Esempio n. 1
0
 public static function generate_fortress($this_prototype_data, $temp_battle_level, $temp_index_token, $temp_battle_token, $temp_robot_masters = array(), $temp_support_mechas = array(), $temp_player_info = array())
 {
     // Pull in global variables for this function
     global $mmrpg_index, $db;
     // Collect the battle index for this foress battle
     $temp_battle_index = rpg_battle::get_index_info($temp_index_token);
     $temp_robot_index = rpg_robot::get_index();
     //ksort($_SESSION['GAME']['values']['battle_index']);
     //exit('$session_values_battle_index = <pre>'.print_r($_SESSION['GAME']['values']['battle_index'], true).'</pre>');
     //unset($_SESSION['GAME']['values']['battle_index'][$temp_battle_token]);
     //die('$temp_battle_index = <pre>'.print_r($temp_battle_index, true).'</pre>');
     // Copy over any completion records from the old, index-based name
     if (!empty($_SESSION['GAME']['values']['battle_complete'][$this_prototype_data['this_player_token']][$temp_index_token])) {
         $_SESSION['GAME']['values']['battle_complete'][$this_prototype_data['this_player_token']][$temp_battle_token] = $_SESSION['GAME']['values']['battle_complete'][$this_prototype_data['this_player_token']][$temp_index_token];
         unset($_SESSION['GAME']['values']['battle_complete'][$this_prototype_data['this_player_token']][$temp_index_token]);
     }
     // Copy over any completion records from the old, index-based name
     if (!empty($_SESSION['GAME']['values']['battle_failure'][$this_prototype_data['this_player_token']][$temp_index_token])) {
         $_SESSION['GAME']['values']['battle_failure'][$this_prototype_data['this_player_token']][$temp_battle_token] = $_SESSION['GAME']['values']['battle_failure'][$this_prototype_data['this_player_token']][$temp_index_token];
         unset($_SESSION['GAME']['values']['battle_failure'][$this_prototype_data['this_player_token']][$temp_index_token]);
     }
     // Collect and define the rest of the details
     $temp_battle_omega = $temp_battle_index;
     $temp_battle_complete = rpg_prototype::battle_complete($this_prototype_data['this_player_token'], $temp_battle_token);
     $temp_battle_targets = !empty($temp_battle_omega['battle_target_player']['player_robots']) ? count($temp_battle_omega['battle_target_player']['player_robots']) : 0;
     $temp_battle_omega['option_chapter'] = $this_prototype_data['this_current_chapter'];
     $temp_battle_omega['battle_token'] = $temp_battle_token;
     $temp_battle_omega['battle_phase'] = $this_prototype_data['battle_phase'];
     $temp_battle_omega['battle_level'] = $temp_battle_level;
     //$this_prototype_data['this_chapter_levels'][5];
     // If the battle is complete, remove the player from the description and increase the level
     if (!empty($temp_battle_complete)) {
         $temp_base_level = $temp_battle_omega['battle_level'];
         $temp_battle_omega['battle_level'] += !empty($temp_battle_complete['battle_count']) ? $temp_battle_complete['battle_count'] : 0;
         if ($temp_battle_omega['battle_level'] > $temp_base_level * 2) {
             $temp_battle_omega['battle_level'] = $temp_base_level * 2;
         }
         $temp_battle_omega['battle_target_player']['player_token'] = 'player';
         $temp_battle_omega['battle_description'] = preg_replace('/^Defeat (Dr. (Wily|Light|Cossack)\'s)/i', 'Defeat', $temp_battle_omega['battle_description']);
     }
     // If robot masters were provided to the function, update them in the battle array
     if (!empty($temp_robot_masters)) {
         $temp_battle_omega['battle_target_player']['player_robots'] = $temp_robot_masters;
     }
     // If support mechas were provided to the function, update them in the battle array
     if (!empty($temp_support_mechas)) {
         $temp_battle_omega['battle_field_info']['field_mechas'] = $temp_support_mechas;
     }
     // Start all the point-based battle vars at zero
     $temp_battle_omega['battle_points'] = 0;
     $temp_battle_omega['battle_zenny'] = 0;
     $temp_battle_omega['battle_turns_limit'] = 0;
     $temp_battle_omega['battle_robots_limit'] = 0;
     // If the player info array was provided, merge into current
     if (!empty($temp_player_info)) {
         $temp_battle_omega['battle_target_player'] = array_merge($temp_battle_omega['battle_target_player'], $temp_player_info);
     }
     // Loop through and adjust the levels of robots
     if (!empty($temp_battle_omega['battle_target_player']['player_robots'])) {
         $stat_boost_amount = !empty($temp_battle_complete['battle_count']) ? $temp_battle_complete['battle_count'] * $temp_battle_level : 0;
         if ($stat_boost_amount >= 1000) {
             $stat_boost_amount = 1000;
         }
         foreach ($temp_battle_omega['battle_target_player']['player_robots'] as $key => $robot) {
             $index = $temp_robot_index[$robot['robot_token']];
             $robot['robot_level'] = $temp_battle_omega['battle_level'];
             if (!empty($stat_boost_amount)) {
                 $robot['values'] = array();
                 $robot['values']['robot_rewards'] = array();
                 $robot['values']['robot_rewards']['robot_energy'] = $stat_boost_amount;
                 $robot['values']['robot_rewards']['robot_attack'] = $stat_boost_amount;
                 $robot['values']['robot_rewards']['robot_defense'] = $stat_boost_amount;
                 $robot['values']['robot_rewards']['robot_speed'] = $stat_boost_amount;
             }
             // Increment the battle's turn limit based on the class of target robot
             if ($index['robot_class'] == 'master') {
                 $temp_battle_omega['battle_turns_limit'] += MMRPG_SETTINGS_BATTLETURNS_PERROBOT;
             } elseif ($index['robot_class'] == 'mecha') {
                 $temp_battle_omega['battle_turns_limit'] += MMRPG_SETTINGS_BATTLETURNS_PERMECHA;
             } elseif ($index['robot_class'] == 'boss') {
                 $temp_battle_omega['battle_turns_limit'] += MMRPG_SETTINGS_BATTLETURNS_PERBOSS;
             }
             // Increment the battle's point reward based on the class of target robot
             if ($index['robot_class'] == 'master') {
                 $temp_battle_omega['battle_points'] += $robot['robot_level'] * MMRPG_SETTINGS_BATTLEPOINTS_PERROBOT;
             } elseif ($index['robot_class'] == 'mecha') {
                 $temp_battle_omega['battle_points'] += $robot['robot_level'] * MMRPG_SETTINGS_BATTLEPOINTS_PERMECHA;
             } elseif ($index['robot_class'] == 'boss') {
                 $temp_battle_omega['battle_points'] += $robot['robot_level'] * MMRPG_SETTINGS_BATTLEPOINTS_PERBOSS;
             }
             // Increment the battle's zenny reward based on the class of target robot
             if ($index['robot_class'] == 'master') {
                 $temp_battle_omega['battle_zenny'] += $robot['robot_level'] * MMRPG_SETTINGS_BATTLEZENNY_PERROBOT;
             } elseif ($index['robot_class'] == 'mecha') {
                 $temp_battle_omega['battle_zenny'] += $robot['robot_level'] * MMRPG_SETTINGS_BATTLEZENNY_PERMECHA;
             } elseif ($index['robot_class'] == 'boss') {
                 $temp_battle_omega['battle_zenny'] += $robot['robot_level'] * MMRPG_SETTINGS_BATTLEZENNY_PERBOSS;
             }
             // Increment the battle's robot limit based on the class of target robot
             if ($index['robot_class'] == 'master') {
                 $temp_battle_omega['battle_robots_limit'] += MMRPG_SETTINGS_BATTLEROBOTS_PERROBOT;
             } elseif ($index['robot_class'] == 'mecha') {
                 $temp_battle_omega['battle_robots_limit'] += MMRPG_SETTINGS_BATTLEROBOTS_PERMECHA;
             } elseif ($index['robot_class'] == 'boss') {
                 $temp_battle_omega['battle_robots_limit'] += MMRPG_SETTINGS_BATTLEROBOTS_PERBOSS;
