} // Define object class tokens for BOSSES elseif ($this_current_sub == 'bosses'){ $object_class_token = 'boss'; $object_single_token = 'boss'; $object_multi_token = 'bosses'; } // Define the object names based on tokens $object_single_name = ucfirst($object_single_token); $object_multi_name = ucfirst($object_multi_token); // Collect the various global indexes for display and looping $type_index = rpg_type::get_index(true); $player_index = rpg_player::get_index(true, true); $field_index = rpg_field::get_index(true, true); $ability_index = rpg_ability::get_index(true); // Collect the robot ID from the request header $robot_id = isset($_GET['num']) && is_numeric($_GET['num']) ? (int)($_GET['num']) : false; // Collect robot fields to pull from the database $robot_fields = rpg_robot::get_index_fields(true); // Collect robot info from the database if an ID was provided if (!empty($robot_id)){ $robot_info = $db->get_array("SELECT {$robot_fields} FROM mmrpg_index_robots WHERE robot_id = {$robot_id} AND robot_class = '{$object_class_token}';"); } // Generate new robot info given a class and the database robot template elseif ($robot_id === 0){ $robot_info = $db->get_array("SELECT {$robot_fields} FROM mmrpg_index_robots WHERE robot_token = 'robot';");
function generate_player($this_prototype_data, $this_user_info, $this_max_robots, &$field_factors_one, &$field_factors_two, &$field_factors_three) { // Pull in global variables for this function global $mmrpg_index, $db, $this_omega_factors_one, $this_omega_factors_two, $this_omega_factors_three, $this_omega_factors_four, $this_omega_factors_five, $this_omega_factors_six, $this_omega_factors_seven, $this_omega_factors_eight, $this_omega_factors_nine; $this_field_index = rpg_field::get_index(); // Define the omega battle and default to empty $temp_battle_omega = array(); $temp_battle_omega['flags']['save_records'] = false; $temp_battle_omega['flags']['player_battle'] = true; $temp_battle_omega['values']['player_battle_masters'] = array(); $temp_battle_omega['values']['player_battle_level'] = 1; // Define the local scope current player $this_player_token = $this_prototype_data['this_player_token']; $target_player_token = $this_prototype_data['target_player_token']; $target_player_token_backup = $target_player_token; // DEBUG //die('<pre>'.print_r($temp_player_array, true).'</pre>'); // Pull and random player from the list and collect their full data $temp_player_array = $this_user_info; /* $temp_player_array = $db->get_array("SELECT users.*, saves.*, boards.* FROM mmrpg_users AS users LEFT JOIN mmrpg_saves AS saves ON saves.user_id = users.user_id LEFT JOIN mmrpg_leaderboard AS boards ON boards.user_id = users.user_id WHERE users.user_id = {$this_user_id} "); */ // Add this player data to the omage array $temp_battle_omega_player = $temp_player_array; // DEBUG //echo('<pre>'.print_r($temp_player_array, true).'</pre>'); // Collect the player values and decode the rewards and settings arrays $temp_player_rewards = $temp_player_array['player_rewards']; $temp_player_settings = $temp_player_array['player_settings']; $temp_player_starforce = $temp_player_array['player_starforce']; $temp_player_favourites = $temp_player_array['player_favourites']; // Calculate what level these bonus robots should be in the range of $temp_player_rewards2 = rpg_game::player_rewards($this_prototype_data['this_player_token']); $temp_total_level = 0; $temp_total_robots = 0; $temp_bonus_level_min = 100; $temp_bonus_level_max = 1; if (!empty($temp_player_rewards2['player_robots'])) { foreach ($temp_player_rewards2['player_robots'] as $token => $info) { $temp_level = !empty($info['robot_level']) ? $info['robot_level'] : 1; if ($temp_level > $temp_bonus_level_max) { $temp_bonus_level_max = $temp_level; } if ($temp_level < $temp_bonus_level_min) { $temp_bonus_level_min = $temp_level; } $temp_total_robots++; } //$temp_bonus_level_max = ceil($temp_total_level / $temp_total_robots); //$temp_bonus_level_min = ceil($temp_bonus_level_max / 3); } // Round the number to the nearst multiple of ten so it looks nicer $temp_player_battle_level = $temp_bonus_level_max; $temp_player_battle_level = floor($temp_player_battle_level * 0.1) * 10; if ($temp_player_battle_level < 10) { $temp_player_battle_level = 10; } // Update the player battle level to match that of this player's highest $temp_battle_omega['values']['player_battle_level'] = $temp_player_battle_level; // Create the empty array for the target player's battle robots $temp_player_robots = array(); $temp_player_robots_rewards = !empty($temp_player_rewards[$target_player_token]['player_robots']) ? $temp_player_rewards[$target_player_token]['player_robots'] : array(); $temp_player_robots_settings = !empty($temp_player_settings[$target_player_token]['player_robots']) ? $temp_player_settings[$target_player_token]['player_robots'] : array(); $temp_player_field_settings = !empty($temp_player_settings[$target_player_token]['player_fields']) ? $temp_player_settings[$target_player_token]['player_fields'] : array(); if (empty($temp_player_robots_rewards)) { foreach ($temp_player_rewards as $ptoken => $pinfo) { if (!empty($temp_player_rewards[$ptoken]['player_robots'])) { $target_player_token = $ptoken; $temp_player_robots_rewards = !empty($temp_player_rewards[$target_player_token]['player_robots']) ? $temp_player_rewards[$target_player_token]['player_robots'] : array(); $temp_player_robots_settings = !empty($temp_player_settings[$target_player_token]['player_robots']) ? $temp_player_settings[$target_player_token]['player_robots'] : array(); $temp_player_field_settings = !empty($temp_player_settings[$target_player_token]['player_fields']) ? $temp_player_settings[$target_player_token]['player_fields'] : array(); break; } } } //echo('<pre>'.__FILE__.' on line '.__LINE__.' : $temp_player_robots_rewards = '.preg_replace('/\s+/', ' ', print_r($temp_player_robots_rewards, true)).'</pre>'); //echo('<pre>'.__FILE__.' on line '.__LINE__.' : $temp_player_robots_settings = '.preg_replace('/\s+/', ' ', print_r($temp_player_robots_settings, true)).'</pre>'); // If the player fields setting is empty, define manually if (empty($temp_player_field_settings)) { $temp_omega_fields = array(); if ($target_player_token == 'dr-light') { $temp_omega_fields = $this_omega_factors_one; } elseif ($target_player_token == 'dr-wily') { $temp_omega_fields = $this_omega_factors_two; } elseif ($target_player_token == 'dr-cossack') { $temp_omega_fields = $this_omega_factors_three; } foreach ($temp_omega_fields as $omega) { $temp_player_field_settings[$omega['field']] = array('field_token' => $omega['field']); } } // Ensure this player has been unlocked by the target before continuing if (!empty($temp_player_robots_rewards)) { //echo('<pre>'.__FILE__.' on line '.__LINE__.' : '.preg_replace('/\s+/', ' ', print_r($temp_player_rewards[$target_player_token], true)).'</pre>'); // Collect the target player's robot rewards from the array $temp_player_robots = $temp_player_robots_rewards; // Define the array to hold the omega battle robots $temp_battle_omega_robots = array(); // Loop through the reward robots and append their info $temp_counter = 1; foreach ($temp_player_robots as $key => $temp_robotinfo) { // Skip if does not exist if (empty($temp_robotinfo['robot_token'])) { continue; } // Collect this robot's settings if they exist if (!empty($temp_player_robots_settings[$temp_robotinfo['robot_token']])) { $temp_settings_array = $temp_player_robots_settings[$temp_robotinfo['robot_token']]; } else { $temp_settings_array = $temp_robotinfo; } // Collect this robot's rewards if they exist if (!empty($temp_player_robots_rewards[$temp_robotinfo['robot_token']])) { $temp_rewards_array = $temp_player_robots_rewards[$temp_robotinfo['robot_token']]; } else { $temp_rewards_array = $temp_robotinfo; } // Collect the basic details of this robot like ID, token, and level $temp_robot_id = MMRPG_SETTINGS_TARGET_PLAYERID + $temp_counter; $temp_robot_token = $temp_robotinfo['robot_token']; $temp_robot_level = $temp_battle_omega['values']['player_battle_level']; //!empty($temp_robotinfo['robot_level']) ? $temp_robotinfo['robot_level'] : 1; $temp_robot_favourite = in_array($temp_robot_token, $temp_player_favourites) ? 1 : 0; $temp_robot_image = !empty($temp_settings_array['robot_image']) ? $temp_settings_array['robot_image'] : $temp_robotinfo['robot_token']; //$temp_robot_rewards = $temp_player_rewards[$target_player_token]; $temp_robot_rewards = $temp_rewards_array; $temp_robot_settings = $temp_settings_array; // Collect this robot's abilities, format them, and crop if necessary $temp_robot_abilities = array(); foreach ($temp_settings_array['robot_abilities'] as $key2 => $temp_abilityinfo) { $temp_robot_abilities[] = $temp_abilityinfo['ability_token'] != 'copy-shot' ? $temp_abilityinfo['ability_token'] : 'buster-shot'; } $temp_robot_abilities = count($temp_robot_abilities) > 8 ? array_slice($temp_robot_abilities, 0, 8) : $temp_robot_abilities; // Create the new robot info array to be added to the omega battle options $temp_new_array = array('values' => array('flag_favourite' => $temp_robot_favourite, 'robot_rewards' => $temp_robot_rewards), 'robot_id' => $temp_robot_id, 'robot_token' => $temp_robot_token, 'robot_level' => $temp_robot_level, 'robot_image' => $temp_robot_image, 'robot_abilities' => $temp_robot_abilities); // Add this robot to the omega array and increment the counter $temp_battle_omega_robots[] = $temp_new_array; $temp_counter++; } // Sort the player's robots according to their level usort($temp_battle_omega_robots, 'mmrpg_prototype_sort_player_robots'); // Slice the robot array based on the max num requested $temp_max_robots = $this_max_robots; $temp_omega_robots_count = count($temp_battle_omega_robots); if ($temp_omega_robots_count > $temp_max_robots) { $temp_battle_omega_robots = array_slice($temp_battle_omega_robots, 0, $temp_max_robots); shuffle($temp_battle_omega_robots); } elseif ($temp_omega_robots_count < $temp_max_robots) { $temp_max_robots = $temp_omega_robots_count; } $temp_omega_robots_count = count($temp_battle_omega_robots); // DEBUG //die('<pre><strong>$temp_battle_omega_robots</strong><br />'.print_r($temp_battle_omega_robots, true).'</pre>'); // Populate the battle options with the player battle option $temp_battle_userid = $temp_battle_omega_player['user_id']; $temp_battle_usertoken = $temp_battle_omega_player['user_name_clean']; $temp_battle_username = !empty($temp_battle_omega_player['user_name_public']) ? $temp_battle_omega_player['user_name_public'] : $temp_battle_omega_player['user_name']; $temp_battle_userpronoun = $temp_battle_omega_player['user_gender'] == 'male' ? 'his' : ($temp_battle_omega_player['user_gender'] == 'female' ? 'her' : 'their'); //$temp_battle_userimage = !empty($temp_battle_omega_player['user_image_path']) ? $temp_battle_omega_player['user_image_path'] : 'robots/mega-man'; $temp_robots_num = count($temp_battle_omega_robots); $temp_battle_token = $this_prototype_data['phase_battle_token'] . '-vs-player-' . $temp_battle_usertoken; $backup_fields = array('flags', 'values', 'counters'); $backup_values = array(); foreach ($backup_fields as $field) { $backup_values[$field] = isset($temp_battle_omega[$field]) ? $temp_battle_omega[$field] : array(); } $temp_battle_omega = rpg_battle::get_index_info('bonus-prototype-complete-3'); foreach ($backup_fields as $field) { $temp_battle_omega[$field] = isset($temp_battle_omega[$field]) ? array_replace($temp_battle_omega[$field], $backup_values[$field]) : $backup_values[$field]; } $temp_challenge_type = ($temp_max_robots == 8 ? 'an ' : 'a ') . $temp_max_robots . '-on-' . $temp_max_robots; $temp_star_boost = !empty($temp_player_starforce) ? array_sum($temp_player_starforce) : 0; $temp_battle_omega['battle_token'] = $temp_battle_token; $temp_battle_omega['battle_size'] = '1x2'; $temp_battle_omega['battle_phase'] = $this_prototype_data['battle_phase']; $temp_battle_omega['battle_name'] = 'Player Battle vs ' . $temp_battle_username; if (!empty($temp_star_boost)) { reset($temp_player_starforce); $temp_most_powerful = key($temp_player_starforce); $temp_most_powerful_value = $temp_player_starforce[$temp_most_powerful]; //$temp_battle_omega['battle_description'] = 'Defeat '.ucfirst($temp_battle_username).''s starforce boosted player data in a '.$temp_challenge_type.' battle! The '.ucfirst($temp_most_powerful).' type appears to be '.$temp_battle_userpronoun.' most powerful element, with '.($temp_most_powerful_value * 10).' / '.($temp_star_boost * 10).'% of the total boost!'; $temp_battle_omega['battle_description'] = 'Defeat ' . ucfirst($temp_battle_username) . ''' . (!preg_match('/s$/i', $temp_battle_username) ? 's' : '') . ' starforce boosted player data in ' . $temp_challenge_type . ' battle!'; $temp_battle_omega['battle_description2'] = 'The ' . ucfirst($temp_most_powerful) . ' type appears to be ' . $temp_battle_userpronoun . ' most powerful element, with nearly ' . ceil($temp_most_powerful_value / $temp_star_boost * 100) . '% of the total boost!'; } else { $temp_battle_omega['battle_description'] = 'Defeat ' . ucfirst($temp_battle_username) . ''' . (!preg_match('/s$/i', $temp_battle_username) ? 's' : '') . ' player data in ' . $temp_challenge_type . ' battle!'; $temp_battle_omega['battle_description2'] = ''; } $temp_battle_omega['battle_turns_limit'] = ceil(MMRPG_SETTINGS_BATTLETURNS_PERROBOT * $temp_robots_num * MMRPG_SETTINGS_BATTLETURNS_PLAYERBATTLE_MULTIPLIER); $temp_battle_omega['battle_robots_limit'] = $this_max_robots; $temp_battle_omega['battle_points'] = 0; foreach ($temp_battle_omega_robots as $info) { $temp_stat_counter = 0; $temp_robot_rewards = !empty($info['values']['robot_rewards']) ? $info['values']['robot_rewards'] : array(); if (!empty($temp_robot_rewards['robot_energy'])) { $temp_stat_counter += $temp_robot_rewards['robot_energy']; } if (!empty($temp_robot_rewards['robot_attack'])) { $temp_stat_counter += $temp_robot_rewards['robot_attack']; } if (!empty($temp_robot_rewards['robot_defense'])) { $temp_stat_counter += $temp_robot_rewards['robot_defense']; } if (!empty($temp_robot_rewards['robot_speed'])) { $temp_stat_counter += $temp_robot_rewards['robot_speed']; } $temp_battle_omega['battle_points'] += ceil(MMRPG_SETTINGS_BATTLEPOINTS_PERROBOT * $info['robot_level'] * MMRPG_SETTINGS_BATTLEPOINTS_PLAYERBATTLE_MULTIPLIER) + $temp_stat_counter; $temp_battle_omega['battle_points'] += !empty($temp_star_boost) ? ceil($temp_star_boost * $temp_stat_counter / MMRPG_SETTINGS_STARS_ATTACKBOOST) : 0; $temp_battle_omega['values']['player_battle_masters'][] = $info['robot_token']; } //if (!empty($temp_star_boost)){ $temp_battle_omega['battle_points'] += ceil($temp_star_boost * 1000); } // Define the fusion field properties //$temp_battle_omega['battle_field_info']['field_name'] = ucfirst($temp_battle_username); //'Player Battle : '.