public function getContent() { $me = Neuron_GameServer::getPlayer(); $text = Neuron_Core_Text::__getInstance(); $text->setFile('unit'); $text->setSection('equipment'); if ($this->village && $this->village->isActive() && $this->village->getOwner() && $this->village->getOwner()->getId() == $me->getId()) { $page = new Neuron_Core_Template(); $page->set('noItems', $text->get('noItems')); $page->set('available', $text->get('available')); $page->set('total', $text->get('total')); $equipment = $this->village->getEquipment(); $yourEquipment = array(); foreach ($equipment as $type => $items) { if (count($items) > 0) { $yourEquipment[$type] = array('type' => $text->get($type, 'types', 'equipment'), 'items' => array()); foreach ($items as $item) { $yourEquipment[$type]['items'][] = array($item->getName(true), $item->getAvailableAmount(), $item->getAmount(), Neuron_Core_Tools::output_text($item->getStats_text())); } } } $page->set('equipment', $yourEquipment); return $page->parse('equipment.tpl'); } else { return '<p class="false">' . $text->get('login', 'login', 'account') . '</p>'; } }
public function getContent() { $text = Neuron_Core_Text::__getInstance(); $player = Neuron_GameServer::getPlayer(); if (!$player) { return $this->throwError($text->get('login', 'login', 'account')); } $input = $this->getInputData(); $request = $this->getRequestData(); $mapper = Neuron_GameServer_Mappers_BlockingChatMapper::getInstance(); $total = $mapper->countPrivateMessages($player); if (isset($input['page'])) { $current = $input['page']; $request['page'] = $current; $this->updateRequestData($request); } else { $current = isset($request['page']) ? $request['page'] : 0; } $perpage = 10; $page = new Neuron_Core_Template(); $pages = Neuron_Core_Tools::splitInPages($page, $total, $current, $perpage); $messages = $mapper->getPrivateChats($player, $pages['start'], $pages['perpage']); $page->set('messages', $messages); return $page->parse('gameserver/chat/privatemessages.phpt'); }
protected function getForum() { $requestData = $this->getRequestData(); if (isset($requestData['clan'])) { $clan = new Dolumar_Players_Clan($requestData['clan']); if ($clan) { $login = Neuron_Core_Login::__getInstance(); if ($login->isLogin()) { $me = Neuron_GameServer::getPlayer(); $isMember = $clan->isMember($me); $isModerator = $clan->isModerator($me); //__construct ($iForumType, $iForumId, $objUser = false, $bCanSeeAll = false, $bIsModerator = false) $forum = new Neuron_Forum_Forum(1, $clan->getId(), $me, $isMember, $isModerator); } else { $forum = new Neuron_Forum_Forum(1, $clan->getId(), false, false, false); } // Fetch thze title $text = Neuron_Core_Text::__getInstance(); $forum->setTitle(Neuron_Core_Tools::putIntoText($text->get('title', 'forum', 'clan'), array('clan' => Neuron_Core_Tools::output_varchar($clan->getName())))); return $forum; } else { return false; } } else { return false; } }
private function getEquipmentStats() { $equipment = Dolumar_Players_Equipment::getAllEquipment(); $types = array(); foreach ($equipment as $v) { $type = $v->getItemType(); if (!isset($types[$type])) { $types[$type] = array(); } $types[$type][] = $v; } $html = '<div class="equipment-report fancybox">'; foreach ($types as $type => $data) { $this->sortLogables($data); $html .= '<div class="equipment-type">'; $html .= '<h2>' . $type . '</h2>'; foreach ($data as $equipment) { $html .= '<div class="equipment">'; $html .= '<h3>' . $equipment->getName() . ' (' . $equipment->getCategory() . ')</h3>'; for ($i = 1; $i <= Dolumar_Players_Village_Equipment::EQUIPMENT_MAX_LEVEL; $i++) { $equipment->setLevel($i); $html .= '<div class="equipment-level">'; $html .= '<h4>' . $i . ': ' . $equipment->getName() . '</h4>'; $html .= Neuron_Core_Tools::output_text($equipment->getStats_text()); $html .= '<p class="equipment-costs"><span class="stat-title">Cost: </span>' . $equipment->getCraftCost_text() . '</p>'; $html .= '</div>'; } $html .= '</div>'; } $html .= '</div><div class="clearer"></div>'; } return $html . '</div>'; }
