/** * Caclulate Screen Coordinates * * Calculate perspectively screen coordinates for a point * * @param Image_3D_Point $point Point to process * * @return void */ protected function _calculateScreenCoordiantes(Image_3D_Point $point) { $viewpoint = 500.0; $distance = 500.0; $point->setScreenCoordinates($viewpoint * $point->getX() / ($point->getZ() + $distance) + $this->_size[0], $viewpoint * $point->getY() / ($point->getZ() + $distance) + $this->_size[1]); }
/** * Caclulate Screen Coordinates * * Calculate isometric screen coordinates for a point * * @param Image_3D_Point $point Point to process * * @return void */ protected function _calculateScreenCoordiantes(Image_3D_Point $point) { $point->setScreenCoordinates($point->getX() - $point->getZ() * 0.35 + $this->_size[0], $point->getY() + $point->getZ() * 0.35 + $this->_size[1]); }
public function addPoint(Image_3D_Point $point) { $this->_points[] = $point; // Adjust bounding rectangle if (!isset($this->_boundingRect[0]) || $point->getX() < $this->_boundingRect[0]) { $this->_boundingRect[0] = $point->getX(); } if (!isset($this->_boundingRect[1]) || $point->getY() < $this->_boundingRect[1]) { $this->_boundingRect[1] = $point->getY(); } if (!isset($this->_boundingRect[2]) || $point->getZ() < $this->_boundingRect[2]) { $this->_boundingRect[2] = $point->getZ(); } if (!isset($this->_boundingRect[3]) || $point->getX() > $this->_boundingRect[3]) { $this->_boundingRect[3] = $point->getX(); } if (!isset($this->_boundingRect[4]) || $point->getY() > $this->_boundingRect[4]) { $this->_boundingRect[4] = $point->getY(); } if (!isset($this->_boundingRect[5]) || $point->getZ() > $this->_boundingRect[5]) { $this->_boundingRect[5] = $point->getZ(); } }