function testFind() { $name = "John Doe"; $password = "******"; $email = "*****@*****.**"; $signed_in = 0; $test_user = new User($name, $password, $email, $signed_in); $test_user->save(); $course_title = "Literature"; $subject = "English"; $course_description = "Deconstructing English literature."; $user_id = $test_user->getId(); $test_course = new Course($course_title, $subject, $course_description, $user_id); $test_course->save(); $unit_title = "Into the Wild"; $unit_description = "The life and death of Chris McCandless."; $course_id = $test_course->getId(); $test_unit = new Unit($unit_title, $unit_description, $course_id); $test_unit->save(); $lesson_title = "Into the Wild: Chapter 1"; $objective = "Students will read and discuss Chapter 1"; $materials = "Books, discussion packets, pencils"; $body = "Lorem ipsum etc etc blah blah blah blah..."; $unit_id = $test_unit->getId(); $test_lesson = new Lesson($lesson_title, $objective, $materials, $body, $unit_id); $test_lesson->save(); $lesson_title2 = "The Catcher in the Rye: Chapter 3"; $objective2 = "Students will read and discuss Chapter 3"; $materials2 = "Books, essay prompts, pens"; $body2 = "Blah blah blah etc etc lorem ipsum..."; $test_lesson2 = new Lesson($lesson_title2, $objective2, $materials2, $body, $unit_id); $test_lesson2->save(); $result = Lesson::find($test_lesson->getId()); $this->assertEquals($test_lesson, $result); }
$techName = $termConn->getTranslation($techName, $_SESSION['language']); if ($techUpgradable) { $techName .= "(" . ($techLevel + 1) . ")"; } $message = "La investigación de " . $techName . " ha concluído."; $messageConn->insertMessage(0, $playerId, "Tecnología investigada.", $message); $technologyConn->updateTechnologyLink($techId, $playerId, 0, 0, '*', $techLevel + 1, 0); if ($techIsAge) { $playerConn->updatePlayerAge($playerId, $techEndAge); if (!isset($allUnits)) { $unitsArr = $unitConn->getAllUnits(); $allUnits = array(); $trainingTimes = array(); foreach ($unitsArr as $unitArr) { $unit = new Unit($unitArr[0], $unitArr[1], $unitArr[2], $unitArr[3], $unitArr[4], $unitArr[5], $unitArr[6], $unitArr[7], $unitArr[8], $unitArr[9], $unitArr[10], $unitArr[11], $unitArr[12], $unitArr[13], $unitArr[14], $unitArr[15]); $allUnits[$unit->getId()] = $unit; } } foreach ($allUnits as $unit) { if ($unit->getUpgradesTo() > 0 && $unit->getAutoUpgrade() && $unit->getEndAge() == $techEndAge) { $unitConn->upgradeUnit($playerId, $unit->getId(), $divisionConn); require HOME . "controllers/batch/recalculate_productions.php"; } } //NO BUILDINGS AUTOUPGRADE CODE SINCE THERE IS NONE YET. I'LL DO IT WHEN THE TIME IS RIGHT. } //Now we switch technologyId and apply aditional technology effects switch ($techId) { //On farms(4) turns every existent hunt camp into farms case 4: $buildingConn->upgradeBuilding($playerId, 6);
$timeLeft = $divisionMovement->getTime() - ($_SERVER['REQUEST_TIME'] - $divisionMovement->getStartDateTime()); $isAttack = $divisionMovement->getOwnerId() != $endSectorOwnerId; foreach ($unitList as $i => $unitId) { if ($quantityList[$i] > 0) { if ($timeLeft <= 0) { $sectorArr = $sectorConn->getSectorByCoordinates($endSectorX, $endSectorY); $endSector = new Sector($sectorArr[0], $sectorArr[1], $sectorArr[2], $sectorArr[3], $sectorArr[4], $sectorArr[5], $sectorArr[6], $sectorArr[7], explode(",", $sectorArr[8]), explode(",", $sectorArr[9]), $sectorArr[10]); $sectorArr = $sectorConn->getSectorByCoordinates($startSectorX, $startSectorY); $startSector = new Sector($sectorArr[0], $sectorArr[1], $sectorArr[2], $sectorArr[3], $sectorArr[4], $sectorArr[5], $sectorArr[6], $sectorArr[7], explode(",", $sectorArr[8]), explode(",", $sectorArr[9]), $sectorArr[10]); if (!isset($allUnits)) { $allUnitsArr = $unitConn->getAllUnits(); $allUnits = array(); $trainingTimes = array(); foreach ($allUnitsArr as $unitArr) { $unit = new Unit($unitArr[0], $unitArr[1], $unitArr[2], $unitArr[3], $unitArr[4], $unitArr[5], $unitArr[6], $unitArr[7], $unitArr[8], explode(",", $unitArr[9]), explode(",", $unitArr[10]), explode(",", $unitArr[11]), $unitArr[12], $unitArr[13], $unitArr[14], $unitArr[15]); $allUnits[$unit->getId()] = $unit; } } $unit = $allUnits[$unitId]; $capitolSectorArr = $sectorConn->getCapitolSector($playerId); if ($capitolSectorArr) { $capitolSector = new Sector($capitolSectorArr[0], $capitolSectorArr[1], $capitolSectorArr[2], $capitolSectorArr[3], $capitolSectorArr[4], $capitolSectorArr[5], $capitolSectorArr[6], $capitolSectorArr[7], explode(",", $capitolSectorArr[8]), explode(",", $capitolSectorArr[9]), $capitolSectorArr[10]); $capitolX = $capitolSector->getCoordinateX(); $capitolY = $capitolSector->getCoordinateY(); $distanceFromCapitol = $startSector->getDistanceFrom($capitolX, $capitolY); //var_dump($distanceFromCapitol); } else { $ownedSectors = Sector::getOwnedSectors($allSectors, $playerId); $distanceFromCapitol = Sector::getMaxDistance($ownedSectors); } $unitStartCosts = $unit->getEfectiveManteinanceCosts($distanceFromCapitol);
foreach ($battleModsArr as $battleModArr) { $battleModName = $terms[$battleModArr[1]]; $battleMod = new BattleMod($battleModArr[0], $battleModName, $battleModArr[2], $battleModArr[3], $battleModArr[4], $battleModArr[5]); $battleMods[$battleMod->getId()] = $battleMod; } //Saves battleModLinks as $posessorUnit->targetUnit->battleMod applied to it $battleModLinksArr = $battleModConn->getAllBattleModLinks(); foreach ($battleModLinksArr as $battleModLinkArr) { $battleModLinks[$battleModLinkArr[2]][$battleMods[$battleModLinkArr[1]]->getTargetClassId()] = $battleMods[$battleModLinkArr[1]]; } $unitsArr = $unitConn->getAllUnits(); foreach ($unitsArr as $unitArr) { $unitName = $terms[$unitArr[1]]->getString(); $unitDescription = $terms[$unitArr[13]]->getString(); $unit = new Unit($unitArr[0], $unitName, $unitArr[2], $unitArr[3], $unitArr[4], $unitArr[5], $unitArr[6], $unitArr[7], $unitArr[8], explode(",", $unitArr[9]), explode(",", $unitArr[10]), explode(",", $unitArr[11]), $unitArr[12], $unitDescription, $unitArr[14], $unitArr[15]); if (isset($battleModLinks[$unit->getId()])) { $unit->setBattleMods($battleModLinks[$unit->getId()]); } $units[$unit->getId()] = $unit; } $staticData->setUnits($units); $technologiesArr = $technologyConn->getAllTechnologies(); foreach ($technologiesArr as $technologyArr) { $techName = $terms[$technologyArr[1]]->getString(); $techDescription = $terms[$technologyArr[11]]->getString(); $technology = new Technology($technologyArr[0], $techName, $technologyArr[2], $technologyArr[3], $technologyArr[4], explode(",", $technologyArr[5]), explode(",", $technologyArr[6]), $technologyArr[7], $technologyArr[8], $technologyArr[9], $technologyArr[10], $techDescription, $technologyArr[12]); $technologies[$technology->getId()] = $technology; } $staticData->setTechnologies($technologies); $productionModsArr = $productionModConn->getAllProductionMods(); $productionModLinks = array();