protected function getForum() { $requestData = $this->getRequestData(); if (isset($requestData['clan'])) { $clan = new Dolumar_Players_Clan($requestData['clan']); if ($clan) { $login = Neuron_Core_Login::__getInstance(); if ($login->isLogin()) { $me = Neuron_GameServer::getPlayer(); $isMember = $clan->isMember($me); $isModerator = $clan->isModerator($me); //__construct ($iForumType, $iForumId, $objUser = false, $bCanSeeAll = false, $bIsModerator = false) $forum = new Neuron_Forum_Forum(1, $clan->getId(), $me, $isMember, $isModerator); } else { $forum = new Neuron_Forum_Forum(1, $clan->getId(), false, false, false); } // Fetch thze title $text = Neuron_Core_Text::__getInstance(); $forum->setTitle(Neuron_Core_Tools::putIntoText($text->get('title', 'forum', 'clan'), array('clan' => Neuron_Core_Tools::output_varchar($clan->getName())))); return $forum; } else { return false; } } else { return false; } }
public function setSettings() { $text = Neuron_Core_Text::__getInstance(); $login = Neuron_Core_Login::__getInstance(); if ($login->isLogin()) { $player = Neuron_GameServer::getPlayer(); $pos = $player->getPreferences(); $pos = $pos['minimapPosition']; } else { $pos = Neuron_Core_Tools::getInput('_COOKIE', COOKIE_PREFIX . 'prefMP', 'int', 0); } if ($pos == 4) { $this->setPosition('auto', 'auto', '0px', '0px'); } elseif ($pos == 2) { $this->setPosition('0px', '32px', 'auto', 'auto'); } elseif ($pos == 3) { $this->setPosition('auto', '32px', '0px', 'auto'); } else { $this->setPosition('0px', 'auto', 'auto', '0px'); } if ($pos != 5) { $this->setType('panel'); } else { // Movable ;-) $this->setPosition('0px', 'auto', 'auto', '0px'); //$this->setOnResize ('onResizeMiniMap'); } // Window settings $this->setSize('200px', '150px'); $this->setTitle('Mini Map'); $this->setClass('minimap'); $this->setType('panel'); $this->setAllowOnlyOnce(); $this->setPool('minimap'); }
public function getContent() { $login = Neuron_Core_Login::__getInstance(); $text = Neuron_Core_Text::__getInstance(); if ($this->village && $this->village->isFound() && $this->village->getOwner()->getId() == $login->getUserId()) { return $this->getCurrentUnits($this->village); } else { return '<p class="false">' . $text->get('login', 'login', 'account') . '</p>'; } }
public function getContent() { //reloadStatusCounters (); $login = Neuron_Core_Login::__getInstance(); if ($login->isLogin()) { return $this->getCounters(); } else { reloadStatusCounters(); return ' '; } }
public function setSettings() { $text = Neuron_Core_Text::__getInstance(); $login = Neuron_Core_Login::__getInstance(); $data = $this->getRequestData(); // Window settings $this->setSize('558px', '650px'); $this->setTitle($text->get('battle', 'menu', 'main')); // Onload $this->setOnload('initBattleSimulator'); $this->setClassName('battle simulator'); }
protected function getForum() { $text = Neuron_Core_Text::__getInstance(); $login = Neuron_Core_Login::__getInstance(); if ($login->isLogin()) { $me = Neuron_GameServer::getPlayer(); $forum = new Neuron_Forum_Forum(0, 0, $me, $me->isChatModerator(), $me->isChatModerator()); } else { $forum = new Neuron_Forum_Forum(0, 0, false, false, false); } $forum->setTitle($text->get('ingameForum', 'menu', 'main')); return $forum; }
public function processInput() { $login = Neuron_Core_Login::__getInstance(); $data = $this->getInputData(); if ($login->isLogin() && isset($data['openBuilding']) && isset($data['minimap']) && isset($data['advertisement'])) { $myself = Neuron_GameServer::getPlayer(); $myself->setPreferences($data['openBuilding'], $data['minimap'], $data['advertisement'] == '0'); if ($data['advertisement'] == '1' && !$myself->isPremium()) { $this->alert('You must have a premium account to disable the advertisment.'); } $this->reloadWindow(); } }
