Esempio n. 1
0
 /**
  * @Purpose:
  * 获取玩家翅膀信息
  * @Param $player_id 玩家ID
  * @Return 指定格式的玩家翅膀列表
  */
 public function get_player_wing_info($player_id)
 {
     $player_id = intval($player_id);
     #获取临时数据区数据
     $data = $this->get_temporary_data();
     if (!$data) {
         #获取玩家翅膀信息
         $obj_player_detail_data = $this->get_data('PlayerDetail');
         $data = $obj_player_detail_data->get_player_detail($player_id, 'wing_info');
     }
     $activated_num = 0;
     $rtn_data = array();
     if (Com_Array::is_good_arr($data)) {
         #获取玩家声望等级
         $player_info = $this->get_data('Player')->get_player_info($player_id, array('online_time', 'fame_level', 'level'));
         foreach ($data as $key => $val) {
             if ($val['activation'] == 2 && $val['condition'][0] == 4) {
                 $data[$key]['upgrade'] = 2;
                 #获取下级数据
                 $wing_table = $this->get_cache_table_data('player_wing_table', array('id' => $val['id'], 'level' => $val['lvl'] + 1));
                 if ($wing_table[0]) {
                     $data[$key]['upgrade'] = 1;
                     $data[$key]['n_lvl'] = $val['lvl'] + 1;
                     $attr = $this->format_table_field($wing_table[0]['attr_add']);
                     if (Com_Array::is_good_arr($attr)) {
                         if (!empty($val['equip_attr']) && Com_Array::is_good_arr($val['equip_attr'])) {
                             foreach ($val['equip_attr'] as $attr_type => $attr_val) {
                                 $attr[$attr_type] += ceil($attr_val);
                             }
                         }
                         foreach ($attr as $type => $value) {
                             $data[$key]['n_attr_add'][$type][] = Cache_RoleKey::get_item_key($type);
                             $data[$key]['n_attr_add'][$type][] = $value;
                         }
                     }
                     //技能分解
                     if ($wing_table[0]['skill_id']) {
                         $skill_data = explode("|", $wing_table[0]['skill_id']);
                         $data[$key]['n_skill_id'] = $skill_data;
                     }
                     $data[$key]['success_rate'] = $wing_table[0]['success_rate'];
                     $data[$key]['coin'] = $wing_table[0]['expend_coin'];
                     $drop = $this->format_table_field($wing_table[0]['expend_drop']);
                     if (Com_Array::is_good_arr($drop)) {
                         foreach ($drop as $id => $num) {
                             $data[$key]['drop'][$id][] = $id;
                             $data[$key]['drop'][$id][] = $num;
                             if ($id >= 1 && $id <= 3) {
                                 #获取完成进度
                                 $data[$key]['drop'][$id][] = 0;
                             } else {
                                 #获取玩家背包中的升级道具数量
                                 $data[$key]['drop'][$id][] = $this->get_prop_num_by_player_bag($player_id, $id);
                             }
                         }
                     }
                     if ($wing_table[0]['condition']) {
                         list($type, $condition) = explode("|", $wing_table[0]['condition']);
                         if ($type == 5) {
                             $data[$key]['cur_fame_level'] = $player_info['fame_level'];
                             $data[$key]['need_fame_level'] = $condition;
                         }
                     }
                 }
             }
             if ($val['activation'] == 0) {
                 #在线时间检测
                 if ($val['condition'][0] == 3) {
                     $data[$key]['condition'][2] = $this->get_game('DailyBoon')->daily_online_time($player_id);
                     if ($data[$key]['condition'][2] >= $data[$key]['condition'][1][0]) {
                         $data[$key]['activation'] = 1;
                     } else {
                         if ($player_info['online_time'] >= $data[$key]['condition'][1][0]) {
                             $data[$key]['activation'] = 1;
                         }
                     }
                 } else {
                     if ($val['condition'][0] == 7) {
                         $data[$key]['condition'][2] = $player_info['level'];
                         if ($data[$key]['condition'][2] >= $data[$key]['condition'][1][0]) {
                             $data[$key]['activation'] = 1;
                         }
                     } else {
