this->dbObj, $extraData); break; case Skill::sheetIdPrefix: $x = new Skill(); $extraData['skill_name'] = $name; $result = $x->create($this->dbObj, $extraData); break; default: $details = __METHOD__ . ": invalid type (" . $type . ")"; $log->log_by_class($details, "exception in code"); throw new InvalidArgumentException($details); } $details = "New record, type=(" . $type . "), name=(" . $name . ")"; if (is_array($details) && count($extraData) > 0) { $details .= implode(", ", $extraData); } $log->log_by_class($details, "create"); return $result; }
public function test_get_all() { $x = new Gear(); $x->characterId = $this->id; $createThis = array('torches', 'silk rope', 'bullseye lantern'); $list = array(); foreach ($createThis as $name) { $_createData = array('character_id' => $x->characterId, 'gear_name' => $name); $id = $x->create($this->dbObj, $_createData); $this->assertTrue(is_numeric($id)); $this->assertTrue($id > 0); $list[$id] = $x->load($this->dbObj); } $this->assertEquals(count($createThis), count($list)); $allGear = $x->get_all($this->dbObj, $x->characterId); $this->assertTrue(is_array($allGear)); $this->assertTrue(count($allGear) > 0); foreach ($allGear as $k => $v) { $this->assertTrue(isset($list[$k])); $this->assertEquals($v, $list[$k]); $loadedThis = $x->load($this->dbObj, $k); $this->assertEquals($v, $loadedThis); } }