$temp_battle_username; $temp_battle_omega['battle_button'] = ucfirst($temp_battle_username); $temp_field_info_options = array_keys($temp_player_field_settings); $temp_rand_int = mt_rand(1, 4); $temp_rand_start = ($temp_rand_int - 1) * 2; $temp_field_info_options = array_slice($temp_field_info_options, $temp_rand_start, 2); //shuffle($temp_field_info_options); $temp_field_token_one = $temp_field_info_options[0]; $temp_field_token_two = $temp_field_info_options[1]; $temp_field_info_one = rpg_field::parse_index_info($this_field_index[$temp_field_token_one]); $temp_field_info_two = rpg_field::parse_index_info($this_field_index[$temp_field_token_two]); $temp_option_multipliers = array(); $temp_option_field_list = array($temp_field_info_one, $temp_field_info_two); $temp_battle_omega['battle_field_info']['field_name'] = preg_replace('/^([-_a-z0-9\\s]+)\\s+([-_a-z0-9]+)$/i', '$1', $temp_field_info_one['field_name']) . ' ' . preg_replace('/^([-_a-z0-9\\s]+)\\s+([-_a-z0-9]+)$/i', '$2', $temp_field_info_two['field_name']); foreach ($temp_option_field_list as $temp_field) { if (!empty($temp_field['field_multipliers'])) { foreach ($temp_field['field_multipliers'] as $temp_type => $temp_multiplier) { if (!isset($temp_option_multipliers[$temp_type])) { $temp_option_multipliers[$temp_type] = $temp_multiplier; } else { $temp_option_multipliers[$temp_type] = $temp_option_multipliers[$temp_type] * $temp_multiplier; } } } } //$temp_battle_omega['battle_field_info']['field_music'] = $temp_field_token_three['field']; $temp_battle_omega['battle_field_info']['field_type'] = !empty($temp_field_info_one['field_type']) ? $temp_field_info_one['field_type'] : ''; $temp_battle_omega['battle_field_info']['field_type2'] = !empty($temp_field_info_two['field_type']) ? $temp_field_info_two['field_type'] : ''; $temp_battle_omega['battle_field_info']['field_music'] = $temp_field_token_two; $temp_battle_omega['battle_field_info']['field_background'] = $temp_field_token_one; $temp_battle_omega['battle_field_info']['field_foreground'] = $temp_field_token_two; // Update the battle robot limit once more in case target had fewer robots than anticipated $temp_battle_omega['battle_robots_limit'] = count($temp_battle_omega_robots); //$temp_battle_omega['battle_description'] .= ' // starforce:+'.($temp_star_boost * 10).'% // background:'.$temp_battle_omega['battle_field_info']['field_background'].' / foreground:'.$temp_battle_omega['battle_field_info']['field_foreground']; $temp_battle_omega['battle_field_info']['field_multipliers'] = $temp_option_multipliers; $temp_battle_omega['battle_field_info']['field_mechas'] = array(); if (!empty($temp_field_info_one['field_mechas'])) { $temp_battle_omega['battle_field_info']['field_mechas'] = array_merge($temp_battle_omega['battle_field_info']['field_mechas'], $temp_field_info_one['field_mechas']); } if (!empty($temp_field_info_two['field_mechas'])) { $temp_battle_omega['battle_field_info']['field_mechas'] = array_merge($temp_battle_omega['battle_field_info']['field_mechas'], $temp_field_info_two['field_mechas']); } //if (!empty($temp_option_field_list[2]['field_mechas'])){ $temp_battle_omega['battle_field_info']['field_mechas'] = array_merge($temp_battle_omega['battle_field_info']['field_mechas'], $temp_option_field_list[2]['field_mechas']); } if (empty($temp_battle_omega['battle_field_info']['field_mechas'])) { $temp_battle_omega['battle_field_info']['field_mechas'][] = 'met'; } $temp_battle_omega['battle_field_info']['field_background_frame'] = $temp_field_info_one['field_background_frame']; $temp_battle_omega['battle_field_info']['field_foreground_frame'] = $temp_field_info_two['field_foreground_frame']; $temp_battle_omega['battle_field_info']['field_background_attachments'] = $temp_field_info_one['field_background_attachments']; $temp_battle_omega['battle_field_info']['field_foreground_attachments'] = $temp_field_info_two['field_foreground_attachments']; // Define the final details for the player $temp_battle_omega['battle_target_player']['player_id'] = $temp_battle_userid; $temp_battle_omega['battle_target_player']['player_token'] = $target_player_token_backup; $temp_battle_omega['battle_target_player']['player_name'] = ucfirst($temp_battle_username); $temp_battle_omega['battle_target_player']['player_robots'] = $temp_battle_omega_robots; $temp_battle_omega['battle_target_player']['player_starforce'] = $temp_player_starforce; } else { return false; } // Return the generated battle data return $temp_battle_omega; }
/** * Sort an array of fields for the editor by game and then token * @param array $ability_one * @param array $ability_two * @return int */ public static function fields_sort_for_editor($field_one, $field_two) { $rpg_fields_index = rpg_field::get_index(); $field_token_one = $field_one['field_token']; $field_token_two = $field_two['field_token']; if (!isset($rpg_fields_index[$field_token_one])) { return 0; } if (!isset($rpg_fields_index[$field_token_two])) { return 0; } $field_one = $rpg_fields_index[$field_token_one]; $field_two = $rpg_fields_index[$field_token_two]; //die('<pre>'.print_r($field_one, true).'</pre>'); if ($field_one['field_game'] > $field_two['field_game']) { return 1; } elseif ($field_one['field_game'] < $field_two['field_game']) { return -1; } if ($field_one['field_token'] > $field_two['field_token']) { return 1; } elseif ($field_one['field_token'] < $field_two['field_token']) { return -1; } else { return 0; } }
*/ /* * INDEX PAGE : FILE */ // Define the SEO variables for this page //$this_seo_title = 'File | '.$this_seo_title; //$this_seo_description = 'Mega Man RPG World is a browser-based fangame that combines the mechanics of both the Pokémon and Mega Man series of video games into one strange and wonderful little time waster.'; // Define the MARKUP variables for this page //$this_markup_header = 'Mega Man RPG World File'; // Include the database index array files require 'database/types.php'; require 'database/robots.php'; // Collect an index of user roles for display $role_fields = rpg_user_role::get_fields(true); $this_roles_index = $db->get_array_list("SELECT {$role_fields} FROM mmrpg_roles ORDER BY role_id ASC", 'role_id'); $this_fields_index = rpg_field::get_index(); // Collect the current request type if set $this_action = $this_current_sub; $allow_fadein = true; // Define the allowable actions in this script $allowed_actions = array('save', 'new', 'load', 'unload', 'reset', 'exit', 'game', 'profile'); // If this action is not allowed, kill the script if (empty($this_action)) { die('An action must be defined!'); } elseif (!in_array($this_action, $allowed_actions)) { die(ucfirst($this_action) . ' is not an allowed action!'); } else { $allow_fadein = false; } // Define the variables to hold HTML markup $html_header_title = '';
public static function print_editor_markup($player_info) { // Define the global variables global $mmrpg_index, $this_current_uri, $this_current_url, $db; global $allowed_edit_players, $allowed_edit_fields, $global_allow_editing; global $allowed_edit_data_count, $allowed_edit_player_count, $first_player_token; global $key_counter, $player_key, $player_counter, $player_rewards, $player_field_rewards, $player_item_rewards, $temp_player_totals, $player_options_markup; global $mmrpg_database_robots, $mmrpg_database_items; $session_token = rpg_game::session_token(); // If either fo empty, return error if (empty($player_info)) { return 'error:player-empty'; } // Collect the approriate database indexes if (empty($mmrpg_database_robots)) { $mmrpg_database_robots = $db->get_array_list("SELECT * FROM mmrpg_index_robots WHERE robot_flag_complete = 1;", 'robot_token'); } if (empty($mmrpg_database_items)) { $mmrpg_database_items = $db->get_array_list("SELECT * FROM mmrpg_index_abilities WHERE ability_class = 'item' AND ability_flag_complete = 1;", 'ability_token'); } // Define the quick-access variables for later use $player_token = $player_info['player_token']; if (!isset($first_player_token)) { $first_player_token = $player_token; } // Define the player's image and size if not defined $player_info['player_image'] = !empty($player_info['player_image']) ? $player_info['player_image'] : $player_info['player_token']; $player_info['player_image_size'] = !empty($player_info['player_image_size']) ? $player_info['player_image_size'] : 40; // Define the player's battle points total, battles complete, and other details $player_info['player_points'] = rpg_game::player_points($player_token); $player_info['player_battles_complete'] = rpg_prototype::battles_complete($player_token); $player_info['player_battles_complete_total'] = rpg_prototype::battles_complete($player_token, false); $player_info['player_battles_failure'] = rpg_prototype::battles_failure($player_token); $player_info['player_battles_failure_total'] = rpg_prototype::battles_failure($player_token, false); $player_info['player_robots_count'] = 0; $player_info['player_abilities_count'] = rpg_game::abilities_unlocked($player_token); $player_info['player_field_stars'] = rpg_game::stars_unlocked($player_token, 'field'); $player_info['player_fusion_stars'] = rpg_game::stars_unlocked($player_token, 'fusion'); $player_info['player_screw_counter'] = 0; $player_info['player_heart_counter'] = 0; // Define the player's experience points total $player_info['player_experience'] = 0; // Collect this player's current defined omega item list if (!empty($_SESSION[$session_token]['values']['battle_rewards'])) { //$debug_experience_sum = $player_token.' : '; foreach ($_SESSION[$session_token]['values']['battle_rewards'] as $temp_player => $temp_player_info) { if (!empty($_SESSION[$session_token]['values']['battle_rewards'][$temp_player]['player_robots'])) { $temp_player_robot_rewards = $_SESSION[$session_token]['values']['battle_rewards'][$temp_player]['player_robots']; $temp_player_robot_settings = $_SESSION[$session_token]['values']['battle_settings'][$temp_player]['player_robots']; if (empty($temp_player_robot_rewards) || empty($temp_player_robot_settings)) { unset($_SESSION[$session_token]['values']['battle_rewards'][$temp_player]['player_robots']); unset($_SESSION[$session_token]['values']['battle_settings'][$temp_player]['player_robots']); continue; } foreach ($temp_player_robot_rewards as $temp_key => $temp_robot_info) { if (empty($temp_robot_info['robot_token'])) { unset($_SESSION[$session_token]['values']['battle_rewards'][$temp_player]['player_robots'][$temp_key]); unset($_SESSION[$session_token]['values']['battle_settings'][$temp_player]['player_robots'][$temp_key]); continue; } $temp_robot_settings = $temp_player_robot_settings[$temp_robot_info['robot_token']]; $temp_robot_rewards = $temp_player_robot_settings[$temp_robot_info['robot_token']]; // If this robot is not owned by the player, skip it as it doesn't count towards their totals if (empty($temp_robot_settings['original_player']) && $temp_player != $player_token) { continue; } elseif (empty($temp_robot_settings['original_player'])) { $temp_robot_settings['original_player'] = $temp_player; } if ($temp_robot_settings['original_player'] != $player_token) { continue; } //$debug_experience_sum .= $temp_robot_info['robot_token'].', '; $player_info['player_robots_count']++; if (!empty($temp_robot_info['robot_level'])) { $player_info['player_experience'] += $temp_robot_info['robot_level'] * MMRPG_SETTINGS_BATTLEPOINTS_PERROBOT; } if (!empty($temp_robot_info['robot_experience'])) { $player_info['player_experience'] += $temp_robot_info['robot_experience']; } } } } //die($debug_experience_sum); } // Collect this player's current field selection from the omega session $temp_session_key = $player_info['player_token'] . '_target-robot-omega_prototype'; $player_info['target_robot_omega'] = !empty($_SESSION[$session_token]['values'][$temp_session_key]) ? $_SESSION[$session_token]['values'][$temp_session_key] : array(); $player_info['player_fields_current'] = array(); //die('<pre>$player_info[\'target_robot_omega\'] = '.print_r($player_info['target_robot_omega'], true).'</pre>'); if (count($player_info['target_robot_omega']) == 2) { $player_info['target_robot_omega'] = array_shift($player_info['target_robot_omega']); } foreach ($player_info['target_robot_omega'] as $key => $info) { $field = rpg_field::get_index_info($info['field']); if (empty($field)) { continue; } $player_info['player_fields_current'][] = $field; } // Define this player's stat type boost for display purposes $player_info['player_stat_type'] = ''; if (!empty($player_info['player_energy'])) { $player_info['player_stat_type'] = 'energy'; } elseif (!empty($player_info['player_attack'])) { $player_info['player_stat_type'] = 'attack'; } elseif (!empty($player_info['player_defense'])) { $player_info['player_stat_type'] = 'defense'; } elseif (!empty($player_info['player_speed'])) { $player_info['player_stat_type'] = 'speed'; } // Define whether or not field switching is enabled $temp_allow_field_switch = rpg_prototype::campaign_complete($player_info['player_token']) || rpg_prototype::campaign_complete(); // Collect a temp robot object for printing items if ($player_info['player_token'] == 'dr-light') { $robot_info = rpg_robot::parse_index_info($mmrpg_database_robots['mega-man']); } elseif ($player_info['player_token'] == 'dr-wily') { $robot_info = rpg_robot::parse_index_info($mmrpg_database_robots['bass']); } elseif ($player_info['player_token'] == 'dr-cossack') { $robot_info = rpg_robot::parse_index_info($mmrpg_database_robots['proto-man']); } // Define the markup variable $this_markup = ''; // Start the output buffer ob_start(); // DEBUG //die(print_r($player_field_rewards, true)); ?> <div class="event event_double event_<?php echo $player_key == $first_player_token ? 'visible' : 'hidden'; ?> " data-token="<?php echo $player_info['player_token'] . '_' . $player_info['player_token']; ?> "> <div class="this_sprite sprite_left" style="height: 40px;"> <?php $temp_margin = -1 * ceil(($player_info['player_image_size'] - 40) * 0.5); ?> <div style="margin-top: <?php echo $temp_margin; ?> px; margin-bottom: <?php echo $temp_margin * 3; ?> px; background-image: url(i/p/<?php echo !empty($player_info['player_image']) ? $player_info['player_image'] : $player_info['player_token']; ?> /mr<?php echo $player_info['player_image_size']; ?> .png?<?php echo MMRPG_CONFIG_CACHE_DATE; ?> ); " class="sprite sprite_player sprite_player_sprite sprite_<?php echo $player_info['player_image_size'] . 'x' . $player_info['player_image_size']; ?> sprite_<?php echo $player_info['player_image_size'] . 'x' . $player_info['player_image_size']; ?> _mug player_status_active player_position_active"><?php echo $player_info['player_name']; ?> </div> </div> <div class="header header_left player_type player_type_<?php echo !empty($player_info['player_stat_type']) ? $player_info['player_stat_type'] : 'none'; ?> " style="margin-right: 0;"><?php echo $player_info['player_name']; ?> 's Data <span class="player_type"><?php echo !empty($player_info['player_stat_type']) ? ucfirst($player_info['player_stat_type']) : 'Neutral'; ?> Type</span></div> <div class="body body_left" style="margin-right: 0; padding: 2px 3px; height: auto;"> <table class="full" style="margin-bottom: 5px;"> <colgroup> <col width="48.5%" /> <col width="1%" /> <col width="48.5%" /> </colgroup> <tbody> <tr> <td class="right"> <label style="display: block; float: left;">Name :</label> <span class="player_name player_type player_type_none"><?php echo $player_info['player_name']; ?> </span> </td> <td class="center"> </td> <td class="right"> <label style="display: block; float: left;">Bonus :</label> <?php // Display any special boosts this player has if (!empty($player_info['player_stat_type'])) { echo '<span class="player_name player_type player_type_' . $player_info['player_stat_type'] . '">Robot ' . ucfirst($player_info['player_stat_type']) . ' +' . $player_info['player_' . $player_info['player_stat_type']] . '%</span>'; } else { echo '<span class="player_name player_type player_type_none">None</span>'; } ?> </td> </tr> <tr> <td class="right"> <label style="display: block; float: left;">Exp Points :</label> <span class="player_stat player_type player_type_<?php echo !empty($player_info['player_experience']) ? 