public function getContent() { $login = Neuron_Core_Login::__getInstance(); if ($this->village->isActive() && $this->village->getOwner()->getId() == $login->getUserId()) { $page = new Neuron_Core_Template(); foreach ($this->village->getTechnologies() as $v) { $page->addListValue('technologies', array($v->getName())); } return $page->parse('technologies.tpl'); } else { return false; } }
public function getContent() { $login = Neuron_Core_Login::__getInstance(); $text = Neuron_Core_Text::__getInstance(); $text->setFile('village'); $text->setSection('economics'); if ($login->isLogin() && $this->village && $this->village->isFound()) { $me = Neuron_GameServer::getPlayer(); if ($this->village->isActive() && ($me->getId() == $this->village->getOwner()->getId() || $me->isModerator())) { $page = new Neuron_Core_Template(); $page->set('resources', $text->get('resources')); $page->set('stock', $text->get('stock')); $page->set('max', $text->get('max')); $page->set('income', $text->get('income')); $page->set('norunes', $text->get('norunes')); $page->set('bruto', $text->get('bruto')); $page->set('consuming', $text->get('consuming')); $page->set('honour', $this->village->honour->getHonour()); $page->set('hourly', $text->get('hourly')); $res = $this->village->resources->getResources(); $income = $this->village->resources->getIncome(); $capacity = $this->village->resources->getCapacity(); $consumption = $this->village->resources->getUnitConsumption(); $bruto = $this->village->resources->getBrutoIncome(); foreach ($res as $k => $v) { $page->addListValue('resources', array(ucfirst($text->get($k, 'resources', 'main')), $v, $capacity[$k], $income[$k], 'resource' => $k, 'bruto' => isset($bruto[$k]) ? $bruto[$k] : 0, 'consuming' => isset($consumption[$k]) ? $consumption[$k] : 0)); } // Runes $page->set('runes', $text->get('runes')); $runes = $this->village->resources->getRuneSummary(); foreach ($runes as $k => $v) { if ($v > 0) { if ($k == 'random') { $k = 'randomrune'; } $page->addListValue('runes', array('name' => ucfirst($text->get($k, 'runeDouble', 'main')), 'available' => $v['available'], 'key' => $k, 'used' => $v['used'], 'used_percentage' => $v['used_percentage'] * 100)); } } $page->sortList('runes'); return $page->parse('economics.tpl'); } else { return '<p>You are not authorized to view this information: ' . $this->village->getId() . ' != ' . $me->getId() . '</p>'; } } else { return '<p class="false">' . $text->get('login', 'login', 'account') . '</p>'; } }
public function setSettings() { $text = Neuron_Core_Text::__getInstance(); $login = Neuron_Core_Login::__getInstance(); // Window settings $this->setSize('315px', '350px'); $data = $this->getRequestData(); // Construct village if (isset($data['village']) && $login->isLogin()) { $this->village = Dolumar_Players_Village::getMyVillage($data['village']); $this->setTitle($text->get($this->sTextFile, 'menu', 'main') . ' (' . Neuron_Core_Tools::output_varchar($this->village->getName()) . ')'); } else { $this->village = false; $this->setTitle($text->get($this->sTextFile, 'menu', 'main')); } $this->setAllowOnlyOnce(); }
public function getContent($language = false) { $login = Neuron_Core_Login::__getInstance(); $text = Neuron_Core_Text::__getInstance(); $page = new Neuron_Core_Template(); $text->setFile('account'); $text->setSection('language'); $page->set('language', $text->get('language')); $page->set('submit', $text->get('submit')); $page->set('current_language', $language ? $language : $text->getCurrentLanguage()); // Get languages $lang = $text->getLanguages(); foreach ($lang as $v) { $text = new Neuron_Core_Text($v); $page->addListValue('languages', array($v, $text->get($v, 'languages', 'languages', $v))); $page->sortList('languages'); } return $page->parse('language.tpl'); }