private function register() { $player = Neuron_GameServer::getPlayer(); if (!$player) { echo '<p>Please login.</p>'; return; } $name = Neuron_Core_Tools::getInput('_POST', 'name', 'varchar'); $developer = Neuron_Core_Tools::getInput('_POST', 'developer', 'varchar'); $email = Neuron_Core_Tools::getInput('_POST', 'email', 'email'); $user_id = $player->getId(); $page = new Neuron_Core_Template(); if ($name && $developer) { $consumer = array('requester_name' => $developer, 'requester_email' => $email); // Register the consumer $store = Neuron_Auth_OAuthStore::getStore(); $key = $store->updateConsumer($consumer, $user_id); // Get the complete consumer from the store $consumer = $store->getConsumer($key, $user_id); // Some interesting fields, the user will need the key and secret $page->set('app_data', array('Consumer ID' => $consumer['id'], 'Consumer Key' => $consumer['consumer_key'], 'Consumer secret' => $consumer['consumer_secret'])); return $page->parse('oauth/information.phpt'); } else { return $page->parse('oauth/register.phpt'); } }
public function getBody() { $timeframe = Neuron_Core_Tools::getInput('_GET', 'timeframe', 'int', 60 * 60 * 48); $db = Neuron_DB_Database::__getInstance(); $page = new Neuron_Core_Template(); $page->set('timeframe', $timeframe); // Fetch all doubles $data = $db->query("\n\t\t\tSELECT\n\t\t\t\tn_login_log.l_ip,\n\t\t\t\t\n\t\t\t\tGROUP_CONCAT(DISTINCT n_login_log.l_plid) AS plids,\n\t\t\t\tGROUP_CONCAT(DISTINCT n_players.nickname) AS nicknames,\n\t\t\t\t\n\t\t\t\tGROUP_CONCAT(c.pac_plid1) AS cleared_1,\n\t\t\t\tGROUP_CONCAT(c.pac_plid2) AS cleared_2,\n\t\t\t\tGROUP_CONCAT(c.pac_reason) AS cleared_reason,\n\t\t\t\t\n\t\t\t\tCOUNT(DISTINCT l_plid) AS aantal\n\t\t\tFROM\n\t\t\t\tn_login_log\n\t\t\tLEFT JOIN\n\t\t\t\tn_players ON n_login_log.l_plid = n_players.plid\n\t\t\tLEFT JOIN\n\t\t\t\tn_players_admin_cleared c ON (c.pac_plid1 = n_login_log.l_plid OR c.pac_plid2 = n_login_log.l_plid)\n\t\t\tWHERE\n\t\t\t\tn_login_log.l_datetime > FROM_UNIXTIME(" . (NOW - $timeframe) . ") AND\n\t\t\t\tn_players.isPlaying = 1\n\t\t\tGROUP BY\n\t\t\t\tl_ip\n\t\t\tHAVING\n\t\t\t\taantal > 1\n\t\t"); foreach ($data as $row) { $plids = explode(',', $row['plids']); $nicknames = explode(',', $row['nicknames']); // Check clearances. $clearances = $this->getClearancesFromRow($row); $players = array(); $combinedlogs = ""; foreach ($plids as $k => $v) { $players[] = array('id' => $plids[$k], 'name' => isset($nicknames[$k]) ? $nicknames[$k] : 'no-nickname-set', 'url' => $this->getUrl('user', array('id' => $plids[$k])), 'logs_url' => $this->getUrl('gamelogs', array('players' => $plids[$k]))); $combinedlogs .= $plids[$k] . "|"; } // Check for cleared accounts $allcleared = true; foreach ($players as $k => $v) { $players[$k]['cleared'] = $this->isCleared($clearances, $v, $players); if ($allcleared && !$players[$k]['cleared']) { $allcleared = false; } } $combinedlogs = substr($combinedlogs, 0, -1); $page->addListValue('players', array('ip' => $row['l_ip'], 'players' => $players, 'combined_logs_url' => $this->getUrl('gamelogs', array('players' => $combinedlogs)), 'clearmultis' => $this->getUrl('clearmultis', array('players' => $combinedlogs)), 'cleared' => $allcleared, 'amount' => $row['aantal'])); } $page->usortList('players', array($this, 'sortcompare')); return $page->parse('pages/admin/multis.phpt'); }