                         if ($val['condition'][0] == 6) {
                             #获取翅膀配置表
                             $wing_table_task = $this->get_cache_table_data('player_wing_table', array('id' => $val['id'], 'level' => $val['lvl']));
                             if (!$wing_table_task[0]['condition']) {
                                 $this->throw_error('10109');
                                 #配置表读取错误
                             }
                             list($type, $task_id) = explode("|", $wing_table_task[0]['condition']);
                             $task_res = $this->get_game('TaskMain')->task_is_finish($player_id, $task_id);
                             if ($task_res) {
                                 $data[$key]['activation'] = 1;
                             }
                         }
                     }
                 }
                 if ($val['condition'][0] == 4) {
                     #获取翅膀配置表
                     $wing_table = $this->get_cache_table_data('player_wing_table', array('id' => $val['id'], 'level' => 1));
                     if (Com_Array::is_good_arr($wing_table)) {
                         foreach ($wing_table as $wing) {
                             list($type, $value) = explode("|", $wing['condition']);
                             if ($type == 4) {
                                 if ($data[$val['id']]['activation'] != 0) {
                                     continue;
                                 }
                                 $is_activate = true;
                                 $wing_list = explode(":", $value);
                                 if (is_array($wing_list)) {
                                     #检测是否有被激活的翅膀
                                     foreach ($wing_list as $wid) {
                                         if ($data[$wid]['activation'] != 2) {
                                             $is_activate = false;
                                             break;
                                         }
                                     }
                                 } else {
                                     if ($data[$wing_list]['activation'] != 2) {
                                         $is_activate = false;
                                     }
                                 }
                                 #改变隐藏翅膀激活状态
                                 if ($is_activate) {
                                     $data[$val['id']]['activation'] = 1;
                                 }
                             }
                         }
                     }
                 }
             }
             #获取翅膀配置表
             $wing_table_task = $this->get_cache_table_data('player_wing_table', array('id' => $val['id'], 'level' => $val['lvl']));
             if (empty($wing_table_task[0]['avatar'])) {
                 $this->throw_error('10109');
                 #配置表读取错误
             }
             $data[$key]['avatar'] = $wing_table_task[0]['avatar'];
             #装备数据
             if (!empty($val['equipment']) && Com_Array::is_good_arr($val['equipment'])) {
                 foreach ($val['equipment'] as $equip_pos => $equip_info) {
                     $data[$key]['equipment_list'][$equip_pos][] = $equip_pos;
                     $data[$key]['equipment_list'][$equip_pos][] = Struct_Prop::get_prop_struct($equip_info);
                     if ($equip_pos == 7) {
                         #7为带新模型装备
                         $item_table = Cache_Prop::getInstance()->get_prop_info($equip_info['prop_id']);
                         $data[$key]['avatar'] = $item_table['equip_view'];
                     }
                 }
             }
             if (!empty($val['equip_attr']) && Com_Array::is_good_arr($val['equip_attr'])) {
                 foreach ($val['equip_attr'] as $attr_type => $attr_val) {
                     $val['attr'][$attr_type] += ceil($attr_val);
                 }
             }
             if (Com_Array::is_good_arr($val['attr'])) {
                 $addition = 0;
                 if ($val['id'] == 7) {
                     if (isset($data[8]) && $data[8]['activation'] == 2) {
                         $add_config = Cache_WingAddition::getInstance()->get_wing_addition($data[8]['lvl']);
                         $addition = $add_config['addition'] / 10000;
                         $attr_addition = $data[8]['attr'];
                         if (!empty($data[8]['equip_attr']) && Com_Array::is_good_arr($data[8]['equip_attr'])) {