'cutter' : 'none'; ?> "><?php echo number_format($player_info['player_experience'], 0, '.', ','); ?> EXP</span> </td> <td class="center"> </td> <td class="right"> <label style="display: block; float: left;">Unlocked Robots :</label> <span class="player_stat player_type player_type_<?php echo !empty($player_info['player_robots_count']) ? 'cutter' : 'none'; ?> "><?php echo $player_info['player_robots_count'] . ' ' . ($player_info['player_robots_count'] == 1 ? 'Robot' : 'Robots'); ?> </span> </td> </tr> <tr> <td class="right"> <label style="display: block; float: left;">Battle Points :</label> <span class="player_stat player_type player_type_<?php echo !empty($player_info['player_points']) ? 'cutter' : 'none'; ?> "><?php echo number_format($player_info['player_points'], 0, '.', ','); ?> BP</span> </td> <td class="center"> </td> <td class="right"> <label style="display: block; float: left;">Unlocked Abilities :</label> <span class="player_stat player_type player_type_<?php echo !empty($player_info['player_abilities_count']) ? 'cutter' : 'none'; ?> "><?php echo $player_info['player_abilities_count'] . ' ' . ($player_info['player_abilities_count'] == 1 ? 'Ability' : 'Abilities'); ?> </span> </td> </tr> <tr> <td class="right"> <label style="display: block; float: left;">Missions Completed :</label> <span class="player_stat player_type player_type_<?php echo !empty($player_info['player_battles_complete']) ? 'energy' : 'none'; ?> "><?php echo $player_info['player_battles_complete']; ?> Missions</span> </td> <td class="center"> </td> <td class="right"> <label style="display: block; float: left;">Total Victories :</label> <span class="player_stat player_type player_type_<?php echo !empty($player_info['player_battles_complete_total']) ? 'energy' : 'none'; ?> "><?php echo $player_info['player_battles_complete_total']; ?> Victories</span> </td> </tr> <tr> <td class="right"> <label style="display: block; float: left;">Missions Failed :</label> <span class="player_stat player_type player_type_<?php echo !empty($player_info['player_battles_failure']) ? 'attack' : 'none'; ?> "><?php echo $player_info['player_battles_failure']; ?> Missions</span> </td> <td class="center"> </td> <td class="right"> <label style="display: block; float: left;">Total Defeats :</label> <span class="player_stat player_type player_type_<?php echo !empty($player_info['player_battles_failure_total']) ? 'attack' : 'none'; ?> "><?php echo $player_info['player_battles_failure_total']; ?> Defeats</span> </td> </tr> <tr> <td class="right"> <?php if (!empty($player_info['player_field_stars'])) { ?> <label style="display: block; float: left;">Field Stars :</label> <span class="player_stat player_type player_type_<?php echo !empty($player_info['player_field_stars']) ? 'electric' : 'empty'; ?> "><?php echo $player_info['player_field_stars'] . ' ' . ($player_info['player_field_stars'] == 1 ? 'Star' : 'Stars'); ?> </span> <?php } else { ?> <label style="display: block; float: left; opacity: 0.5; filter: alpha(opacity=50); ">??? :</label> <span class="player_stat player_type player_type_empty" style=" opacity: 0.5; filter: alpha(opacity=50); ">0</span> <?php } ?> </td> <td class="center"> </td> <td class="right"> <?php if (!empty($player_info['player_fusion_stars'])) { ?> <label style="display: block; float: left;">Fusion Stars :</label> <span class="player_stat player_type player_type_<?php echo !empty($player_info['player_fusion_stars']) ? 'time' : 'empty'; ?> "><?php echo $player_info['player_fusion_stars'] . ' ' . ($player_info['player_fusion_stars'] == 1 ? 'Star' : 'Stars'); ?> </span> <?php } else { ?> <label style="display: block; float: left; opacity: 0.5; filter: alpha(opacity=50); ">??? :</label> <span class="player_stat player_type player_type_empty" style=" opacity: 0.5; filter: alpha(opacity=50); ">0</span> <?php } ?> </td> </tr> </tbody> </table> <?php if (false && !empty($player_item_rewards)) { ?> <table class="full"> <colgroup> <col width="100%" /> </colgroup> <tbody> <tr> <td class="right" style="padding-top: 4px;"> <label class="item_header">Player Items :</label> <div class="item_container" style="height: auto;"> <?php // Define the array to hold ALL the reward option markup $item_rewards_options = ''; // Collect this player's item rewards and add them to the dropdown //$player_item_rewards = !empty($player_rewards['player_items']) ? $player_rewards['player_items'] : array(); //if (!empty($player_item_rewards)){ sort($player_item_rewards); } // DEBUG //$debug_tokens = array(); //foreach ($player_item_rewards AS $info){ $debug_tokens[] = $info['ability_token']; } //echo 'before:'.implode(',', array_keys($debug_tokens)).'<br />'; // Sort the item index based on item group uasort($player_item_rewards, array('rpg_functions', 'items_sort_for_editor')); // DEBUG //echo 'after:'.implode(',', array_keys($player_item_rewards)).'<br />'; // DEBUG //$debug_tokens = array(); //foreach ($player_item_rewards AS $info){ $debug_tokens[] = $info['ability_token']; } //echo 'after:'.implode(',', $debug_tokens).'<br />'; // Dont' bother generating option dropdowns if editing is disabled if ($global_allow_editing) { $player_item_rewards_options = array(); foreach ($player_item_rewards as $temp_item_key => $temp_item_info) { if (empty($temp_item_info['ability_token'])) { continue; } $temp_token = $temp_item_info['ability_token']; $temp_item_info = rpg_ability::parse_index_info($mmrpg_database_items[$temp_token]); $temp_option_markup = rpg_ability::print_editor_option_markup($robot_info, $temp_item_info); if (!empty($temp_option_markup)) { $player_item_rewards_options[] = $temp_option_markup; } } $player_item_rewards_options = '<optgroup label="Player Items">' . implode('', $player_item_rewards_options) . '</optgroup>'; $item_rewards_options .= $player_item_rewards_options; /* // Collect this robot's item rewards and add them to the dropdown $player_item_rewards = !empty($player_rewards['player_items']) ? $player_rewards['player_items'] : array(); $player_item_settings = !empty($player_settings['player_items']) ? $player_settings['player_items'] : array(); foreach ($player_item_settings AS $token => $info){ if (empty($player_item_rewards[$token])){ $player_item_rewards[$token] = $info; } } if (!empty($player_item_rewards)){ sort($player_item_rewards); } $player_item_rewards_options = array(); foreach ($player_item_rewards AS $temp_item_info){ if (empty($temp_item_info['ability_token'])){ continue; } $temp_token = $temp_item_info['ability_token']; $temp_item_info = rpg_ability::parse_index_info($mmrpg_database_items[$temp_token]); $temp_option_markup = rpg_ability::print_editor_option_markup($robot_info, $temp_item_info); if (!empty($temp_option_markup)){ $player_item_rewards_options[] = $temp_option_markup; } } $player_item_rewards_options = '<optgroup label="Player Items">'.implode('', $player_item_rewards_options).'</optgroup>'; $item_rewards_options .= $player_item_rewards_options; */ // Add an option at the bottom to remove the ability $item_rewards_options .= '<optgroup label="Item Actions">'; $item_rewards_options .= '<option value="" title="">- Remove Item -</option>'; $item_rewards_options .= '</optgroup>'; } // Loop through the robot's current items and list them one by one $empty_item_counter = 0; $temp_string = array(); $temp_inputs = array(); $item_key = 0; if (!empty($player_info['player_items_current'])) { // DEBUG //echo 'robot-ability:'; foreach ($player_info['player_items_current'] as $key => $player_item) { if (empty($player_item['ability_token'])) { continue; } elseif ($player_item['ability_token'] == '*') { continue; } elseif ($player_item['ability_token'] == 'ability') { continue; } elseif ($item_key > 7) { continue; } $this_item = rpg_ability::parse_index_info($mmrpg_database_items[$player_item['ability_token']]); if (empty($this_item)) { continue; } $this_item_token = $this_item['ability_token']; $this_item_name = $this_item['ability_name']; $this_item_type = !empty($this_item['ability_type']) ? $this_item['ability_type'] : false; $this_item_type2 = !empty($this_item['ability_type2']) ? $this_item['ability_type2'] : false; if (!empty($this_item_type) && !empty($mmrpg_index['types'][$this_item_type])) { $this_item_type = $mmrpg_index['types'][$this_item_type]['type_name'] . ' Type'; if (!empty($this_item_type2) && !empty($mmrpg_index['types'][$this_item_type2])) { $this_item_type = str_replace(' Type', ' / ' . $mmrpg_index['types'][$this_item_type2]['type_name'] . ' Type', $this_item_type); } } else { $this_item_type = ''; } $this_item_energy = isset($this_item['ability_energy']) ? $this_item['ability_energy'] : 4; $this_item_damage = !empty($this_item['ability_damage']) ? $this_item['ability_damage'] : 0; $this_item_damage2 = !empty($this_item['ability_damage2']) ? $this_item['ability_damage2'] : 0; $this_item_damage_percent = !empty($this_item['ability_damage_percent']) ? true : false; $this_item_damage2_percent = !empty($this_item['ability_damage2_percent']) ? true : false; if ($this_item_damage_percent && $this_item_damage > 100) { $this_item_damage = 100; } if ($this_item_damage2_percent && $this_item_damage2 > 100) { $this_item_damage2 = 100; } $this_item_recovery = !empty($this_item['ability_recovery']) ? $this_item['ability_recovery'] : 0; $this_item_recovery2 = !empty($this_item['ability_recovery2']) ? $this_item['ability_recovery2'] : 0; $this_item_recovery_percent = !empty($this_item['ability_recovery_percent']) ? true : false; $this_item_recovery2_percent = !empty($this_item['ability_recovery2_percent']) ? true : false; if ($this_item_recovery_percent && $this_item_recovery > 100) { $this_item_recovery = 100; } if ($this_item_recovery2_percent && $this_item_recovery2 > 100) { $this_item_recovery2 = 100; } $this_item_accuracy = !empty($this_item['ability_accuracy']) ? $this_item['ability_accuracy'] : 0; $this_item_description = !empty($this_item['ability_description']) ? $this_item['ability_description'] : ''; $this_item_description = str_replace('{DAMAGE}', $this_item_damage, $this_item_description); $this_item_description = str_replace('{RECOVERY}', $this_item_recovery, $this_item_description); $this_item_description = str_replace('{DAMAGE2}', $this_item_damage2, $this_item_description); $this_item_description = str_replace('{RECOVERY2}', $this_item_recovery2, $this_item_description); $this_item_title = rpg_ability::print_editor_title_markup($robot_info, $this_item); $this_item_title_plain = strip_tags(str_replace('<br />', ' ', $this_item_title)); $this_item_title_tooltip = htmlentities($this_item_title, ENT_QUOTES, 'UTF-8'); $this_item_title_html = str_replace(' ', ' ', $this_item_name); $temp_select_options = str_replace('value="' . $this_item_token . '"', 'value="' . $this_item_token . '" selected="selected" disabled="disabled"', $item_rewards_options); $this_item_title_html = '<label style="background-image: url(i/a/' . $this_item_token . '/il40.png?' . MMRPG_CONFIG_CACHE_DATE . ');">' . $this_item_title_html . '</label>'; if ($global_allow_editing) { $this_item_title_html .= '<select class="ability_name" data-key="' . $item_key . '" data-player="' . $player_info['player_token'] . '">' . $temp_select_options . '</select>'; } $temp_string[] = '<a class="ability_name ability_type ability_type_' . (!empty($this_item['ability_type']) ? $this_item['ability_type'] : 'none') . (!empty($this_item['ability_type2']) ? '_' . $this_item['ability_type2'] : '') . '" style="' . (($item_key + 1) % 4 == 0 ? 'margin-right: 0; ' : '') . (!$global_allow_editing ? 'cursor: default; ' : '') . '" data-key="' . $item_key . '" data-player="' . $player_info['player_token'] . '" data-item="' . $this_item_token . '" title="' . $this_item_title_plain . '" data-tooltip="' . $this_item_title_tooltip . '">' . $this_item_title_html . '</a>'; $item_key++; } if ($item_key <= 7) { for ($item_key; $item_key <= 7; $item_key++) { $empty_item_counter++; if ($empty_item_counter >= 2) { $empty_item_disable = true; } else { $empty_item_disable = false; } $temp_select_options = str_replace('value=""', 'value="" selected="selected" disabled="disabled"', $item_rewards_options); $this_item_title_html = '<label>-</label>'; if ($global_allow_editing) { $this_item_title_html .= '<select class="ability_name" data-key="' . $item_key . '" data-player="' . $player_info['player_token'] . '" ' . ($empty_item_disable ? 'disabled="disabled" ' : '') . '>' . $temp_select_options . '</select>'; } $temp_string[] = '<a class="ability_name " style="' . (($item_key + 1) % 4 == 0 ? 'margin-right: 0; ' : '') . ($empty_item_disable ? 'opacity:0.25; ' : '') . (!$global_allow_editing ? 'cursor: default; ' : '') . '" data-key="' . $item_key . '" data-player="' . $player_info['player_token'] . '" data-item="" title="" data-tooltip="">' . $this_item_title_html . '</a>'; } } } else { for ($item_key = 0; $item_key <= 7; $item_key++) { $empty_item_counter++; if ($empty_item_counter >= 2) { $empty_item_disable = true; } else { $empty_item_disable = false; } $temp_select_options = str_replace('value=""', 'value="" selected="selected"', $item_rewards_options); $this_item_title_html = '<label>-</label>'; if ($global_allow_editing) { $this_item_title_html .= '<select class="ability_name" data-key="' . $item_key . '" data-player="' . $player_info['player_token'] . '" data-robot="' . $robot_info['robot_token'] . '" ' . ($empty_item_disable ? 'disabled="disabled" ' : '') . '>' . $temp_select_options . '</select>'; } $temp_string[] = '<a class="ability_name " style="' . (($item_key + 1) % 4 == 0 ? 'margin-right: 0; ' : '') . ($empty_item_disable ? 'opacity:0.25; ' : '') . (!$global_allow_editing ? 'cursor: default; ' : '') . '" data-key="' . $item_key . '" data-player="' . $player_info['player_token'] . '" data-robot="' . $robot_info['robot_token'] . '" data-ability="">' . $this_item_title_html . '</a>'; } } // DEBUG //echo 'temp-string:'; echo !empty($temp_string) ? implode(' ', $temp_string) : ''; // DEBUG //echo '<br />temp-inputs:'; echo !empty($temp_inputs) ? implode(' ', $temp_inputs) : ''; // DEBUG //echo '<br />'; ?> </div> </td> </tr> </tbody> </table> <?php } ?> <?php if (!empty($player_field_rewards) && rpg_prototype::campaign_complete($player_info['player_token'])) { ?> <table class="full"> <colgroup> <col width="100%" /> </colgroup> <tbody> <tr> <td class="right" style="padding-top: 4px;"> <label class="field_header"><?php echo $global_allow_editing ? 'Edit ' : ''; ?> Player Fields :</label> <div class="field_container" style="height: auto;"> <?php // Define the array to hold ALL the reward option markup $field_rewards_options = ''; // Collect this player's field rewards and add them to the dropdown //$player_field_rewards = !empty($player_rewards['player_fields']) ? $player_rewards['player_fields'] : array(); //if (!empty($player_field_rewards)){ sort($player_field_rewards); } // DEBUG //echo 'start:player_field_rewards:<pre style="font-size: 80%;">'.print_r($player_field_rewards, true).'</pre><br />'; // DEBUG //echo 'before:player_field_rewards(keys):'.implode(',', array_keys($player_field_rewards)).'<br />'; // DEBUG //$debug_tokens = array(); //foreach ($player_field_rewards AS $info){ $debug_tokens[] = $info['field_token']; } //echo 'before:player_field_rewards(field_tokens):'.implode(',', array_values($debug_tokens)).'<br />'; // Sort the field index based on field number uasort($player_field_rewards, array('rpg_functions', 'fields_sort_for_editor')); // DEBUG //echo 'after:player_field_rewards(keys):'.implode(',', array_keys($player_field_rewards)).'