public function execute($a = null, $b = null, $c = null) { $village = $this->getVillage(); // Add mission $mission = new Dolumar_Underworld_Models_Mission(null); $mission->setMapName('dordaedeloth.map'); $mission->setObjectiveName('DorDaedeloth'); Dolumar_Underworld_Mappers_MissionMapper::create($mission, true); // Update server status $server = Neuron_GameServer::getServer(); $server->setData('gamestate', Dolumar_Players_Server::GAMESTATE_ENDGAME_RUNNING); // And notify all players Neuron_GameServer_Player_Guide::addPublicMessage('end_casted', array($village->getOwner(), $village), 'guide', 'neutral'); }
/** * Determine if it's time to take a step forwards */ public function updateStatus() { $state = $this->getData('gamestate'); if (!$state) { $this->setData('gamestate', self::GAMESTATE_PLAYING); return; } switch ($state) { case self::GAMESTATE_PLAYING: // If the server has been running for xxx months, go to next step $duration = GAME_RUNNING_DURATION; $start = $this->getStartDate(); $timepassed = time() - $start; if ($timepassed > $duration) { // Initiate end game $this->setData('gamestate', self::GAMESTATE_ENDGAME_STARTED); // And notify all players Neuron_GameServer_Player_Guide::addPublicMessage('end_scroll', array(), 'guide', 'scared'); } break; case self::GAMESTATE_ENDGAME_FINISHED: $this->setData('end_date', time()); $this->setData('gamestate', self::GAMESTATE_WAITINGFORRESET); $server = Neuron_GameServer::getServer(); $out = array(); $out['winner'] = ''; $out['members'] = ''; $out['ranking'] = ''; $out['members'] = ''; $out['villages'] = ''; $out['clans'] = ''; $out['players'] = ''; $winner = $server->getData('winner'); if ($winner) { $clan = Dolumar_Players_Clan::getFromId($winner); if ($clan) { $out['winner'] = Neuron_Core_Tools::output_varchar($clan->getName()); foreach ($clan->getMembers() as $v) { $out['members'] .= "- " . Neuron_Core_Tools::output_varchar($v->getName()) . "\n"; } } } // Ranking $players = Dolumar_Players_Ranking::getPlayerRanking(0, 5); $i = 0; foreach ($players as $v) { $i++; $out['players'] .= $i . ". " . $v->getName() . ' (' . $v->getScore() . ')' . "\n"; } $villages = Dolumar_Players_Ranking::getRanking(0, 5); $i = 0; foreach ($villages as $v) { $i++; $out['villages'] .= $i . ". " . $v->getName() . ' (' . $v->getNetworth() . ')' . "\n"; } $ranking = Dolumar_Players_Ranking::getClanRanking(0, 5); $i = 0; foreach ($ranking as $v) { $i++; $out['clans'] .= $i . ". " . $v->getName() . ' (' . $v->getNetworth() . ')' . "\n"; } $out['servername'] = $this->getServerName(); $out['serverurl'] = ABSOLUTE_URL; // Send out the bloody newsletter if (!defined('IS_TESTSERVER') || !IS_TESTSERVER) { $this->sendNewsletter('serverreset', $out); } break; case self::GAMESTATE_WAITINGFORRESET: if ($this->getData('end_date') <= NOW - 60 * 60 * 23) { $this->reset(); } break; } }