                             foreach ($data[8]['equip_attr'] as $attr_type => $attr_val) {
                                 $attr_addition[$attr_type] += ceil($attr_val);
                             }
                         }
                         foreach ($attr_addition as $attr_type => $attr_val) {
                             $data[$key]['addition_attr'][$attr_type][] = Cache_RoleKey::get_item_key($attr_type);
                             $data[$key]['addition_attr'][$attr_type][] = $attr_val * $addition;
                         }
                     }
                 }
                 if ($val['id'] == 8) {
                     if (isset($data[7]) && $data[7]['activation'] == 2) {
                         $add_config = Cache_WingAddition::getInstance()->get_wing_addition($data[7]['lvl']);
                         $addition = $add_config['addition'] / 10000;
                         $attr_addition = $data[7]['attr'];
                         if (!empty($data[7]['equip_attr']) && Com_Array::is_good_arr($data[7]['equip_attr'])) {
                             foreach ($data[7]['equip_attr'] as $attr_type => $attr_val) {
                                 $attr_addition[$attr_type] += ceil($attr_val);
                             }
                         }
                         foreach ($attr_addition as $attr_type => $attr_val) {
                             $data[$key]['addition_attr'][$attr_type][] = Cache_RoleKey::get_item_key($attr_type);
                             $data[$key]['addition_attr'][$attr_type][] = $attr_val * $addition;
                         }
                     }
                 }
                 $data[$key]['addition_value'] = $addition * 100;
                 foreach ($val['attr'] as $type => $value) {
                     $data[$key]['attr_add'][$type][] = Cache_RoleKey::get_item_key($type);
                     $data[$key]['attr_add'][$type][] = $value;
                 }
             }
             #原20级才开始更新翅膀激活成就,导致20前激活的翅膀无法完成成就,在此做容错处理,重新统计已激活的翅膀,更新成就数据
             if ($val['activation'] == 2) {
                 if ($val['condition'][0] == 4) {
                     $activated_num += 3;
                 } else {
                     $activated_num++;
                 }
             }
             $rtn_data[$key] = Struct_PlayerAttr::get_wing_info_struct($data[$key]);
         }
     }
     if ($activated_num > 0) {
         //成就任务激活翅膀
         $this->get_game('PlayerAchieve')->async_trigger_achieve_target($player_id, 26, $activated_num);
     }
     return array('0' => $rtn_data);
 }
Esempio n. 2
0
 /**
  * @Purpose:
  * 自动抽奖
  * @param $player_id	玩家ID
  * @param $fb_id 副本ID
  * @param $type 功能类型(0:超时抽卡1:异常退出检测抽卡)
  */
 public function auto_draw($player_id, $fb_id, $type = 0)
 {
     $player_id = intval($player_id);
     $fb_id = intval($fb_id);
     $data = array();
     //是否有抽卡次数
     $draw_data = $this->is_draw($player_id, $fb_id);
     if ($draw_data !== false) {
         $bag_data = array();
         $this->start_trans();
         //抽取剩余奖励
         for ($i = 0; $i < $draw_data['over_num']; $i++) {
             //抽奖道具
             $draw_res = $this->get_draw_item($fb_id, $draw_data, $bag_data, $player_id);
             if ($draw_res !== true) {
                 $this->throw_error($draw_res);
             }
             $data['item_list'][$i] = array($bag_data[$i]['item_id'], $bag_data[$i]['item_num']);
         }
         //加入背包
         $result = $this->get_game('Reward')->send_reward($player_id, $bag_data, array('cmd_id' => '813'), 1);
         if ($result !== true) {
             $this->throw_error('80002');
             //道具放入背包失败
         }
         //删除redis中的临时副本抽奖记录
         $del_res = $this->del_fb_draw_info($player_id);
         if (!$del_res) {
             $this->throw_error('10104');
         }
         $this->commit();
         $this->get_game('Reward')->add_reward_log();
     }
     //异常退出检测抽卡不返回数据,直接进背包
     if ($type) {
         return FALSE;
     }
     return Struct_PlayerAttr::get_fb_auto_draw_struct($data);
 }
Esempio n. 3
0
 /**
  * @Purpose:
  * 获取金币兑换信息
  * @Param $player_id 玩家ID
  */
 public function get_gold_exchange_info($player_id)
 {
     $player_id = intval($player_id);
     #获取临时数据区数据
     $exchange_data = $this->get_temporary_data();
     if (!$exchange_data) {
         #获取兑换次数信息
         $exchange_data = $this->get_data('PlayerCoinExchange')->get_gold_exchange_info($player_id, 'day');
     }
     if ($exchange_data['chest_info']) {
         //字段格式转换