<br />'; // DEBUG //$debug_tokens = array(); //foreach ($player_field_rewards AS $info){ $debug_tokens[] = $info['field_token']; } //echo 'after:player_field_rewards(field_tokens):'.implode(',', array_values($debug_tokens)).'<br />'; // Don't bother generating the option markup if disabled editing if ($global_allow_editing) { // Define the field group index for displau $temp_group_index = array('MMRPG' => 'Mega Man RPG Fields', 'MM00' => 'Mega Man Bonus Fields', 'MM01' => 'Mega Man 1 Fields', 'MM02' => 'Mega Man 2 Fields', 'MM03' => 'Mega Man 3 Fields', 'MM04' => 'Mega Man 4 Fields', 'MM05' => 'Mega Man 5 Fields', 'MM06' => 'Mega Man 6 Fields', 'MM07' => 'Mega Man 7 Fields', 'MM08' => 'Mega Man 8 Fields', 'MM09' => 'Mega Man 9 Fields', 'MM10' => 'Mega Man 10 Fields'); // Loop through the group index and display any fields that match $player_field_rewards_backup = $player_field_rewards; foreach ($temp_group_index as $group_key => $group_name) { $player_field_rewards_options = array(); foreach ($player_field_rewards_backup as $temp_field_key => $temp_field_info) { if (empty($temp_field_info['field_game']) || $temp_field_info['field_game'] != $group_key) { continue; } $temp_option_markup = rpg_field::print_editor_option_markup($temp_field_info); if (!empty($temp_option_markup)) { $player_field_rewards_options[] = $temp_option_markup; } unset($player_field_rewards_backup[$temp_field_key]); } if (empty($player_field_rewards_options)) { continue; } $player_field_rewards_options = '<optgroup label="' . $group_name . '">' . implode('', $player_field_rewards_options) . '</optgroup>'; $field_rewards_options .= $player_field_rewards_options; } } // Add an option at the bottom to remove the field //$field_rewards_options .= '<optgroup label="Field Actions">'; //$field_rewards_options .= '<option value="" title="">- Remove Field -</option>'; //$field_rewards_options .= '</optgroup>'; // Loop through the player's current fields and list them one by one $empty_field_counter = 0; $temp_string = array(); $temp_inputs = array(); $field_key = 0; if (!empty($player_info['player_fields_current'])) { // DEBUG //echo 'player-field:'; $rpg_field_index = rpg_field::get_index(); $player_info['player_fields_current'] = $player_info['player_fields_current']; //array_reverse($player_info['player_fields_current']); foreach ($player_info['player_fields_current'] as $player_field) { if ($player_field['field_token'] == '*') { continue; } elseif (!isset($rpg_field_index[$player_field['field_token']])) { continue; } elseif ($field_key > 7) { continue; } $this_field = rpg_field::parse_index_info($rpg_field_index[$player_field['field_token']]); $this_field_token = $this_field['field_token']; $this_robot_token = $this_field['field_master']; $this_robot = rpg_robot::parse_index_info($mmrpg_database_robots[$this_robot_token]); $this_field_name = $this_field['field_name']; $this_field_type = !empty($this_field['field_type']) ? $this_field['field_type'] : false; $this_field_type2 = !empty($this_field['field_type2']) ? $this_field['field_type2'] : false; if (!empty($this_field_type) && !empty($mmrpg_index['types'][$this_field_type])) { $this_field_type = $mmrpg_index['types'][$this_field_type]['type_name'] . ' Type'; if (!empty($this_field_type2) && !empty($mmrpg_index['types'][$this_field_type2])) { $this_field_type = str_replace(' Type', ' / ' . $mmrpg_index['types'][$this_field_type2]['type_name'] . ' Type', $this_field_type); } } else { $this_field_type = ''; } $this_field_description = !empty($this_field['field_description']) ? $this_field['field_description'] : ''; $this_field_title = rpg_field::print_editor_title_markup($this_field); $this_field_title_plain = strip_tags(str_replace('<br />', ' ', $this_field_title)); $this_field_title_tooltip = htmlentities($this_field_title, ENT_QUOTES, 'UTF-8'); $this_field_title_html = str_replace(' ', ' ', $this_field_name); $temp_select_options = str_replace('value="' . $this_field_token . '"', 'value="' . $this_field_token . '" selected="selected" disabled="disabled"', $field_rewards_options); $temp_field_type_class = 'field_type_' . (!empty($this_field['field_type']) ? $this_field['field_type'] : 'none') . (!empty($this_field['field_type2']) ? '_' . $this_field['field_type2'] : ''); if ($global_allow_editing && $temp_allow_field_switch) { $this_field_title_html = '<label class="field_type ' . $temp_field_type_class . '" style="">' . $this_field_title_html . '</label><select class="field_name" data-key="' . $field_key . '" data-player="' . $player_info['player_token'] . '" data-player="' . $player_info['player_token'] . '">' . $temp_select_options . '</select>'; } elseif (!$global_allow_editing && $temp_allow_field_switch) { $this_field_title_html = '<label class="field_type ' . $temp_field_type_class . '" style="cursor: default !important;">' . $this_field_title_html . '</label>'; } else { $this_field_title_html = '<label class="field_type ' . $temp_field_type_class . '" style="cursor: default !important;">' . $this_field_title_html . '</label>'; } $temp_string[] = '<a class="field_name field_type ' . $temp_field_type_class . '" style="background-image: url(i/f/' . $this_field_token . '/bfp.png?' . MMRPG_CONFIG_CACHE_DATE . '); ' . (($field_key + 1) % 4 == 0 ? 'margin-right: 0; ' : '') . (!$temp_allow_field_switch || !$global_allow_editing ? 'cursor: default !important; ' : '') . (!$temp_allow_field_switch ? 'opacity: 0.50; filter: alpha(opacity=50); ' : '') . '" data-key="' . $field_key . '" data-player="' . $player_info['player_token'] . '" data-player="' . $player_info['player_token'] . '" data-field="' . $this_field_token . '" data-tooltip="' . $this_field_title_tooltip . '">' . $this_field_title_html . '</a>'; $field_key++; } if ($field_key <= 7) { for ($field_key; $field_key <= 7; $field_key++) { $empty_field_counter++; if ($empty_field_counter >= 2) { $empty_field_disable = true; } else { $empty_field_disable = false; } $temp_select_options = str_replace('value=""', 'value="" selected="selected" disabled="disabled"', $field_rewards_options); $this_field_title_html = '<label>-</label><select class="field_name" data-key="' . $field_key . '" data-player="' . $player_info['player_token'] . '" data-player="' . $player_info['player_token'] . '" ' . ($empty_field_disable ? 'disabled="disabled" ' : '') . '>' . $temp_select_options . '</select>'; $temp_string[] = '<a class="field_name " style="' . (($field_key + 1) % 4 == 0 ? 'margin-right: 0; ' : '') . ($empty_field_disable ? 'opacity:0.25; ' : '') . '" data-key="' . $field_key . '" data-player="' . $player_info['player_token'] . '" data-player="' . $player_info['player_token'] . '" data-field="" title="">' . $this_field_title_html . '</a>'; } } } else { for ($field_key = 0; $field_key <= 7; $field_key++) { $empty_field_counter++; if ($empty_field_counter >= 2) { $empty_field_disable = true; } else { $empty_field_disable = false; } $temp_select_options = str_replace('value=""', 'value="" selected="selected"', $field_rewards_options); $this_field_title_html = '<label>-</label><select class="field_name" data-key="' . $field_key . '" data-player="' . $player_info['player_token'] . '" data-player="' . $player_info['player_token'] . '" ' . ($empty_field_disable ? 'disabled="disabled" ' : '') . '>' . $temp_select_options . '</select>'; $temp_string[] = '<a class="field_name " style="' . (($field_key + 1) % 4 == 0 ? 'margin-right: 0; ' : '') . ($empty_field_disable ? 'opacity:0.25; ' : '') . '" data-key="' . $field_key . '" data-player="' . $player_info['player_token'] . '" data-player="' . $player_info['player_token'] . '" data-field="" title="">' . $this_field_title_html . '</a>'; } } // DEBUG //echo 'temp-string:'; echo !empty($temp_string) ? implode(' ', $temp_string) : ''; // DEBUG //echo '<br />temp-inputs:'; echo !empty($temp_inputs) ? implode(' ', $temp_inputs) : ''; // DEBUG //echo '<br />'; // Collect the available star counts for this player $temp_star_counts = rpg_game::stars_available($player_token); ?> <div class="field_stars"> <label class="label">stars</label> <span class="star star_field" data-star="field"><?php echo $temp_star_counts['field']; ?> field</span> <span class="star star_fusion" data-star="fusion"><?php echo $temp_star_counts['fusion']; ?> fusion</span> </div> <?php // Print the sort wrapper and options if allowed if ($global_allow_editing) { ?> <div class="field_tools"> <label class="label">tools</label> <a class="tool tool_shuffle" data-tool="shuffle" data-player="<?php echo $player_token; ?> ">shuffle</a> <a class="tool tool_randomize" data-tool="randomize" data-player="<?php echo $player_token; ?> ">randomize</a> </div> <?php } ?> </div> </td> </tr> </tbody> </table> <?php } ?> </div> </div> <?php $key_counter++; // Collect the outbut buffer contents $this_markup = trim(ob_get_clean()); // Return the generated markup return $this_markup; }
public static function options_markup(&$battle_options, $player_token) { // Refence the global config and index objects for easy access global $mmrpg_index, $db; $mmrpg_index_fields = rpg_field::get_index(); // Define the variable to collect option markup $this_markup = ''; // Count the number of completed battle options for this group and update the variable foreach ($battle_options as $this_key => $this_info) { // Define the chapter if not set if (!isset($this_info['option_chapter'])) { $this_info['option_chapter'] = '0'; } // If this is an event message type option, simply display the text/images if (!empty($this_info['option_type']) && $this_info['option_type'] == 'message') { // Generate the option markup for the event message $temp_optiontitle = $this_info['option_maintext']; $temp_optionimages = !empty($this_info['option_images']) ? $this_info['option_images'] : ''; $temp_optiontext = '<span class="multi"><span class="maintext">' . $this_info['option_maintext'] . '</span></span>'; $this_markup .= '<a data-chapter="' . $this_info['option_chapter'] . '" class="option option_message option_1x4 option_this-' . $player_token . '-message" style="' . (!empty($this_info['option_style']) ? $this_info['option_style'] : '') . '"><div class="chrome"><div class="inset"><label class="' . (!empty($temp_optionimages) ? 'has_image' : '') . '">' . $temp_optionimages . $temp_optiontext . '</label></div></div></a>' . "\n"; } else { // If the skip flag is set, continue to the next index //if (isset($this_info['flag_skip']) && $this_info['flag_skip'] == true){ continue; } // Collect the current battle and field info from the index if (!isset($this_info['battle_token'])) { echo '$this_key(' . $this_key . ') = ' . print_r($this_info, true); } $this_battleinfo = rpg_battle::get_index_info($this_info['battle_token']); //if (!empty($this_battleinfo)){ $this_battleinfo = array_replace($this_battleinfo, $this_info); } $temp_flags = isset($this_battleinfo['flags']) ? $this_battleinfo['flags'] : array(); $temp_values = isset($this_battleinfo['values']) ? $this_battleinfo['values'] : array(); $temp_counters = isset($this_battleinfo['counters']) ? $this_battleinfo['counters'] : array(); if (!empty($this_battleinfo)) { $this_battleinfo = array_merge($this_battleinfo, $this_info); } else { $this_battleinfo = $this_info; } $this_battleinfo['flags'] = !empty($this_battleinfo['flags']) ? array_merge($this_battleinfo['flags'], $temp_flags) : $temp_flags; $this_battleinfo['values'] = !empty($this_battleinfo['values']) ? array_merge($this_battleinfo['values'], $temp_values) : $temp_values; $this_battleinfo['counters'] = !empty($this_battleinfo['counters']) ? array_merge($this_battleinfo['counters'], $temp_counters) : $temp_counters; //if (!is_array($this_battleinfo['battle_field_info'])){ echo('Key '.$this_key.' in $battle_options_reversed = <pre>'.print_r($battle_options_reversed, true).'</pre>'); } //if (!is_array($this_battleinfo['battle_field_info'])){ echo('$this_battleinfo[\'battle_field_info\'] = <pre>'.print_r($this_battleinfo, true).'</pre>'); } //if (!is_array($this_battleinfo['battle_field_info'])){ echo('$db->INDEX[\'BATTLES\']['.$this_info['battle_token'].'] = <pre>'.print_r($db->INDEX['BATTLES'][$this_info['battle_token']], true).'</pre>'); } if (!isset($this_battleinfo['battle_field_info'])) { echo print_r($this_battleinfo, true); } $this_fieldtoken = $this_battleinfo['battle_field_info']['field_token']; $this_fieldinfo = !empty($mmrpg_index_fields[$this_fieldtoken]) ? array_replace(rpg_field::parse_index_info($mmrpg_index_fields[$this_fieldtoken]), $this_battleinfo['battle_field_info']) : $this_battleinfo['battle_field_info']; $this_targetinfo = !empty($mmrpg_index['players'][$this_battleinfo['battle_target_player']['player_token']]) ? array_replace($mmrpg_index['players'][$this_battleinfo['battle_target_player']['player_token']], $this_battleinfo['battle_target_player']) : $this_battleinfo['battle_target_player']; // Collect the robot index for calculation purposes $this_robot_index = $db->get_array_list("SELECT * FROM mmrpg_index_robots WHERE robot_flag_complete = 1;", 'robot_token'); // Check the GAME session to see if this battle has been completed, increment the counter if it was $this_battleinfo['battle_option_complete'] = rpg_prototype::battle_complete($player_token, $this_info['battle_token']); $this_battleinfo['battle_option_failure'] = rpg_prototype::battle_failure($player_token, $this_info['battle_token']); // Generate the markup fields for display $this_option_token = $this_battleinfo['battle_token']; $this_option_limit = !empty($this_battleinfo['battle_robots_limit']) ? $this_battleinfo['battle_robots_limit'] : 8; $this_option_frame = !empty($this_battleinfo['battle_sprite_frame']) ? $this_battleinfo['battle_sprite_frame'] : 'base'; $this_option_status = !empty($this_battleinfo['battle_status']) ? $this_battleinfo['battle_status'] : 'enabled'; $this_option_points = !empty($this_battleinfo['battle_points']) ? $this_battleinfo['battle_points'] : 0; $this_option_complete = $this_battleinfo['battle_option_complete']; $this_option_failure = $this_battleinfo['battle_option_failure']; $this_option_targets = !empty($this_targetinfo['player_robots']) ? count($this_targetinfo['player_robots']) : 0; $this_option_encore = isset($this_battleinfo['battle_encore']) ? $this_battleinfo['battle_encore'] : true; $this_option_disabled = !empty($this_option_complete) && !$this_option_encore ? true : false; $this_has_field_star = !empty($this_battleinfo['values']['field_star']) && !rpg_game::star_unlocked($this_battleinfo['values']['field_star']['star_token']) ? true : false; $this_has_dark_tower = !empty($this_battleinfo['flags']['dark_tower']) ? true : false; $this_option_class = 'option option_fieldback option_this-' . $player_token . '-battle-select option_' . $this_battleinfo['battle_size'] . ' option_' . $this_option_status . ' block_' . ($this_key + 1) . ' ' . ($this_option_complete && !$this_has_field_star && !$this_has_dark_tower ? 'option_complete ' : '') . ($this_option_disabled ? 'option_disabled ' . ($this_option_encore ? 'option_disabled_clickable ' : '') : ''); $this_option_style = 'background-position: -' . mt_rand(5, 50) . 'px -' . mt_rand(5, 50) . 'px; '; if (!empty($this_fieldinfo['field_type'])) { $this_option_class .= 'field_type field_type_' . $this_fieldinfo['field_type'] . (!empty($this_fieldinfo['field_type2']) && $this_fieldinfo['field_type2'] != $this_fieldinfo['field_type'] ? '_' . $this_fieldinfo['field_type2'] : ''); } else { $this_option_class .