//if ($temp_player == $player_token){ continue; } //elseif ($temp_total > $counter_player_players){ $allow_player_selector = false; } //} // Update the player key to the current counter $player_key = $key_counter; // Make a backup of the player selector $allow_player_selector_backup = $allow_player_selector; // Collect this player's field rewards and add them to the dropdown $player_field_rewards = !empty($player_rewards['player_fields']) ? $player_rewards['player_fields'] : array(); // Collect this player's item rewards and add them to the dropdown $player_item_rewards = !empty($player_rewards['player_items']) ? $player_rewards['player_items'] : array(); //if (!empty($player_field_rewards)){ sort($player_field_rewards); } // DEBUG //die(print_r($player_rewards, true)); // Collect and print the editor markup for this player $temp_editor_markup = rpg_player::print_editor_markup($player_info); echo $temp_editor_markup; $key_counter++; // Return the backup of the player selector $allow_player_selector = $allow_player_selector_backup; } // Collect the contents of the buffer $edit_console_markup = ob_get_clean(); $edit_console_markup = preg_replace('/\\s+/', ' ', trim($edit_console_markup)); } // Generate the edit markup using the battles settings and rewards $this_edit_markup = ''; if (true) { // Prepare the output buffer ob_start(); // Determine the token for the very first player in the edit