             }
             $temp_battle_omega['battle_target_player']['player_robots'][$key] = $robot;
         }
     }
     //$temp_battle_omega['battle_field_info']['field_name'] = 'stat boost '.$stat_boost_amount.' '.$temp_battle_omega['battle_target_player']['player_robots'][$key]['values']['robot_rewards']['robot_energy'].' | ';
     // Fix any zero or invalid battle values
     if ($temp_battle_omega['battle_points'] < 1) {
         $temp_battle_omega['battle_points'] = 1;
     } else {
         $temp_battle_omega['battle_points'] = ceil($temp_battle_omega['battle_points']);
     }
     if ($temp_battle_omega['battle_turns_limit'] < 1) {
         $temp_battle_omega['battle_turns_limit'] = 1;
     } else {
         $temp_battle_omega['battle_turns_limit'] = ceil($temp_battle_omega['battle_turns_limit']);
     }
     if ($temp_battle_omega['battle_robots_limit'] < 1) {
         $temp_battle_omega['battle_robots_limit'] = 1;
     } else {
         $temp_battle_omega['battle_robots_limit'] = ceil($temp_battle_omega['battle_robots_limit']);
     }
     // Return the generated omega battle data
     return $temp_battle_omega;
 }
Esempio n. 2
0
    public static function print_database_markup($ability_info, $print_options = array())
    {
        // Define the global variables
        global $mmrpg_index, $this_current_uri, $this_current_url;
        global $mmrpg_database_abilities, $mmrpg_database_abilities, $mmrpg_database_types;
        global $db;
        // Collect global indexes for easier search
        $mmrpg_types = rpg_type::get_index();
        // Define the markup variable
        $this_markup = '';
        // Define the print style defaults
        if (!isset($print_options['layout_style'])) {
            $print_options['layout_style'] = 'website';
        }
        if ($print_options['layout_style'] == 'website') {
            if (!isset($print_options['show_basics'])) {
                $print_options['show_basics'] = true;
            }
            if (!isset($print_options['show_icon'])) {
                $print_options['show_icon'] = true;
            }
            if (!isset($print_options['show_sprites'])) {
                $print_options['show_sprites'] = true;
            }
            if (!isset($print_options['show_robots'])) {
                $print_options['show_robots'] = true;
            }
            if (!isset($print_options['show_records'])) {
                $print_options['show_records'] = true;
            }
            if (!isset($print_options['show_footer'])) {
                $print_options['show_footer'] = true;
            }
            if (!isset($print_options['show_key'])) {
                $print_options['show_key'] = false;
            }
        } elseif ($print_options['layout_style'] == 'website_compact') {
            if (!isset($print_options['show_basics'])) {
                $print_options['show_basics'] = true;
            }
            if (!isset($print_options['show_icon'])) {
                $print_options['show_icon'] = true;
            }
            if (!isset($print_options['show_sprites'])) {
                $print_options['show_sprites'] = false;
            }
            if (!isset($print_options['show_robots'])) {
                $print_options['show_robots'] = false;
            }
            if (!isset($print_options['show_records'])) {
                $print_options['show_records'] = false;
            }
            if (!isset($print_options['show_footer'])) {
                $print_options['show_footer'] = true;
            }
            if (!isset($print_options['show_key'])) {
                $print_options['show_key'] = false;
            }
        } elseif ($print_options['layout_style'] == 'event') {
            if (!isset($print_options['show_basics'])) {
                $print_options['show_basics'] = true;
            }
            if (!isset($print_options['show_icon'])) {
                $print_options['show_icon'] = false;
            }
            if (!isset($print_options['show_sprites'])) {
                $print_options['show_sprites'] = false;
            }
            if (!isset($print_options['show_robots'])) {
                $print_options['show_robots'] = false;
            }
            if (!isset($print_options['show_records'])) {
                $print_options['show_records'] = false;
            }
            if (!isset($print_options['show_footer'])) {
                $print_options['show_footer'] = false;
            }
            if (!isset($print_options['show_key'])) {
                $print_options['show_key'] = false;
            }
        }
        // Collect the ability sprite dimensions
        $ability_image_size = !empty($ability_info['ability_image_size']) ? $ability_info['ability_image_size'] : 40;
        $ability_image_size_text = $ability_image_size . 'x' . $ability_image_size;
        $ability_image_token = !empty($ability_info['ability_image']) ? $ability_info['ability_image'] : $ability_info['ability_token'];
        // Collect the ability's type for background display
        $ability_type_class = !empty($ability_info['ability_type']) ? $ability_info['ability_type'] : 'none';
        if ($ability_type_class != 'none' && !empty($ability_info['ability_type2'])) {
            $ability_type_class .= '_' . $ability_info['ability_type2'];
        } elseif ($ability_type_class == 'none' && !empty($ability_info['ability_type2'])) {
            $ability_type_class = $ability_info['ability_type2'];
        }
        $ability_header_types = 'ability_type_' . $ability_type_class . ' ';
        // If this is a special category of item, it's a special type
        if (preg_match('/^item-score-ball-(red|blue|green|purple)$/i', $ability_info['ability_token'])) {
            $ability_info['ability_type_special'] = 'bonus';
        } elseif (preg_match('/^item-super-(pellet|capsule)$/i', $ability_info['ability_token'])) {
            $ability_info['ability_type_special'] = 'multi';
        }
        // Define the sprite sheet alt and title text
        $ability_sprite_size = $ability_image_size * 2;
        $ability_sprite_size_text = $ability_sprite_size . 'x' . $ability_sprite_size;
        $ability_sprite_title = $ability_info['ability_name'];
        //$ability_sprite_title = $ability_info['ability_number'].' '.$ability_info['ability_name'];
        //$ability_sprite_title .= ' Sprite Sheet | Robot Database | Mega Man RPG World';
        // Define the sprite frame index for robot images
        $ability_sprite_frames = array('frame_01', 'frame_02', 'frame_03', 'frame_04', 'frame_05', 'frame_06', 'frame_07', 'frame_08', 'frame_09', 'frame_10');
        // Limit any damage or recovery percents to 100%
        if (!empty($ability_info['ability_damage_percent']) && $ability_info['ability_damage'] > 100) {
            $ability_info['ability_damage'] = 100;
        }
        if (!empty($ability_info['ability_damage2_percent']) && $ability_info['ability_damage2'] > 100) {
            $ability_info['ability_damage2'] = 100;
        }
        if (!empty($ability_info['ability_recovery_percent']) && $ability_info['ability_recovery'] > 100) {
            $ability_info['ability_recovery'] = 100;
        }
        if (!empty($ability_info['ability_recovery2_percent']) && $ability_info['ability_recovery2'] > 100) {
            $ability_info['ability_recovery2'] = 100;
        }
        // Start the output buffer
        ob_start();
        ?>
        <div class="database_container database_<?php 
        echo $ability_info['ability_class'] == 'item' ? 'item' : 'ability';
        ?>
_container" data-token="<?php 
        echo $ability_info['ability_token'];
        ?>
" style="<?php 
        echo $print_options['layout_style'] == 'website_compact' ? 'margin-bottom: 2px !important;' : '';
        ?>
">