public function getContent($msg = null, $failed = false) { $myself = Neuron_GameServer::getPlayer(); if (!$this->village->isActive() || $this->village->getOwner()->getId() != $myself->getId()) { return false; } $page = new Neuron_Core_Template(); $page->setTextSection('formation', 'battle'); // Load battle slots $slots = $this->village->getDefenseSlots(); // Load your units $squads = $this->village->getSquads(false, false, false); // See how much rows that is $rows = $this->countRows($squads, $slots); $page->set('rows', $rows); $page->set('slots', $slots); if (!empty($msg)) { $page->set('message', $msg); $page->set('error', $failed); } foreach ($squads as $v) { if ($v->getUnitsAmount() > 0) { $page->addListValue('squads', array('sName' => Neuron_Core_Tools::output_varchar($v->getName()), 'oUnits' => $v->getUnits(), 'id' => $v->getId())); } } return $page->parse('battle/formation.phpt'); }
public function setSettings() { $text = Neuron_Core_Text::__getInstance(); $login = Neuron_Core_Login::__getInstance(); if ($login->isLogin()) { $player = Neuron_GameServer::getPlayer(); $pos = $player->getPreferences(); $pos = $pos['minimapPosition']; } else { $pos = Neuron_Core_Tools::getInput('_COOKIE', COOKIE_PREFIX . 'prefMP', 'int', 0); } if ($pos == 4) { $this->setPosition('auto', 'auto', '0px', '0px'); } elseif ($pos == 2) { $this->setPosition('0px', '32px', 'auto', 'auto'); } elseif ($pos == 3) { $this->setPosition('auto', '32px', '0px', 'auto'); } else { $this->setPosition('0px', 'auto', 'auto', '0px'); } if ($pos != 5) { $this->setType('panel'); } else { // Movable ;-) $this->setPosition('0px', 'auto', 'auto', '0px'); //$this->setOnResize ('onResizeMiniMap'); } // Window settings $this->setSize('200px', '150px'); $this->setTitle('Mini Map'); $this->setClass('minimap'); $this->setType('panel'); $this->setAllowOnlyOnce(); $this->setPool('minimap'); }
public function getContent() { $text = Neuron_Core_Text::__getInstance(); if ($this->building) { $input = $this->getInputData(); $me = Neuron_GameServer::getPlayer(); if ($me && $this->building->getOwner()->getId() == $me->getId() && $this->building->getVillage()->isActive()) { if (isset($input['action']) && $input['action'] == 'destruct' && isset($input['key']) && Neuron_Core_Tools::checkConfirmLink($input['key'])) { // Reload reloadEverything(); $loc = $this->building->getLocation(); //$this->reloadLocation ($loc[0], $loc[1]); return $this->building->destructBuilding(); } else { // Make sure you are not in vacation mode. if ($this->building->getVillage()->getOwner()->inVacationMode()) { return '<p class="false">' . $text->get('vacationMode', 'main', 'main') . '</p>'; } return $this->building->getMyContent($input); } } else { return $this->building->getGeneralContent(false); } } else { return '<p class="false">' . $text->get('notFound', 'building', 'building') . '</p>'; } }
function checkBuildings($buildings, $sQ, $i, $j, $tx, $ty) { global $output; // Objects & buildings if (isset($buildings[$tx]) && isset($buildings[$tx][$ty])) { $loc = array(); foreach ($buildings[$tx][$ty] as $b) { $displayobject = $b->getDisplayObject(); $offset = $displayobject->getOffset(); $title = Neuron_Core_Tools::output_varchar($b->getName()); $location = $b->getLocation(); if (!isset($loc[$location[0] . 'p' . $location[1]])) { if (!isset($output['regions'][$sQ]['objects'][$i])) { $output['regions'][$sQ]['objects'][$i] = array(); } if (!isset($output['regions'][$sQ]['objects'][$i][$j])) { $output['regions'][$sQ]['objects'][$i][$j] = array(); } $id = time(); $output['regions'][$sQ]['objects'][$i][$j][] = array('tx' => $tx, 'ty' => $ty, 'id' => $id, 'i' => $i - $offset[0], 'j' => $j - $offset[1], 'm' => map_image_cache($displayobject), 'n' => $title, 's' => $b->getMapObjectStatus()->getArray(), 'c' => $b->getEvents('click'), 'z' => 0, 'd' => true); $loc[$location[0] . 'p' . $location[1]] = true; } } } }
