/** * 穿戒指的时候返回一个可用的位置 如果位置都有道具默认吧3位置替换掉 * @param $player_id * @return array */ protected function get_ring_body_part($player_id) { $arr_aim_prop_detail_6 = $this->get_data('PlayerProp')->get_prop_by_grid($player_id, 3, 6); if (empty($arr_aim_prop_detail_6)) { return array('grid' => 6, 'detail' => array()); } $arr_aim_prop_detail_8 = $this->get_data('PlayerProp')->get_prop_by_grid($player_id, 3, 8); if (empty($arr_aim_prop_detail_8)) { return array('grid' => 8, 'detail' => array()); } $detail6 = $arr_aim_prop_detail_6; Struct_Prop::get_item_additions($detail6); $detail8 = $arr_aim_prop_detail_8; Struct_Prop::get_item_additions($detail8); $prop_detail = array(); $grid = 0; if ($detail6['fpower'] <= $detail8['fpower']) { $prop_detail = $arr_aim_prop_detail_6; $grid = 6; } else { $prop_detail = $arr_aim_prop_detail_8; $grid = 8; } return array('grid' => $grid, 'detail' => $prop_detail); }
/** * @Purpose: * 数据修复检测 */ public function data_repair($player_id, $player_detail = array()) { $player_id = intval($player_id); if (empty($player_detail)) { $player_detail = $this->get_data('PlayerDetail')->get_player_detail($player_id, Protocol_Player::get_player_attr_detail_key()); } $data = $player_detail['wing_info']; if (Com_Array::is_good_arr($data)) { $is_update = false; foreach ($data as $wing_id => $wing_data) { if ($wing_data['activation'] == 2 && $wing_data['condition'][0] == 4) { if ($wing_data['repair_flag'] < $this->repair_flag) { if (Com_Array::is_good_arr($wing_data['equipment'])) { foreach ($wing_data['equipment'] as $pos => $equipment) { if ($wing_data['repair_flag'] < 4) { $wing_data['equipment'][$pos] = array(); $arr_remove_prop_detail = $equipment; Struct_Prop::get_item_additions($arr_remove_prop_detail); $arr_config = Cache_Prop::getInstance()->get_prop_info($arr_remove_prop_detail['prop_id']); $arr_remove_prop_detail['type'] = $arr_config['type']; $wing_data['fight'] -= $arr_remove_prop_detail['fpower']; $wing_data['fight'] = $wing_data['fight'] > 0 ? $wing_data['fight'] : 0; $wing_data['equipment_fight'] -= $arr_remove_prop_detail['fpower']; $wing_data['equipment_fight'] = $wing_data['equipment_fight'] > 0 ? $wing_data['equipment_fight'] : 0; # ---------------------------------------- # 修复已穿戴装备的属性[在Data/PlayerProp.php中会修复的所有属性][吞噬属性+附加属性] # ---------------------------------------- $equipment = $this->get_data('PlayerProp')->get_player_prop_detail($player_id, $equipment['player_prop_id']); $wing_data['equipment'][$pos] = $equipment; $wing_data['equip_attr'] = $this->get_wing_equip_attr($wing_data['equipment']); $arr_prop_detail = $equipment; Struct_Prop::get_item_additions($arr_prop_detail); $arr_config = Cache_Prop::getInstance()->get_prop_info($arr_prop_detail['prop_id']); $arr_prop_detail['type'] = $arr_config['type']; $wing_data['fight'] += $arr_prop_detail['fpower']; $wing_data['equipment_fight'] += $arr_prop_detail['fpower']; $data[$wing_id] = $wing_data; } } } } if ($wing_data['repair_flag'] < 3 && $wing_data['fight'] > 0) { $this->get_data('RankList')->update_wing_rank($player_id, $wing_id, $wing_data['fight']); } $data[$wing_id]['repair_flag'] = $this->repair_flag; $is_update = true; } } if ($is_update) { $this->start_trans(); $update_res = $this->get_data('PlayerDetail')->update_player_detail($player_id, array('wing_info' => $data)); if (!