= 'field_type field_type_none'; } if (!empty($this_fieldinfo['field_background'])) { //$this_background_x = $this_background_y = -20; //$this_option_style = 'background-position: 0 0; background-size: 100% auto; background-image: url(images/sprites/fields/'.$this_fieldinfo['field_background'].'/battle-field_preview.png?'.MMRPG_CONFIG_CACHE_DATE.'); '; $this_option_style = 'background-image: url(images/sprites/fields/' . $this_fieldinfo['field_background'] . '/battle-field_preview.png?' . MMRPG_CONFIG_CACHE_DATE . ') !important; '; } $this_option_label = ''; $this_option_platform_style = ''; if (!empty($this_fieldinfo['field_foreground'])) { //$this_background_x = $this_background_y = -20; //$this_option_platform_style = 'background-position: 0 -76px; background-size: 100% auto; background-image: url(images/sprites/fields/'.$this_fieldinfo['field_foreground'].'/battle-field_foreground_base.png?'.MMRPG_CONFIG_CACHE_DATE.'); '; $this_option_platform_style = 'background-image: url(images/sprites/fields/' . $this_fieldinfo['field_foreground'] . '/battle-field_foreground_base.png?' . MMRPG_CONFIG_CACHE_DATE . '); '; } $this_option_min_level = false; $this_option_max_level = false; $this_option_star_boost = !empty($this_targetinfo['player_starforce']) ? array_sum($this_targetinfo['player_starforce']) : 0; $this_battleinfo['battle_sprite'] = array(); $this_targetinfo = !empty($mmrpg_index['players'][$this_targetinfo['player_token']]) ? array_merge($mmrpg_index['players'][$this_targetinfo['player_token']], $this_targetinfo) : $mmrpg_index['players']['player']; if ($this_targetinfo['player_token'] != 'player') { $this_battleinfo['battle_sprite'][] = array('path' => 'players/' . $this_targetinfo['player_token'], 'size' => !empty($this_targetinfo['player_image_size']) ? $this_targetinfo['player_image_size'] : 40); } if (!empty($this_targetinfo['player_robots'])) { // Count the number of masters in this battle $this_master_count = 0; $this_mecha_count = 0; $temp_robot_tokens = array(); foreach ($this_targetinfo['player_robots'] as $robo_key => $this_robotinfo) { //if (empty($this_robotinfo['robot_token'])){ die('<pre>'.$this_battleinfo['battle_token'].print_r($this_robotinfo, true).'</pre>'); } if ($this_robotinfo['robot_token'] == 'robot') { unset($this_targetinfo['player_robots'][$robo_key]); continue; } if (isset($this_robot_index[$this_robotinfo['robot_token']])) { $this_robotindex = rpg_robot::parse_index_info($this_robot_index[$this_robotinfo['robot_token']]); } else { continue; } $temp_robot_tokens[] = $this_robotinfo['robot_token']; $this_robotinfo = array_merge($this_robotindex, $this_robotinfo); $this_targetinfo['player_robots'][$robo_key] = $this_robotinfo; if (!empty($this_robotinfo['robot_class']) && $this_robotinfo['robot_class'] == 'mecha') { $this_mecha_count++; } elseif (empty($this_robotinfo['robot_class']) || $this_robotinfo['robot_class'] == 'master') { $this_master_count++; } unset($this_robotindex); } $temp_robot_tokens = array_unique($temp_robot_tokens); $temp_robot_tokens_count = count($temp_robot_tokens); $temp_robot_target_count = count($this_targetinfo['player_robots']); // Create a list of the different robot tokens in this battle // Now loop through robots again and display 'em foreach ($this_targetinfo['player_robots'] as $this_robotinfo) { // HIDE MECHAS if (empty($this_battleinfo['flags']['starter_battle']) && empty($this_battleinfo['flags']['player_battle']) && !empty($this_robotinfo['robot_class']) && $this_robotinfo['robot_class'] == 'mecha' && $temp_robot_tokens_count > 1 && $this_master_count > 0) { continue; } // HIDE MECHAS in FORTRESS if (!empty($this_battleinfo['flags']['fortress_battle']) && !empty($this_robotinfo['robot_class']) && $this_robotinfo['robot_class'] == 'mecha') { continue; } // HIDE HIDDEN if (!empty($this_robotinfo['flags']['hide_from_mission_select'])) { continue; } $this_robotinfo['robot_image'] = !empty($this_robotinfo['robot_image']) ? $this_robotinfo['robot_image'] : $this_robotinfo['robot_token']; //if (!empty($this_battleinfo['flags']['player_battle'])){ $this_robotinfo['robot_image'] = 'robot'; } //if (!empty($this_robotinfo['flags']['hide_from_mission_'])){ $temp_path = 'robots/robot'; } //else { $temp_path = 'robots/'.$this_robotinfo['robot_image']; } //$temp_path = 'robots/'.(empty($this_battleinfo['flags']['player_battle']) ? $this_robotinfo['robot_image'] : 'robot'); $temp_path = 'robots/' . $this_robotinfo['robot_image']; $temp_size = !empty($this_robotinfo['robot_image_size']) ? $this_robotinfo['robot_image_size'] : 40; if (!empty($this_battleinfo['flags']['player_battle'])) { $temp_path = in_array($this_robotinfo['robot_token'], array('roll', 'disco', 'rhythm', 'splash-woman')) ? 'robots/robot2' : 'robots/robot'; $temp_size = 40; } $this_battleinfo['battle_sprite'][] = array('path' => $temp_path, 'size' => $temp_size); $this_robot_level = !empty($this_robotinfo['robot_level']) ? $this_robotinfo['robot_level'] : 1; if ($this_option_min_level === false || $this_option_min_level > $this_robot_level) { $this_option_min_level = $this_robot_level; } if ($this_option_max_level === false || $this_option_max_level < $this_robot_level) { $this_option_max_level = $this_robot_level; } } } // Add the field/fusion star sprite if one has been added if ($this_has_field_star) { //$this_option_complete = false; $this_option_disabled = false; // Check if this is a field star or fusion star $temp_star_data = $this_battleinfo['values']['field_star']; //die('<pre>'.print_r($temp_star_data, true).'</pre>'); $temp_star_kind = $temp_star_data['star_kind']; // Collect the star image info from the index based on type $temp_field_type_1 = !empty($temp_star_data['star_type']) ? $temp_star_data['star_type'] : 'none'; $temp_field_type_2 = !empty($temp_star_data['star_type2']) ? $temp_star_data['star_type2'] : $temp_field_type_1; // If this is a field star, we can add sprite normally if ($temp_star_kind == 'field') { $temp_star_back_info = rpg_prototype::star_image($temp_field_type_1); $temp_star_front_info = rpg_prototype::star_image($temp_field_type_1); $temp_star_back = array('path' => 'abilities/item-star-base-' . $temp_star_front_info['sheet'], 'size' => 40, 'frame' => $temp_star_front_info['frame']); $temp_star_front = array('path' => 'abilities/item-star-' . $temp_star_kind . '-' . $temp_star_back_info['sheet'], 'size' => 40, 'frame' => $temp_star_back_info['frame']); array_unshift($this_battleinfo['battle_sprite'], $temp_star_back, $temp_star_front); } elseif ($temp_star_kind == 'fusion') { $temp_star_back_info = rpg_prototype::star_image($temp_field_type_2); $temp_star_front_info = rpg_prototype::star_image($temp_field_type_1); $temp_star_back = array('path' => 'abilities/item-star-base-' . $temp_star_front_info['sheet'], 'size' => 40, 'frame' => $temp_star_front_info['frame']); $temp_star_front = array('path' => 'abilities/item-star-' . $temp_star_kind . '-' . $temp_star_back_info['sheet'], 'size' => 40, 'frame' => $temp_star_back_info['frame']); array_unshift($this_battleinfo['battle_sprite'], $temp_star_back, $temp_star_front); } } // Add the dark tower sprite if one has been added if ($this_has_dark_tower) { //$this_option_complete = false; $this_option_disabled = false; // Add the dark tower sprite to the mission select $temp_tower_sprite = array('path' => 'abilities/item-dark-tower', 'size' => 40, 'frame' => 0); array_unshift($this_battleinfo['battle_sprite'], $temp_tower_sprite); } // Loop through the battle sprites and display them if (!empty($this_battleinfo['battle_sprite'])) { $temp_right = false; $temp_layer = 100; $temp_count = count($this_battleinfo['battle_sprite']); $temp_last_size = 0; foreach ($this_battleinfo['battle_sprite'] as $temp_key => $this_battle_sprite) { $temp_opacity = $temp_layer == 10 ? 1 : 1 - $temp_key * 0.09; $temp_path = $this_battle_sprite['path']; $temp_size = $this_battle_sprite['size']; $temp_frame = !empty($this_battle_sprite['frame']) ? $this_battle_sprite['frame'] : ''; $temp_size_text = $temp_size . 'x' . $temp_size; $temp_top = -2 + (40 - $temp_size); if (!preg_match('/^abilities/i', $temp_path)) { if ($temp_right === false) { //die('<pre>'.print_r($temp_right, true).'</pre>'); if ($temp_size == 40) { $temp_right_inc = 0; $temp_right = 18 + $temp_right_inc; } else { $temp_right_inc = -1 * ceil(($temp_size - 40) * 0.5); $temp_right = 18 + $temp_right_inc; } } else { if ($temp_size == 40) { $temp_right_inc = ceil($temp_size * 0.5); $temp_right += $temp_right_inc; } else { $temp_right_inc = ceil(($temp_size - 40) * 0.5); //ceil($temp_size * 0.5); $temp_right += $temp_right_inc; } if ($temp_size > $temp_last_size) { $temp_right -= ceil(($temp_size - $temp_last_size) / 2); } elseif ($temp_size < $temp_last_size) { $temp_right += ceil(($temp_last_size - $temp_size) / 2); } } } else { $temp_right = 5; } $temp_path_full = 'images/sprites/' . $temp_path . '/sprite_left_' . $temp_size_text . '.png'; // Find and replace length path names with shorter ones for smaller request sizes $temp_find_paths = array('images/sprites/players/', 'images/shadows/players/', 'images/sprites/robots/', 'images/shadows/robots/', 'images/sprites/abilities/', '/sprite_left_40x40', '/sprite_left_80x80', '/sprite_left_160x160', '/sprite_right_40x40', '/sprite_right_80x80', '/sprite_right_160x160', '/mug_left_40x40', '/mug_left_80x80', '/mug_left_160x160', '/mug_right_40x40', '/mug_right_80x80', '/mug_right_160x160', '/icon_left_40x40', '/icon_left_80x80', '/icon_left_160x160', '/icon_right_40x40', '/icon_right_80x80', '/icon_right_160x160'); $temp_replace_paths = array('i/p/', 'i/ps/', 'i/r/', 'i/rs/', 'i/a/', '/sl40', '/sl80', '/sl160', '/sr40', '/sr80', '/sr160', '/ml40', '/ml80', '/ml160', '/mr40', '/mr80', '/mr160', '/il40', '/il80', '/il160', '/ir40', '/ir80', '/ir160'); $temp_path_full = str_replace($temp_find_paths, $temp_replace_paths, $temp_path_full); if (preg_match('/^abilities/i', $temp_path)) { $this_option_label .= '<span class="sprite sprite_' . $temp_size_text . ' sprite_' . $temp_size_text . '_' . str_pad($temp_frame, 2, '0', STR_PAD_LEFT) . ' " style="background-image: url(' . $temp_path_full . '?' . MMRPG_CONFIG_CACHE_DATE . '); top: 1px; right: -3px;"> </span>'; } else { $this_option_label .= '<span class="sprite sprite_' . $temp_size_text . ' ' . ($this_option_complete && !$this_has_field_star && !$this_has_dark_tower && $this_option_frame == 'base' ? 'sprite_' . $temp_size_text . '_defeat ' : 'sprite_' . $temp_size_text . '_' . $this_option_frame . ' ') . '" style="background-image: url(' . $temp_path_full . '?' . MMRPG_CONFIG_CACHE_DATE . '); top: ' . $temp_top . 'px; right: ' . $temp_right . 'px;"> </span>'; } //'.$this_battleinfo['battle_name'].' $temp_layer -= 1; $temp_last_size = $temp_size; } } //if ($this_battleinfo['battle_token'] == 'base-spark-man') die('<pre>'.print_r(htmlentities($this_option_label), true).'</pre>'); //$this_option_button_text = !empty($this_battleinfo['battle_button']) ? $this_battleinfo['battle_button'] : ''; //$this_option_button_text = !empty($this_fieldinfo['field_name']) ? $this_fieldinfo['field_name'] : ''; if (!isset($this_battleinfo['battle_robots_limit'])) { $this_battleinfo['battle_robots_limit'] = 1; } if (!isset($this_battleinfo['battle_points'])) { $this_battleinfo['battle_points'] = 0; } if (!isset($this_battleinfo['battle_zenny'])) { $this_battleinfo['battle_zenny'] = 0; } if (!empty($this_battleinfo['battle_button'])) { $this_option_button_text = $this_battleinfo['battle_button']; } elseif (!empty($this_fieldinfo['field_name'])) { $this_option_button_text = $this_fieldinfo['field_name']; } else { $this_option_button_text = 'Battle'; } if ($this_option_min_level < 1) { $this_option_min_level = 1; } if ($this_option_max_level > 100) { $this_option_max_level = 100; } $this_option_level_range = $this_option_min_level == $this_option_max_level ? 'Level ' . $this_option_min_level : 'Levels ' . $this_option_min_level . '-' . $this_option_max_level; $this_option_star_force = !empty($this_targetinfo['player_starforce']) ? ' | +' . number_format($this_option_star_boost * MMRPG_SETTINGS_STARS_ATTACKBOOST, 0, '.', ',') . ' Boost' : ''; $this_option_point_amount = number_format($this_option_points, 0, '.', ',') . ' Point' . ($this_option_points != 1 ? 's' : ''); //$this_option_label .= (!empty($this_option_button_text) ? '<span class="multi"><span class="maintext">'.$this_option_button_text.'</span><span class="subtext">'.$this_option_level_range.str_replace('|', '<span class="pipe">|</span>', $this_option_star_force).'</span><span class="subtext2">'.$this_option_point_amount.'</span></span>'.(!$this_has_field_star && (!$this_option_complete || ($this_option_complete && $this_option_encore)) ? '<span class="arrow"> ►</span>' : '') : '<span class="single">???</span>'); if (!empty($this_option_button_text)) { $this_option_label .= '<span class="multi"><span class="maintext">' . $this_option_button_text . '</span><span class="subtext">' . $this_option_point_amount . '</span><span class="subtext2">' . $this_option_level_range . '</span></span>' . (!$this_has_field_star && (!$this_option_complete || $this_option_complete && $this_option_encore) ? '<span class="arrow"> ►</span>' : ''); } else { $this_option_label .= '<span class="single">???</span>'; } // Generate this options hover tooltip details $this_option_title = ''; //$this_battleinfo['battle_button']; //$this_option_title .= '$this_master_count = '.$this_master_count.'; $this_mecha_count = '.$this_mecha_count.'; '; //if ($this_battleinfo['battle_button'] != $this_battleinfo['battle_name']){ $this_option_title .= ' | '.$this_battleinfo['battle_name']; } $this_option_title .= '« ' . $this_battleinfo['battle_name'] . ' »'; $this_option_title .= ' <br />' . $this_fieldinfo['field_name']; if (!empty($this_fieldinfo['field_type'])) { if (!empty($this_fieldinfo['field_type2'])) { $this_option_title .= ' | ' . ucfirst($this_fieldinfo['field_type']) . ' / ' . ucfirst($this_fieldinfo['field_type2']) . ' Type'; } else { $this_option_title .= ' | ' . ucfirst($this_fieldinfo['field_type']) . ' Type'; } } $this_option_title .= ' | ' . $this_option_level_range . ' <br />'; //.$this_option_star_force; $this_option_title .= 'Target : ' . ($this_battleinfo['battle_turns_limit'] == 1 ? '1 Turn' : $this_battleinfo['battle_turns_limit'] . ' Turns') . ' with ' . ($this_battleinfo['battle_robots_limit'] == 1 ? '1 Robot' : $this_battleinfo['battle_robots_limit'] . ' Robots') . ' <br />'; $this_option_title .= 'Reward : ' . ($this_battleinfo['battle_points'] == 1 ? '1 Point' : number_format($this_battleinfo['battle_points'], 0, '.', ',') . ' Points') . ' and ' . ($this_battleinfo['battle_zenny'] == 1 ? '1 Zenny' : number_format($this_battleinfo['battle_zenny'], 0, '.', ',') . ' Zenny'); $this_option_title .= ' <br />' . $this_battleinfo['battle_description'] . (!empty($this_battleinfo['battle_description2']) ? ' ' . $this_battleinfo['battle_description2'] : ''); /* if (!empty($this_option_complete) || !empty($this_option_failure) || !empty($this_has_field_star)){ $this_option_title .= ' <hr />« Battle Records »'; $this_option_title .= ' <br />Cleared : '.(!empty($this_option_complete['battle_count']) ? ($this_option_complete['battle_count'] == 1 ? '1 Time' : $this_option_complete['battle_count'].' Times') : '0 Times'); $this_option_title .= ' | Failed : '.(!empty($this_option_failure['battle_count']) ? ($this_option_failure['battle_count'] == 1 ? '1 Time' : $this_option_failure['battle_count'].' Times') : '0 Times'); if (!empty($this_option_complete)){ if (!empty($this_option_complete['battle_max_points'])){ $this_option_title .