public function getBody() { $myself = Neuron_GameServer::getPlayer(); if (!$myself->isAdmin()) { return '<p>You are not allowed to execute the commands. Only admins are.</p>'; } // Check for input $record = Neuron_Core_Tools::getInput('_GET', 'id', 'int'); $action = Neuron_Core_Tools::getInput('_GET', 'action', 'varchar'); if ($record && $action) { $this->processAction($record, $action == 'accept'); } $page = new Neuron_Core_Template(); $db = Neuron_DB_Database::getInstance(); $list = $db->query("\n\t\t\tSELECT\n\t\t\t\t*\n\t\t\tFROM\n\t\t\t\tn_mod_actions\n\t\t\tWHERE\n\t\t\t\tma_processed = 0\n\t\t\tORDER BY\n\t\t\t\tma_date ASC\n\t\t"); foreach ($list as $v) { $params = json_decode($v['ma_data'], true); $target = false; if (isset($params['plid'])) { $target = Neuron_GameServer::getPlayer($params['plid']); } $actor = Neuron_GameServer::getPlayer($v['ma_plid']); $page->addListValue('actions', array('date' => $v['ma_date'], 'action' => $v['ma_action'], 'target' => $target ? $target->getDisplayName() : null, 'actor' => $actor ? $actor->getDisplayName() : null, 'reason' => !empty($v['ma_reason']) ? Neuron_Core_Tools::output_text($v['ma_reason']) : null, 'accept_url' => self::getUrl('execute', array('id' => $v['ma_id'], 'action' => 'accept')), 'deny_url' => self::getUrl('execute', array('id' => $v['ma_id'], 'action' => 'deny')))); } return $page->parse('pages/admin/execute/list.phpt'); }
public function getContent($error = null) { $text = Neuron_Core_Text::__getInstance(); $text->setFile('account'); $text->setSection('premium'); $player = Neuron_GameServer::getPlayer(); if (!$player) { return '<p class="false">' . $text->get('login', 'login', 'account') . '</p>'; } $openid = isset($_SESSION['neuron_openid_identity']) ? md5($_SESSION['neuron_openid_identity']) : false; if ($player && $player->isFound() && ($player->isEmailCertified() || $openid)) { $page = new Neuron_Core_Template(); // Premium account stuff $page->set('premium', $text->get('premium', 'myAccount')); if ($player->isPremium()) { $page->set('premiumLast', Neuron_Core_Tools::putIntoText($text->get('premiumLast', 'myAccount'), array(date(DATETIME, $player->getPremiumEndDate())))); $page->set('extend2', $text->getClickTo($text->get('toPremium', 'myAccount'))); } else { $page->set('notPremium1', $text->get('notPremium', 'myAccount')); $page->set('notPremium2', $text->getClickTo($text->get('toPremium', 'myAccount'))); } $page->set('toUse', $text->getClickTo(Neuron_Core_Tools::putIntoText($text->get('toUseCredit'), array('amount' => PREMIUM_COST_CREDITS)))); $page->set('extend_url', htmlentities($player->getCreditUseUrl(PREMIUM_COST_CREDITS))); $page->set('benefits', $this->getBenefits()); if (!empty($error)) { $page->set('error', $text->get($error)); } return $page->parse('gameserver/account/premium.tpl'); } elseif ($player->isFound()) { return '<p>' . $text->get('validateEmail') . '</p>'; } }
private function printResults($page, $query) { foreach ($query as $v) { $displayname = Neuron_URLBuilder::getInstance()->getOpenUrl('PlayerProfile', Neuron_Core_Tools::output_varchar($v['nickname']), array('plid' => $v['plid'])); $villagename = Neuron_URLBuilder::getInstance()->getOpenUrl('VillageProfile', Neuron_Core_Tools::output_varchar($v['vname']), array('village' => $v['vid'])); $page->addListValue('results', array('id' => $v['plid'], 'nickname' => $v['nickname'], 'displayname' => $displayname, 'village' => $v['vname'], 'displayvillage' => $villagename, 'distance' => Neuron_Core_Tools::output_distance($v['distance']), 'networth' => $v['networth'])); } }