            <?php 
        if ($print_options['layout_style'] == 'website' || $print_options['layout_style'] == 'website_compact') {
            ?>
                <a class="anchor" id="<?php 
            echo $ability_info['ability_token'];
            ?>
">&nbsp;</a>
            <?php 
        }
        ?>

            <div class="subbody event event_triple event_visible" data-token="<?php 
        echo $ability_info['ability_token'];
        ?>
" style="<?php 
        echo ($print_options['layout_style'] == 'event' ? 'margin: 0 !important; ' : '') . ($print_options['layout_style'] == 'website_compact' ? 'margin-bottom: 2px !important; ' : '');
        ?>
">

                <?php 
        if ($print_options['show_icon']) {
            ?>

                    <div class="this_sprite sprite_left" style="height: 40px;">
                        <?php 
            if ($print_options['show_icon']) {
                ?>
                            <?php 
                if ($print_options['show_key'] !== false) {
                    ?>
                                <div class="icon ability_type <?php 
                    echo $ability_header_types;
                    ?>
" style="font-size: 9px; line-height: 11px; text-align: center; margin-bottom: 2px; padding: 0 0 1px !important;"><?php 
                    echo 'No.' . $ability_info['ability_key'];
                    ?>
</div>
                            <?php 
                }
                ?>
                            <?php 
                if ($ability_image_token != 'ability') {
                    ?>
                                <div class="icon ability_type <?php 
                    echo $ability_header_types;
                    ?>
"><div style="background-image: url(i/a/<?php 
                    echo $ability_image_token;
                    ?>
/ir<?php 
                    echo $ability_image_size;
                    ?>
.png?<?php 
                    echo MMRPG_CONFIG_CACHE_DATE;
                    ?>
); background-color: #000000; background-color: rgba(0, 0, 0, 0.6); box-shadow: inset 0 0 6px rgba(0, 0, 0, 0.3); " class="sprite sprite_ability sprite_40x40 sprite_40x40_icon sprite_size_<?php 
                    echo $ability_image_size_text;
                    ?>
 sprite_size_<?php 
                    echo $ability_image_size_text;
                    ?>
_icon"><?php 
                    echo $ability_info['ability_name'];
                    ?>
's Mugshot</div></div>
                            <?php 
                } else {
                    ?>
                                <div class="icon ability_type <?php 
                    echo $ability_header_types;
                    ?>
"><div style="background-image: none; background-color: #000000; background-color: rgba(0, 0, 0, 0.6); box-shadow: inset 0 0 6px rgba(0, 0, 0, 0.3); " class="sprite sprite_ability sprite_40x40 sprite_40x40_icon sprite_size_<?php 
                    echo $ability_image_size_text;
                    ?>
 sprite_size_<?php 
                    echo $ability_image_size_text;
                    ?>
_icon">No Image</div></div>
                            <?php 
                }
                ?>
                        <?php 
            }
            ?>
                    </div>

                <?php 
        }
        ?>

                <?php 
        if ($print_options['show_basics']) {
            ?>

                    <h2 class="header header_left <?php 
            echo $ability_header_types;
            ?>
 <?php 
            echo !$print_options['show_icon'] ? 'noicon' : '';
            ?>
">
                        <?php 
            if ($print_options['layout_style'] == 'website_compact') {
                ?>
                            <a href="<?php 
                echo preg_match('/^item-/', $ability_info['ability_token']) ? 'database/items/' . preg_replace('/^item-/i', '', $ability_info['ability_token']) . '/' : 'database/abilities/' . $ability_info['ability_token'] . '/';
                ?>
"><?php 
                echo $ability_info['ability_name'];
                ?>
</a>
                        <?php 
            } else {
                ?>
                            <?php 
                echo $ability_info['ability_name'];
                ?>
&#39;s Data
                        <?php 
            }
            ?>
                        <?php 
            if (!empty($ability_info['ability_type_special'])) {
                ?>
                            <div class="header_core ability_type"><?php 
                echo ucfirst($ability_info['ability_type_special']);
                ?>
 Type</div>
                        <?php 
            } elseif (!empty($ability_info['ability_type']) && !empty($ability_info['ability_type2'])) {
                ?>
                            <div class="header_core ability_type"><?php 
                echo ucfirst($ability_info['ability_type']) . ' / ' . ucfirst($ability_info['ability_type2']);
                ?>
 Type</div>
                        <?php 
            } elseif (!empty($ability_info['ability_type'])) {
                ?>
                            <div class="header_core ability_type"><?php 
                echo ucfirst($ability_info['ability_type']);
                ?>
 Type</div>
                        <?php 
            } else {
                ?>
                            <div class="header_core ability_type">Neutral Type</div>
                        <?php 
            }
            ?>
                    </h2>
                    <div class="body body_left" style="margin-right: 0; margin-bottom: 5px; padding: 2px 0; min-height: 10px; <?php 
            echo !$print_options['show_icon'] ? 'margin-left: 0; ' : '';
            echo $print_options['layout_style'] == 'event' ? 'font-size: 10px; min-height: 150px; ' : '';
            ?>
">
                        <table class="full" style="margin: 5px auto 10px;">
                            <colgroup>
                                <col width="48%" />
                                <col width="1%" />
                                <col width="48%" />
                            </colgroup>
                            <tbody>
                                <tr>
                                    <td  class="right">
                                        <label style="display: block; float: left;">Name :</label>
                                        <span class="ability_type ability_type_"><?php 
            echo $ability_info['ability_name'];
            ?>
</span>
                                    </td>
                                    <td class="center">&nbsp;</td>
                                    <td class="right">
                                        <label style="display: block; float: left;">Type :</label>
                                        <?php 
            if ($print_options['layout_style'] != 'event') {
                ?>
                                            <?php 
                if (!empty($ability_info['ability_type_special'])) {
                    echo '<a href="' . ((preg_match('/^item-/', $ability_info['ability_token']) ? 'database/items/' : 'database/abilities/') . $ability_info['ability_type_special'] . '/') . '" class="ability_type ' . $ability_header_types . '">' . ucfirst($ability_info['ability_type_special']) . '</a>';
                } elseif (!empty($ability_info['ability_type'])) {
                    $temp_string = array();
                    $ability_type = !empty($ability_info['ability_type']) ? $ability_info['ability_type'] : 'none';
                    $temp_string[] = '<a href="' . ((preg_match('/^item-/', $ability_info['ability_token']) ? 'database/items/' : 'database/abilities/') . $ability_type . '/') . '" class="ability_type ability_type_' . $ability_type . '">' . $mmrpg_types[$ability_type]['type_name'] . '</a>';
                    if (!empty($ability_info['ability_type2'])) {
                        $ability_type2 = !empty($ability_info['ability_type2']) ? $ability_info['ability_type2'] : 'none';
                        $temp_string[] = '<a href="' . ((preg_match('/^item-/', $ability_info['ability_token']) ? 'database/items/' : 'database/abilities/') . $ability_type2 . '/') . '" class="ability_type ability_type_' . $ability_type2 . '">' . $mmrpg_types[$ability_type2]['type_name'] . '</a>';
                    }
                    echo implode(' ', $temp_string);
                } else {
                    echo '<a href="' . ((preg_match('/^item-/', $ability_info['ability_token']) ? 'database/items/' : 'database/abilities/') . 'none/') . '" class="ability_type ability_type_none">Neutral</a>';
                }
                ?>
                                        <?php 
            } else {
                ?>
                                            <?php 
                if (!empty($ability_info['ability_type_special'])) {
                    echo '<span class="ability_type ' . $ability_header_types . '">' . ucfirst($ability_info['ability_type_special']) . '</span>';
                } elseif (!empty($ability_info['ability_type'])) {
                    $temp_string = array();
                    $ability_type = !empty($ability_info['ability_type']) ? $ability_info['ability_type'] : 'none';
                    $temp_string[] = '<span class="ability_type ability_type_' . $ability_type . '">' . $mmrpg_types[$ability_type]['type_name'] . '</span>';
                    if (!empty($ability_info['ability_type2'])) {
                        $ability_type2 = !empty($ability_info['ability_type2']) ? $ability_info['ability_type2'] : 'none';
                        $temp_string[] = '<span class="ability_type ability_type_' . $ability_type2 . '">' . $mmrpg_types[$ability_type2]['type_name'] . '</span>';
                    }
                    echo implode(' ', $temp_string);
                } else {
                    echo '<span class="ability_type ability_type_none">Neutral</span>';
                }
                ?>
                                        <?php 
            }
            ?>
                                    </td>
                                </tr>
                                <?php 
            if ($ability_info['ability_class'] != 'item') {
                ?>

