} else { $page->assign("t_Report", Reporting::error(Utils::buildErrorString($error))); } } else { if ("EnableGameserver" == $do) { $error = array(); // Serverid $err = @Utils::checkInput($_POST['gameserverid'], "Gameserver ID", 1, 64, INPUT_TYPE_NUMERIC); if (strlen($err) != 0) { $error[] = $err; } else { if (!GameserverManager::existsById($_POST['gameserverid'])) { $error[] = "The given gameserver id doesn't exists."; } else { $gameserver = new Gameserver($_POST['gameserverid']); if ($gameserver->getData("status") != GAMESERVER_STATUS_DISABLED) { $error[] = "The given gameserver isn't disabled."; } } } if (count($error) == 0) { $page->assign("t_Report", Reporting::success("The gameserver will be enabled soon.")); $gameserver->enable(); // Log $local = UserManager::getLocalUser(); $localUsername = $local->getData("username"); $localID = $local->getData("id"); $gameName = $gameserver->getTemplate()->getData("gameName"); $ip = $gameserver->getServer()->getData("ip"); $user = $gameserver->getUser(); $username = $user->getData("username");
public function execute() { $done = true; if (!$this->_validate()) { return $this->delete(); } try { switch ($this->getData("type")) { case TASK_SERVER_INIT: $err = $this->server->initializeForUse(); if (strlen($err) == 0) { Core::addToTaskLog("Server " . $this->getData("serverID") . " has been initialized."); } else { Core::addToTaskLog("Server " . $this->getData("serverID") . " could not be initialized. Reason: {$err}."); } break; case TASK_SERVER_UPDATE: $server = new PhysicalServer($this->getData('serverID')); $server->updateServer(); Core::addToTaskLog("Server " . $this->getData("serverID") . " has been updated"); break; case TASK_SERVER_INSTALL_TEMPLATE: if (!PhysicalServerManager::existsById($this->getData("serverID"))) { $this->delete(); } if (!TemplateManager::existsById($this->getData("addInfo"))) { $this->delete(); } $server = new PhysicalServer($this->getData("serverID")); $template = new Template($this->getData("addInfo")); $template->installOnServer($server); Core::addToTaskLog("Template (" . $template->getData("id") . ", " . $template->getData("gameName") . ") installed on server " . $server->getData("id") . " (" . $server->getData("name") . ")"); break; case TASK_TEMPLATES_INSTALL_FROM_REMOTE: $template = TemplateManager::loadTemplateByRemote($this->getData("addInfo")); Core::addToTaskLog("Gameserver templated downloaded. (" . $template->getData("gameName") . ")"); break; case TASK_GAMESERVER_UPDATESETTINGS: if (GameserverManager::existsById($this->getData("addInfo"))) { echo "Updating Config."; $gameserver = new Gameserver($this->getData("addInfo")); $gameserver->settingsUpdateOnServer(); $id = $gameserver->getData("id"); Core::addToTaskLog("Gameserver settings saved. (ID: {$id})"); } else { $id = $this->getData("addInfo"); Core::addToTaskLog("Gameserver Install Task couldnt be executed. Gameserver doesnt exist (ID: {$id})", LOGLEVEL_WARNING); } break; case TASK_GAMESERVER_INSTALL: if (GameserverManager::existsById($this->getData("addInfo"))) { $gameserver = new Gameserver($this->getData("addInfo")); $gameserver->install(); $id = $gameserver->getData("id"); Core::addToTaskLog("Gameserver installed. (ID: {$id})"); } else { $id = $this->getData("addInfo"); Core::addToTaskLog("Gameserver Install Task couldnt be executed. Gameserver doesnt exist (ID: {$id})", LOGLEVEL_WARNING); } break; case TASK_GAMESERVER_UNINSTALL: if (GameserverManager::existsById($this->getData("addInfo"))) { $gameserver = new Gameserver($this->getData("addInfo")); $done = $gameserver->delete(); $id = $gameserver->getData("id"); if ($done) { Core::addToTaskLog("Gameserver deleted. (ID: {$id})"); } } else { $id = $this->getData("addInfo"); Core::addToTaskLog("Gameserver Install Task couldnt be executed. Gameserver doesnt exist (ID: {$id})", LOGLEVEL_WARNING); } break; case TASK_GAMESERVER_START: if (GameserverManager::existsById($this->getData("addInfo"))) { $gameserver = new Gameserver($this->getData("addInfo")); $gameserver->start(); $id = $gameserver->getData("id"); Core::addToTaskLog("Gameserver started. (ID: {$id})"); } else { $id = $this->getData("addInfo"); Core::addToTaskLog("Gameserver Install Task couldnt be executed. Gameserver doesnt exist (ID: {$id})", LOGLEVEL_WARNING); } break; case TASK_GAMESERVER_STOP: if (GameserverManager::existsById($this->getData("addInfo"))) { $gameserver = new Gameserver($this->getData("addInfo")); $gameserver->stop(); $id = $gameserver->getData("id"); Core::addToTaskLog("Gameserver stopped. (ID: {$id})"); } else { $id = $this->getData("addInfo"); Core::addToTaskLog("Gameserver Install Task couldnt be executed. Gameserver doesnt exist (ID: {$id})", LOGLEVEL_WARNING); } break; case TASK_GAMESERVER_DISABLE: if (GameserverManager::existsById($this->getData("addInfo"))) { $gameserver = new Gameserver($this->getData("addInfo")); $gameserver->disable(); $id = $gameserver->getData("id"); Core::addToTaskLog("Gameserver disabled. (ID: {$id})"); } else { $id = $this->getData("addInfo"); Core::addToTaskLog("Gameserver Install Task couldnt be executed. Gameserver doesnt exist (ID: {$id})", LOGLEVEL_WARNING); } break; default: $id = $this->getData("id"); Core::addToTaskLog("Task couldnt be executed. Unknown Job. (ID: {$id})", LOGLEVEL_WARNING); $this->delete(); return; } if ($done) { $con = Database::getCon(); $con->query("UPDATE tasks SET done = 1 WHERE id = " . $this->getData("id")); } } catch (Exception $e) { echo "Task couldnt be executed. (ID: " . $this->getData("id") . ") Message: " . $e->getMessage(); Core::addToTaskLog("Task couldnt be executed. (ID: " . $this->getData("id") . ") Message: " . $e->getMessage(), LOGLEVEL_ERROR); } }