Esempio n. 1
0
 /**
  * @param Replay $replay
  * @param BinaryReader $br
  * @param int $frameNumber
  * @return Replication
  */
 public static function deserialize($replay, $br, $frameNumber)
 {
     $r = new self();
     $r->actorId = bindec(strrev($br->readBits(10)));
     $r->channelState = $br->readBit();
     if (!$r->channelState) {
         $replay->closeActor($r->actorId, $frameNumber);
         return $r;
     }
     $r->actorState = $br->readBit();
     if ($r->actorState) {
         // New actor
         $r->propertyFlag = $br->readBit();
         // seems to always be 0 since we are creating a new actor
         $r->actorObjectId = bindec(strrev($br->readBits(8)));
         $actor = $replay->createActor($r->actorId, $r->actorObjectId, $frameNumber);
         $actor->deserializeInit($br);
         print "Actor #{$actor->id} {$actor->class} R:{$actor->rotator} P:{$actor->position} O:{$actor->orientation}\n";
     } else {
         // Existing actor
         print "existing actor\n";
         $actor = $replay->getActor($r->actorId);
         while ($br->readBit()) {
             $actor->updateProperty(ActorProperty::deserialize($replay, $br, $actor));
         }
     }
     return $r;
 }
Esempio n. 2
0
 /**
  * Parses the given file path as a replay and returns a Replay.
  *
  * @param string $path
  * @return Replay
  */
 public static function parse($path)
 {
     $replay = new Replay();
     if (!is_readable($path)) {
         throw new \Exception('Cannot read replay file.');
     }
     if (!filesize($path)) {
         throw new \Exception('No data in replay file.');
     }
     $handle = fopen($path, 'rb');
     // Size of properties section
     self::readInt($handle);
     // CRC
     self::readInt($handle);
     $replay->version = self::readInt($handle) . '.' . self::readInt($handle);
     $replay->type = self::readString($handle);
     $replay->properties = self::readProperties($handle);
     // Size of remaining data
     self::readInt($handle);
     // Unknown 4 byte separator
     self::readInt($handle);
     $replay->levels = self::readStrings($handle);
     $replay->keyFrames = self::readKeyFrames($handle);
     $frameData = self::readFrameData($handle);
     $replay->log = self::readLog($handle);
     $replay->ticks = self::readTicks($handle);
     $replay->packages = self::readStrings($handle);
     $replay->objects = self::readStrings($handle);
     $replay->names = self::readStrings($handle);
     $replay->classes = self::readClasses($handle);
     $replay->propertyTree = self::readPropertyTree($handle);
     fclose($handle);
     $replay->buildCache();
     $replay->frames = self::deserializeFrames($replay, $frameData);
     return $replay;
 }