Esempio n. 1
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 /**
  * Frappe l'adversaire, le lanceur se fait cependant aussi mal
  */
 public function attack(BaseCreature $runner, BaseCreature $target)
 {
     $target->hit(5 + mt_rand(0, 5));
     $runner->hit(1 + mt_rand(0, 3));
 }
Esempio n. 2
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 /**
  * Frappe l'adversaire
  */
 public function attack(BaseCreature $runner, BaseCreature $target)
 {
     $life = 15 + mt_rand(0, 10);
     $target->hit($life);
     $runner->heal($life / 2.0);
 }
Esempio n. 3
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 /**
  * Frappe l'adversaire
  */
 public function attack(BaseCreature $runner, BaseCreature $target)
 {
     $target->hit(20 + mt_rand(0, 10));
 }