<?php require_once get_file_loc('Plotter.class.inc'); if (isset($var['RealX'])) { $realX = $var['RealX']; } else { if (!isset($_REQUEST['xtype']) || !isset($_REQUEST['X'])) { create_error('You have to select what you would like to find.'); } $xType = $_REQUEST['xtype']; $X = $_REQUEST['X']; $realX = Plotter::getX($xType, $X, $player->getGameID()); if ($realX === false) { create_error('Invalid search.'); } $account->log(LOG_TYPE_MOVEMENT, 'Player plots to nearest ' . $xType . ': ' . $X . '.', $player->getSectorID()); } $container = create_container('skeleton.php', 'course_plot_result.php'); $sector =& $player->getSector(); if ($sector->hasX($realX, $player)) { create_error('Current sector has what you\'re looking for!'); } $path =& Plotter::findDistanceToX($realX, $sector, true, $player, $player); if ($path === false) { create_error('Unable to find what you\'re looking for, it either hasn\'t been added to this game or you haven\'t explored it yet.'); } if ($path->getEndSectorID() < $sector->getSectorID()) { //If sector we find is a lower sector id we replot so we always use the plot from lowest to highest sector. $path =& Plotter::findDistanceToX($sector, $path->getEndSector(), true); $path->reversePath(); }