         $rtn_data['chest_info'] = json_decode($exchange_data['chest_info'], true);
     }
     #获取玩家VIP
     $player_info = $this->get_data('Player')->get_player_info($player_id, array('privilege_level', 'level', 'vip'));
     #获取VIP类型
     $vip_type = Cache_VipLevelLimit::getInstance()->get_limit_info_func_id(10022);
     if ($vip_type['fun_type'] == 2) {
         $left_time = $this->get_game('VipSpecial')->get_left_time($player_id);
         $player_vip = $left_time == 0 ? 0 : $player_info['privilege_level'];
     } else {
         $player_vip = $player_info['vip'];
     }
     if ($player_vip > 0) {
         #获取VIP配置表免费次数配置
         $free_times_vip_table = Cache_VipLevelLimit::getInstance()->get_limit_info($player_vip, 10022);
         if (!$free_times_vip_table) {
             $this->throw_error('10109');
             #配置表读取错误
         }
     }
     #获取VIP类型
     $vip_type = Cache_VipLevelLimit::getInstance()->get_limit_info_func_id(10023);
     if ($vip_type['fun_type'] == 2) {
         $left_time = $this->get_game('VipSpecial')->get_left_time($player_id);
         $player_vip = $left_time == 0 ? 0 : $player_info['privilege_level'];
     } else {
         $player_vip = $player_info['vip'];
     }
     if ($player_vip > 0) {
         #获取VIP配置表次数配置
         $times_vip_table = Cache_VipLevelLimit::getInstance()->get_limit_info($player_vip, 10023);
         if (!$times_vip_table) {
             $this->throw_error('10109');
             #配置表读取错误
         }
     }
     /*
     #获取兑换次数限制配置表
     $vip_table = $this->get_cache_table_data('times_table', array('vip_level' => $player_vip));
     if (!$vip_table)
     {
     	$this->throw_error('10109'); #配置表读取错误
     }
     */
     #可用的剩余免费次数
     $rtn_data['free_times'] = $free_times_vip_table['max_times'] + $this->gold_ex_free_times - $exchange_data['used_free_times'];
     $rtn_data['free_times'] = $rtn_data['free_times'] > 0 ? $rtn_data['free_times'] : 0;
     #已用的次数
     $rtn_data['used_times'] = $exchange_data['used_times'];
     #可使用的剩余次数
     $rtn_data['use_times'] = $times_vip_table['max_times'] + $this->gold_ex_times_limit - $exchange_data['used_times'];
     $rtn_data['use_times'] = $rtn_data['use_times'] > 0 ? $rtn_data['use_times'] : 0;
     #可使用的最大次数
     $rtn_data['times_max'] = $times_vip_table['max_times'] + $this->gold_ex_times_limit;
     if ($rtn_data['free_times']) {
         $gold_exchange = $this->get_exchange_data($exchange_data['used_times']);
     } else {
         $gold_exchange = $this->get_exchange_data($exchange_data['used_times'] + 1);
     }
     #需要钻石
     $rtn_data['diamond'] = $gold_exchange['gold_cost'];
     #可获得的金币
     if (!$rtn_data['free_times']) {
         $rtn_data['gold'] = $gold_exchange['silver_get'] + $gold_exchange['times_add'] * ($exchange_data['used_times'] + 2 - $gold_exchange['times'][0]);
     } else {
         $rtn_data['gold'] = $gold_exchange['silver_get'] + $gold_exchange['times_add'] * ($exchange_data['used_free_times'] + 1 - $gold_exchange['times'][0]);
     }
     $rtn_data['many_diamond'] += $rtn_data['diamond'];
     $rtn_data['many_gold'] += $rtn_data['gold'];
     $out_data['free_times'] = $rtn_data['free_times'];
     $out_data['used_free_times'] = $rtn_data['used_free_times'];
     $out_data['use_times'] = $rtn_data['use_times'];
     $out_data['used_times'] = $rtn_data['used_times'];
     for ($i = 1; $i < 10; $i++) {
         #增加使用次数
         if ($out_data['free_times']) {
             $out_data['free_times']--;
             $out_data['used_free_times']++;
         } else {
             $out_data['use_times']--;
             $out_data['used_times']++;
         }
         if ($out_data['free_times']) {
             $gold_exchange = $this->get_exchange_data($out_data['used_times']);
         } else {
             $gold_exchange = $this->get_exchange_data($out_data['used_times'] + 1);
             if (!$gold_exchange) {
                 break;
             }
         }
         #扣除钻石数量
         $rtn_data['many_diamond'] += $gold_exchange['gold_cost'];
         #可获得的金币
         if (!$out_data['free_times']) {
             $rtn_data['many_gold'] += $gold_exchange['silver_get'] + $gold_exchange['times_add'] * ($out_data['used_times'] + 2 - $gold_exchange['times'][0]);
         } else {
             $rtn_data['many_gold'] += $gold_exchange['silver_get'] + $gold_exchange['times_add'] * ($out_data['used_free_times'] + 1 - $gold_exchange['times'][0]);
         }
     }
     return Struct_PlayerAttr::get_gold_exchange_info_struct($rtn_data);
 }