= ' <br />Max Points : '.(!empty($this_option_complete['battle_max_points']) ? number_format($this_option_complete['battle_max_points']) : 0).''; $this_option_title .= ' | Min Points : '.(!empty($this_option_complete['battle_min_points']) ? number_format($this_option_complete['battle_min_points']) : 0).''; } if (!empty($this_option_complete['battle_max_turns'])){ $this_option_title .= ' <br />Max Turns : '.(!empty($this_option_complete['battle_max_turns']) ? number_format($this_option_complete['battle_max_turns']) : 0).''; $this_option_title .= ' | Min Turns : '.(!empty($this_option_complete['battle_min_turns']) ? number_format($this_option_complete['battle_min_turns']) : 0).''; } if (!empty($this_option_complete['battle_max_robots'])){ $this_option_title .= ' <br />Max Robots : '.(!empty($this_option_complete['battle_max_robots']) ? number_format($this_option_complete['battle_max_robots']) : 0).''; $this_option_title .= ' | Min Robots : '.(!empty($this_option_complete['battle_min_robots']) ? number_format($this_option_complete['battle_min_robots']) : 0).''; } } } */ $this_option_title_plain = strip_tags(str_replace('<br />', ' ', $this_option_title)); $this_option_title_tooltip = htmlentities($this_option_title, ENT_QUOTES, 'UTF-8'); // Define the field multipliers $temp_field_multipliers = array(); if (!empty($this_fieldinfo['field_multipliers'])) { $temp_multiplier_list = $this_fieldinfo['field_multipliers']; asort($temp_multiplier_list); $temp_multiplier_list = array_reverse($temp_multiplier_list, true); foreach ($temp_multiplier_list as $temp_type => $temp_multiplier) { if ($temp_multiplier == 1) { continue; } $temp_field_multipliers[] = $temp_type . '*' . number_format($temp_multiplier, 1); } } $temp_field_multipliers = !empty($temp_field_multipliers) ? implode('|', $temp_field_multipliers) : ''; // DEBUG DEBUG //$this_battleinfo['battle_description'] .= json_encode($this_battleinfo['battle_rewards']); // Print out the option button markup with sprite and name $this_markup .= '<a data-chapter="' . $this_info['option_chapter'] . '" data-tooltip="' . $this_option_title_tooltip . '" data-field="' . htmlentities($this_fieldinfo['field_name'], ENT_QUOTES, 'UTF-8', true) . '" data-description="' . htmlentities($this_battleinfo['battle_description'] . (!empty($this_battleinfo['battle_description2']) ? ' ' . $this_battleinfo['battle_description2'] : ''), ENT_QUOTES, 'UTF-8', true) . '" data-multipliers="' . $temp_field_multipliers . '" data-background="' . (!empty($this_fieldinfo['field_background']) ? $this_fieldinfo['field_background'] : '') . '" data-foreground="' . (!empty($this_fieldinfo['field_foreground']) ? $this_fieldinfo['field_foreground'] : '') . '" class="' . $this_option_class . '" data-token="' . $this_option_token . '" data-next-limit="' . $this_option_limit . '" style="' . $this_option_style . (!empty($this_info['option_style']) ? ' ' . $this_info['option_style'] : '') . '"><div class="platform" style="' . $this_option_platform_style . '"><div class="chrome"><div class="inset"><label class="' . (!empty($this_battleinfo['battle_sprite']) ? 'has_image' : 'no_image') . '">' . $this_option_label . '</label></div></div></div></a>' . "\r\n"; // Update the main battle option array with recent changes $this_battleinfo['flag_skip'] = true; $battle_options[$this_key] = $this_battleinfo; } } // Return the generated markup return $this_markup; }
public static function print_editor_markup($player_info, $robot_info) { // Define the global variables global $mmrpg_index, $this_current_uri, $this_current_url, $db; global $allowed_edit_players, $allowed_edit_robots, $allowed_edit_abilities; global $allowed_edit_data_count, $allowed_edit_player_count, $allowed_edit_robot_count, $first_robot_token, $global_allow_editing; global $key_counter, $player_rewards, $player_ability_rewards, $player_robot_favourites, $player_robot_database, $temp_robot_totals, $player_options_markup, $item_options_markup; global $mmrpg_database_players, $mmrpg_database_abilities, $mmrpg_database_items, $mmrpg_database_fields, $mmrpg_database_types; global $session_token; // Collect values for potentially missing global variables if (!isset($session_token)) { $session_token = rpg_game::session_token(); } // If either fo empty, return error if (empty($player_info)) { return 'error:player-empty'; } if (empty($robot_info)) { return 'error:robot-empty'; } // Collect the approriate database indexes if (empty($mmrpg_database_players)) { $mmrpg_database_players = rpg_player::get_index(true); } if (empty($mmrpg_database_abilities)) { $mmrpg_database_abilities = rpg_ability::get_index(true); } if (empty($mmrpg_database_items)) { $mmrpg_database_items = rpg_item::get_index(true); } if (empty($mmrpg_database_fields)) { $mmrpg_database_fields = rpg_field::get_index(true); } if (empty($mmrpg_database_types)) { $mmrpg_database_types = rpg_type::get_index(); } // Define the quick-access variables for later use $player_token = $player_info['player_token']; $robot_token = $robot_info['robot_token']; if (!isset($first_robot_token)) { $first_robot_token = $robot_token; } // Start the output buffer ob_start(); // Check how many robots this player has and see if they should be able to transfer $counter_player_robots = !empty($player_info['player_robots']) ? count($player_info['player_robots']) : false; $counter_player_missions = rpg_prototype::battles_complete($player_info['player_token']); $allow_player_selector = $allowed_edit_player_count > 1 ? true : false; // Update the robot key to the current counter $robot_key = $key_counter; // Make a backup of the player selector $allow_player_selector_backup = $allow_player_selector; // Collect or define the image size $robot_info['robot_image_size'] = !empty($robot_info['robot_image_size']) ? $robot_info['robot_image_size'] : 40; $robot_image_offset = $robot_info['robot_image_size'] > 40 ? ceil(($robot_info['robot_image_size'] - 40) * 0.5) : 0; $robot_image_size_text = $robot_info['robot_image_size'] . 'x' . $robot_info['robot_image_size']; $robot_image_offset_top = -1 * $robot_image_offset; // Collect the robot level and experience $robot_info['robot_level'] = rpg_game::robot_level($player_info['player_token'], $robot_info['robot_token']); $robot_info['robot_experience'] = rpg_game::robot_experience($player_info['player_token'], $robot_info['robot_token']); // Collect the rewards for this robot $robot_rewards = rpg_game::robot_rewards($player_token, $robot_token); // Collect the settings for this robot $robot_settings = rpg_game::robot_settings($player_token, $robot_token); // Collect the database for this robot $robot_database = !empty($player_robot_database[$robot_token]) ? $player_robot_database[$robot_token] : array(); //rpg_game::robot_database($robot_token); // Collect the robot ability core if it exists $robot_ability_core = !empty($robot_info['robot_core']) ? $robot_info['robot_core'] : false; // Check if this robot has the copy shot ability $robot_flag_copycore = $robot_ability_core == 'copy' ? true : false; // Make backups of the robot's original stats before rewards $robot_info['robot_energy_index'] = $robot_info['robot_energy']; $robot_info['robot_weapons_index'] = $robot_info['robot_weapons']; $robot_info['robot_attack_index'] = $robot_info['robot_attack']; $robot_info['robot_defense_index'] = $robot_info['robot_defense']; $robot_info['robot_speed_index'] = $robot_info['robot_speed']; // Collect this robot's ability rewards and add them to the dropdown $robot_ability_rewards = !empty($robot_rewards['robot_abilities']) ? $robot_rewards['robot_abilities'] : array(); $robot_ability_settings = !empty($robot_settings['robot_abilities']) ? $robot_settings['robot_abilities'] : array(); foreach ($robot_ability_settings as $token => $info) { if (empty($robot_ability_rewards[$token])) { $robot_ability_rewards[$token] = $info; } } // If the robot's level is greater than one, apply stat boosts if ($robot_info['robot_level'] > 1) { // Create the temp level by subtracting one (so we don't have level 1 boosts) $temp_level = $robot_info['robot_level'] - 1; // Update the robot energy with a small boost based on experience level $robot_info['robot_energy'] = $robot_info['robot_energy'] + ceil($temp_level * (0.05 * $robot_info['robot_energy'])); // Update the robot attack with a small boost based on experience level $robot_info['robot_attack'] = $robot_info['robot_attack'] + ceil($temp_level * (0.05 * $robot_info['robot_attack'])); // Update the robot defense with a small boost based on experience level $robot_info['robot_defense'] = $robot_info['robot_defense'] + ceil($temp_level * (0.05 * $robot_info['robot_defense'])); // Update the robot speed with a small boost based on experience level $robot_info['robot_speed'] = $robot_info['robot_speed'] + ceil($temp_level * (0.05 * $robot_info['robot_speed'])); } // Make backups of the robot's original stats before rewards $robot_info['robot_energy_base'] = $robot_info['robot_energy']; $robot_info['robot_attack_base'] = $robot_info['robot_attack']; $robot_info['robot_defense_base'] = $robot_info['robot_defense']; $robot_info['robot_speed_base'] = $robot_info['robot_speed']; // Apply any stat rewards for the robot's attack if (!empty($robot_rewards['robot_attack'])) { $robot_info['robot_attack'] += $robot_rewards['robot_attack']; } // Apply any stat rewards for the robot's defense if (!empty($robot_rewards['robot_defense'])) { $robot_info['robot_defense'] += $robot_rewards['robot_defense']; } // Apply any stat rewards for the robot's speed if (!empty($robot_rewards['robot_speed'])) { $robot_info['robot_speed'] += $robot_rewards['robot_speed']; } // Make backups of the robot's original stats before rewards $robot_info['robot_attack_rewards'] = $robot_info['robot_attack'] - $robot_info['robot_attack_base']; $robot_info['robot_defense_rewards'] = $robot_info['robot_defense'] - $robot_info['robot_defense_base']; $robot_info['robot_speed_rewards'] = $robot_info['robot_speed'] - $robot_info['robot_speed_base']; // Only apply player bonuses if the robot is with it's original player //if (!empty($robot_info['original_player']) && $robot_info['original_player'] == $player_info['player_token']){} // Apply stat bonuses to this robot based on its current player's own stats if (true) { // Apply any player special for the robot's attack if (!empty($player_info['player_attack'])) { $robot_info['robot_attack'] += ceil($robot_info['robot_attack'] * ($player_info['player_attack'] / 100)); } // Apply any player special for the robot's defense if (!empty($player_info['player_defense'])) { $robot_info['robot_defense'] += ceil($robot_info['robot_defense'] * ($player_info['player_defense'] / 100)); } // Apply any player special for the robot's speed if (!empty($player_info['player_speed'])) { $robot_info['robot_speed'] += ceil($robot_info['robot_speed'] * ($player_info['player_speed'] / 100)); } } // Make backups of the robot's original stats before rewards $robot_info['robot_attack_player'] = $robot_info['robot_attack'] - $robot_info['robot_attack_rewards'] - $robot_info['robot_attack_base']; $robot_info['robot_defense_player'] = $robot_info['robot_defense'] - $robot_info['robot_defense_rewards'] - $robot_info['robot_defense_base']; $robot_info['robot_speed_player'] = $robot_info['robot_speed'] - $robot_info['robot_speed_rewards'] - $robot_info['robot_speed_base']; // Limit stat digits for display purposes if ($robot_info['robot_energy'] > MMRPG_SETTINGS_STATS_MAX) { $robot_info['robot_energy'] = MMRPG_SETTINGS_STATS_MAX; } if ($robot_info['robot_attack'] > MMRPG_SETTINGS_STATS_MAX) { $robot_info['robot_attack'] = MMRPG_SETTINGS_STATS_MAX; } if ($robot_info['robot_defense'] > MMRPG_SETTINGS_STATS_MAX) { $robot_info['robot_defense'] = MMRPG_SETTINGS_STATS_MAX; } if ($robot_info['robot_speed'] > MMRPG_SETTINGS_STATS_MAX) { $robot_info['robot_speed'] = MMRPG_SETTINGS_STATS_MAX; } // Collect the summon count from the session if it exists $robot_info['robot_summoned'] = !empty($robot_database['robot_summoned']) ? $robot_database['robot_summoned'] : 0; // Collect the alt images if there are any that are unlocked $robot_alt_count = 1 + (!empty($robot_info['robot_image_alts']) ? count($robot_info['robot_image_alts']) : 0); $robot_alt_options = array(); if (!empty($robot_info['robot_image_alts'])) { foreach ($robot_info['robot_image_alts'] as $alt_key => $alt_info) { if ($robot_info['robot_summoned'] < $alt_info['summons']) { continue; } $robot_alt_options[] = $alt_info['token']; } } // Collect the current unlock image token for this robot $robot_image_unlock_current = 'base'; if (!empty($robot_settings['robot_image']) && strstr($robot_settings['robot_image'], '_')) { list($token, $robot_image_unlock_current) = explode('_', $robot_settings['robot_image']); } // Define the offsets for the image tokens based on count $token_first_offset = 2; $token_other_offset = 6; if ($robot_alt_count == 1) { $token_first_offset = 17; } elseif ($robot_alt_count == 3) { $token_first_offset = 10; } // Loop through and generate the robot image display token markup $robot_image_unlock_tokens = ''; $temp_total_alts_count = 0; for ($i = 0; $i < 6; $i++) { $temp_enabled = true; $temp_active = false; if ($i + 1 > $robot_alt_count) { break; } if ($i > 0 && !isset($robot_alt_options[$i - 1])) { $temp_enabled = false; } if ($temp_enabled && $i == 0 && $robot_image_unlock_current == 'base') { $temp_active = true; } elseif ($temp_enabled && $i >= 1 && $robot_image_unlock_current == $robot_alt_options[$i - 1]) { $temp_active = true; } $robot_image_unlock_tokens .= '<span class="token token_' . ($temp_enabled ? 'enabled' : 'disabled') . ' ' . ($temp_active ? 'token_active' : '') . '" style="left: ' . ($token_first_offset + $i * $token_other_offset) . 'px;">•</span>'; $temp_total_alts_count += 1; } $temp_unlocked_alts_count = count($robot_alt_options) + 1; $temp_image_alt_title = ''; if ($temp_total_alts_count > 1) { $temp_image_alt_title = '<strong>' . $temp_unlocked_alts_count . ' / ' . $temp_total_alts_count . ' Outfits Unlocked</strong><br />'; //$temp_image_alt_title .= '<span style="font-size: 90%;">'; $temp_image_alt_title .= '• <span style="font-size: 90%;">' . $robot_info['robot_name'] . '</span><br />'; foreach ($robot_info['robot_image_alts'] as $alt_key => $alt_info) { if ($robot_info['robot_summoned'] >= $alt_info['summons']) { $temp_image_alt_title .= '• <span style="font-size: 90%;">' . $alt_info['name'] . '</span><br />'; } else { $temp_image_alt_title .= '◦ <span style="font-size: 90%;">???</span><br />'; } } //$temp_image_alt_title .= '</span>'; $temp_image_alt_title = htmlentities($temp_image_alt_title, ENT_QUOTES, 'UTF-8', true); } // Define whether or not this robot has coreswap enabled $temp_allow_coreswap = $robot_info['robot_level'] >= 100 ? true : false; //echo $robot_info['robot_token'].' robot_image_unlock_current = '.$robot_image_unlock_current.' | robot_alt_options = '.implode(',',array_keys($robot_alt_options)).'<br />'; ?> <div class="event event_double event_<?php echo $robot_key == $first_robot_token ? 'visible' : 'hidden'; ?> <?php echo false && $robot_info['robot_level'] >= 100 && $robot_info['robot_core'] != 'copy' ? 'event_has_subcore' : ''; ?> " data-token="<?php echo $player_info['player_token'] . '_' . $robot_info['robot_token']; ?> " data-player="<?php echo $player_info['player_token']; ?