public function setSettings() { $text = Neuron_Core_Text::__getInstance(); $login = Neuron_Core_Login::__getInstance(); $data = $this->getRequestData(); if (!isset($data['vid'])) { $data['vid'] = 0; } $this->village = Dolumar_Players_Village::getVillage($data['vid']); // Window settings if ($login->isLogin() && $this->village->isFound()) { $this->setTitle($text->get('formation', 'menu', 'main') . ' (' . Neuron_Core_Tools::output_varchar($this->village->getName()) . ')'); } else { $this->setTitle($text->get('formation', 'menu', 'main')); } $this->setSize(300, 300); $this->setClassName('formation'); $this->setAllowOnlyOnce(); }
private function getClan() { $requestData = $this->getRequestData(); if (isset($requestData['clan'])) { $clan = new Dolumar_Players_Clan($requestData['clan']); if ($clan) { $login = Neuron_Core_Login::__getInstance(); if ($login->isLogin()) { $me = Neuron_GameServer::getPlayer(); } else { return null; } if ($clan->isMember($me)) { return $clan; } } } return null; }
public function setSettings() { $text = Neuron_Core_Text::__getInstance(); $login = Neuron_Core_Login::__getInstance(); $data = $this->getRequestData(); if (isset($data['vid'])) { $this->village = Dolumar_Players_Village::getMyVillage($data['vid']); } else { $this->village = false; } if ($login->isLogin() && $this->village && $this->village->isActive()) { $this->setTitle($text->get('equipment', 'menu', 'main') . ' (' . Neuron_Core_Tools::output_varchar($this->village->getName()) . ')'); } else { $this->setTitle($text->get('equipment', 'menu', 'main')); } // Window settings $this->setSize('250px', '300px'); $this->setAllowOnlyOnce(); }
public function getContent() { $text = Neuron_Core_Text::__getInstance(); $login = Neuron_Core_Login::__getInstance(); if ($login->isLogin()) { return $this->throwError($text->get('loggedIn', 'lostPassword', 'account')); } // Check for input $input = $this->getInputData(); if (isset($input['email'])) { // Check if this E-mail is found if ($login->sendLostPassword($input['email'])) { return $this->throwOkay($text->get('done', 'lostPassword', 'account')); } else { return $this->showForm($login->getError()); } } else { return $this->showForm(); } }
public function getContent() { // Fetch thze model $login = Neuron_Core_Login::__getInstance(); $text = Neuron_Core_Text::__getInstance(); if ($login->isLogin()) { $player = Neuron_GameServer::getPlayer(); if ($player->isBanned('messages')) { $end = $player->getBanDuration('messages'); $duration = Neuron_Core_Tools::getCountdown($end); return '<p class="false">' . Neuron_Core_Tools::putIntoText($text->get('banned', 'messages', 'messages'), array('duration' => $duration)) . '</p>'; } elseif (!$player->isEmailVerified()) { return '<p class="false">' . $text->get('validateEmail', 'main', 'account') . '</p>'; } else { $objMessages = new Neuron_Structure_Messages($player); return $objMessages->getPageHTML($this->getInputData()); } } else { $this->throwError($text->get('noLogin', 'main', 'main')); } }
