/** * 构建 * BaseController constructor. */ public function __construct() { // 认证 $objUser = Auth::user(); $intPlayerId = $objUser->id; $this->_intPlayerId = $intPlayerId; $this->_strDeviceId = $intPlayerId; echo "====================================<br />"; echo "[TOP INFO]PlayerId:" . $this->_intPlayerId . "DeviceId:" . $this->_strDeviceId . "<br />"; echo "[TOP 菜单] "; echo "<a href='/game?player_id=" . $this->_intPlayerId . "&device_id=" . $this->_strDeviceId . "'>测试TOP</a> "; echo "<a href='/game/player?player_id=" . $this->_intPlayerId . "&device_id=" . $this->_strDeviceId . "'>玩家情报TOP</a> "; echo "<a href='/game/player/team?player_id=" . $this->_intPlayerId . "&device_id=" . $this->_strDeviceId . "'>玩家队伍编辑</a> "; echo "<a href='/game/player/card-box?player_id=" . $this->_intPlayerId . "&device_id=" . $this->_strDeviceId . "'>玩家卡片Box</a> "; echo "<a href='/game/player/equipment-box?player_id=" . $this->_intPlayerId . "&device_id=" . $this->_strDeviceId . "'>玩家装备Box</a>"; echo "<br />"; echo "====================================<br />"; // 初始化玩家数据 $objPlayer = Player::find($this->_intPlayerId); $objPlayerData = PlayerData::find($objPlayer->id); $this->_lstPlayer = array_merge($objPlayerData->toArray(), $objPlayer->toArray()); echo "[TOP 玩家状态] <br />"; echo "Lv." . $this->_lstPlayer["level"] . " 体力:" . $this->_lstPlayer["stamina"] . "/" . $this->_lstPlayer["max_stamina"]; echo " 魔法石:" . $this->_lstPlayer["stone"]; echo " 金币:" . $this->_lstPlayer["money"]; echo "<br />"; echo "====================================<br />"; }
public function __construct() { // Always run csrf protection before the request when posting $playerId = Input::get('player_id'); $player = Player::find($playerId); $this->_player = $player; $this->_playerData = PlayerData::find($player->id); }
public function __construct() { // Always run csrf protection before the request when posting $this->beforeFilter(function () { $deviceId = Input::get('device_id'); $playerId = Input::get('player_id'); $player = Player::find($playerId); if (!$player || $player->device_id != $deviceId) { return 'Login Error'; } $this->_player = $player; $this->_playerData = PlayerData::find($player->id); }); // Here's something that happens after the request $this->afterFilter(function () { // something }); }
/** * 创建玩家实例 */ public function create() { // 取得玩家终端ID $intDeviceId = Input::get('device_id'); // 终端ID检查 if (!$intDeviceId || $intDeviceId == "") { return 'Create Error'; } // 检查玩家是否已经存在 $objPlayerCheck = Player::where('device_id', $intDeviceId)->get(); if (!empty($objPlayerCheck->toArray())) { return 'Player Is Exsit'; } // TODO Truncate DB::beginTransaction(); // 创建玩家实例 $objPlayer = new Player(); $objPlayer->device_id = $intDeviceId; if ($objPlayer->save()) { // 若玩家实例创建成功,创建玩家数据 $objPlayerData = new PlayerData(); // 玩家数据初始化 TODO $objPlayerData->id = $objPlayer->id; $objPlayerData->code = ""; $objPlayerData->profile = ""; $objPlayerData->money = 500; $objPlayerData->stone = 50; if ($objPlayerData->save()) { // 最初的卡片赋予 TODO 初始卡片选择 $objPlayer->appendCard(1); // 最初的队伍组建 $objPlayer->firstTeam(); // 其他初始化项目 如果有的话添加 DB::commit(); return Response::json($objPlayerData); } else { // 若保持失败 DB::rollback(); return Response::json(null); } } else { // 若保持失败 DB::rollback(); return Response::json(null); } }