$update_res) { $this->throw_error('10104'); } $this->commit(); $player_detail['wing_info'] = $data; #同步属性 $player_info = $this->get_data('Player')->get_player_info($player_id, array('career_type', 'level')); $str = $this->get_activation_wing_interface($player_id, $player_detail['wing_info']); Protocol_Player::p2c_part_update($player_id, array('had_on_swings' => $str, 'wing' => '', 'attr' => '', 'player_data' => array('player_detail' => $player_detail, 'player' => array('career_type' => $player_info['career_type'], 'level' => $player_info['level'])))); } } }
public function wing_equip_swallow($type, $player_id, $player_prop_id, $swallow_equips, $onekey = 0) { $this->get_game('PlayerFunc')->get_func_is_open($player_id, $this->func_id); $this->param_check_numeric(array($type, $player_id), 0); if (empty($swallow_equips)) { $this->throw_error('10107'); } # 参数错误 $player_info = $this->get_data('Player')->get_player_info($player_id, array('level', 'vip', 'career_type')); $player_detail = $this->get_data('PlayerDetail')->get_player_detail($player_id, Protocol_Player::get_player_attr_detail_key()); # 1515展示协议返回数据,1515协议需要写死传回已配置的所有吞噬属性,即便当前道具尚未有激活任意项吞噬属性,也需要用初始值填充 $out_1515 = array('player_ppid' => $player_prop_id, 'swallow_ppids' => $swallow_equips, 'item_struct' => array()); $swallow_equips = explode(':', $swallow_equips); $swallow_equips = array_filter($swallow_equips); $player_prop_info = $this->get_data('PlayerProp')->get_player_prop_detail($player_id, $player_prop_id); $before_player_prop_info = $player_prop_info; if (empty($player_prop_info)) { $this->throw_error('80013'); //玩家没有该装备! } if (Com_Util::is_first_charge_item($player_prop_info['prop_id'])) { if (!empty($type)) { # 实际吞噬 $this->throw_error('81106'); # 首充装备不允许吞噬 } else { $message = array('texts' => array(array('code' => 81106, 'content' => array(), 'params' => array())), 'delay' => 0); Protocol::input($player_id, 3, 7, 742, $message); # 首充装备不允许吞噬 $out_1515['swallow_ppids'] = ""; return $out_1515; } } # 计算吞噬属性最大等级 $swallow_lv_max = $this->get_we_swallow_lv_max($player_prop_info['vocation_limit'], $player_detail); $swallow_config_max = Cache_Forge::getInstance()->get_we_swallow_config_by_lv($swallow_lv_max); if (empty($swallow_config_max)) { $this->throw_error('80047'); # 未找到翅膀装备吞噬配置信息 } $player_prop_details = $this->get_data('PlayerProp')->get_player_prop_detail_multi($player_id, $swallow_equips); if (empty($player_prop_details)) { $this->throw_error('80024'); //未选择有效的被吞噬装备 } # 被吞噬装备信息 $before_swallow_info = empty($player_prop_info['we_swallow_info']) ? array() : $player_prop_info['we_swallow_info']; $player_prop_id_slave = ""; $item_id_slave = ""; $onekey_prop_list = array(); # 保存允许一键吞噬的装备ID列表 foreach ($swallow_equips as $pprop_id) { if (!empty($type)) { # 实际吞噬 if (empty($player_prop_details[$pprop_id])) { $this->throw_error('80013'); # 玩家没有该装备! } if (Com_Util::is_first_charge_item($player_prop_details[$pprop_id]['prop_id'])) { $this->throw_error('81107'); # 首充装备不允许被吞噬 } if ($player_prop_details[$pprop_id]['quality'] < $this->min_swallow_quality) { $this->throw_error('80044'); # 