public function getContent() { $login = Neuron_Core_Login::__getInstance(); $db = Neuron_Core_Database::__getInstance(); $text = Neuron_Core_Text::__getInstance(); if ($login->isLogin()) { // Check for invitation key $key = $db->select('invitation_codes', array('invCode', 'invLeft'), "plid = '" . $login->getUserId() . "'"); if (count($key) < 1) { $this->generateNewKey($login->getUserId()); } else { $this->invKey = $key[0]['invCode']; $this->invLeft = $key[0]['invLeft']; } $page = new Neuron_Core_Template(); $page->setVariable('invKey', $this->invKey); $page->setVariable('invLeft', $this->invLeft); return $page->parse('invitations.tpl'); } else { return '<p class="false">' . $text->get('login', 'login', 'account') . '</p>'; } }
public function getContent() { $input = $this->getInputData(); $login = Neuron_Core_Login::__getInstance(); $page = isset($input['page']) ? $input['page'] : (isset($input['action']) ? $input['action'] : 'overview'); $id = isset($input['id']) ? $input['id'] : 0; $text = Neuron_Core_Text::__getInstance(); if ($this->village && $this->village->isActive() && $this->village->getOwner()->getId() == $login->getUserId()) { if ($id > 0) { $squad = $this->village->getSquads($id); if (count($squad) == 1) { switch ($page) { case 'squad': return $this->getSquadOverview($squad[0]); break; case 'addUnits': return $this->getAddUnits($squad[0]); break; case 'removeUnits': return $this->getRemoveUnits($squad[0]); break; default: return $this->getOverview(); break; } } else { return $this->getOverview(); } } elseif ($page == 'add') { // Add a squad return $this->getAddSquad(); } else { return $this->getOverview(); } } else { return '<p class="false">' . $text->get('login', 'login', 'account') . '</p>'; } }
public function getContent() { $text = Neuron_Core_Text::__getInstance(); $data = $this->getRequestData(); $input = $this->getInputData(); if (!isset($input['report']) && isset($data['report']) && !isset($input['overview'])) { $input['report'] = $data['report']; } $login = Neuron_Core_Login::__getInstance(); if ($this->village && $this->village->isActive() && $this->village->getOwner()->getId() == $login->getUserId()) { // Make sure you are not in vacation mode. if ($this->village->getOwner()->inVacationMode()) { $this->setAjaxPollSeconds(0); $this->updateRequestData(array('vid' => $this->village->getId())); return '<p class="false">' . $text->get('vacationMode', 'main', 'main') . '</p>'; } elseif (isset($data['target'])) { $this->setAjaxPollSeconds(0); //$this->updateRequestData (array ('vid' => $this->village->getId ())); return $this->getChallenge($data['target']); } elseif (isset($input['action'])) { $this->setAjaxPollSeconds(0); //$this->updateRequestData (array ('vid' => $this->village->getId ())); return $this->getChooseTarget(); } elseif (isset($input['report'])) { // Refresh this window every xx seconds $log = isset($input['log']) ? $input['log'] : null; $report = isset($input['fightlog']) ? $input['fightlog'] == 1 : false; return $this->getBattleReport($input['report'], $log, $report); } else { $this->setAjaxPollSeconds(0); $this->updateRequestData(array('vid' => $this->village->getId())); return $this->getBattleOverview(); } } else { return '<p class="false">' . $text->get('login', 'login', 'account') . '</p>'; } }
public function getContent() { $login = Neuron_Core_Login::__getInstance(); $text = Neuron_Core_Text::__getInstance(); $text->setFile('main'); $text->setSection('menu'); $page = new Neuron_Core_Template(); // Add text elements $page->set('myAccount', Neuron_Core_Tools::output_varchar($text->get('myAccount'))); $page->set('build', Neuron_Core_Tools::output_varchar($text->get('build'))); $page->set('bonusbuild', Neuron_Core_Tools::output_varchar($text->get('bonusbuild'))); $page->set('economy', Neuron_Core_Tools::output_varchar($text->get('economy'))); $page->set('preferences', Neuron_Core_Tools::output_varchar($text->get('preferences'))); $page->set('help', Neuron_Core_Tools::output_varchar($text->get('help'))); $page->set('language', Neuron_Core_Tools::output_varchar($text->get('language'))); $page->set('ranking', Neuron_Core_Tools::output_varchar($text->get('ranking'))); $page->set('units', Neuron_Core_Tools::output_varchar($text->get('units'))); $page->set('chat', Neuron_Core_Tools::output_varchar($text->get('chat'))); $page->set('battle', Neuron_Core_Tools::output_varchar($text->get('battle'))); $page->set('battleCalc', Neuron_Core_Tools::output_varchar($text->get('battleCalc'))); $page->set('forum', Neuron_Core_Tools::output_varchar($text->get('forum'))); $page->set('ingameForum', Neuron_Core_Tools::output_varchar($text->get('ingameForum'))); $page->set('contact', Neuron_Core_Tools::output_varchar($text->get('contact'))); $page->set('equipment', Neuron_Core_Tools::output_varchar($text->get('equipment'))); $page->set('magic', Neuron_Core_Tools::output_varchar($text->get('magic'))); $page->set('invite', Neuron_Core_Tools::output_varchar($text->get('friendinvite'))); if (!defined('HIDE_IMPRINT') || !HIDE_IMPRINT) { $page->set('imprint', Neuron_Core_Tools::output_varchar($text->get('imprint'))); } $page->set('simulator', Neuron_Core_Tools::output_varchar($text->get('simulator'))); $localized_forum = str_replace('{lang}', $text->getCurrentLanguage(), FORUM_URL); $page->set('forum_url', $localized_forum); $page->set('ignorelist', $text->get('ignorelist')); $page->set('flag', $text->getCurrentLanguage()); $noVillage = true; if ($login->isLogin()) { $me = Neuron_GameServer::getPlayer(); $page->set('messages', $text->get('messages')); $villages = $me->getVillages(); if (count($villages) > 0) { $noVillage = false; if (count($villages) > 1 || $this->SHOW_ONLY_VILLAGE && count($villages) > 0) { foreach ($villages as $v) { // Add the links $page->addListValue('villages', array(Neuron_Core_Tools::output_varchar($v->getName()), $v->getId())); } $page->sortList('villages'); } // Set the current village ID. $page->set('vid', $me->getCurrentVillage()->getId()); } // Administration links if ($me->isModerator()) { $page->set('adminForum', 'Admin Forum'); } // Clans foreach ($me->getClans() as $v) { $page->addListValue('clans', array('id' => $v->getId(), 'name' => Neuron_Core_Tools::output_varchar($v->getName()))); } $page->set('donation', $text->get('donation')); } if ($noVillage) { $page->set('vid', 0); } // Premium /* $player = Neuron_GameServer::getPlayer (); if ($player) { $credits = $player->getCredits (); $page->set ('premium', $credits); } */ return $page->parse('menu.tpl'); }
private function getResourcesPage() { // Fetch resources $login = Neuron_Core_Login::__getInstance(); if ($login->isLogin() && Neuron_GameServer::getPlayer()->isPlaying()) { $me = Neuron_GameServer::getPlayer(); $village = $me->getCurrentVillage(); if ($village) { $resources = $village->resources->getResources(); $income = $village->resources->getIncome(); $capacity = $village->resources->getCapacity(); return Neuron_Core_Tools::getResourceToText($resources, $income, $capacity, true); } } return null; }
