Esempio n. 1
0
 public function onTryInvite(SR_TalkingNPC $npc, SR_Player $player)
 {
     if (!$this->isInQuest($player)) {
         return $npc->reply($this->lang('no_quest'));
         // 			$npc->reply('You invite me to a party? Maybe try #join or #say hire.');
         // 			break;
     }
     $key2 = 'Seattle_Citizen_Invite_' . $player->getID();
     if (!$npc->hasTemp($key2)) {
         $npc->setTemp($key2, rand(1, 4));
     }
     $key = $npc->getTemp($key2);
     $npc->reply($this->lang('i_' . $key));
     if ($key == 4) {
         $this->onInviteCitizen($npc, $player, $npc->getParty()->getMemberCount());
         $npc->setTemp($key2, 5);
     }
     return true;
     // 		switch ($key)
     // 		{
     // 			case 1: $npc->reply('Yeah, I am already invited. Thanks.'); break;
     // 			case 2: $npc->reply('No, I am not interested.'); break;
     // 			case 3: $npc->reply('Better get a job, chummer'); break;
     // 			case 1: case 2: case 3: case 5:
     // 				return $npc->reply($this->lang('i_'.$key));
     // 			case 4:
     // 				$npc->reply('An invitation for a big party? Sure me and my friends are in. Thank you!');
     // 				$this->onInviteCitizen($npc, $player, $npc->getParty()->getMemberCount());
     // 				$npc->setTemp($key2, 5);
     // 				break;
     // 			case 5:
     // 				$npc->reply('See you there!');
     // 				break;
     // 		}
 }