                                    <?php 
                if ($ability_image_token != 'ability') {
                    ?>

                                        <tr>
                                            <td  class="right">
                                                <label style="display: block; float: left;">Power :</label>
                                                <?php 
                    if (!empty($ability_info['ability_damage']) || !empty($ability_info['ability_recovery'])) {
                        ?>
                                                    <?php 
                        if (!empty($ability_info['ability_damage'])) {
                            ?>
<span class="ability_stat"><?php 
                            echo $ability_info['ability_damage'] . (!empty($ability_info['ability_damage_percent']) ? '%' : '');
                            ?>
 Damage</span><?php 
                        }
                        ?>
                                                    <?php 
                        if (!empty($ability_info['ability_recovery'])) {
                            ?>
<span class="ability_stat"><?php 
                            echo $ability_info['ability_recovery'] . (!empty($ability_info['ability_recovery_percent']) ? '%' : '');
                            ?>
 Recovery</span><?php 
                        }
                        ?>
                                                <?php 
                    } else {
                        ?>
                                                    <span class="ability_stat">-</span>
                                                <?php 
                    }
                    ?>
                                            </td>
                                            <td class="center">&nbsp;</td>
                                            <td class="right">
                                                <label style="display: block; float: left;">Accuracy :</label>
                                                <span class="ability_stat"><?php 
                    echo $ability_info['ability_accuracy'] . '%';
                    ?>
</span>
                                            </td>
                                        </tr>
                                        <tr>
                                            <td  class="right">
                                                <label style="display: block; float: left;">Energy :</label>
                                                <span class="ability_stat"><?php 
                    echo (!empty($ability_info['ability_energy']) ? $ability_info['ability_energy'] : '-') . (!empty($ability_info['ability_energy_percent']) ? '%' : '');
                    ?>
</span>
                                            </td>
                                            <td class="center">&nbsp;</td>
                                            <td class="right">
                                                <label style="display: block; float: left;">Speed :</label>
                                                <span class="ability_stat"><?php 
                    echo !empty($ability_info['ability_speed']) ? $ability_info['ability_speed'] : '1';
                    ?>
</span>
                                            </td>
                                        </tr>

                                    <?php 
                } else {
                    ?>

                                        <tr>
                                            <td  class="right">
                                                <label style="display: block; float: left;">Power :</label>
                                                <span class="ability_stat">-</span>
                                            </td>
                                            <td class="center">&nbsp;</td>
                                            <td class="right">
                                                <label style="display: block; float: left;">Accuracy :</label>
                                                <span class="ability_stat">-</span>
                                            </td>
                                        </tr>
                                        <tr>
                                            <td  class="right">
                                                <label style="display: block; float: left;">Energy :</label>
                                                <span class="ability_stat">-</span>
                                            </td>
                                            <td class="center">&nbsp;</td>
                                            <td class="right">
                                                <label style="display: block; float: left;">Speed :</label>
                                                <span class="ability_stat">-</span>
                                            </td>
                                        </tr>

                                    <?php 
                }
                ?>

                                <?php 
            }
            ?>
                            </tbody>
                        </table>
                        <table class="full" style="margin: 5px auto 10px;">
                            <colgroup>
                                <col width="100%" />
                            </colgroup>
                            <tbody>
                                <tr>
                                    <td class="right">
                                        <?php 
            if ($print_options['layout_style'] != 'event') {
                ?>
                                            <label style="display: block; float: left;">Description :</label>
                                        <?php 
            }
            ?>
                                        <div class="description_container" style="white-space: normal; text-align: left; <?php 
            echo $print_options['layout_style'] == 'event' ? 'font-size: 12px; ' : '';
            ?>
 "><?php 
            // Define the search/replace pairs for the description
            $temp_find = array('{DAMAGE}', '{RECOVERY}', '{DAMAGE2}', '{RECOVERY2}', '{}');
            $temp_replace = array(!empty($ability_info['ability_damage']) ? $ability_info['ability_damage'] : 0, !empty($ability_info['ability_recovery']) ? $ability_info['ability_recovery'] : 0, !empty($ability_info['ability_damage2']) ? $ability_info['ability_damage2'] : 0, !empty($ability_info['ability_recovery2']) ? $ability_info['ability_recovery2'] : 0, '');
            $temp_description = !empty($ability_info['ability_description']) ? $ability_info['ability_description'] : '';
            if (!empty($ability_info['ability_description2'])) {
                $temp_description .= '  ' . $ability_info['ability_description2'];
            }
            echo !empty($temp_description) ? str_replace($temp_find, $temp_replace, $temp_description) : '&hellip;';
            ?>
</div>
                                    </td>
                                </tr>
                            </tbody>
                        </table>
                    </div>

                <?php 
        }
        ?>

                <?php 
        if ($print_options['show_sprites'] && (!isset($ability_info['ability_image_sheets']) || $ability_info['ability_image_sheets'] !== 0) && $ability_image_token != 'ability') {
            ?>

