Esempio n. 1
0
 public function testRandomSourceServer()
 {
     $masterServer = new MasterServer(MasterServer::SOURCE_MASTER_SERVER);
     $serverArray = $masterServer->getServers(MasterServer::REGION_ALL, "\\type\\d\\empty\\1\\full\\1\\gamedir\\tf");
     $serverAddress = $serverArray[array_rand($serverArray)];
     $server = new SourceServer(new InetAddress($serverAddress[0]), $serverAddress[1]);
     $server->initialize();
     $server->updatePlayerInfo();
     $server->updateRulesInfo();
     $this->assertNotNull($server->getPing());
     $this->assertNotNull($server->getPlayers());
     $this->assertNotNull($server->getRules());
     $this->assertNotNull($server->getServerInfo());
     echo $server;
 }
 protected function queryServer($server, &$response)
 {
     $error_level = error_reporting(E_ALL & ~E_USER_NOTICE);
     $lib_path = gameservers_get_path_library('steam-condenser') . '/lib';
     set_include_path(get_include_path() . PATH_SEPARATOR . $lib_path);
     require_once 'steam/servers/SourceServer.php';
     try {
         $config = $server->config['query'];
         if ($config['gametype'] == 'goldsrc') {
             $server = new GoldSrcServer(new InetAddress($server->hostname), $server->port);
         } else {
             $server = new SourceServer(new InetAddress($server->hostname), $server->port);
         }
         $server->initialize();
         $response['raw'] = array('server' => $server->getServerInfo(), 'players' => $server->getPlayers(), 'rules' => $server->getRules(), 'ping' => $server->getPing());
         $response['address'] = $server->hostname;
         $response['port'] = $response['raw']['server']['serverPort'];
         $response['online'] = $response['raw']['ping'] ? TRUE : FALSE;
         $response['protocol'] = $config['gametype'];
         $response['game'] = $response['raw']['server']['gameDir'];
         $response['servername'] = $response['raw']['server']['serverName'];
         $response['mapname'] = $response['raw']['server']['mapName'];
         $response['numplayers'] = $response['raw']['server']['playerNumber'];
         $response['maxplayers'] = $response['raw']['server']['maxPlayers'];
         $response['extra'] = $server->getRules();
         foreach ($server->getPlayers() as $steam_player) {
             $player = new stdClass();
             $player->name = check_plain($steam_player->getName());
             $player->score = $steam_player->getScore();
             $player->time = $steam_player->getConnectTime();
             $response['players'][] = $player;
         }
     } catch (Exception $ex) {
         drupal_set_message($ex->__toString(), 'error');
     }
     error_reporting($error_level);
     return TRUE;
 }