}
 $player = $ots->createObject('Player');
 $player->setName($newchar_name);
 $player->setAccount($account_logged);
 $player->setGroup($char_to_copy->getGroup());
 $player->setSex($newchar_sex);
 $player->setVocation($char_to_copy->getVocation());
 $player->setConditions($char_to_copy->getConditions());
 $player->setRank($char_to_copy->getRank());
 $player->setLookAddons($char_to_copy->getLookAddons());
 if ($newchar_town == 0) {
     $newchar_town = 1;
 }
 $player->setTownId($newchar_town);
 $player->setExperience($char_to_copy->getExperience());
 $player->setLevel($char_to_copy->getLevel());
 $player->setMagLevel($char_to_copy->getMagLevel());
 $player->setHealth($char_to_copy->getHealth());
 $player->setHealthMax($char_to_copy->getHealthMax());
 $player->setMana($char_to_copy->getMana());
 $player->setManaMax($char_to_copy->getManaMax());
 $player->setManaSpent($char_to_copy->getManaSpent());
 $player->setSoul($char_to_copy->getSoul());
 $player->setDirection($char_to_copy->getDirection());
 $player->setLookBody($char_to_copy->getLookBody());
 $player->setLookFeet($char_to_copy->getLookFeet());
 $player->setLookHead($char_to_copy->getLookHead());
 $player->setLookLegs($char_to_copy->getLookLegs());
 $player->setLookType($char_to_copy->getLookType());
 $player->setCap($char_to_copy->getCap());
 $player->setPosX(0);
Esempio n. 2
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//-----------------------------------------------------------------------------//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------//-----------------------------------------------------------------------------
//create guild
if ($action == 'createguild') {
    $guild_name = $_REQUEST['guild'];
    $name = stripslashes($_REQUEST['name']);
    $todo = $_REQUEST['todo'];
    if (!$logged) {
        $guild_errors[] = 'You are not logged in. You can\'t create guild.';
    }
    if (empty($guild_errors)) {
        $account_players = $account_logged->getPlayers();
        foreach ($account_players as $player) {
            $player_rank = $player->getRank();
            if (empty($player_rank)) {
                if ($player->getLevel() >= $config['site']['guild_need_level']) {
                    if (!$config['site']['guild_need_pacc'] || $account_logged->isPremium()) {
                        $array_of_player_nig[] = $player->getName();
                    }
                }
            }
        }
    }
    if (empty($todo)) {
        if (count($array_of_player_nig) == 0) {
            $guild_errors[] = 'On your account all characters are in guilds or have too low level to create new guild.';
        }
    }
    if ($todo == 'save') {
        if (!check_guild_name($guild_name)) {
            $guild_errors[] = 'Invalid guild name format.';
Esempio n. 3
0
<?php

// to not repeat all that stuff
include 'quickstart.php';
// creates new player object
$player = new OTS_Player();
// loads player
$player->find('Wrzasq');
// this does the same
$player2 = new OTS_Player('Wrzasq');
// checks if player exists
if ($player->isLoaded()) {
    // prints character info
    echo 'Player \'' . $player->getName() . '\' has ' . $player->getLevel() . ' level.', "\n";
    // example of retriving associated objects
    echo 'Player \'' . $player->getName() . '\' is member of ' . $player->getGroup()->getName() . ' group.', "\n";
} else {
    echo 'Player does not exists.', "\n";
}
Esempio n. 4
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}
// Player Name
$MadGD->addText('Name:', $MadGD->textBold)->setPosition(10, $row * $height);
$MadGD->addText($character->getName(), $character->isOnline() ? array('color' => '5df82d') : array())->setPosition();
$row++;
// Player Sex
$MadGD->addText('Sex:', $MadGD->textBold)->setPosition(10, $row * $height);
$MadGD->addText($character->getSex() == 1 ? 'male' : 'female')->setPosition();
$row++;
// Player Profession
$MadGD->addText('Profession:', $MadGD->textBold)->setPosition(10, $row * $height);
$MadGD->addText($config['vocations'][$character->getVocation()])->setPosition();
$row++;
// Player Level
$MadGD->addText('Level:', $MadGD->textBold)->setPosition(10, $row * $height);
$MadGD->addText($character->getLevel())->setPosition();
$row++;
// Player World
$MadGD->addText('World:', $MadGD->textBold)->setPosition(10, $row * $height);
$MadGD->addText($config['worlds'][$character->getWorld()])->setPosition();
$row++;
// Player Residence
$MadGD->addText('Residence:', $MadGD->textBold)->setPosition(10, $row * $height);
$MadGD->addText($config['cities'][$character->getTownId()])->setPosition();
$row++;
// Player House
$house = $SQL->query('SELECT `name`, `town` FROM `houses` WHERE `world_id` = ' . $character->getWorld() . ' AND `owner` = ' . $character->getId() . ';')->fetch();
if ($house != null) {
    $MadGD->addText('House:', $MadGD->textBold)->setPosition(10, $row * $height);
    if (array_key_exists($house['town'], $config['cities'])) {
        $MadGD->addText($house['name'] . ' (' . $config['cities'][$house['town']] . ')')->setPosition();
Esempio n. 5
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 function create_character()
 {
     require_once "system/application/config/create_character.php";
     $data['worlds'] = $config['worlds'];
     $data['cities'] = $config['cities'];
     $data['vocations'] = $config['vocations'];
     $this->load->helper('form');
     $this->load->library('form_validation');
     if ($_POST) {
         $this->form_validation->set_rules('name', 'Player Name', 'required|min_length[3]|max_length[20]|alpha|callback__playerExists');