                    <?php 
            // Start the output buffer and prepare to collect sprites
            ob_start();
            // Define the alts we'll be looping through for this ability
            $temp_alts_array = array();
            $temp_alts_array[] = array('token' => '', 'name' => $ability_info['ability_name'], 'summons' => 0);
            // Append predefined alts automatically, based on the ability image alt array
            if (!empty($ability_info['ability_image_alts'])) {
                $temp_alts_array = array_merge($temp_alts_array, $ability_info['ability_image_alts']);
            } elseif ($ability_info['ability_type'] == 'copy' && preg_match('/^(mega-man|proto-man|bass)$/i', $ability_info['ability_token'])) {
                foreach ($mmrpg_database_types as $type_token => $type_info) {
                    if (empty($type_token) || $type_token == 'none' || $type_token == 'copy') {
                        continue;
                    }
                    $temp_alts_array[] = array('token' => $type_token, 'name' => $ability_info['ability_name'] . ' (' . ucfirst($type_token) . ' Core)', 'summons' => 0);
                }
            } elseif (!empty($ability_info['ability_image_sheets'])) {
                for ($i = 2; $i <= $ability_info['ability_image_sheets']; $i++) {
                    $temp_alts_array[] = array('sheet' => $i, 'name' => $ability_info['ability_name'] . ' (Sheet #' . $i . ')', 'summons' => 0);
                }
            }
            // Loop through the alts and display images for them (yay!)
            foreach ($temp_alts_array as $alt_key => $alt_info) {
                // Define the current image token with alt in mind
                $temp_ability_image_token = $ability_image_token;
                $temp_ability_image_token .= !empty($alt_info['token']) ? '_' . $alt_info['token'] : '';
                $temp_ability_image_token .= !empty($alt_info['sheet']) ? '-' . $alt_info['sheet'] : '';
                $temp_ability_image_name = $alt_info['name'];
                // Update the alt array with this info
                $temp_alts_array[$alt_key]['image'] = $temp_ability_image_token;
                // Collect the number of sheets
                $temp_sheet_number = !empty($ability_info['ability_image_sheets']) ? $ability_info['ability_image_sheets'] : 1;
                // Loop through the different frames and print out the sprite sheets
                foreach (array('right', 'left') as $temp_direction) {
                    $temp_direction2 = substr($temp_direction, 0, 1);
                    $temp_embed = '[ability:' . $temp_direction . ']{' . $temp_ability_image_token . '}';
                    $temp_title = $temp_ability_image_name . ' | Icon Sprite ' . ucfirst($temp_direction);
                    $temp_title .= '<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">' . $temp_embed . '</div>';
                    $temp_title = htmlentities($temp_title, ENT_QUOTES, 'UTF-8', true);
                    $temp_label = 'Icon ' . ucfirst(substr($temp_direction, 0, 1));
                    echo '<div class="frame_container" data-clickcopy="' . $temp_embed . '" data-direction="' . $temp_direction . '" data-image="' . $temp_ability_image_token . '" data-frame="icon" style="padding-top: 20px; float: left; position: relative; margin: 0; box-shadow: inset 1px 1px 5px rgba(0, 0, 0, 0.75); width: ' . $ability_sprite_size . 'px; height: ' . $ability_sprite_size . 'px; overflow: hidden;">';
                    echo '<img style="margin-left: 0;" data-tooltip="' . $temp_title . '" src="i/a/' . $temp_ability_image_token . '/i' . $temp_direction2 . $ability_sprite_size . '.png?' . MMRPG_CONFIG_CACHE_DATE . '" />';
                    echo '<label style="position: absolute; left: 5px; top: 0; color: #EFEFEF; font-size: 10px; text-shadow: 1px 1px 1px rgba(0, 0, 0, 0.5);">' . $temp_label . '</label>';
                    echo '</div>';
                }
                // Loop through the different frames and print out the sprite sheets
                foreach ($ability_sprite_frames as $this_key => $this_frame) {
                    $margin_left = ceil((0 - $this_key) * $ability_sprite_size);
                    $frame_relative = $this_frame;
                    //if ($temp_sheet > 1){ $frame_relative = 'frame_'.str_pad((($temp_sheet - 1) * count($ability_sprite_frames) + $this_key + 1), 2, '0', STR_PAD_LEFT); }
                    $frame_relative_text = ucfirst(str_replace('_', ' ', $frame_relative));
                    foreach (array('right', 'left') as $temp_direction) {
                        $temp_direction2 = substr($temp_direction, 0, 1);
                        $temp_embed = '[ability:' . $temp_direction . ':' . $frame_relative . ']{' . $temp_ability_image_token . '}';
                        $temp_title = $temp_ability_image_name . ' | ' . $frame_relative_text . ' Sprite ' . ucfirst($temp_direction);
                        $temp_title .= '<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">' . $temp_embed . '</div>';
                        $temp_title = htmlentities($temp_title, ENT_QUOTES, 'UTF-8', true);
                        $temp_label = $frame_relative_text . ' ' . ucfirst(substr($temp_direction, 0, 1));
                        //$image_token = !empty($ability_info['ability_image']) ? $ability_info['ability_image'] : $ability_info['ability_token'];
                        //if ($temp_sheet > 1){ $temp_ability_image_token .= '-'.$temp_sheet; }
                        echo '<div class="frame_container" data-clickcopy="' . $temp_embed . '" data-direction="' . $temp_direction . '" data-image="' . $temp_ability_image_token . '" data-frame="' . $frame_relative . '" style="padding-top: 20px; float: left; position: relative; margin: 0; box-shadow: inset 1px 1px 5px rgba(0, 0, 0, 0.75); width: ' . $ability_sprite_size . 'px; height: ' . $ability_sprite_size . 'px; overflow: hidden;">';
                        echo '<img style="margin-left: ' . $margin_left . 'px;" title="' . $temp_title . '" alt="' . $temp_title . '" src="i/a/' . $temp_ability_image_token . '/s' . $temp_direction2 . $ability_sprite_size . '.png?' . MMRPG_CONFIG_CACHE_DATE . '" />';
                        echo '<label style="position: absolute; left: 5px; top: 0; color: #EFEFEF; font-size: 10px; text-shadow: 1px 1px 1px rgba(0, 0, 0, 0.5);">' . $temp_label . '</label>';
                        echo '</div>';
                    }
                }
            }
            // Collect the sprite markup from the output buffer for later
            $this_sprite_markup = ob_get_clean();
            ?>

