Esempio n. 1
0
 static function run()
 {
     // DESCRIPTION :
     $description = new Description($_SESSION['name'], $_SESSION['gender'], $_SESSION['age'], $_SESSION['alignment'], $_SESSION['height'], $_SESSION['eye_color'], $_SESSION['hair_color'], $_SESSION['skin_tone'], $_SESSION['other'], null);
     $description->save();
     $description_id = $description->getId();
     // STAT VARIABLES :
     $dex = $_SESSION['dex'];
     $dex_mod = Stat::getModifier($dex);
     $con = $_SESSION['con'];
     $con_mod = Stat::getModifier($con);
     $str = $_SESSION['str'];
     $str_mod = Stat::getModifier($str);
     $wis = $_SESSION['wis'];
     $wis_mod = Stat::getModifier($wis);
     $int = $_SESSION['int'];
     $int_mod = Stat::getModifier($int);
     $cha = $_SESSION['cha'];
     $cha_mod = Stat::getModifier($cha);
     $initiative = $dex_mod;
     // MAKES A CLASS VARIABLE, MAXHP, AC, BACKGROUND ID :
     if ($_SESSION['class'] == 1) {
         $class = "cleric";
         $class_hp = 8;
         $class_id = 1;
     } elseif ($_SESSION['class'] == 2) {
         $class = "fighter";
         $class_hp = 10;
         $class_id = 2;
     } elseif ($_SESSION['class'] == 3) {
         $class = "rogue";
         $class_hp = 8;
         $class_id = 3;
     } elseif ($_SESSION['class'] == 4) {
         $class = "wizard";
         $class_hp = 6;
         $class_id = 4;
     }
     $max_hp = $con_mod + $class_hp;
     $ac = 10 + $dex_mod;
     $proficiency_array = $_SESSION['skill'];
     $background_id = $_SESSION['background'];
     $proficiency_array = $_SESSION['skill'];
     $skill_ids = array();
     foreach ($proficiency_array as $proficiency) {
         if ($proficiency == "Acrobatics") {
             $skill_id = 1;
         } elseif ($proficiency == "Animal Handling") {
             $skill_id = 2;
         } elseif ($proficiency == "Arcana") {
             $skill_id = 3;
         } elseif ($proficiency == "Athletics") {
             $skill_id = 4;
         } elseif ($proficiency == "Deception") {
             $skill_id = 5;
         } elseif ($proficiency == "History") {
             $skill_id = 6;
         } elseif ($proficiency == "Insight") {
             $skill_id = 7;
         } elseif ($proficiency == "Intimidation") {
             $skill_id = 8;
         } elseif ($proficiency == "Investigation") {
             $skill_id = 9;
         } elseif ($proficiency == "Medicine") {
             $skill_id = 10;
         } elseif ($proficiency == "Nature") {
             $skill_id = 11;
         } elseif ($proficiency == "Perception") {
             $skill_id = 12;
         } elseif ($proficiency == "Performance") {
             $skill_id = 13;
         } elseif ($proficiency == "Persuasion") {
             $skill_id = 14;
         } elseif ($proficiency == "Religion") {
             $skill_id = 15;
         } elseif ($proficiency == "Sleight of Hand") {
             $skill_id = 16;
         } elseif ($proficiency == "Stealth") {
             $skill_id = 17;
         } elseif ($proficiency == "Survival") {
             $skill_id = 18;
         }
         array_push($skill_ids, $skill_id);
     }
     // MAKES A RACE VARIABLE, SPEED :
     if ($_SESSION['race'] == 1) {
         $race = "human";
         $speed = 30;
         $race_id = 1;
     } elseif ($_SESSION['race'] == 2) {
         $race = "hill dwarf";
         $speed = 25;
         $race_id = 2;
     } elseif ($_SESSION['race'] == 3) {
         $race = "mountain dwarf";
         $speed = 25;
         $race_id = 3;
     } elseif ($_SESSION['race'] == 4) {
         $race = "high elf";
         $speed = 30;
         $race_id = 4;
     } elseif ($_SESSION['race'] == 5) {
         $race = "wood elf";
         $speed = 35;
         $race_id = 5;
     } elseif ($_SESSION['race'] == 6) {
         $race = "lightfoot halfling";
         $speed = 25;
         $race_id = 6;
     } elseif ($_SESSION['race'] == 7) {
         $race = "stout halfling";
         $speed = 25;
         $race_id = 7;
     }
     // MAKE STAT CLASS :
     $stat = new Stat($ac, 1, 1, 1, 1, $cha, $con, 1, $dex, 1, $initiative, 1, $int, 1, 1, $max_hp, 1, 1, 1, 1, 1, 1, 1, $speed, 1, 1, $str, 1, $wis);
     $stat->save();
     $stat->updateAcrobatics($proficiency_array);
     $stat->updateAnimalHandling($proficiency_array);
     $stat->updateArcana($proficiency_array);
     $stat->updateAthletics($proficiency_array);
     $stat->updateDeception($proficiency_array);
     $stat->updateHistory($proficiency_array);
     $stat->updateInsight($proficiency_array);
     $stat->updateIntimidation($proficiency_array);
     $stat->updateInvestigation($proficiency_array);
     $stat->updateMedicine($proficiency_array);
     $stat->updateNature($proficiency_array);
     $stat->updatePerception($proficiency_array);
     $stat->updatePerformance($proficiency_array);
     $stat->updatePersuasion($proficiency_array);
     $stat->updateReligion($proficiency_array);
     $stat->updateSleightOfHand($proficiency_array);
     $stat->updateStealth($proficiency_array);
     $stat->updateSurvival($proficiency_array);
     $stat_id = $stat->getId();
     // CREATE CHARACTER, ADD JOINS :
     $character = new Character($description_id, $race_id, $stat_id);
     $character->save();
     $character->addCharClass($class_id);
     $character->addBackground($background_id);
     foreach ($skill_ids as $id) {
         $character->addSkill($id);
     }
     return $character;
 }