/** * Performs the work of inserting or updating the row in the database. * * If the object is new, it inserts it; otherwise an update is performed. * All related objects are also updated in this method. * * @param ConnectionInterface $con * @return int The number of rows affected by this insert/update and any referring fk objects' save() operations. * @throws PropelException * @see save() */ protected function doSave(ConnectionInterface $con) { $affectedRows = 0; // initialize var to track total num of affected rows if (!$this->alreadyInSave) { $this->alreadyInSave = true; // We call the save method on the following object(s) if they // were passed to this object by their corresponding set // method. This object relates to these object(s) by a // foreign key reference. if ($this->aGame !== null) { if ($this->aGame->isModified() || $this->aGame->isNew()) { $affectedRows += $this->aGame->save($con); } $this->setGame($this->aGame); } if ($this->aGameLinkType !== null) { if ($this->aGameLinkType->isModified() || $this->aGameLinkType->isNew()) { $affectedRows += $this->aGameLinkType->save($con); } $this->setGameLinkType($this->aGameLinkType); } if ($this->isNew() || $this->isModified()) { // persist changes if ($this->isNew()) { $this->doInsert($con); $affectedRows += 1; } else { $affectedRows += $this->doUpdate($con); } $this->resetModified(); } $this->alreadyInSave = false; } return $affectedRows; }