Esempio n. 1
0
 private function W_sphere(Position $pos, $blocks, $radiusX, $radiusY, $radiusZ, $filled = true, &$output = null)
 {
     $count = 0;
     $radiusX += 0.5;
     $radiusY += 0.5;
     $radiusZ += 0.5;
     $invRadiusX = 1 / $radiusX;
     $invRadiusY = 1 / $radiusY;
     $invRadiusZ = 1 / $radiusZ;
     $ceilRadiusX = (int) ceil($radiusX);
     $ceilRadiusY = (int) ceil($radiusY);
     $ceilRadiusZ = (int) ceil($radiusZ);
     $bcnt = count($blocks) - 1;
     $nextXn = 0;
     $breakX = false;
     for ($x = 0; $x <= $ceilRadiusX and $breakX === false; ++$x) {
         $xn = $nextXn;
         $nextXn = ($x + 1) * $invRadiusX;
         $nextYn = 0;
         $breakY = false;
         for ($y = 0; $y <= $ceilRadiusY and $breakY === false; ++$y) {
             $yn = $nextYn;
             $nextYn = ($y + 1) * $invRadiusY;
             $nextZn = 0;
             $breakZ = false;
             for ($z = 0; $z <= $ceilRadiusZ; ++$z) {
                 $zn = $nextZn;
                 $nextZn = ($z + 1) * $invRadiusZ;
                 $distanceSq = WorldEditor::lengthSq($xn, $yn, $zn);
                 if ($distanceSq > 1) {
                     if ($z === 0) {
                         if ($y === 0) {
                             $breakX = true;
                             $breakY = true;
                             break;
                         }
                         $breakY = true;
                         break;
                     }
                     break;
                 }
                 if ($filled === false) {
                     if (WorldEditor::lengthSq($nextXn, $yn, $zn) <= 1 and WorldEditor::lengthSq($xn, $nextYn, $zn) <= 1 and WorldEditor::lengthSq($xn, $yn, $nextZn) <= 1) {
                         continue;
                     }
                 }
                 $count += (int) $pos->level->setBlockRaw($pos->add($x, $y, $z), $blocks[mt_rand(0, $bcnt)]->getBlock(), false);
                 $count += (int) $pos->level->setBlockRaw($pos->add(-$x, $y, $z), $blocks[mt_rand(0, $bcnt)]->getBlock(), false);
                 $count += (int) $pos->level->setBlockRaw($pos->add($x, -$y, $z), $blocks[mt_rand(0, $bcnt)]->getBlock(), false);
                 $count += (int) $pos->level->setBlockRaw($pos->add($x, $y, -$z), $blocks[mt_rand(0, $bcnt)]->getBlock(), false);
                 $count += (int) $pos->level->setBlockRaw($pos->add(-$x, -$y, $z), $blocks[mt_rand(0, $bcnt)]->getBlock(), false);
                 $count += (int) $pos->level->setBlockRaw($pos->add($x, -$y, -$z), $blocks[mt_rand(0, $bcnt)]->getBlock(), false);
                 $count += (int) $pos->level->setBlockRaw($pos->add(-$x, $y, -$z), $blocks[mt_rand(0, $bcnt)]->getBlock(), false);
                 $count += (int) $pos->level->setBlockRaw($pos->add(-$x, -$y, -$z), $blocks[mt_rand(0, $bcnt)]->getBlock(), false);
             }
         }
     }
     $output .= "{$count} block(s) have been changed.\n";
     return true;
 }
 public function create()
 {
     $obj = new Position($this->db);
     echo json_encode($obj->add($this->f3->get("POST.postdata")));
 }