> " data-robot="<?php echo $robot_info['robot_token']; ?> " data-types="<?php echo !empty($robot_info['robot_core']) ? $robot_info['robot_core'] . (!empty($robot_info['robot_core2']) ? '_' . $robot_info['robot_core2'] : '') : 'none'; ?> "> <div class="this_sprite sprite_left event_robot_mugshot" style=""> <?php $temp_offset = $robot_info['robot_image_size'] == 80 ? '-20px' : '0'; ?> <div class="sprite_wrapper robot_type robot_type_<?php echo !empty($robot_info['robot_core']) ? $robot_info['robot_core'] : 'none'; ?> " style="width: 33px;"> <div class="sprite_wrapper robot_type robot_type_empty" style="position: absolute; width: 27px; height: 34px; left: 2px; top: 2px;"></div> <div style="left: <?php echo $temp_offset; ?> ; bottom: <?php echo $temp_offset; ?> ; background-image: url(i/r/<?php echo !empty($robot_info['robot_image']) ? $robot_info['robot_image'] : $robot_info['robot_token']; ?> /mr<?php echo $robot_info['robot_image_size']; ?> .png?<?php echo MMRPG_CONFIG_CACHE_DATE; ?> ); " class="sprite sprite_robot sprite_robot_sprite sprite_<?php echo $robot_info['robot_image_size'] . 'x' . $robot_info['robot_image_size']; ?> sprite_<?php echo $robot_info['robot_image_size'] . 'x' . $robot_info['robot_image_size']; ?> _mug robot_status_active robot_position_active"><?php echo $robot_info['robot_name']; ?> </div> </div> </div> <?php if (false && $robot_info['robot_level'] >= 100 && $robot_info['robot_core'] != 'copy') { ?> <div class="this_sprite sprite_left event_robot_core2 ability_type ability_type_<?php echo !empty($robot_info['robot_core2']) ? $robot_info['robot_core2'] : 'none'; ?> " style="" > <div class="sprite_wrapper" style=""> <?php if ($global_allow_editing) { ?> <a class="robot_core2 <?php echo in_array($robot_token, $player_robot_favourites) ? 'robot_core_active ' : ''; ?> " data-player="<?php echo $player_token; ?> " data-robot="<?php echo $robot_token; ?> " title="Equip Subcore?"> <?php if (!empty($robot_info['robot_core2'])) { ?> <span class="sprite sprite_40x40 sprite_40x40_00" style="background-image: url(i/i/<?php echo !empty($robot_info['robot_core2']) ? $robot_info['robot_core2'] : 'none'; ?> -core/il40.png);"></span> <?php } ?> </a> <?php } else { ?> <span class="robot_core2 <?php echo in_array($robot_token, $player_robot_favourites) ? 'robot_core_active ' : ''; ?> "> <span class="sprite sprite_40x40 sprite_40x40_00" style="background-image: url(i/i/<?php echo !empty($robot_info['robot_core2']) ? $robot_info['robot_core2'] : 'none'; ?> -core/il40.png);"></span> </span> <?php } ?> </div> </div> <?php } ?> <div class="this_sprite sprite_left event_robot_images" style=""> <?php if ($global_allow_editing && !empty($robot_alt_options)) { ?> <a class="robot_image_alts" data-player="<?php echo $player_token; ?> " data-robot="<?php echo $robot_token; ?> " data-alt-index="base<?php echo !empty($robot_alt_options) ? ',' . implode(',', $robot_alt_options) : ''; ?> " data-alt-current="<?php echo $robot_image_unlock_current; ?> " data-tooltip="<?php echo $temp_image_alt_title; ?> "> <?php $temp_offset = $robot_info['robot_image_size'] == 80 ? '-20px' : '0'; ?> <span class="sprite_wrapper" style=""> <?php echo $robot_image_unlock_tokens; ?> <div style="left: <?php echo $temp_offset; ?> ; bottom: 0; background-image: url(i/r/<?php echo !empty($robot_info['robot_image']) ? $robot_info['robot_image'] : $robot_info['robot_token']; ?> /sr<?php echo $robot_info['robot_image_size']; ?> .png?<?php echo MMRPG_CONFIG_CACHE_DATE; ?> ); " class="sprite sprite_robot sprite_robot_sprite sprite_<?php echo $robot_info['robot_image_size'] . 'x' . $robot_info['robot_image_size']; ?> sprite_<?php echo $robot_info['robot_image_size'] . 'x' . $robot_info['robot_image_size']; ?> _base robot_status_active robot_position_active"><?php echo $robot_info['robot_name']; ?> </div> </span> </a> <?php } else { ?> <span class="robot_image_alts" data-player="<?php echo $player_token; ?> " data-robot="<?php echo $robot_token; ?> " data-alt-index="base<?php echo !empty($robot_alt_options) ? ',' . implode(',', $robot_alt_options) : ''; ?> " data-alt-current="<?php echo $robot_image_unlock_current; ?> " data-tooltip="<?php echo $temp_image_alt_title; ?> "> <?php $temp_offset = $robot_info['robot_image_size'] == 80 ? '-20px' : '0'; ?> <span class="sprite_wrapper" style=""> <?php echo $robot_image_unlock_tokens; ?> <div style="left: <?php echo $temp_offset; ?> ; bottom: 0; background-image: url(i/r/<?php echo !empty($robot_info['robot_image']) ? $robot_info['robot_image'] : $robot_info['robot_token']; ?> /sr<?php echo $robot_info['robot_image_size']; ?> .png?<?php echo MMRPG_CONFIG_CACHE_DATE; ?> ); " class="sprite sprite_robot sprite_robot_sprite sprite_<?php echo $robot_info['robot_image_size'] . 'x' . $robot_info['robot_image_size']; ?> sprite_<?php echo $robot_info['robot_image_size'] . 'x' . $robot_info['robot_image_size']; ?> _base robot_status_active robot_position_active"><?php echo $robot_info['robot_name']; ?> </div> </span> </span> <?php } ?> </div> <div class="this_sprite sprite_left event_robot_summons" style=""> <div class="robot_summons"> <span class="summons_count"><?php echo $robot_info['robot_summoned']; ?> </span> <span class="summons_label"><?php echo $robot_info['robot_summoned'] == 1 ? 'Summon' : 'Summons'; ?> </span> </div> </div> <div class="this_sprite sprite_left event_robot_favourite" style="" > <?php if ($global_allow_editing) { ?> <a class="robot_favourite <?php echo in_array($robot_token, $player_robot_favourites) ? 'robot_favourite_active ' : ''; ?> " data-player="<?php echo $player_token; ?> " data-robot="<?php echo $robot_token; ?> " title="Toggle Favourite?">♥</a> <?php } else { ?> <span class="robot_favourite <?php echo in_array($robot_token, $player_robot_favourites) ? 'robot_favourite_active ' : ''; ?> ">♥</span> <?php } ?> </div> <?php // Define the placehodler cells for the empty column in case it's needed ob_start(); ?> <td class="right"> <label style="display: block; float: left; color: #696969;">??? :</label> <span class="robot_stat" style="color: #696969; font-weight: normal;">???</span> </td> <?php $empty_column_placeholder = ob_get_clean(); // Define an array to hold all the data in the left and right columns $left_column_markup = array(); $right_column_markup = array(); // Check to see if the player has unlocked the ability to swap players $temp_player_swap_unlocked = rpg_game::player_unlocked('dr-wily'); // && rpg_prototype::event_unlocked('dr-wily', 'chapter_one_complete'); // If this player has unlocked the ability to let robots swap players if ($temp_player_swap_unlocked) { ob_start(); ?> <td class="player_select_block right"> <?php $player_style = ''; $robot_info['original_player'] = !empty($robot_info['original_player']) ? $robot_info['original_player'] : $player_info['player_token']; if ($player_info['player_token'] != $robot_info['original_player']) { if ($counter_player_robots > 1) { $allow_player_selector = true; } } ?> <?php if ($robot_info['original_player'] != $player_info['player_token']) { ?> <label title="<?php echo 'Transferred from Dr. ' . ucfirst(str_replace('dr-', '', $robot_info['original_player'])); ?> " class="original_player original_player_<?php echo $robot_info['original_player']; ?> " data-tooltip-type="player_type player_type_<?php echo str_replace('dr-', '', $robot_info['original_player']); ?> " style="display: block; float: left; <?php echo $player_style; ?> "><span class="current_player current_player_<?php echo $player_info['player_token']; ?> ">Player</span> :</label> <?php } else { ?> <label class="original_player original_player_<?php echo $robot_info['original_player']; ?> " data-tooltip-type="player_type player_type_<?php echo str_replace('dr-', '', $robot_info['original_player']); ?> " style="display: block; float: left; <?php echo $player_style; ?> "><span class="current_player current_player_<?php echo $player_info['player_token']; ?> ">Player</span> :</label> <?php } ?> <?if($global_allow_editing && $allow_player_selector):?> <a class="player_name player_type player_type_<?php echo str_replace('dr-', '', $player_info['player_token']); ?> "><label style="background-image: url(i/p/<?php echo $player_info['player_token']; ?> /ml40.png?<?php echo MMRPG_CONFIG_CACHE_DATE; ?> );"><?php echo $player_info['player_name']; ?> <span class="arrow">∇</span></label></a> <?elseif(!$global_allow_editing && $allow_player_selector):?> <a class="player_name player_type player_type_<?php echo str_replace('dr-', '', $player_info['player_token']); ?> " style="cursor: default; "><label style="background-image: url(i/p/<?php echo $player_info['player_token']; ?> /ml40.png?<?php echo MMRPG_CONFIG_CACHE_DATE; ?> ); cursor: default; "><?php echo $player_info['player_name']; ?> </label></a> <?else:?> <a class="player_name player_type player_type_<?php echo str_replace('dr-', '', $player_info['player_token']); ?> " style="opacity: 0.5; filter: alpha(opacity=50); cursor: default;"><label style="background-image: url(i/p/<?php echo $player_info['player_token']; ?> /ml40.png?<?php echo MMRPG_CONFIG_CACHE_DATE; ?> );"><?php echo $player_info['player_name']; ?> </label></a> <?endif;?> </td> <?php $left_column_markup[] = ob_get_clean(); } // Check to see if the player has unlocked the ability to hold items $temp_item_hold_unlocked = rpg_prototype::event_complete('completed-chapter_dr-cossack_one'); $current_item_token = ''; // If this player has unlocked the ability to let robots hold items if ($temp_item_hold_unlocked) { // Collect the currently held item and token, if available $current_item_token = !empty($robot_info['robot_item']) ? $robot_info['robot_item'] : ''; $current_item_info = !empty($mmrpg_database_items[$current_item_token]) ? $mmrpg_database_items[$current_item_token] : array(); $current_item_name = !empty($current_item_info['ability_name']) ? $current_item_info['ability_name'] : 'No Item'; $current_item_image = !empty($current_item_info['ability_image']) ? $current_item_info['ability_image'] : $current_item_token; $current_item_type = !empty($current_item_info['ability_type']) ? $current_item_info['ability_type'] : 'none'; if (!empty($current_item_info['ability_type2'])) { $current_item_type = $current_item_type != 'none' ? $current_item_type . '_' . $current_item_info['ability_type2'] : $current_item_info['ability_type2']; } if (empty($current_item_info)) { $current_item_token = ''; $current_item_image = 'ability'; } ob_start(); ?> <td class="right"> <label style="display: block; float: left;">Item:</label> <?php if ($global_allow_editing) { ?> <a title="Change Item?" class="item_name type <?php echo $current_item_type; ?> "><label style="background-image: url(i/a/<?php echo $current_item_image; ?> /il40.png?<?php echo MMRPG_CONFIG_CACHE_DATE; ?> );"><?php echo $current_item_name; ?> <span class="arrow">∇</span></label></a> <?php } else { ?> <a class="item_name type <?php echo $current_item_type; ?> " style="opacity: 0.5; filter: alpha(opacity=50); cursor: default;"><label style="background-image: url(i/a/<?php echo $current_item_image; ?> /il40.png?<?php echo MMRPG_CONFIG_CACHE_DATE; ?> );"><?php echo $current_item_name; ?> </label></a> <?php } ?> </td> <?php $left_column_markup[] = ob_get_clean(); } // Define the markup for the weakness if (true) { ob_start(); ?> <td class="right"> <label style="display: block; float: left;">Weaknesses :</label> <?php if (!empty($robot_info['robot_weaknesses'])) { $temp_string = array(); foreach ($robot_info['robot_weaknesses'] as $robot_weakness) { $temp_string[] = '<span class="robot_weakness robot_type robot_type_' . (!empty($robot_weakness) ? $robot_weakness : 'none') . '">' . $mmrpg_database_types[$robot_weakness]['type_name'] . '</span>'; } echo implode(' ', $temp_string); } else { echo '<span class="robot_weakness">None</span>'; } ?> </td> <?php $left_column_markup[] = ob_get_clean(); } // Define the markup for the resistance if (true) { ob_start(); ?> <td class="right"> <label style="display: block; float: left;">Resistances :</label> <?php if (!empty($robot_info['robot_resistances'])) { $temp_string = array(); foreach ($robot_info['robot_resistances'] as $robot_resistance) { $temp_string[] = '<span class="robot_resistance robot_type robot_type_' . (!empty($robot_resistance) ? $robot_resistance : 'none') . '">' . $mmrpg_database_types[$robot_resistance]['type_name'] . '</span>'; } echo implode(' ', $temp_string); } else { echo '<span class="robot_resistance">None</span>'; } ?> </td> <?php $left_column_markup[] = ob_get_clean(); } // Define the markup for the affinity if (true) { ob_start(); ?> <td class="right"> <label style="display: block; float: left;">Affinities :</label> <?php if (!empty($robot_info['robot_affinities'])) { $temp_string = array(); foreach ($robot_info['robot_affinities'] as $robot_affinity) { $temp_string[] = '<span class="robot_affinity robot_type robot_type_' . (!empty($robot_affinity) ? $robot_affinity : 'none') . '">' . $mmrpg_database_types[$robot_affinity]['type_name'] . '</span>'; } echo implode(' ', $temp_string); } else { echo '<span class="robot_affinity">None</span>'; } ?> </td> <?php $left_column_markup[] = ob_get_clean(); } // Define the markup for the immunity if (true) { ob_start(); ?> <td class="right"> <label style="display: block; float: left;">Immunities :</label> <?php if (!empty($robot_info['robot_immunities'])) { $temp_string = array(); foreach ($robot_info['robot_immunities'] as $robot_immunity) { $temp_string[] = '<span class="robot_immunity robot_type robot_type_' . (!empty($robot_immunity) ? $robot_immunity : 'none') . '">' . $mmrpg_database_types[$robot_immunity]['type_name'] . '</span>'; } echo implode(' ', $temp_string); } else { echo '<span class="robot_immunity">None</span>'; } ?> </td> <?php $left_column_markup[] = ob_get_clean(); } // Define the markup for the level if (true) { ob_start(); ?> <td class="right"> <label style="display: block; float: left;">Level :</label> <?php if ($robot_info['robot_level'] >= 100) { ?> <a data-tooltip-align="center" data-tooltip="<?php echo htmlentities('Congratulations! ' . $robot_info['robot_name'] . ' has reached Level 100!<br /> <span style="font-size: 90%;">Stat bonuses will now be awarded immediately when this robot lands the finishing blow on a target! Try to max out each stat to its full potential!</span>', ENT_QUOTES, 'UTF-8'); ?> " class="robot_stat robot_type_electric"><?php echo $robot_info['robot_level']; ?> <span>★</span></a> <?php } else { ?> <span class="robot_stat robot_level_reset robot_type_<?php echo !empty($robot_rewards['flags']['reached_max_level']) ? 'electric' : 'none'; ?> "><?php echo !empty($robot_rewards['flags']['reached_max_level']) ? '<span>★</span>' : ''; ?> <?php echo $robot_info['robot_level']; ?> </span> <?php } ?> </td> <?php $right_column_markup[] = ob_get_clean(); } // Define the markup for the experience if (true) { ob_start(); ?> <td class="right"> <label style="display: block; float: left;">Experience :</label> <?php if ($robot_info['robot_level'] >= MMRPG_SETTINGS_LEVEL_MAX) { ?> <span class="robot_stat robot_type_cutter">∞ / ∞</span> <?php } else { ?> <span class="robot_stat"><?php echo $robot_info['robot_experience']; ?> / <?php echo rpg_prototype::calculate_experience_required($robot_info['robot_level']); ?> </span> <?php } ?> </td> <?php $right_column_markup[] = ob_get_clean(); } // Define the markup for the energy if (true) { ob_start(); ?