public function getCustomContent($input) { $data = $this->getData(); if (!$data) { return null; } $content = json_decode($data['t_description'], true); return Neuron_Core_Tools::output_text($this->getTranslatedContent($content, 'description')); }
public function getDescription($tags = true) { $this->loadData(); if ($tags) { return Neuron_Core_Tools::putIntoText($this->data['c_description'], array('clan' => $this->getName(), 'members' => count($this->getMembers()))); } else { return $this->data['c_description']; } }
public function getBody() { $player = Neuron_GameServer::getPlayer(Neuron_Core_Tools::getInput('_GET', 'id', 'int')); $statistics = $player->getStatistics(); $out = $this->linearArray($statistics); $page = new Neuron_Core_Template(); $page->set('statistics', $out); return $page->parse('gameserver/pages/statistics.phpt'); }
public function getContent() { $server = Neuron_GameServer::getServer(); $page = new Neuron_Core_Template(); if ($server->getEndgameStartDate() > time()) { $page->set('endgame_start', Neuron_Core_Tools::getCountdown($server->getEndgameStartDate())); } else { $page->set('endgame_start', '<strong>already started</strong>'); } return $page->parse('dolumar/serversettings.phpt'); }
public static function text2bundle($text) { $path = $text->getPath(); $output = array(); self::handleDirectory($output, $path); $data = array(); foreach ($output as $k => $v) { $data[] = array('attributes' => array('name' => $k), 'element-content' => $v); } return Neuron_Core_Tools::output_xml($data, null, 'messagebundle', array(), 'msg'); }
public function getBody() { $village = Neuron_Core_Tools::getInput('_GET', 'village', 'int'); $village = Dolumar_Players_Village::getVillage($village); $body = '<h2>' . $village->getName() . '</h2>'; $location = $village->buildings->getTownCenterLocation(); //$url = ABSOLUTE_URL . '#' . $location[0] . ',' . $location[1]; $url = $this->getUrl('Playerprofile', array('plid' => $village->getOwner()->getId())); header('Location: ' . $url); return $body; }
public function getIncome($since = NOW, $now = NOW) { $profiler = Neuron_Profiler_Profiler::getInstance(); $profiler->start('Calculating income for this ' . $this->getClassName()); $o = array($this->RESOURCE => $this->calculateIncome()); $profiler->start('Processing bonus effects'); $o = Neuron_Core_Tools::floor_array($this->getVillage()->procBonusses('procIncome', array($o, $this), $now, $since)); $profiler->stop(); $profiler->stop(); return $o; }
public function send($sUrl) { $xml = Neuron_Core_Tools::output_xml($this->sXML, 1, 'userstats', array()); // And now: send the notification! $postfields = array('userstats_xml' => $xml); // Make sure curl doesn't think that we're trying to upload files foreach ($postfields as $k => $v) { if (substr($v, 0, 1) == '@') { // Let's hope the receive will trim the response. // It's only used for the bare message anyway. $postfields[$k] = ' ' . $v; } } if (defined('NOTIFICATION_DEBUG')) { $postfields['debug'] = true; echo '<h2>Preparing data to send:</h2><pre>'; echo htmlentities(print_r($postfields, true)); echo '</pre>'; echo '<h2>Sending data</h2>'; echo '<p>Contacting <span style="color: red;">' . $sUrl . '</span>... '; } try { if (function_exists('curl_init')) { $ch = curl_init(); curl_setopt($ch, CURLOPT_URL, $sUrl); //curl_setopt($ch, CURLOPT_FOLLOWLOCATION, 1);// allow redirects curl_setopt($ch, CURLOPT_RETURNTRANSFER, 1); // return into a variable curl_setopt($ch, CURLOPT_TIMEOUT, 3); // times out after 4s curl_setopt($ch, CURLOPT_POST, true); // set POST method curl_setopt($ch, CURLOPT_POSTFIELDS, $postfields); // add POST fields // execute curl command $result = curl_exec($ch); // run the whole process } } catch (Exception $e) { // Do nothing. The notification was not sent. } // Show if debug is on. if (defined('NOTIFICATION_DEBUG')) { if (!$result) { echo '<p>cURL error: ' . curl_error($ch) . '</p>'; } echo 'Done!</p>'; echo '<h2>Beginning notification output:</h2>'; echo '<pre>' . htmlentities($result) . '</pre>'; echo '<h2>End of notification output.</h2>'; } }