                    <h2 id="sprites" class="header header_full <?php 
            echo $ability_header_types;
            ?>
" style="margin: 10px 0 0; text-align: left;">
                        <?php 
            echo $ability_info['ability_name'];
            ?>
&#39;s Sprites
                        <span class="header_links image_link_container">
                            <span class="images" style="<?php 
            echo count($temp_alts_array) == 1 ? 'visibility: hidden;' : '';
            ?>
"><?php 
            // Loop though and print links for the alts
            foreach ($temp_alts_array as $alt_key => $alt_info) {
                $alt_type = '';
                $alt_style = '';
                $alt_title = $alt_info['name'];
                if (preg_match('/^(?:[-_a-z0-9\\s]+)\\s\\(([a-z0-9]+)\\sCore\\)$/i', $alt_info['name'])) {
                    $alt_type = strtolower(preg_replace('/^(?:[-_a-z0-9\\s]+)\\s\\(([a-z0-9]+)\\sCore\\)$/i', '$1', $alt_info['name']));
                    $alt_name = '&bull;';
                    //ucfirst($alt_type); //substr(ucfirst($alt_type), 0, 2);
                    $alt_type = 'ability_type ability_type_' . $alt_type . ' core_type ';
                    $alt_style = 'border-color: rgba(0, 0, 0, 0.2) !important; ';
                } else {
                    $alt_name = $alt_key + 1;
                    //$alt_key == 0 ? $ability_info['ability_name'] : 'Alt'.($alt_key > 1 ? ' '.$alt_key : ''); //$alt_key == 0 ? $ability_info['ability_name'] : $ability_info['ability_name'].' Alt'.($alt_key > 1 ? ' '.$alt_key : '');
                    $alt_type = 'ability_type ability_type_empty ';
                    $alt_style = 'border-color: rgba(0, 0, 0, 0.2) !important; background-color: rgba(0, 0, 0, 0.2) !important; ';
                    //if ($ability_info['ability_type'] == 'copy' && $alt_key == 0){ $alt_type = 'ability_type ability_type_empty '; }
                }
                echo '<a href="#" data-tooltip="' . $alt_title . '" class="link link_image ' . ($alt_key == 0 ? 'link_active ' : '') . '" data-image="' . $alt_info['image'] . '">';
                echo '<span class="' . $alt_type . '" style="' . $alt_style . '">' . $alt_name . '</span>';
                echo '</a>';
            }
            ?>
</span>
                            <span class="pipe" style="<?php 
            echo count($temp_alts_array) == 1 ? 'visibility: hidden;' : '';
            ?>
">|</span>
                            <span class="directions"><?php 
            // Loop though and print links for the alts
            foreach (array('right', 'left') as $temp_key => $temp_direction) {
                echo '<a href="#" data-tooltip="' . ucfirst($temp_direction) . ' Facing Sprites" class="link link_direction ' . ($temp_key == 0 ? 'link_active' : '') . '" data-direction="' . $temp_direction . '">';
                echo '<span class="ability_type ability_type_empty" style="border-color: rgba(0, 0, 0, 0.2) !important; background-color: rgba(0, 0, 0, 0.2) !important; ">' . ucfirst($temp_direction) . '</span>';
                echo '</a>';
            }
            ?>
</span>
                        </span>
                    </h2>
                    <div id="sprites_body" class="body body_full" style="margin: 0; padding: 10px; min-height: auto;">
                        <div style="border: 1px solid rgba(0, 0, 0, 0.20); border-radius: 0.5em; -moz-border-radius: 0.5em; -webkit-border-radius: 0.5em; background: #4d4d4d url(images/assets/sprite-grid.gif) scroll repeat -10px -30px; overflow: hidden; padding: 10px 30px;">
                            <?php 
            echo $this_sprite_markup;
            ?>
                        </div>
                        <?
                        // Collect the sprite contributor index for display
                        $user_fields = rpg_user::get_fields(true, 'user');
                        $user_role_fields = rpg_user_role::get_fields(true, 'role');
                        $contributor_index = $db->get_array_list("SELECT
                            {$user_fields},
                            {$user_role_fields},
                            (CASE WHEN user.user_name_public <> ''
                                THEN user.user_name_public
                                ELSE user.user_name
                                END) AS user_name_current
                            FROM mmrpg_users AS user
                            LEFT JOIN mmrpg_roles AS role ON role.role_id = user.role_id
                            WHERE role.role_token IN ('developer', 'administrator', 'contributor', 'moderator')
                            ORDER BY user_name_current ASC;
                            ", 'user_id');
                        // Define the editor title based on ID
                        $temp_editor_title = 'Undefined';
                        $temp_final_divider = '<span style="color: #565656;"> | </span>';
                        $temp_editor_ids = array();
                        // Check if an image editor ID has been defined
                        if (!empty($ability_info['ability_image_editor']) && isset($contributor_index[$ability_info['ability_image_editor']])){
                            $temp_editor_ids[] = $ability_info['ability_image_editor'];
                        }
                        // Check if a second image editor ID has been defined
                        if (!empty($ability_info['ability_image_editor2']) && isset($contributor_index[$ability_info['ability_image_editor2']])){
                            $temp_editor_ids[] = $ability_info['ability_image_editor2'];
                        }
                        // If not empty, loop through and add image editors to the string
                        if (!empty($temp_editor_ids)){
                            $temp_editor_title = array();
                            foreach ($temp_editor_ids AS $editor_id){
                                $temp_editor = $contributor_index[$editor_id];
                                $temp_name_public = !empty($temp_editor['user_name_public']) ? $temp_editor['user_name_public'] : $temp_editor['user_name'];
                                $temp_name_real = !empty($temp_editor['user_name']) ? $temp_editor['user_name'] : $temp_editor['user_name_clean'];
                                $temp_name_public_clean = preg_replace('/[^a-z0-9]+/i', '', strtolower($temp_name_public));
                                $temp_name_real_clean = preg_replace('/[^a-z0-9]+/i', '', strtolower($temp_name_real));
                                if ($temp_name_public_clean != $temp_name_real_clean){ $temp_editor_title[] = '<strong>'.$temp_name_public.' / '.$temp_name_real.'</strong>'; }
                                else { $temp_editor_title[] = '<strong>'.$temp_name_public.'</strong>'; }
                            }
                            if (count($temp_editor_title) > 1){ $temp_final_divider = '<br />'; }
                            $temp_editor_title = implode(' and ', $temp_editor_title);
                        }
                        // Print out the final credits footer based on if special case or Capcom original
                        if ($ability_info['ability_game'] == 'MMRPG'){
                            echo '<p class="text text_editor" style="text-align: center; color: #868686; font-size: 10px; line-height: 13px; margin-top: 6px;">Sprite Editing by '.$temp_editor_title.' '.$temp_final_divider.' Original Artwork by <strong>Mega Man RPG Prototype</strong></p>'."\n";
                        } elseif ($ability_info['ability_game'] == 'MMRPG2'){
                            echo '<p class="text text_editor" style="text-align: center; color: #868686; font-size: 10px; line-height: 13px; margin-top: 6px;">Sprite Editing by '.$temp_editor_title.' '.$temp_final_divider.' Original Artwork by <strong>Mega Man RPG World</strong></p>'."\n";
                        } else {
                            echo '<p class="text text_editor" style="text-align: center; color: #868686; font-size: 10px; line-height: 13px; margin-top: 6px;">Sprite Editing by '.$temp_editor_title.' '.$temp_final_divider.' Original Artwork by <strong>Capcom</strong></p>'."\n";
                        }

                        ?>
                    </div>

                <?php 
        }
        ?>

                <?php 
        if ($print_options['show_robots'] && $ability_info['ability_class'] != 'item') {
            ?>

