function drawBar($drawer, $p1, $p2) { // Draw shadow $this->barShadow->draw( $drawer, $p1, $p2, SHADOW_OUT ); if(abs($p2->y - $p1->y) > 1) { $this->barBorder->rectangle( $drawer, $p1, $p2 ); if($this->barBackground !== NULL) { $size = $this->barBorder->visible() ? 1 : 0; $b1 = $p1->move($size, $size); $b2 = $p2->move(-1 * $size, -1 * $size); // Draw background $drawer->filledRectangle( $this->barBackground, new awLine($b1, $b2) ); } } }
protected function drawBar(awDrawer $drawer, awPoint $p1, awPoint $p2, $key) { // Draw shadow $this->barShadow->draw($drawer, $p1, $p2, awShadow::OUT); if (abs($p2->y - $p1->y) > 1) { $this->barBorder->rectangle($drawer, $p1, $p2); if ($this->barBackground !== NULL) { $size = $this->barBorder->visible() ? 1 : 0; $b1 = $p1->move($size, $size); $b2 = $p2->move(-1 * $size, -1 * $size); // Draw background $drawer->filledRectangle($this->arrayBarBackground[$key], new awLine($b1, $b2)); } } }
public function draw(awDriver $driver) { if ($this->hide) { return; } $count = $this->count(); // No legend to print if ($count === 0) { return; } // Get text widths and heights of each element of the legend $widths = array(); $heights = array(); $texts = array(); for ($i = 0; $i < $count; $i++) { list(, $title, ) = $this->legends[$i]; $text = new awText($title, $this->textFont, $this->textColor, 0); // $font = $text->getFont(); $widths[$i] = $driver->getTextWidth($text) + $this->textMargin->left + $this->textMargin->right; $heights[$i] = $driver->getTextHeight($text); $texts[$i] = $text; } // Maximum height of the font used $heightMax = array_max($heights); // Get number of columns if ($this->columns !== NULL) { $columns = $this->columns; } else { if ($this->rows !== NULL) { $columns = ceil($count / $this->rows); } else { $columns = $count; } } // Number of rows $rows = (int) ceil($count / $columns); // Get maximum with of each column $widthMax = array(); for ($i = 0; $i < $count; $i++) { // Get column width $column = $i % $columns; if (array_key_exists($column, $widthMax) === FALSE) { $widthMax[$column] = $widths[$i]; } else { $widthMax[$column] = max($widthMax[$column], $widths[$i]); } } $width = $this->padding[0] + $this->padding[1] - $this->space; for ($i = 0; $i < $columns; $i++) { $width += $this->space + 5 + 10 + $widthMax[$i]; } $height = ($heightMax + $this->space) * $rows - $this->space + $this->padding[2] + $this->padding[3]; // Look for legends position list($x, $y) = $driver->getSize(); $p = new awPoint($this->position->x * $x, $this->position->y * $y); switch ($this->hAlign) { case awLegend::CENTER: $p->x -= $width / 2; break; case awLegend::RIGHT: $p->x -= $width; break; } switch ($this->vAlign) { case awLegend::MIDDLE: $p->y -= $height / 2; break; case awLegend::BOTTOM: $p->y -= $height; break; } // Draw legend shadow $this->shadow->draw($driver, $p, $p->move($width, $height), awShadow::OUT); // Draw legends base $this->drawBase($driver, $p, $width, $height); // Draw each legend for ($i = 0; $i < $count; $i++) { list($component, $title, $type) = $this->legends[$i]; $column = $i % $columns; $row = (int) floor($i / $columns); // Get width of all previous columns $previousColumns = 0; for ($j = 0; $j < $column; $j++) { $previousColumns += $this->space + 10 + 5 + $widthMax[$j]; } // Draw legend text $driver->string($texts[$i], $p->move($this->padding[0] + $previousColumns + 10 + 5 + $this->textMargin->left, $this->padding[2] + $row * ($heightMax + $this->space) + $heightMax / 2 - $heights[$i] / 2)); // Draw legend icon switch ($type) { case awLegend::LINE: case awLegend::MARK: case awLegend::MARKONLY: // Get vertical position $x = $this->padding[0] + $previousColumns; $y = $this->padding[2] + $row * ($heightMax + $this->space) + $heightMax / 2 - $component->getLegendLineThickness(); // Draw two lines if ($component->getLegendLineColor() !== NULL) { $color = $component->getLegendLineColor(); if ($color instanceof awColor and $type !== awLegend::MARKONLY) { $driver->line($color, new awLine($p->move($x, $y + $component->getLegendLineThickness() / 2), $p->move($x + 10, $y + $component->getLegendLineThickness() / 2), $component->getLegendLineStyle(), $component->getLegendLineThickness())); unset($color); } } if ($type === awLegend::MARK or $type === awLegend::MARKONLY) { $mark = $component->getLegendMark(); if ($mark !== NULL) { $mark->draw($driver, $p->move($x + 5.5, $y + $component->getLegendLineThickness() / 2)); } unset($mark); } break; case awLegend::BACKGROUND: // Get vertical position $x = $this->padding[0] + $previousColumns; $y = $this->padding[2] + $row * ($heightMax + $this->space) + $heightMax / 2 - 5; $from = $p->move($x, $y); $to = $p->move($x + 10, $y + 10); $background = $component->getLegendBackground(); if ($background !== NULL) { $driver->filledRectangle($component->getLegendBackground(), new awLine($from, $to)); // Draw rectangle border $this->border->rectangle($driver, $from->move(0, 0), $to->move(0, 0)); } unset($background, $from, $to); break; } } }
function drawShadow() { $drawer = $this->getDrawer(); $this->shadow->draw( $drawer, new awPoint(0, 0), new awPoint($this->width, $this->height), SHADOW_IN ); }
protected function drawShadow() { $drawer = $this->getDrawer(); $this->shadow->draw( $drawer, new awPoint(0, 0), new awPoint($this->width, $this->height), awShadow::IN ); }