<?php $allUnits = $staticData->getUnits(); $allPlayers = $staticData->getPlayers(); $allBuildings = $staticData->getBuildings(); $coordinateX = $_POST['coordinateX']; $coordinateY = $_POST['coordinateY']; $sectorArr = $sectorConn->getSectorByCoordinates($coordinateX, $coordinateY); $sector = new Sector($sectorArr[0], $sectorArr[1], $sectorArr[2], $sectorArr[3], $sectorArr[4], $sectorArr[5], $sectorArr[6], $sectorArr[7], explode(",", $sectorArr[8]), explode(",", $sectorArr[9])); $battleArr = $battleConn->getBattleBySectorId($sector->getId()); $battle = new Battle($battleArr[0], 0, 0, $battleArr[2], $battleArr[3], $battleArr[4], $battleArr[5]); $attackingDivisions = array(); $defendingDivisions = array(); $sectorNameString = $sector->getName() . "(" . $sector->getCoordinateX() . "," . $sector->getCoordinateY() . ")"; $isPlayerDefending = $battle->getDefenderId() == $player->getId(); $owner = $sector->getOwner(); if (empty($owner)) { $defendingPlayer = new Player(); } else { $defendingPlayer = $allPlayers[$sector->getOwner()]; } $isPlayerInvolved = true; $divisionsArr = $divisionConn->getDivisionsBySector($sector->getId()); foreach ($divisionsArr as $divisionArr) { $quantity = $divisionArr[4]; $ownerId = $divisionArr[1]; if ($battle->getDefenderId() != $ownerId && $player->getId() != $battle->getDefenderId() && $player->getId() != $ownerId) { $isPlayerInvolved = false; $attackingPlayer = $allPlayers[$ownerId]; break; }