                    <h2 class="header header_full <?php 
            echo $ability_header_types;
            ?>
" style="margin: 10px 0 0; text-align: left;">
                        <?php 
            echo $ability_info['ability_name'];
            ?>
&#39;s Robots
                    </h2>
                    <div class="body body_full" style="margin: 0; padding: 2px 3px;">
                        <table class="full" style="margin: 5px auto 10px;">
                            <colgroup>
                                <col width="100%" />
                            </colgroup>
                            <tbody>
                                <tr>
                                    <td class="right">
                                        <div class="robot_container">
                                        <?php 
            // Collect the full robot index to loop through
            $ability_type_one = !empty($ability_info['ability_type']) ? $ability_info['ability_type'] : false;
            $ability_type_two = !empty($ability_info['ability_type2']) ? $ability_info['ability_type2'] : false;
            $ability_robot_rewards = array();
            $ability_robot_rewards_level = array();
            $ability_robot_rewards_core = array();
            $ability_robot_rewards_player = array();
            // Collect a FULL list of abilities for display
            $temp_required = array();
            if (!empty($ability_info['ability_master'])) {
                $temp_required[] = $ability_info['ability_master'];
            }
            $temp_robots_index = rpg_robot::get_index(false, false, 'master', $temp_required);
            // Loop through and remove any robots that do not learn the ability
            foreach ($temp_robots_index as $robot_token => $robot_info) {
                // Define the match flah to prevent doubling up
                $temp_match_flag = false;
                // Loop through this robot's ability rewards one by one
                foreach ($robot_info['robot_rewards']['abilities'] as $temp_info) {
                    // If the temp info's type token matches this ability
                    if ($temp_info['token'] == $ability_info['ability_token']) {
                        // Add this ability to the rewards list
                        $ability_robot_rewards_level[] = array_merge($robot_info, array('token' => $robot_info['robot_token'], 'level' => $temp_info['level']));
                        $temp_match_flag = true;
                        break;
                    }
                }
                // If a type match was found, continue
                if ($temp_match_flag) {
                    continue;
                }
                // If this ability's type matches the robot's first
                if (!empty($robot_info['robot_core']) && ($robot_info['robot_core'] == $ability_type_one || $robot_info['robot_core'] == $ability_type_two)) {
                    // Add this ability to the rewards list
                    $ability_robot_rewards_core[] = array_merge($robot_info, array('token' => $robot_info['robot_token'], 'level' => 'core'));
                    continue;
                }
                // If this ability's type matches the robot's second
                if (!empty($robot_info['robot_core2']) && ($robot_info['robot_core2'] == $ability_type_one || $robot_info['robot_core2'] == $ability_type_two)) {
                    // Add this ability to the rewards list
                    $ability_robot_rewards_core[] = array_merge($robot_info, array('token' => $robot_info['robot_token'], 'level' => 'core'));
                    continue;
                }
                // If a type match was found, continue
                if ($temp_match_flag) {
                    continue;
                }
                // If this ability's in the robot's list of player-only abilities
                if (!empty($robot_info['robot_abilities']) && in_array($ability_info['ability_token'], $robot_info['robot_abilities']) || !empty($robot_info['robot_core']) && $robot_info['robot_core'] == 'copy' || !empty($robot_info['robot_core2']) && $robot_info['robot_core2'] == 'copy') {
                    // Add this ability to the rewards list
                    $ability_robot_rewards_player[] = array_merge($robot_info, array('token' => $robot_info['robot_token'], 'level' => 'player'));
                    continue;
                }
                // If a type match was found, continue
                if ($temp_match_flag) {
                    continue;
                }
            }
            // Combine the arrays together into one
            $ability_robot_rewards = array_merge($ability_robot_rewards_level, $ability_robot_rewards_core, $ability_robot_rewards_player);
            // Loop through the collected robots if there are any
            if (!empty($ability_robot_rewards)) {
                $temp_string = array();
                $robot_key = 0;
                $robot_method_key = 0;
                $robot_method = '';
                $temp_global_abilities = self::get_global_abilities();
                foreach ($ability_robot_rewards as $this_info) {
                    $this_level = $this_info['level'];
                    $this_robot = $temp_robots_index[$this_info['token']];
                    $this_robot_token = $this_robot['robot_token'];
                    $this_robot_name = $this_robot['robot_name'];
                    $this_robot_image = !empty($this_robot['robot_image']) ? $this_robot['robot_image'] : $this_robot['robot_token'];
                    $this_robot_energy = !empty($this_robot['robot_energy']) ? $this_robot['robot_energy'] : 0;
                    $this_robot_attack = !empty($this_robot['robot_attack']) ? $this_robot['robot_attack'] : 0;
                    $this_robot_defense = !empty($this_robot['robot_defense']) ? $this_robot['robot_defense'] : 0;
                    $this_robot_speed = !empty($this_robot['robot_speed']) ? $this_robot['robot_speed'] : 0;
                    $this_robot_method = 'level';
                    $this_robot_method_text = 'Level Up';
                    $this_robot_title_html = '<strong class="name">' . $this_robot_name . '</strong>';
                    if (is_numeric($this_level)) {
                        if ($this_level > 1) {
                            $this_robot_title_html .= '<span class="level">Lv ' . str_pad($this_level, 2, '0', STR_PAD_LEFT) . '</span>';
                        } else {
                            $this_robot_title_html .= '<span class="level">Start</span>';
                        }
                    } else {
                        if ($this_level == 'core') {
                            $this_robot_method = 'core';
                            $this_robot_method_text = 'Core Match';
                        } elseif ($this_level == 'player') {
                            $this_robot_method = 'player';
                            $this_robot_method_text = 'Player Only';
                        }
                        $this_robot_title_html .= '<span class="level">&nbsp;</span>';
                    }
                    $this_stat_base_total = $this_robot_energy + $this_robot_attack + $this_robot_defense + $this_robot_speed;
                    $this_stat_width_total = 84;
                    if (!empty($this_robot['robot_core'])) {
                        $this_robot_title_html .= '<span class="robot_core type_' . $this_robot['robot_core'] . '">' . ucwords($this_robot['robot_core'] . (!empty($this_robot['robot_core2']) ? ' / ' . $this_robot['robot_core2'] : '')) . ' Core</span>';
                    } else {
                        $this_robot_title_html .= '<span class="robot_core type_none">Neutral Core</span>';
                    }
                    $this_robot_title_html .= '<span class="class">' . (!empty($this_robot['robot_description']) ? $this_robot['robot_description'] : '&hellip;') . '</span>';
                    if (!empty($this_robot_speed)) {
                        $temp_speed_width = floor($this_stat_width_total * ($this_robot_speed / $this_stat_base_total));
                    }
                    if (!empty($this_robot_defense)) {
                        $temp_defense_width = floor($this_stat_width_total * ($this_robot_defense / $this_stat_base_total));
                    }
                    if (!empty($this_robot_attack)) {
                        $temp_attack_width = floor($this_stat_width_total * ($this_robot_attack / $this_stat_base_total));
                    }
                    if (!empty($this_robot_energy)) {
                        $temp_energy_width = $this_stat_width_total - ($temp_speed_width + $temp_defense_width + $temp_attack_width);
                    }
                    if (!empty($this_robot_energy)) {
                        $this_robot_title_html .= '<span class="energy robot_type robot_type_energy" style="width: ' . $temp_energy_width . '%;" title="' . $this_robot_energy . ' Energy">' . $this_robot_energy . '</span>';
                    }
                    if (!empty($this_robot_attack)) {
                        $this_robot_title_html .= '<span class="attack robot_type robot_type_attack" style="width: ' . $temp_attack_width . '%;" title="' . $this_robot_attack . ' Attack">' . $this_robot_attack . '</span>';
                    }
                    if (!empty($this_robot_defense)) {
                        $this_robot_title_html .= '<span class="defense robot_type robot_type_defense" style="width: ' . $temp_defense_width . '%;" title="' . $this_robot_defense . ' Defense">' . $this_robot_defense . '</span>';
                    }
                    if (!empty($this_robot_speed)) {
                        $this_robot_title_html .= '<span class="speed robot_type robot_type_speed" style="width: ' . $temp_speed_width . '%;" title="' . $this_robot_speed . ' Speed">' . $this_robot_speed . '</span>';
                    }
                    $this_robot_sprite_size = !empty($this_robot['robot_image_size']) ? $this_robot['robot_image_size'] : 40;
                    $this_robot_sprite_path = 'images/sprites/robots/' . $this_robot_image . '/mug_left_' . $this_robot_sprite_size . 'x' . $this_robot_sprite_size . '.png';
                    if (!file_exists(MMRPG_CONFIG_ROOTDIR . $this_robot_sprite_path)) {
                        $this_robot_image = 'robot';
                        $this_robot_sprite_path = 'i/r/robot/ml40.png';
                    } else {
                        $this_robot_sprite_path = 'i/r/' . $this_robot_image . '/ml' . $this_robot_sprite_size . '.png';
                    }
                    if ($this_robot_image != 'robot') {
                        $this_robot_sprite_html = '<span class="mug"><img class="size_' . $this_robot_sprite_size . 'x' . $this_robot_sprite_size . '" src="' . $this_robot_sprite_path . '?' . MMRPG_CONFIG_CACHE_DATE . '" alt="' . $this_robot_name . ' Mug" /></span>';
                    } else {
                        $this_robot_sprite_html = '<span class="mug"></span>';
                    }
                    $this_robot_title_html = '<span class="label">' . $this_robot_title_html . '</span>';
                    //$this_robot_title_html = (is_numeric($this_level) && $this_level > 1 ? 'Lv '.str_pad($this_level, 2, '0', STR_PAD_LEFT).' : ' : $this_level.' : ').$this_robot_title_html;
                    if ($robot_method != $this_robot_method) {
                        if ($this_robot_method == 'level' && $ability_info['ability_token'] == 'buster-shot') {
                            continue;
                        }
                        $temp_separator = '<div class="robot_separator">' . $this_robot_method_text . '</div>';
                        $temp_string[] = $temp_separator;
                        $robot_method = $this_robot_method;
                        $robot_method_key++;
                        // Print out the disclaimer if a global ability
                        if (in_array($ability_info['ability_token'], $temp_global_abilities)) {
                            $temp_string[] = '<div class="" style="margin: 10px auto; text-align: center; color: #767676; font-size: 11px;">' . $ability_info['ability_name'] . ' can be equipped by <em>any</em> robot master!</div>';
                        }
                    }
                    // If this is a global ability, don't bother showing EVERY compatible robot
                    if ($this_robot_method == 'level' && $ability_info['ability_token'] == 'buster-shot' || $this_robot_method != 'level' && in_array($ability_info['ability_token'], $temp_global_abilities)) {
                        continue;
                    }
                    if ($this_level >= 0) {
                        //title="'.$this_robot_title_plain.'"
                        $temp_markup = '<a href="' . MMRPG_CONFIG_ROOTURL . 'database/robots/' . $this_robot['robot_token'] . '/"  class="robot_name robot_type robot_type_' . (!empty($this_robot['robot_core']) ? $this_robot['robot_core'] . (!empty($this_robot['robot_core2']) ? '_' . $this_robot['robot_core2'] : '') : 'none') . '" style="' . ($this_robot_image == 'robot' ? 'opacity: 0.3; ' : '') . '">';
                        $temp_markup .= '<span class="chrome">' . $this_robot_sprite_html . $this_robot_title_html . '</span>';
                        $temp_markup .= '</a>';
                        $temp_string[] = $temp_markup;
                        $robot_key++;
                        continue;
                    }
                }
                echo implode(' ', $temp_string);
            } else {
                echo '<span class="robot_ability robot_type_none"><span class="chrome">Neutral</span></span>';
            }
            ?>
                                        </div>
                                    </td>
                                </tr>
                            </tbody>
                        </table>
                    </div>

