Esempio n. 1
0
 /**
  * Removes this object from datastore and sets delete attribute.
  *
  * @param PropelPDO $con
  * @return void
  * @throws PropelException
  * @throws Exception
  * @see        BaseObject::setDeleted()
  * @see        BaseObject::isDeleted()
  */
 public function delete(PropelPDO $con = null)
 {
     if ($this->isDeleted()) {
         throw new PropelException("This object has already been deleted.");
     }
     if ($con === null) {
         $con = Propel::getConnection(JugadorMesaPeer::DATABASE_NAME, Propel::CONNECTION_WRITE);
     }
     $con->beginTransaction();
     try {
         $deleteQuery = JugadorMesaQuery::create()->filterByPrimaryKey($this->getPrimaryKey());
         $ret = $this->preDelete($con);
         // symfony_behaviors behavior
         foreach (sfMixer::getCallables('BaseJugadorMesa:delete:pre') as $callable) {
             if (call_user_func($callable, $this, $con)) {
                 $con->commit();
                 return;
             }
         }
         if ($ret) {
             $deleteQuery->delete($con);
             $this->postDelete($con);
             // symfony_behaviors behavior
             foreach (sfMixer::getCallables('BaseJugadorMesa:delete:post') as $callable) {
                 call_user_func($callable, $this, $con);
             }
             $con->commit();
             $this->setDeleted(true);
         } else {
             $con->commit();
         }
     } catch (Exception $e) {
         $con->rollBack();
         throw $e;
     }
 }
Esempio n. 2
0
 /**
  * If this collection has already been initialized with
  * an identical criteria, it returns the collection.
  * Otherwise if this Mesa is new, it will return
  * an empty collection; or if this Mesa has previously
  * been saved, it will retrieve related JugadorMesas from storage.
  *
  * This method is protected by default in order to keep the public
  * api reasonable.  You can provide public methods for those you
  * actually need in Mesa.
  *
  * @param Criteria $criteria optional Criteria object to narrow the query
  * @param PropelPDO $con optional connection object
  * @param string $join_behavior optional join type to use (defaults to Criteria::LEFT_JOIN)
  * @return PropelObjectCollection|JugadorMesa[] List of JugadorMesa objects
  */
 public function getJugadorMesasJoinJugador($criteria = null, $con = null, $join_behavior = Criteria::LEFT_JOIN)
 {
     $query = JugadorMesaQuery::create(null, $criteria);
     $query->joinWith('Jugador', $join_behavior);
     return $this->getJugadorMesas($query, $con);
 }
Esempio n. 3
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 /**
  * Returns a new JugadorMesaQuery object.
  *
  * @param     string $modelAlias The alias of a model in the query
  * @param     JugadorMesaQuery|Criteria $criteria Optional Criteria to build the query from
  *
  * @return JugadorMesaQuery
  */
 public static function create($modelAlias = null, $criteria = null)
 {
     if ($criteria instanceof JugadorMesaQuery) {
         return $criteria;
     }
     $query = new JugadorMesaQuery();
     if (null !== $modelAlias) {
         $query->setModelAlias($modelAlias);
     }
     if ($criteria instanceof Criteria) {
         $query->mergeWith($criteria);
     }
     return $query;
 }
Esempio n. 4
0
 /**
  * Get the associated JugadorMesa object
  *
  * @param PropelPDO $con Optional Connection object.
  * @return JugadorMesa The associated JugadorMesa object.
  * @throws PropelException
  */
 public function getJugadorMesa(PropelPDO $con = null)
 {
     if ($this->aJugadorMesa === null && $this->jugador_mesa_id !== null) {
         $this->aJugadorMesa = JugadorMesaQuery::create()->findPk($this->jugador_mesa_id, $con);
         /* The following can be used additionally to
               guarantee the related object contains a reference
               to this object.  This level of coupling may, however, be
               undesirable since it could result in an only partially populated collection
               in the referenced object.
               $this->aJugadorMesa->addTurnos($this);
            */
     }
     return $this->aJugadorMesa;
 }