public function getName() { /* $res, $showRunes = true, $dot = true, $village = false, $runeId = 'rune', $html = true, $income = array (), $capacity = array () */ return Neuron_Core_Tools::resourceToText($this->getLogArray(), false, false, false, false, false); }
protected function setPlayer() { $o = $this->getRequestData(); if (!isset($o['village']) && isset($o[0])) { $o['village'] = $o[0]; } elseif (!isset($o['village'])) { $o['village'] = null; } $village = Dolumar_Players_Village::getVillage($o['village']); if ($village) { $this->player = $village->getOwner(); $this->thisVillage = $village; } $this->setTitle(Neuron_Core_Tools::output_varchar($this->player->getNickname())); }
function sendNotification($id, $sender, $public) { echo '<h1>'; echo $sender ? 'With sender' : 'Without sender'; echo ' and '; echo $public ? 'public' : 'private'; echo '</h1>'; $player = Dolumar_Players_Player::getFromId($id); $other = Dolumar_Players_Player::getFromId(Neuron_Core_Tools::getInput('_GET', 'from', 'int', 1)); if ($sender) { echo '<p>Message was sent from ' . $other->getNickname() . '.</p>'; } $player->sendNotification('test', 'system', array('target' => $other, 'defender' => $other->getMainVillage(), 'pl_defender' => $other, 'village' => $player->getMainVillage(), 'player' => $player), $sender ? $other : null, $public); echo '<p style="color: green;">A notification has been sent to user ' . $player->getName() . '.</p>'; }
public function getContent() { $map = $this->getServer()->getMap(); if (!$map instanceof Dolumar_Underworld_Map_Map) { $this->reloadWindow(); return '<p>Mission is finished.</p>'; } $mission = $map->getMission(); $sides = $mission->getSides(); $objective = $mission->getObjective(); // Check the victory conditions $objective->checkVictoryConditions(); if ($objective instanceof Dolumar_Underworld_Models_Objectives_TakeAndHold) { $out = '<p>Hold the center castle until the counter reaches 0.</p>'; $scores = $objective->getScores(); $out .= '<ul>'; foreach ($scores as $v) { $timeleft = $objective->getHoldDuration() - $v['score']; if ($timeleft > 0) { if ($v['increasing']) { $timeleft = Neuron_Core_Tools::getCountdown(NOW + $timeleft); } else { $timeleft = Neuron_Core_Tools::getDuration($timeleft); } } else { $timeleft = 0; } $out .= '<li>' . $v['side']->getDisplayName() . ': ' . $timeleft . '</li>'; } $out .= '</ul>'; } else { $out = '<p>Just explore ^^</p>'; } /* foreach ($sides as $v) { $checkpoints = $objective->getConqueredCheckpoints ($v); $score = count ($checkpoints); $out .= '<p>- Team ' . $v->getId () . ': ' . $score . '</p>'; }*/ $out .= '<p>' . Neuron_URLBuilder::getInstance()->getOpenUrl('Battle', 'Battle reports', array()) . '</p>'; return $out; }
public function getContent() { if (!$this->objVillage) { $text = Neuron_Core_Text::__getInstance(); return '<p class="false">' . $text->get('login', 'login', 'account') . '</p>'; } $input = $this->getInputData(); // Get logs from this village $objLogs = Dolumar_Players_Logs::__getInstance(); $iPage = isset($input['page']) ? $input['page'] : 0; $page = new Neuron_Core_Template(); // Split in pages $limit = Neuron_Core_Tools::splitInPages($page, $objLogs->countLogs($this->objVillage), $iPage, 10); $objLogs->addMyVillage($this->objVillage); $logs = $objLogs->getLogs($this->objVillage, $limit['start'], $limit['perpage'], 'DESC'); return $this->getLogHTML($page, $objLogs, $logs); }
