$db->query("UPDATE player SET experience = experience + {$gained_exp} WHERE account_id = {$killer_id} AND game_id = {$player->game_id}");
 if ($debug) {
     print "defender xp<br>";
 }
 $percentage = 20 + ($killed->level_id - $killer->level_id) / 2;
 if ($percentage > 0) {
     $killed_exp = round($killed->experience * $percentage / 100);
     $db->query("UPDATE player SET experience = experience - {$killed_exp} WHERE account_id = {$killed_id} AND game_id = {$player->game_id}");
 } else {
     $killed_exp = 0;
 }
 if ($debug) {
     print "hof stats<br>";
 }
 // update his stats
 $killer->update_stat("kills", 1);
 $killer->update_stat("kill_exp", $gained_exp);
 $killer->update_stat("traders_killed_exp", $killed->experience);
 if ($debug) {
     print "alliance updating stats<br>";
 }
 //update alliance vs alliance
 $db->query("SELECT * FROM alliance_vs_alliance WHERE alliance_id_1 = {$killer->alliance_id} AND " . "alliance_id_2 = {$killed->alliance_id} AND game_id = {$killer->game_id}");
 if ($db->next_record()) {
     $db->query("UPDATE alliance_vs_alliance SET kills = kills + 1 " . "WHERE game_id = {$killer->game_id} AND " . "alliance_id_1 = {$killer->alliance_id} AND " . "alliance_id_2 = {$killed->alliance_id}");
 } else {
     $db->query("REPLACE INTO alliance_vs_alliance (game_id, alliance_id_1, alliance_id_2, kills) " . "VALUES ({$killer->game_id}, {$killer->alliance_id}, {$killed->alliance_id}, 1)");
 }
 if ($debug) {
     print "alliance kills<br>";
 }
     }
     // add this to the outgoing message array
     $damage_msg[] = $msg . ".";
 }
 // end of 'do we have drones?'
 // print the overall damage
 if ($attacker_damage > 0) {
     // is port taken?
     if ($port->shields == 0 && $port->drones == 0 && $port->armor == 0) {
         $damage_msg[] = "Port defenses are <span style=\"color:red;\">DESTROYED!</span>";
         //$damage_msg[] = "<br>Start<br>";
         //itterate through since the last port reset
         $db->query("SELECT * FROM player_attacks_port WHERE game_id = " . SmrSession::$game_id . " AND sector_id = {$sector->sector_id} AND time < {$port->refresh_defense}");
         while ($db->next_record()) {
             $update_attacker = new SMR_PLAYER($db->f("account_id"), SmrSession::$game_id);
             $update_attacker->update_stat("port_raids", 1);
             $update_attacker->update_stat("port_raid_levels", $db->f("level"));
             $port_original_level = $db->f("level");
             $db2->query("DELETE FROM player_attacks_port WHERE game_id = " . SmrSession::$game_id . " AND sector_id = {$sector->sector_id} AND account_id = {$update_attacker->account_id}");
         }
         // Attacker gets the port's money
         $curr_attacker->credits += $port->credits;
         $damage_msg[] = "<span style=\"color:yellow;\">{$curr_attacker->player_name}</span> claims <span style=\"color:yellow;\">{$port->credits}</span> credits.";
         $port->credits = 0;
         // news message
         if ($player->alliance_id != 0) {
             $attack_news = "Members of {$player->alliance_name}";
         } else {
             $attack_news = $player->get_colored_name();
         }
         $news_message = "{$attack_news} successfully raided the port located in sector {$player->sector_id}";
}
// get values from container
$amount = $var["amount"];
$account_id = $var["account_id"];
if (!$amount) {
    create_error("You must enter an amount");
}
if ($amount < 0) {
    create_error("You must enter a positive amount");
}
// take the bounty from the cash
$player->credits -= $amount;
$player->update();
$db2 = new SmrMySqlDatabase();
$db->query("SELECT * FROM bounty " . "WHERE game_id = {$player->game_id} AND " . "account_id = {$account_id} AND " . "claimer_id = 0 AND " . "type = '{$type}' LIMIT 1");
$time = time();
if ($db->nf()) {
    $db->next_record();
    //$days = ($time - $db->f("time")) / 60 / 60 / 24;
    //$curr_amount = $db->f("amount") * pow(1.05,$days);
    $curr_amount = $db->f("amount");
    $new_amount = $curr_amount + $amount;
    $db2->query("UPDATE bounty SET amount = {$new_amount}, time = {$time} WHERE game_id = {$player->game_id} AND account_id = {$account_id} AND claimer_id = 0 AND type = '{$type}'");
    //print("Added bounty....$curr_amount + $amount<br>UPDATE bounty SET amount = $new_amount, time = $time WHERE game_id = $player->game_id AND account_id = $account_id AND type = '$type'");
} else {
    $db->query("INSERT INTO bounty (account_id, game_id, bounty_id, type, claimer_id, amount, time) VALUES ({$account_id}, {$player->game_id}, NULL, '{$type}' , 0, {$amount}, {$time})");
    //print("First<br>INSERT INTO bounty (account_id, game_id, bounty_id, type, claimer_id, amount, time) VALUES ($account_id, $player->game_id, $bounty_id, '$type' , 0, $amount, $time)");
}
$placed = new SMR_PLAYER($account_id, $player->game_id);
$placed->update_stat("bounty_amount_on", $amount);
forward($container);