装备品质未达到被吞噬要求 } if (isset($player_prop_info['we_swallow_info']['swallow_exp']) && $player_prop_info['we_swallow_info']['swallow_exp'] >= $swallow_config_max['swallow_exp'] - 1) { $this->throw_error('80045'); # 装备已达到最大吞噬等级 } } else { # 非实际吞噬 if (!empty($onekey)) { # 一键勾选 if (empty($player_prop_details[$pprop_id])) { continue; } if (Com_Util::is_first_charge_item($player_prop_details[$pprop_id]['prop_id'])) { continue; } if ($player_prop_details[$pprop_id]['quality'] < $this->min_swallow_quality) { continue; } if (isset($player_prop_info['we_swallow_info']['swallow_exp']) && $player_prop_info['we_swallow_info']['swallow_exp'] >= $swallow_config_max['swallow_exp'] - 1) { continue; } } else { # 单项勾选,单次勾选获取吞噬信息需要弹提示属性满的消息,但不能阻断程序执行,只能跳出循环 if (empty($player_prop_details[$pprop_id])) { $message = array('texts' => array(array('code' => 80013, 'content' => array(), 'params' => array())), 'delay' => 0); Protocol::input($player_id, 3, 7, 742, $message); # 玩家没有该装备! break; } if (Com_Util::is_first_charge_item($player_prop_details[$pprop_id]['prop_id'])) { $message = array('texts' => array(array('code' => 81107, 'content' => array(), 'params' => array())), 'delay' => 0); Protocol::input($player_id, 3, 7, 742, $message); # 首充装备不允许被吞噬 break; } if ($player_prop_details[$pprop_id]['quality'] < $this->min_swallow_quality) { $message = array('texts' => array(array('code' => 80044, 'content' => array(), 'params' => array())), 'delay' => 0); Protocol::input($player_id, 3, 7, 742, $message); # 装备品质未达到被吞噬要求 break; } if (isset($player_prop_info['we_swallow_info']['swallow_exp']) && $player_prop_info['we_swallow_info']['swallow_exp'] >= $swallow_config_max['swallow_exp'] - 1) { $message = array('texts' => array(array('code' => 80045, 'content' => array(), 'params' => array())), 'delay' => 0); Protocol::input($player_id, 3, 7, 742, $message); # 装备已达到最大吞噬等级 break; } } } $player_prop_id_slave .= "{$pprop_id}:"; $item_id_slave .= $player_prop_details[$pprop_id]['prop_id'] . ":"; $onekey_prop_list[] = $pprop_id; # 计算增加属性值 && 修正经验值 $add_swallow_exp = self::$swallow_quality_to_exp_map[$player_prop_details[$pprop_id]['quality']] * (1 + intval($player_prop_details[$pprop_id]['level'] / 5) / 4); if (isset($player_prop_info['we_swallow_info'])) { $player_prop_info['we_swallow_info']['swallow_exp'] += $add_swallow_exp; } else { $player_prop_info['we_swallow_info'] = array('swallow_lv' => 0, 'swallow_exp' => $add_swallow_exp, 'swallow_attr' => array()); } } # 根据吞噬属性的exp,刷新吞噬属性的lv if (!empty($player_prop_info['we_swallow_info'])) { $swallow_config = Cache_Forge::getInstance()->get_we_swallow_config_by_exp($player_prop_info['we_swallow_info']['swallow_exp']); if (!empty($swallow_config)) { $player_prop_info['we_swallow_info']['swallow_lv'] = min($swallow_config['swallow_lv'], $swallow_lv_max); # 根据最大lv,修正经验值 if ($player_prop_info['we_swallow_info']['swallow_exp'] >= $swallow_config_max['swallow_exp'] - 1) { $player_prop_info['we_swallow_info']['swallow_exp'] = $swallow_config_max['swallow_exp'] - 1; } } else { $this->throw_error('80047'); # 未找到翅膀装备吞噬配置信息 } } # 根据吞噬等级,计算吞噬加成附加属性 $we_swallow_revise_info = Cache_Forge::getInstance()->get_we_swallow_config_by_lv($player_prop_info['we_swallow_info']['swallow_lv']); if (empty($we_swallow_revise_info)) { $this->throw_error('80047'); # 未找到翅膀装备吞噬配置信息 } foreach ($player_prop_info['addition_attr'] as $attr_key => $attr_val) { $attr_val = ceil($attr_val * $we_swallow_revise_info['attr_revise_ratio'] / 10000) + $we_swallow_revise_info[$attr_key]; $player_prop_info['we_swallow_info']['swallow_attr'][$attr_key] = $attr_val; } if (empty($type)) { # 修正被吞噬的装备列表,去除吞噬属性达到上限及之后的其它装备 $out_1515['swallow_ppids'] = empty($onekey_prop_list) ? "" : implode(":", $onekey_prop_list); $out_1515['item_struct'] = Struct_Prop::get_prop_struct($player_prop_info); if (empty($out_1515['swallow_ppids']) && !empty($onekey)) { # 没有能被吞噬的装备 $message = array('texts' => array(array('code' => 80046, 'content' => array(), 'params' => array())), 'delay' => 0); Protocol::input($player_id, 3, 7, 742, $message); # 没有可以被吞噬的装备 } return $out_1515; } $out_1516 = array(0 => $player_prop_id, 1 => array('item_position' => 1, 'grid_list' => array())); $this->start_trans(); # 更新吞噬信息 $re = $this->get_data('PlayerProp')->update_player_prop($player_prop_info, array('we_swallow_info' => $player_prop_info['we_swallow_info'], 'we_swallow_version' => $this->we_swallow_version)); $this->write_check($re, 3010177); # 扣除被吞噬装备 foreach ($player_prop_details as $k => $v) { $re = $this->get_data('PlayerProp')->update_prop_num($player_id, $v, 1, '-', array('level' => $player_info['level'], 'vip' => $player_info['vip'], 'cmd_id' => 1516)); $this->write_check($re, 3010182); } # 刷新玩家翅膀战力与镶嵌装备的附加属性及战力 if ($player_prop_info['item_position'] == $this->wing_pos) { $wing_attr = $player_detail['wing_info'][$player_prop_info['vocation_limit']]; # 修正缓存的翅膀装备吞噬信息 $wing_attr['equipment'][$player_prop_info['sub_type']]['we_swallow_info'] = $player_prop_info['we_swallow_info']; $wing_attr['equip_attr'] = $this->get_game('PlayerWing')->get_wing_equip_attr($wing_attr['equipment']); # 减去吞噬之前的战力 Struct_Prop::get_item_additions($before_player_prop_info); $wing_attr['fight'] -= $before_player_prop_info['fpower']; $wing_attr['equipment_fight'] -= $before_player_prop_info['fpower']; if ($wing_attr['fight'] < 0) { $wing_attr['fight'] = 0; } if ($wing_attr['equipment_fight'] < 0) { $wing_attr['equipment_fight'] = 0; } # 加上吞噬之后的战力 $player_prop_info_cp = $player_prop_info; Struct_Prop::get_item_additions($player_prop_info_cp); $wing_attr['fight'] += $player_prop_info_cp['fpower']; $wing_attr['equipment_fight'] += $player_prop_info_cp['fpower']; # 更新wing_info $player_detail['wing_info'][$player_prop_info['vocation_limit']] = $wing_attr; $re = $this->get_data('PlayerDetail')->update_player_detail($player_id, array('wing_info' => $player_detail['wing_info'])); $this->write_check($re, 3010242); #更新翅膀排行 if ($player_detail['wing_info'][$player_prop_info['vocation_limit']]['fight'] > 0) { $wing_fight = $player_detail['wing_info'][$player_prop_info['vocation_limit']]['fight']; $this->get_data('RankList')->update_wing_rank($player_id, $player_prop_info['vocation_limit'], $wing_fight); } } $this->commit(); # 成就相关埋 $this->get_game('PlayerAchieve')->async_trigger_achieve_target($player_id, 39, $player_prop_info['we_swallow_info']['swallow_lv'], 