                <?php 
        }
        ?>

                <?php 
        if ($print_options['show_footer'] && $print_options['layout_style'] == 'website') {
            ?>

                    <a class="link link_top" data-href="#top" rel="nofollow">^ Top</a>
                    <a class="link link_permalink permalink" href="<?php 
            echo preg_match('/^item-/', $ability_info['ability_token']) ? 'database/items/' . preg_replace('/^item-/i', '', $ability_info['ability_token']) . '/' : 'database/abilities/' . $ability_info['ability_token'] . '/';
            ?>
" rel="permalink">+ Permalink</a>

                <?php 
        } elseif ($print_options['show_footer'] && $print_options['layout_style'] == 'website_compact') {
            ?>

                    <a class="link link_top" data-href="#top" rel="nofollow">^ Top</a>
                    <a class="link link_permalink permalink" href="<?php 
            echo preg_match('/^item-/', $ability_info['ability_token']) ? 'database/items/' . preg_replace('/^item-/i', '', $ability_info['ability_token']) . '/' : 'database/abilities/' . $ability_info['ability_token'] . '/';
            ?>
" rel="permalink">+ View More</a>

                <?php 
        }
        ?>

            </div>
        </div>
        <?php 
        // Collect the outbut buffer contents
        $this_markup = trim(ob_get_clean());
        // Return the generated markup
        return $this_markup;
    }
Esempio n. 3
0
foreach ($this_omega_factors_four as $key => $factor) {
    if (in_array($factor['field'], $temp_unlocked_fields)) {
        $temp_omega_factor_options[] = $factor;
        $unlocked_factor_four_robots = true;
    }
}
// Loop through the collected options and pull just the robot tokens
foreach ($temp_omega_factor_options as $key => $factor) {
    $temp_omega_factor_options_unlocked[] = $factor['field'];
}
// Require the starforce data file
require_once '../includes/starforce.php';
// Collect the editor flag if set
$global_allow_editing = isset($_GET['edit']) && $_GET['edit'] == 'false' ? false : true;
// Collect the robot's index for names and fields
$rpg_robots_index = rpg_robot::get_index();
// Collect all the robots that have been unlocked by the player
$rpg_robots_encountered = array();
if (!empty($_SESSION[$session_token]['values']['robot_database'])) {
    $rpg_robots_encountered = array_keys($_SESSION[$session_token]['values']['robot_database']);
}
// Collect the omega factors that we should be printing links for
$temp_omega_factors_unlocked = array();
if ($unlocked_factor_one_robots) {
    $temp_omega_factors_unlocked = array_merge($temp_omega_factors_unlocked, $this_omega_factors_one);
}
if ($unlocked_factor_two_robots) {
    $temp_omega_factors_unlocked = array_merge($temp_omega_factors_unlocked, $this_omega_factors_two);
}
if ($unlocked_factor_four_robots) {
    $temp_omega_factors_unlocked = array_merge($temp_omega_factors_unlocked, $this_omega_factors_four);
Esempio n. 4
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 /**
  * Get the formatted editor title markup for this field object given field info
  * @param array $field_info
  * @return string
  */
 public static function print_editor_title_markup($field_info)
 {
     // Collect references to global objects
     $db = cms_database::get_database();
     // Collect references to global indexes
     $mmrpg_types = rpg_type::get_index();
     $mmrpg_players = rpg_player::get_index();
     $mmrpg_robots = rpg_robot::get_index();
     // Expand the field index info
     $field_token = $field_info['field_token'];
     $field_info = rpg_field::get_index_info($field_token);
     if (empty($field_info) || empty($field_info)) {
         return false;
     }
     // Collect the field type info and expand master/mecha data
     $temp_field_type = !empty($field_info['field_type']) ? $mmrpg_types[$field_info['field_type']] : false;
     $temp_field_type2 = !empty($field_info['field_type2']) ? $mmrpg_types[$field_info['field_type2']] : false;
     $temp_field_master = !empty($field_info['field_master']) ? rpg_robot::parse_index_info($mmrpg_robots[$field_info['field_master']]) : false;
     $temp_field_mechas = !empty($field_info['field_mechas']) ? $field_info['field_mechas'] : array();
     foreach ($temp_field_mechas as $key => $token) {
         $temp_mecha = rpg_robot::parse_index_info($mmrpg_robots[$token]);
         if (!empty($temp_mecha)) {
             $temp_field_mechas[$key] = $temp_mecha['robot_name'];
         } else {
             unset($temp_field_mechas[$key]);
         }
     }
     // Generate the field title markup
     $temp_field_title = $field_info['field_name'];
     if (!empty($temp_field_type)) {
         $temp_field_title .= ' (' . $temp_field_type['type_name'] . ' Type)';
     }
     if (!empty($temp_field_type2)) {
         $temp_field_title = str_replace('Type', '/ ' . $temp_field_type2['type_name'] . ' Type', $temp_field_title);
     }
     $temp_field_title .= '  // ';
     if (!empty($temp_field_master)) {
         $temp_field_title .= 'Robot : ' . $temp_field_master['robot_name'] . ' // ';
     }
     if (!empty($temp_field_mechas)) {
         $temp_field_title .= 'Mecha : ' . implode(', ', array_unique($temp_field_mechas)) . ' // ';
     }
     // Return the generated markup
     return $temp_field_title;
 }
 */

// Define object class tokens for ABILITIES
$object_class_token = 'ability';
$object_single_token = 'ability';
$object_multi_token = 'abilities';

// Define the object names based on tokens
$object_single_name = ucfirst($object_single_token);
$object_multi_name = ucfirst($object_multi_token);

// Collect the various global indexes for display and looping
$type_index = rpg_type::get_index(true);
$player_index = rpg_player::get_index(true, true);
$field_index = rpg_field::get_index(true, true);
$robot_index = rpg_robot::get_index(true, true, '', null, "FIELD(robot_class, 'mecha', 'master', 'boss')");

// Collect the ability ID from the request header
$ability_id = isset($_GET['num']) && is_numeric($_GET['num']) ? (int)($_GET['num']) : false;

// Collect ability fields to pull from the database
$ability_fields = rpg_ability::get_index_fields(true);

// Collect ability info from the database if an ID was provided
if (!empty($ability_id)){
    $ability_info = $db->get_array("SELECT {$ability_fields} FROM mmrpg_index_abilities WHERE ability_id = {$ability_id};");
}
// Generate new ability info given a class and the database ability template
elseif ($ability_id === 0){
    $ability_info = $db->get_array("SELECT {$ability_fields} FROM mmrpg_index_abilities WHERE ability_token = 'ability';");
    foreach ($ability_info AS $f => $v){