private function W_sphere(Position $pos, $blocks, $radiusX, $radiusY, $radiusZ, $filled = true, &$output = null) { $count = 0; $radiusX += 0.5; $radiusY += 0.5; $radiusZ += 0.5; $invRadiusX = 1 / $radiusX; $invRadiusY = 1 / $radiusY; $invRadiusZ = 1 / $radiusZ; $ceilRadiusX = (int) ceil($radiusX); $ceilRadiusY = (int) ceil($radiusY); $ceilRadiusZ = (int) ceil($radiusZ); $bcnt = count($blocks) - 1; $nextXn = 0; $breakX = false; for ($x = 0; $x <= $ceilRadiusX and $breakX === false; ++$x) { $xn = $nextXn; $nextXn = ($x + 1) * $invRadiusX; $nextYn = 0; $breakY = false; for ($y = 0; $y <= $ceilRadiusY and $breakY === false; ++$y) { $yn = $nextYn; $nextYn = ($y + 1) * $invRadiusY; $nextZn = 0; $breakZ = false; for ($z = 0; $z <= $ceilRadiusZ; ++$z) { $zn = $nextZn; $nextZn = ($z + 1) * $invRadiusZ; $distanceSq = WorldEditor::lengthSq($xn, $yn, $zn); if ($distanceSq > 1) { if ($z === 0) { if ($y === 0) { $breakX = true; $breakY = true; break; } $breakY = true; break; } break; } if ($filled === false) { if (WorldEditor::lengthSq($nextXn, $yn, $zn) <= 1 and WorldEditor::lengthSq($xn, $nextYn, $zn) <= 1 and WorldEditor::lengthSq($xn, $yn, $nextZn) <= 1) { continue; } } $count += (int) $pos->level->setBlockRaw($pos->add($x, $y, $z), $blocks[mt_rand(0, $bcnt)]->getBlock(), false); $count += (int) $pos->level->setBlockRaw($pos->add(-$x, $y, $z), $blocks[mt_rand(0, $bcnt)]->getBlock(), false); $count += (int) $pos->level->setBlockRaw($pos->add($x, -$y, $z), $blocks[mt_rand(0, $bcnt)]->getBlock(), false); $count += (int) $pos->level->setBlockRaw($pos->add($x, $y, -$z), $blocks[mt_rand(0, $bcnt)]->getBlock(), false); $count += (int) $pos->level->setBlockRaw($pos->add(-$x, -$y, $z), $blocks[mt_rand(0, $bcnt)]->getBlock(), false); $count += (int) $pos->level->setBlockRaw($pos->add($x, -$y, -$z), $blocks[mt_rand(0, $bcnt)]->getBlock(), false); $count += (int) $pos->level->setBlockRaw($pos->add(-$x, $y, -$z), $blocks[mt_rand(0, $bcnt)]->getBlock(), false); $count += (int) $pos->level->setBlockRaw($pos->add(-$x, -$y, -$z), $blocks[mt_rand(0, $bcnt)]->getBlock(), false); } } } $output .= "{$count} block(s) have been changed.\n"; return true; }
public function create() { $obj = new Position($this->db); echo json_encode($obj->add($this->f3->get("POST.postdata"))); }