private function newAccount() { // This script should only be executed if an openid is set in the session if (isset($_SESSION['dolumar_openid_identity'])) { $email = $_SESSION['dolumar_openid_email']; $login = Neuron_Core_Login::__getInstance(); $id = $login->registerAccount(null, $email); if ($id > 0) { registerWithOpenid($id, $_SESSION['dolumar_openid_identity'], $email); } else { die('Could not register a new account: ' . $login->getError()); } // Skip all the login magic, combining account is now only done on a bigger level. /* header("Content-Type: text/html; charset=UTF-8"); $page = new Neuron_Core_Template (); $server = Neuron_GameServer::getServer(); $name = $server->getServerName (); $page->set ('name', $name); $page->set ('session_id', session_id ()); $page->set ('showDetails', Neuron_Core_Tools::getInput ('_GET', 'details', 'varchar')); $login = Neuron_Core_Login::__getInstance (); $db = Neuron_Core_Database::__getInstance (); // Check for username and password. If these are found, put them in the database. $username = isset ($_POST['username']) ? $_POST['username'] : false; $password = isset ($_POST['password']) ? $_POST['password'] : false; if ($username && $password) { // Check for details: $player = $login->checkLoginDetails ($username, $password); if ($player) { registerWithOpenid ($player->getId (), $_SESSION['dolumar_openid_identity']); } else { $page->set ('error', true); } } elseif (isset ($_GET['do']) && $_GET['do'] == 'register' || ( defined ('OPENID_SKIP_LOGIN') && OPENID_SKIP_LOGIN ) ) { $email = isset ($_SESSION['dolumar_openid_email']) ? $_SESSION['dolumar_openid_email'] : null; if (defined ('OPENID_SKIP_NICKNAME') && OPENID_SKIP_NICKNAME && !empty ($_SESSION['openid_nickname']) ) { $id = $login->registerAccount ($_SESSION['openid_nickname'], $email); } else { $id = $login->registerAccount (null, $email); } if ($id > 0) { registerWithOpenid ($id, $_SESSION['dolumar_openid_identity']); } else { die ('Could not register a new account: '.$login->getError ()); } } $page->set ('static_client_url', BASE_URL . 'gameserver/'); // Plugins $header = ''; if (Neuron_Core_Template::hasTemplate ('gameserver/openid/header.phpt')) $header = $page->parse ('gameserver/openid/header.phpt'); $page->set ('header', $header); echo $page->parse ('openid/register.phpt'); */ } else { echo '<h2>Error in OpenID!</h2>'; echo '<p>You shouldn\'t be here. No openid is set.</p>'; } }
public function processInput() { $_SESSION['clan_overview_lastrefresh'] = null; $login = Neuron_Core_Login::__getInstance(); $data = $this->getRequestData(); $input = $this->getInputData(); if (isset($data['id']) && $data['id'] > 0) { $clan = new Dolumar_Players_Clan($data['id']); if ($clan) { if (!isset($input['action'])) { $input['action'] = 'overview'; } switch ($input['action']) { case 'join': $this->updateContent($this->getJoinClan($clan)); break; case 'government': $this->updateContent($this->getGovernment($clan)); break; case 'leave': $this->updateContent($this->getLeaveClan($clan)); break; case 'overview': default: $this->updateContent($this->getOverview($clan)); break; } } } elseif ($login->isLogin()) { $profile = Neuron_GameServer::getPlayer(); $clans = $profile->getClans(); if (count($clans) == 0 && isset($input['clanname'])) { if (Neuron_Core_Tools::checkInput($input['clanname'], 'unitname')) { if ($this->makeClan($input['clanname'])) { $this->updateContent(); } else { $this->updateContent($this->getNoClan($profile, $this->getError())); } } else { $this->updateContent($this->getNoClan($profile, 'err_clanname')); } } } }
public function getRefresh() { $db = Neuron_Core_Database::__getInstance(); $input = $this->getRequestData(); if (!isset($input['channel'])) { $this->switchChannel($this->getDefaultChannel()); } else { $this->channel = intval($input['channel']); } $data = $this->getRequestData(); $newStuff = $data['lastMessage']; $maxtime = NOW + 25; // Check for new messages $messages = $this->getLastMessages($newStuff); if ($messages === false) { return; } // Close the session (lock) session_write_close(); // Only use persistent connection if we also use memcache // Otherwise