> <td class="right"> <label style="display: block; float: left;">Energy :</label> <span class="robot_stat robot_type robot_type_energy" style="padding: 0 6px; margin-right: 3px;"><?php echo MMRPG_SETTINGS_STATS_GET_ROBOTMIN($robot_info['robot_energy_index'], $robot_info['robot_level']); ?> <span style="font-weight: normal; font-size: 9px; position: relative; bottom: 1px;"> LE</span></span> <span class="robot_stat robot_type robot_type_weapons" style="padding: 0 6px;"><?php echo $robot_info['robot_weapons_index']; ?> <span style="font-weight: normal; font-size: 9px; position: relative; bottom: 1px;"> WE</span></span> </td> <?php $right_column_markup[] = ob_get_clean(); } // Define the markup for the attack if (true) { ob_start(); ?> <td class="right"> <?php // Print out the ATTACK stat $temp_stat = 'attack'; $temp_stat_max = MMRPG_SETTINGS_STATS_GET_ROBOTMAX($robot_info['robot_' . $temp_stat . '_index'], $robot_info['robot_level']); $temp_stat_maxed = $robot_info['robot_' . $temp_stat] >= $temp_stat_max ? true : false; $temp_title = $robot_info['robot_level'] >= 100 ? $robot_info['robot_' . $temp_stat] . ' / ' . $temp_stat_max . ' Max' . ($temp_stat_maxed ? ' ★' : '') : ''; $temp_data_type = $temp_stat_maxed ? 'robot_type robot_type_' . $temp_stat : ''; ?> <label class="<?php echo !empty($player_info['player_' . $temp_stat]) ? 'statboost_player_' . $player_info['player_token'] : ''; ?> " style="display: block; float: left;"><?php echo ucfirst($temp_stat); ?> :</label> <span class="robot_stat <?php echo $temp_stat_maxed ? 'robot_type robot_type_' . $temp_stat : ''; ?> "><?php echo '<span style="font-weight: normal; font-size: 9px; position: relative; bottom: 1px;">'; echo '<span title="Base ' . ucfirst($temp_stat) . '"' . (!empty($temp_data_type) ? ' data-tooltip-type="' . $temp_data_type . '"' : '') . '>' . $robot_info['robot_' . $temp_stat . '_base'] . '</span> '; echo !empty($robot_info['robot_' . $temp_stat . '_rewards']) ? '+ <span title="Knockout Bonuses" class="statboost_robot"' . (!empty($temp_data_type) ? ' data-tooltip-type="' . $temp_data_type . '"' : '') . '>' . $robot_info['robot_' . $temp_stat . '_rewards'] . '</span> ' : ''; echo !empty($robot_info['robot_' . $temp_stat . '_player']) ? '+ <span title="Player Bonuses" class="statboost_player_' . $player_info['player_token'] . ($temp_stat_maxed ? '2' : '') . '"' . (!empty($temp_data_type) ? ' data-tooltip-type="' . $temp_data_type . '"' : '') . '>' . $robot_info['robot_' . $temp_stat . '_player'] . '</span> ' : ''; echo ' = </span>'; echo '<span' . (!empty($temp_title) ? ' title="' . $temp_title . '"' : '') . (!empty($temp_data_type) ? ' data-tooltip-type="' . $temp_data_type . '"' : '') . '>'; echo preg_replace('/^(0+)/', '<span style="color: rgba(255, 255, 255, 0.05); text-shadow: 0 0 0 transparent; ">$1</span>', str_pad($robot_info['robot_' . $temp_stat], 4, '0', STR_PAD_LEFT)); if ($temp_stat_maxed) { echo '<span> ★</span>'; } echo '</span>'; ?> </span> </td> <?php $right_column_markup[] = ob_get_clean(); } // Define the markup for the defense if (true) { ob_start(); ?> <td class="right"> <?php // Print out the DEFENSE stat $temp_stat = 'defense'; $temp_stat_max = MMRPG_SETTINGS_STATS_GET_ROBOTMAX($robot_info['robot_' . $temp_stat . '_index'], $robot_info['robot_level']); $temp_stat_maxed = $robot_info['robot_' . $temp_stat] >= $temp_stat_max ? true : false; $temp_title = $robot_info['robot_level'] >= 100 ? $robot_info['robot_' . $temp_stat] . ' / ' . $temp_stat_max . ' Max' . ($temp_stat_maxed ? ' ★' : '') : ''; $temp_data_type = $temp_stat_maxed ? 'robot_type robot_type_' . $temp_stat : ''; ?> <label class="<?php echo !empty($player_info['player_' . $temp_stat]) ? 'statboost_player_' . $player_info['player_token'] : ''; ?> " style="display: block; float: left;"><?php echo ucfirst($temp_stat); ?> :</label> <span class="robot_stat <?php echo $temp_stat_maxed ? 'robot_type robot_type_' . $temp_stat : ''; ?> "><?php echo '<span style="font-weight: normal; font-size: 9px; position: relative; bottom: 1px;">'; echo '<span title="Base ' . ucfirst($temp_stat) . '"' . (!empty($temp_data_type) ? ' data-tooltip-type="' . $temp_data_type . '"' : '') . '>' . $robot_info['robot_' . $temp_stat . '_base'] . '</span> '; echo !empty($robot_info['robot_' . $temp_stat . '_rewards']) ? '+ <span title="Knockout Bonuses" class="statboost_robot"' . (!empty($temp_data_type) ? ' data-tooltip-type="' . $temp_data_type . '"' : '') . '>' . $robot_info['robot_' . $temp_stat . '_rewards'] . '</span> ' : ''; echo !empty($robot_info['robot_' . $temp_stat . '_player']) ? '+ <span title="Player Bonuses" class="statboost_player_' . $player_info['player_token'] . ($temp_stat_maxed ? '2' : '') . '"' . (!empty($temp_data_type) ? ' data-tooltip-type="' . $temp_data_type . '"' : '') . '>' . $robot_info['robot_' . $temp_stat . '_player'] . '</span> ' : ''; echo ' = </span>'; echo '<span' . (!empty($temp_title) ? ' title="' . $temp_title . '"' : '') . (!empty($temp_data_type) ? ' data-tooltip-type="' . $temp_data_type . '"' : '') . '>'; echo preg_replace('/^(0+)/', '<span style="color: rgba(255, 255, 255, 0.05); text-shadow: 0 0 0 transparent; ">$1</span>', str_pad($robot_info['robot_' . $temp_stat], 4, '0', STR_PAD_LEFT)); if ($temp_stat_maxed) { echo '<span> ★</span>'; } echo '</span>'; ?> </span> </td> <?php $right_column_markup[] = ob_get_clean(); } // Define the markup for the speed if (true) { ob_start(); ?> <td class="right"> <?php // Print out the SPEED stat $temp_stat = 'speed'; $temp_stat_max = MMRPG_SETTINGS_STATS_GET_ROBOTMAX($robot_info['robot_' . $temp_stat . '_index'], $robot_info['robot_level']); $temp_stat_maxed = $robot_info['robot_' . $temp_stat] >= $temp_stat_max ? true : false; $temp_title = $robot_info['robot_level'] >= 100 ? $robot_info['robot_' . $temp_stat] . ' / ' . $temp_stat_max . ' Max' . ($temp_stat_maxed ? ' ★' : '') : ''; $temp_data_type = $temp_stat_maxed ? 'robot_type robot_type_' . $temp_stat : ''; ?> <label class="<?php echo !empty($player_info['player_' . $temp_stat]) ? 'statboost_player_' . $player_info['player_token'] : ''; ?> " style="display: block; float: left;"><?php echo ucfirst($temp_stat); ?> :</label> <span class="robot_stat <?php echo $temp_stat_maxed ? 'robot_type robot_type_' . $temp_stat : ''; ?> "><?php echo '<span style="font-weight: normal; font-size: 9px; position: relative; bottom: 1px;">'; echo '<span title="Base ' . ucfirst($temp_stat) . '"' . (!empty($temp_data_type) ? ' data-tooltip-type="' . $temp_data_type . '"' : '') . '>' . $robot_info['robot_' . $temp_stat . '_base'] . '</span> '; echo !empty($robot_info['robot_' . $temp_stat . '_rewards']) ? '+ <span title="Knockout Bonuses" class="statboost_robot"' . (!empty($temp_data_type) ? ' data-tooltip-type="' . $temp_data_type . '"' : '') . '>' . $robot_info['robot_' . $temp_stat . '_rewards'] . '</span> ' : ''; echo !empty($robot_info['robot_' . $temp_stat . '_player']) ? '+ <span title="Player Bonuses" class="statboost_player_' . $player_info['player_token'] . ($temp_stat_maxed ? '2' : '') . '"' . (!empty($temp_data_type) ? ' data-tooltip-type="' . $temp_data_type . '"' : '') . '>' . $robot_info['robot_' . $temp_stat . '_player'] . '</span> ' : ''; echo ' = </span>'; echo '<span' . (!empty($temp_title) ? ' title="' . $temp_title . '"' : '') . (!empty($temp_data_type) ? ' data-tooltip-type="' . $temp_data_type . '"' : '') . '>'; echo preg_replace('/^(0+)/', '<span style="color: rgba(255, 255, 255, 0.05); text-shadow: 0 0 0 transparent; ">$1</span>', str_pad($robot_info['robot_' . $temp_stat], 4, '0', STR_PAD_LEFT)); if ($temp_stat_maxed) { echo '<span> ★</span>'; } echo '</span>'; ?> </span> </td> <?php $right_column_markup[] = ob_get_clean(); } ?> <div class="header header_left robot_type robot_type_<?php echo !empty($robot_info['robot_core']) ? $robot_info['robot_core'] : 'none'; ?> " style="margin-right: 0;"> <span class="title robot_type"><?php echo $robot_info['robot_name']; ?> </span> <span class="core robot_type"> <span class="wrap"><span class="sprite sprite_40x40 sprite_40x40_00" style="background-image: url(i/i/<?php echo !empty($robot_info['robot_core']) ? $robot_info['robot_core'] : 'none'; ?> -core/il40.png);"></span></span> <span class="text"><?php echo !empty($robot_info['robot_core']) ? ucfirst($robot_info['robot_core']) : 'Neutral'; ?> Core</span> </span> </div> <div class="body body_left" style="margin-right: 0; padding: 2px 3px; height: auto;"> <table class="full" style="margin-bottom: 5px;"> <colgroup> <col width="64%" /> <col width="1%" /> <col width="35%" /> </colgroup> <tbody> <tr> <?php if (!empty($left_column_markup[0])) { echo $left_column_markup[0]; } else { echo $empty_column_placeholder; } ?> <td class="center"> </td> <?php if (!empty($right_column_markup[0])) { echo $right_column_markup[0]; } else { echo $empty_column_placeholder; } ?> </tr> <tr> <?php if (!empty($left_column_markup[1])) { echo $left_column_markup[1]; } else { echo $empty_column_placeholder; } ?> <td class="center"> </td> <?php if (!empty($right_column_markup[1])) { echo $right_column_markup[1]; } else { echo $empty_column_placeholder; } ?> </tr> <tr> <?php if (!empty($left_column_markup[2])) { echo $left_column_markup[2]; } else { echo $empty_column_placeholder; } ?> <td class="center"> </td> <?php if (!empty($right_column_markup[2])) { echo $right_column_markup[2]; } else { echo $empty_column_placeholder; } ?> </tr> <tr> <?php if (!empty($left_column_markup[3])) { echo $left_column_markup[3]; } else { echo $empty_column_placeholder; } ?> <td class="center"> </td> <?php if (!empty($right_column_markup[3])) { echo $right_column_markup[3]; } else { echo $empty_column_placeholder; } ?> </tr> <tr> <?php if (!empty($left_column_markup[4])) { echo $left_column_markup[4]; } else { echo $empty_column_placeholder; } ?> <td class="center"> </td> <?php if (!empty($right_column_markup[4])) { echo $right_column_markup[4]; } else { echo $empty_column_placeholder; } ?> </tr> <tr> <?php if (!empty($left_column_markup[5])) { echo $left_column_markup[5]; } else { echo $empty_column_placeholder; } ?> <td class="center"> </td> <?php if (!empty($right_column_markup[5])) { echo $right_column_markup[5]; } else { echo $empty_column_placeholder; } ?> </tr> </tbody> </table> <table class="full"> <colgroup> <col width="100%" /> </colgroup> <tbody> <tr> <td class="right" style="padding-top: 4px;"> <?/*<label style="display: block; float: left; font-size: 12px;">Abilities :</label>*/?> <?php // Loop through all the abilities collected by the player and collect IDs $allowed_ability_ids = array(); if (!empty($player_ability_rewards)) { foreach ($player_ability_rewards as $ability_token => $ability_info) { if (empty($ability_info['ability_token'])) { continue; } elseif ($ability_info['ability_token'] == '*') { continue; } elseif ($ability_info['ability_token'] == 'ability') { continue; } elseif (!isset($mmrpg_database_abilities[$ability_info['ability_token']])) { continue; } elseif (!self::has_ability_compatibility($robot_info['robot_token'], $ability_token, $current_item_token)) { continue; } $ability_info['ability_id'] = $mmrpg_database_abilities[$ability_info['ability_token']]['ability_id']; $allowed_ability_ids[] = $ability_info['ability_id']; } } ?> <div class="ability_container" data-compatible="<?php echo implode(',', $allowed_ability_ids); ?> "> <?php // Sort the player ability index based on ability number uasort($player_ability_rewards, array('rpg_functions', 'abilities_sort_for_editor')); // Sort the robot ability index based on ability number sort($robot_ability_rewards); // Collect the ability reward options to be used on all selects $ability_rewards_options = $global_allow_editing ? rpg_ability::print_editor_options_list_markup($player_ability_rewards, $robot_ability_rewards, $player_info, $robot_info) : ''; // Loop through the robot's current abilities and list them one by one $empty_ability_counter = 0; if (!empty($robot_info['robot_abilities'])) { $temp_string = array(); $temp_inputs = array(); $ability_key = 0; // DEBUG //echo 'robot-ability:'; foreach ($robot_info['robot_abilities'] as $robot_ability) { if (empty($robot_ability['ability_token'])) { continue; } elseif ($robot_ability['ability_token'] == '*') { continue; } elseif ($robot_ability['ability_token'] == 'ability') { continue; } elseif (!isset($mmrpg_database_abilities[$robot_ability['ability_token']])) { continue; } elseif ($ability_key > 7) { continue; } $ability_token = $robot_ability['ability_token']; $this_ability = rpg_ability::parse_index_info($mmrpg_database_abilities[$ability_token]); if (empty($ability_token) || empty($this_ability)) { continue; } elseif (!self::has_ability_compatibility($robot_info['robot_token'], $ability_token, $current_item_token)) { continue; } $temp_select_markup = rpg_ability::print_editor_select_markup($ability_rewards_options, $player_info, $robot_info, $this_ability, $ability_key); $temp_string[] = $temp_select_markup; $ability_key++; } if ($ability_key <= 7) { for ($ability_key; $ability_key <= 7; $ability_key++) { $empty_ability_counter++; if ($empty_ability_counter >= 2) { $empty_ability_disable = true; } else { $empty_ability_disable = false; } //$temp_select_options = str_replace('value=""', 'value="" selected="selected" disabled="disabled"', $ability_rewards_options); $this_ability_title_html = '<label>-</label>'; //if ($global_allow_editing){ $this_ability_title_html .= '<select class="ability_name" data-key="'.$ability_key.'" data-player="'.$player_info['player_token'].'" data-robot="'.$robot_info['robot_token'].'" '.($empty_ability_disable ? 'disabled="disabled" ' : '').'>'.$temp_select_options.'</select>'; } $temp_string[] = '<a class="ability_name " style="' . ($empty_ability_disable ? 'opacity:0.25; ' : '') . (!$global_allow_editing ? 'cursor: default; ' : '') . '" data-id="0" data-key="' . $ability_key . '" data-player="' . $player_info['player_token'] . '" data-robot="' . $robot_info['robot_token'] . '" data-ability="" title="" data-tooltip="">' . $this_ability_title_html . '</a>'; } } } else { for ($ability_key = 0; $ability_key <= 7; $ability_key++) { $empty_ability_counter++; if ($empty_ability_counter >= 2) { $empty_ability_disable = true; } else { $empty_ability_disable = false; } //$temp_select_options = str_replace('value=""', 'value="" selected="selected"', $ability_rewards_options); $this_ability_title_html = '<label>-</label>'; //if ($global_allow_editing){ $this_ability_title_html .= '<select class="ability_name" data-key="'.$ability_key.'" data-player="'.$player_info['player_token'].'" data-robot="'.$robot_info['robot_token'].'" '.($empty_ability_disable ? 'disabled="disabled" ' : '').'>'.$temp_select_options.'</select>'; } $temp_string[] = '<a class="ability_name " style="' . ($empty_ability_disable ? 'opacity:0.25; ' : '') . (!$global_allow_editing ? 'cursor: default; ' : '') . '" data-id="0" data-key="' . $ability_key . '" data-player="' . $player_info['player_token'] . '" data-robot="' . $robot_info['robot_token'] . '" data-ability="">' . $this_ability_title_html . '</a>'; } } // DEBUG //echo 'temp-string:'; echo !empty($temp_string) ? implode(' ', $temp_string) : ''; // DEBUG //echo '<br />temp-inputs:'; echo !empty($temp_inputs) ? implode(' ', $temp_inputs) : ''; // DEBUG //echo '<br />'; ?> </div> </td> </tr> </tbody> </table> </div> </div> <?php $key_counter++; // Return the backup of the player selector $allow_player_selector = $allow_player_selector_backup; // Collect the outbut buffer contents $this_markup = trim(ob_get_clean()); // Return the generated markup return $this_markup; }