         $this->form_validation->set_rules('city', 'City', 'required|integer|callback__checkCity');
         $this->form_validation->set_rules('world', 'World', 'required|integer|callback__checkWorld');
         $this->form_validation->set_rules('vocation', 'Vocation', 'required|integer|callback__checkVocation');
         $this->form_validation->set_rules('sex', 'Sex', 'required|integer|callback__checkSex');
         if ($this->form_validation->run() == true) {
             $ide = new IDE();
             $char_to_copy_name = $config['newchar_vocations'][$_POST['world']][$_POST['vocation']];
             $ots = POT::getInstance();
             $ots->connect(POT::DB_MYSQL, connection());
             $char_to_copy = new OTS_Player();
             $char_to_copy->find($char_to_copy_name);
             $this->load->model("character_model");
             /* This code (Most of it actually) has been taken from Gesior AAC. */
             $account_logged = $ots->createObject('Account');
             $account_logged->load($this->character_model->getAccountID());
             if (!$char_to_copy->isLoaded()) {
                 $ide->redirect('../../index.php/errors/show/234908');
             }
             if ($_POST['sex'] == "0") {
                 $char_to_copy->setLookType(136);
             }
             $player = $ots->createObject('Player');
             $player->setName($_POST['name']);
             $player->setAccount($account_logged);
             $player->setGroup($char_to_copy->getGroup());
             $player->setSex($_POST['sex']);
             $player->setVocation($char_to_copy->getVocation());
             $player->setConditions($char_to_copy->getConditions());
             $player->setRank($char_to_copy->getRank());
             $player->setLookAddons($char_to_copy->getLookAddons());
             $player->setTownId($_POST['city']);
             $player->setExperience($char_to_copy->getExperience());
             $player->setLevel($char_to_copy->getLevel());
             $player->setMagLevel($char_to_copy->getMagLevel());
             $player->setHealth($char_to_copy->getHealth());
             $player->setHealthMax($char_to_copy->getHealthMax());
             $player->setMana($char_to_copy->getMana());
             $player->setManaMax($char_to_copy->getManaMax());
             $player->setManaSpent($char_to_copy->getManaSpent());
             $player->setSoul($char_to_copy->getSoul());
             $player->setDirection($char_to_copy->getDirection());
             $player->setLookBody($char_to_copy->getLookBody());
             $player->setLookFeet($char_to_copy->getLookFeet());
             $player->setLookHead($char_to_copy->getLookHead());
             $player->setLookLegs($char_to_copy->getLookLegs());
             $player->setLookType($char_to_copy->getLookType());
             $player->setCap($char_to_copy->getCap());
             $player->setPosX($startPos['x']);
             $player->setPosY($startPos['y']);
             $player->setPosZ($startPos['z']);
             $player->setLossExperience($char_to_copy->getLossExperience());
             $player->setLossMana($char_to_copy->getLossMana());
             $player->setLossSkills($char_to_copy->getLossSkills());
             $player->setLossItems($char_to_copy->getLossItems());
             $player->save();
             unset($player);
             $player = $ots->createObject('Player');
             $player->find($_POST['name']);
             if ($player->isLoaded()) {
                 $player->setCustomField('world_id', (int) $_POST['world']);
                 $player->setSkill(0, $char_to_copy->getSkill(0));
                 $player->setSkill(1, $char_to_copy->getSkill(1));
                 $player->setSkill(2, $char_to_copy->getSkill(2));
                 $player->setSkill(3, $char_to_copy->getSkill(3));
                 $player->setSkill(4, $char_to_copy->getSkill(4));
                 $player->setSkill(5, $char_to_copy->getSkill(5));
                 $player->setSkill(6, $char_to_copy->getSkill(6));
                 $player->save();
                 $SQL = POT::getInstance()->getDBHandle();
                 $loaded_items_to_copy = $SQL->query("SELECT * FROM player_items WHERE player_id = " . $char_to_copy->getId() . "");
                 foreach ($loaded_items_to_copy as $save_item) {
                     $SQL->query("INSERT INTO `player_items` (`player_id` ,`pid` ,`sid` ,`itemtype`, `count`, `attributes`) VALUES ('" . $player->getId() . "', '" . $save_item['pid'] . "', '" . $save_item['sid'] . "', '" . $save_item['itemtype'] . "', '" . $save_item['count'] . "', '" . $save_item['attributes'] . "');");
                 }
                 $ide->redirect('../account/index/1');
             }
         }
     }
     $this->load->view('create_character', $data);
 }
Esempio n. 6
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 /**
  * Sets death's victim.
  * 
  * <p>
  * This method only updates object state. To save changes in database you need to use {@link OTS_Death::save() save() method} to flush changes to database.
  * </p>
  * 
  * <p>
  * This method also automaticly sets level to player's level, so you don't need to call {@link OTS_Death::setLevel() setLevel() method} by yourself.
  * </p>
  * 
  * @version 0.2.0+SVN
  * @since 0.2.0+SVN
  * @param OTS_Player $player Victim.
  */
 public function setPlayer(OTS_Player $player)
 {
     $this->data['player_id'] = $player->getId();
     $this->data['level'] = $player->getLevel();
 }