8); # -------------------------------------------------------------------- # 游戏日志记录 # -------------------------------------------------------------------- $log_info = array('player_id' => $player_id, 'player_level' => $player_info['level'], 'vip_level' => $player_info['vip'], 'vip_special_level' => $player_info['privilege_level'], 'add_time' => $this->current_time, 'player_prop_id_master' => $player_prop_info['player_prop_id'], 'item_id_master' => $player_prop_info['prop_id'], 'item_type' => $player_prop_info['type'], 'item_sub_type' => $player_prop_info['sub_type'], 'item_quality' => $player_prop_info['quality'], 'item_level' => $player_prop_info['level'], 'item_star_level' => $player_prop_info['star_level'], 'player_prop_id_slave' => rtrim($player_prop_id_slave, ":"), 'item_id_slave' => rtrim($item_id_slave, ":"), 'before_swallow_info' => $before_swallow_info, 'after_swallow_info' => $player_prop_info['we_swallow_info'], 'before_swallow_lv' => empty($before_swallow_info) ? 0 : $before_swallow_info['swallow_lv'], 'after_swallow_lv' => $player_prop_info['we_swallow_info']['swallow_lv'], 'before_swallow_exp' => empty($before_swallow_info) ? 0 : $before_swallow_info['swallow_exp'], 'after_swallow_exp' => $player_prop_info['we_swallow_info']['swallow_exp']); Log_Forge::getInstance()->add_log($log_info, 'we_swallow'); # 通知翅膀属性变更 if ($player_prop_info['item_position'] == $this->wing_pos) { #同步翅膀属性 $str = $this->get_game('PlayerWing')->get_activation_wing_interface($player_id, $player_detail['wing_info']); Protocol_Player::p2c_part_update($player_id, array('had_on_swings' => $str, 'wing' => '', 'attr' => '', 'player_data' => array('player_detail' => $player_detail, 'player' => array('career_type' => $player_info['career_type'], 'level' => $player_info['level'])))); } # 通知道具变更806 $ndata = array(); $ndata[] = $player_prop_info; foreach ($player_prop_details as $key => &$val) { $val['item_num'] -= 1; $out_1516[1]['grid_list'][] = $val['grid']; $ndata[] = $val; } Protocol_Prop::prop_806($player_id, $ndata); # 刷装备1506[翅膀装备强化面板]与1514[可吞噬道具列表] $out_1506 = $this->get_game('PlayerWing')->equipment_intensify_panel($player_id, 4); $out_1514 = $this->get_wing_equips_for_swallow($player_id, $player_prop_id); Protocol::input($player_id, 3, 15, 1506, $out_1506); Protocol::input($player_id, 3, 15, 1514, $out_1514); # 记录行为 Com_Log::write('xgame.forge_we_swallow', "{$player_id}\t" . "we_swallow\t" . "{$type}\t" . "{$player_prop_id}\t" . implode(",", $swallow_equips)); return $out_1516; }
/** * 装备模块的战力 * @param $player_id */ public function calc_equip_fpower($player_id) { $equips = $this->get_game('Prop')->get_player_equip($player_id); $sum_power = 0; if (!empty($equips)) { foreach ($equips as $prop) { Struct_Prop::get_item_additions($prop); $sum_power += $prop['fpower']; } } // $sum_power = 0; // $player_detail = $this->get_data('PlayerDetail')->get_player_detail($player_id,array('equip_attr')); // if(!empty($player_detail['equip_attr'])){ // $attr = array(); // foreach($player_detail['equip_attr'] as $key=>$value){ // $attr[$key] += $value; // } // $sum_power = Formula_Fpower::calc_fpower($attr); // } return ceil($sum_power); }