it would stress out the database $usePersistence = self::USE_PERSISTENT_CONNECTIONS && defined('MEMCACHE_IP'); // Sleep until there are messages if ($usePersistence) { while (count($messages) == 0 && time() < $maxtime) { // Check again $messages = $this->getLastMessages($newStuff); if ($messages === false) { return; } // Sleep half a second //usleep (500); usleep(0.5 * 1000000); } } else { $messages = $this->getLastMessages($newStuff); if ($messages == false) { return; } } // Debug check if (count($messages) == 0) { return; } $page = new Neuron_Core_Template(); $i = 0; $login = Neuron_Core_Login::__getInstance(); $plid = $login->isLogin() ? $login->getUserId() : 0; $player = Neuron_GameServer::getPlayer(); foreach ($messages as $v) { $sender = Neuron_GameServer::getPlayer($v['plid']); $biggest = $v['msgId']; if ($player && $player->isIgnoring($v['plid'])) { continue; } $i++; $sTarget = null; $iTarget = null; $message = $v['msg']; /* const CHAT_GROUP_ALL = 0; const CHAT_GROUP_USER = 1; const CHAT_GROUP_CLAN = 2; */ switch ($v['target_group']) { case self::CHAT_GROUP_USER: $sClassname = 'message'; $sTarget = Dolumar_Players_Player::getFromId($v['target_id'])->getDisplayName(); $iTarget = $v['target_id']; break; case self::CHAT_GROUP_CLAN: $sClassname = 'clan'; break; case self::CHAT_GROUP_ALL: default: switch ($v['mtype']) { case self::CHAT_CLASS_ME: $sClassname = 'all me'; break; case self::CHAT_CLASS_REGULAR: default: $sClassname = 'all'; break; } break; } $page->addListValue('msgs', array('message' => Neuron_Core_Tools::output_text($message, true, true, false, false), 'date' => date(self::DATE_FORMAT, $v['datum']), 'nickname' => $sender->getDisplayName(), 'plid' => $v['plid'], 'class' => $sClassname, 'target' => $sTarget, 'targetId' => $iTarget, 'isMine' => $v['plid'] == $plid)); } if ($i > 0) { // Shouldn't ever be true... but well, just to be sure. if ($biggest > $this->objCache->getCache($this->sCacheKey)) { $this->objCache->setCache($this->sCacheKey, $biggest); } $this->addHtmlToElement('chatdiv', $page->parse('chatmsgs.tpl'), 'bottom'); } if ($biggest > $newStuff) { $this->updateRequestData(array('lastMessage' => $biggest, 'channel' => $this->channel)); } }
public function getDonationUrl($amount = null, $currency = 'EUR') { $login = Neuron_Core_Login::__getInstance(); $text = Neuron_Core_Text::__getInstance(); $url = DONATION_URL . "?amount=" . $amount . "¤cy=" . $currency . "&language=" . $text->getCurrentLanguage(); $url .= "&callback=" . urlencode(API_FULL_URL . "?action=processPayment&key=" . API_MASTER_KEY); if ($login->isLogin()) { return $url . "&userid=" . urlencode($login->getUserId()); } else { return $url; } }
private function processRegistration($username, $email, $password, $password2) { $db = Neuron_Core_Database::__getInstance(); $login = Neuron_Core_Login::__getInstance(); $text = Neuron_Core_Text::__getInstance(); $text->setFile('account'); $text->setSection('register'); // Check input if (!Neuron_Core_Tools::checkInput($username, 'username')) { $this->updateContent($this->showRegisterForm('usernameFormat')); } elseif (!Neuron_Core_Tools::checkInput($password, 'password')) { $this->updateContent($this->showRegisterForm('passwordFormat')); } elseif (!Neuron_Core_Tools::checkInput($email, 'email')) { $this->updateContent($this->showRegisterForm('emailFormat')); } elseif ($password != $password2) { $this->updateContent($this->showRegisterForm('passwordMismatch')); } else { // Next step: checking username and stuff $userCheck = $db->select('n_players', array('plid'), "nickname = '{$username}' AND isRemoved = 0"); $mailCheck = $db->select('n_players', array('plid'), "email = '{$email}' AND isRemoved = 0"); if (count($userCheck) > 0) { $this->updateContent($this->showRegisterForm('userFound')); } elseif (count($mailCheck) > 0) { $this->updateContent($this->showRegisterForm('emailFound')); } else { /* Check for referrer. */ $referrer = intval(Neuron_Core_Tools::getInput('_COOKIE', 'preferrer', 'int')); $user = Neuron_GameServer::getPlayer($referrer); $ref_id = $user ? $user->getId() : null; // Create the account $id = $login->registerAccount($username, $email, $password, $ref_id); $user = Neuron_GameServer::getPlayer($id); /* if (!$isInfinite) { // Withdraw 1 invitation $db->update ( 'invitation_codes', array ( 'invLeft' => '--' ), "invCode = '$invitation'" ); } else { // Add 1 invitation $db->update ( 'invitation_codes', array ( 'invLeft' => '++' ), "invCode = '$invitation'" ); } */ // Show "finished" page $page = new Neuron_Core_Template(); $page->set('done', $text->get('done')); $page->set('login', $text->get('login')); $page->set('tracker_url', htmlentities($user->getTrackerUrl('registration'))); $this->updateContent($page->parse('register/register_done.tpl')); } } }
public function processInput() { $login = Neuron_Core_Login::__getInstance(); $data = $this->getInputData(); if ($login->isLogin()) { $me = Neuron_GameServer::getPlayer(); if ($me->isPlaying()) { $this->processIngameInput($data); } else { $username = $me->getNickname(); if (empty($username)) { $this->updateContent($this->chooseNickname()); } else { $this->updateContent(); } } } elseif (isset($data['action']) && $data['action'] == 'openid') { return $this->updateContent($this->getOpenId()); } elseif (isset($data['username']) && isset($data['password'])) { // Login form if ($login->login($data['username'], $data['password'])) { $this->onLogin(); } else { // Wrong password: show form again + warnings $this->updateContent($this->showLoginForm($login->getWarnings())); } } else { $this->updateContent(); } }
public function onDestroy($building, $log = true) { // Trigger gametrigger. $login = Neuron_Core_Login::__getInstance(); $owner = $this->getOwner(); if ($log) { $objLogs = Dolumar_Players_Logs::__getInstance(); $objLogs->addDestructBuilding($this, $building); } $this->recalculateNetworth(); $this->buildings->reloadBuildings(); reloadStatusCounters(); }
{ $server = Neuron_GameServer::getInstance(); $server->openWindow($sWindow, $aParams); } $javascriptAlertErrors = array(); function throwAlertError($msg) { $GLOBALS['javascriptAlertErrors'][] = $msg; } // Creat new xml file global $dom; global $root; $dom = new DOMDocument('1.0', 'utf-8'); $root = $dom->createElement('root'); // Check for map reloads $login = Neuron_Core_Login::__getInstance(); $profiler = Neuron_Profiler_Profiler::getInstance(); $profiler->start('Processing windows'); function handleOpenWindowRequest($windows) { global $dom; global $root; foreach ($windows as $window) { if ($window) { $window->setSettings(); $window->setDom($dom); // Append new window xml $node = $window->getNewWindow(); if ($node) { $root->appendChild($node); }
public function processInput() { //$this->dialog ('Dit is een kleine test.', 'Add to que', "windowAction (this, {'debug':'test'});", 'Cancel', "alert('nope');"); $login = Neuron_Core_Login::__getInstance(); $db = Neuron_Core_Database::__getInstance(); if ($login->isLogin() && $this->village && $this->village->isActive()) { $data = $this->getInputData(); $action = isset($data['action']) ? $data['action'] : 'build'; switch ($action) { case 'queue': $this->processQueue(); break; case 'build': default: $this->processBuildInput(); break; } } }