public function __construct($gameuid) { parent::__construct(); if ($gameuid <= 0 || empty($gameuid)) { $this->throwException("gameuid[{$gameuid}] is error", GameStatusCode::USER_NOT_EXISTS); } $this->gameuid = $gameuid; }
public function __construct($gameuid) { parent::__construct(); if (empty($gameuid) || intval($gameuid) < 1) { $this->throwException("gameuid[{$gameuid}] error in item mgr", GameStatusCode::USER_NOT_EXISTS); } $this->gameuid = $gameuid; }
public function __construct($clanId) { parent::__construct(); if ($clanId <= 0 || empty($clanId)) { $this->throwException("clanid[{$clanId}] is error", GameStatusCode::USER_NOT_EXISTS); } $this->{$clanId} = $clanId; }
public function __construct($gameuid) { parent::__construct(); if (empty($gameuid) || $gameuid <= 0) { $this->throwException("gameuid[{$gameuid}] error", GameStatusCode::USER_NOT_EXISTS); } $this->gameuid = $gameuid; $this->setCacheTime(); $this->cache_helper = $this->getCacheInstance($this->gameuid); }
public function __construct($gameuid) { parent::__construct(); $this->gameuid = $gameuid; $this->log = $this->getFromCache($this->getMemKey(), $this->gameuid); if ($this->log === false) { $this->log = array(); } $this->log_formatter = new EventLogFormatter(); $this->logger_self = LogFactory::getLogger(array('prefix' => "event_log", 'log_dir' => APP_ROOT . '/log/eventLog/', 'archive' => ILogger::ARCHIVE_YEAR_MONTH, 'log_level' => 1)); }
public function __construct() { parent::__construct(); }
public function UploadManager() { parent::ManagerBase(); }
public function __construct($gameuid) { parent::__construct($gameuid); $this->gameuid = $gameuid; $this->logger_self = LogFactory::getLogger(array('prefix' => "action_log", 'log_dir' => APP_ROOT . '/log/actionLog/', 'archive' => ILogger::ARCHIVE_YEAR_MONTH, 'log_level' => 1)); }