public function getContent() { $player = Neuron_GameServer::getPlayer(); if ($player && $player->isPlaying()) { $page = new Neuron_Core_Template(); // Check for welcome message if (isset($_SESSION['welcome_html'])) { $page->set('welcome', $_SESSION['welcome_html']); } $server = Neuron_GameServer_Server::getInstance(); $txt = $server->getText('headline'); $page->set('headline', isset($txt) ? Neuron_Core_Tools::output_text($txt) : null); $page->set('nickname', $player->getDisplayName()); $page->set('isPremium', $player->isPremium()); $page->set('date', date(DATE, $player->getPremiumEndDate())); $page->set('isFreePremium', !$player->isProperPremium()); $msg = Neuron_GameServer_Mappers_CachedChatMapper::getInstance(); $messages = $msg->countUnreadMessages($player); $page->set('inbox', $messages); $clans = $player->getClans(); $page->set('hasclan', count($clans) > 0); if (count($clans) > 0) { $objlogs = Dolumar_Players_ClanLogs::getInstance(); $objlogs->clearMyVillages(); foreach ($player->getVillages() as $village) { $objlogs->addMyVillage($village); } $logs = $objlogs->getClanLogs($clans, 0, 3); foreach ($logs as $v) { $page->addListValue('logs', array('date' => date(DATETIME, $v['timestamp']), 'text' => $objlogs->getLogText($v))); } } // Fetch thze news if (defined('GAMENEWS_RSS_URL')) { $text = Neuron_Core_Text::getInstance(); $localized_link = str_replace('{lang}', $text->getCurrentLanguage(), GAMENEWS_RSS_URL); $rss = new Neuron_Core_RSSParser($localized_link); $rss->setCache(Neuron_Core_Cache::getInstance('newsfeed/')); foreach ($rss->getItems(3) as $v) { $page->addListValue('gamenews', array('date' => $v['date'] ? date(DATETIME, $v['date']) : null, 'title' => $v['title'], 'url' => $v['url'])); } } return $page->parse('dolumar/welcome/welcome.phpt'); } return false; }
public function setSettings() { $text = Neuron_Core_Text::__getInstance(); $login = Neuron_Core_Login::__getInstance(); // Window settings $this->setSize('250px', '245px'); $this->setAllowOnlyOnce(); $data = $this->getRequestData(); // Construct village $this->village = Dolumar_Players_Village::getVillage($data['vid']); if ($login->isLogin() && $this->village->isFound()) { $this->setTitle($text->get('technologies', 'menu', 'main') . ' (' . Neuron_Core_Tools::output_varchar($this->village->getName()) . ')'); } else { $this->village = false; $this->setTitle($text->get('technologies', 'menu', 'main')); } }
private function getStartVacation() { $myself = Neuron_GameServer::getPlayer(); $input = $this->getInputData(); $page = new Neuron_Core_Template(); if (isset($input['confirm']) && Neuron_Core_Tools::checkConfirmLink($input['confirm'])) { if ($myself->startVacationMode()) { $page->set('done', true); } else { $page->set('done', false); $page->set('error', $myself->getError()); } } else { $page->set('done', false); } $page->set('checkkey', Neuron_Core_Tools::getConfirmLink()); return $page->parse('gameserver/account/vacationMode.phpt'); }
public function getOuterBody() { $username = Neuron_Core_Tools::getInput('_POST', 'username', 'varchar'); $password = Neuron_Core_Tools::getInput('_POST', 'password', 'varchar'); $page = new Neuron_Core_Template(); if ($username && $password) { $chk = $this->login->login($username, $password, false); if ($chk) { $url = $this->getUrl('index'); header('Location: ' . $url); return '<p>Welcome! Click <a href="' . $url . '">here</a> to continue.</p>'; } else { $page->set('error', $this->login->getError()); } } $page->set('action', ''); return $page->parse('pages/login.phpt'); }