Esempio n. 1
0
 /**
  * creates the path and task based on the request sent from the map
  *
  * @param Request $request
  * @return $this
  */
 public function postMoveArmy(Request $request)
 {
     TaskController::checkTasks();
     $path = $request->input('path');
     $army_id = $request->input('army');
     $army = Army::where('id', $army_id)->first();
     if (!$army->general) {
         return false;
     }
     if (Auth::user()->id != $army->user_id) {
         return redirect('/home')->withErrors('Nem a te sereged');
     }
     // calculate the speed of the army.
     // it is the speed of the slowest unit (i.e. the bigger number in speed table)
     $units = [1 => intval($army->unit1), 2 => intval($army->unit2), 3 => intval($army->unit3), 4 => intval($army->unit4), 5 => intval($army->unit5), 6 => intval($army->unit6), 7 => intval($army->unit7)];
     $speed = [];
     foreach ($units as $key => $value) {
         if ($value > 0) {
             $speed[] = Army::$unit_speeds[$army->user->nation][$key];
         }
     }
     $speed = max($speed);
     $path_id = DB::table('paths')->max('path_id') + 1;
     $time = 0;
     $finished = Carbon::now();
     $l = sizeof($path);
     for ($i = 1; $i < $l; $i++) {
         $hex = Grid::where("x", $path[$i]['x'])->where('y', $path[$i]['y'])->select('id', 'type')->first();
         $time += Grid::$price[intval($hex->type)] * $speed;
         $path_hex = Path::create(['path_id' => $path_id, 'hex_id' => $hex->id, 'started_at' => $finished]);
         $finished = Carbon::now()->addSeconds($time);
         $path_hex->finished_at = $finished;
         $path_hex->save();
     }
     $task = TaskController::createTask($army, 20, $time);
     $task->path_id = $path_id;
     $task->save();
     $army->task_id = $task->id;
     $army->path_id = $path_id;
     $army->save();
     return $army->id;
 }
Esempio n. 2
0
 public function getArmyData(Request $request)
 {
     TaskController::checkTasks();
     $army = Army::where('id', $request->input('army_id'))->first()->toArray();
     $hex = Grid::find($army['current_hex_id']);
     // if there's a city on the current hex
     if ($hex->city > 0) {
         $city = City::find($hex->city);
         $army['city_nation'] = intval($city->nation);
         $army['city_name'] = $city->name;
     }
     $army['hex_type'] = $hex->type;
     $army['hex_owner'] = User::find($hex->owner)->name;
     if (Auth::user()->id === $army['user_id']) {
         return $army;
     } else {
         $units = ['unit1' => 0, 'unit2' => 0, 'unit3' => 0, 'unit4' => 0, 'unit5' => 0, 'unit6' => 0, 'unit7' => 0];
         $army = array_diff_key($army, $units);
         $user = User::find($army['user_id']);
         $army['army_owner'] = $user->name;
         $army['nation'] = intval($user->nation);
         return $army;
     }
 }
Esempio n. 3
0
 public function getUnfriendlyArmies($position)
 {
     $result = array();
     if ($position->player == null) {
         array_push($result, $this->getNeutralArmy());
         return $result;
     }
     $armies = Army::where('position_id', $position->id);
     foreach ($armies as $army) {
         if ($this->isArmyFriendly($army)) {
             array_push($result, $army);
         }
     }
     return $result;
 }