Esempio n. 1
0
function check_gs($servers)
{
    $fp = fsockopen("www.google.com", 80, $errno, $errstr, 5);
    if ($fp) {
        $gq = new GameQ();
        // or $gq = GameQ::factory();
        $gq->setOption('timeout', 5);
        // Seconds
        $gq->setOption('debug', TRUE);
        $gq->setFilter('normalise');
        $gq->addServers($servers);
        $results = $gq->requestData();
        if ($results['serv']["gq_online"] == 1) {
            return $results;
        } else {
            $gq = new GameQ();
            // or $gq = GameQ::factory();
            $gq->setOption('timeout', 5);
            // Seconds
            $gq->setOption('debug', TRUE);
            $gq->setFilter('normalise');
            $gq->addServers($servers);
            $results = $gq->requestData();
            return $results;
        }
    }
}
Esempio n. 2
0
 public function query($srv_arr)
 {
     // No GameQ type - try a basic TCP check
     if (empty($srv_arr[0]['gameq_name']) || $srv_arr[0]['gameq_name'] == 'none') {
         // Setup language
         require DOCROOT . '/lang.php';
         $results = array();
         // Offline / Not responding
         if (!fsockopen($srv_arr[0]['ip'], $srv_arr[0]['port'], $errno, $errstr, 4)) {
             $srv_status = strtolower($lang['offline']);
         } else {
             $srv_status = strtolower($lang['online']);
         }
         // Add status
         $srv_id = $srv_arr[0]['id'];
         $results[$srv_id]['gq_online'] = $srv_status;
     } else {
         require DOCROOT . '/includes/GameQ/GameQ.php';
         // Have to specify query port for some servers
         if ($srv_arr[0]['gameq_name'] == 'mta') {
             $srv_arr[0]['port'] = '22126';
         }
         $server = array('id' => $srv_arr[0]['id'], 'type' => $srv_arr[0]['gameq_name'], 'host' => $srv_arr[0]['ip'] . ':' . $srv_arr[0]['port']);
         // Call the class, and add your servers.
         $gq = new GameQ();
         $gq->addServer($server);
         // You can optionally specify some settings
         $gq->setOption('timeout', 5);
         // Seconds
         #$gq->setOption('debug', TRUE);
         $gq->setFilter('normalise');
         $results = $gq->requestData();
     }
     return $results;
 }
 $statusCache = $db->getServerStatusCache($ip_id, $port);
 if (!empty($statusCache) and date('YmdHis', $statusCache['date_timestamp'] + $query_cache_life) >= date('YmdHis')) {
     $results = $statusCache;
 } else {
     require_once 'protocol/GameQ/GameQ.php';
     $port = $server_home['port'];
     if ($server_home['use_nat'] == 1) {
         $ip = $server_home['agent_ip'];
     } else {
         $ip = $server_home['ip'];
     }
     $query_port = get_query_port($server_xml, $port);
     $gq = new GameQ();
     $servers = array(array('id' => 'server', 'type' => (string) $server_xml->gameq_query_name, 'host' => $ip . ":" . $query_port));
     $gq->addServers($servers);
     $gq->setOption('timeout', 4);
     $gq->setOption('debug', FALSE);
     $gq->setFilter('normalise');
     $results = $gq->requestData();
     $db->saveServerStatusCache($ip_id, $port, $results);
 }
 if ($results['server']['gq_online'] == 1) {
     $xml_mod = xml_get_mod($server_xml, $results['server']['gq_mod']);
     $status = "online";
     // Some functions to print the results
     $players = $results['server']['gq_numplayers'];
     $playersmax = $results['server']['gq_maxplayers'];
     $name = $results['server']['gq_hostname'];
     $map = preg_replace("/[^a-z0-9_]/", "_", strtolower($results['server']['gq_mapname']));
     $mod = preg_replace("/[^a-z0-9_]/", "_", strtolower($results['server']['gq_mod']));
     //----------+ patches for voice servers (ts2, ts3, ventrilo)
function exec_ogp_module()
{
    global $db;
    global $view;
    $home_id = $_REQUEST['home_id'];
    $isAdmin = $db->isAdmin($_SESSION['user_id']);
    if ($isAdmin) {
        $home_info = $db->getGameHome($home_id);
    } else {
        $home_info = $db->getUserGameHome($_SESSION['user_id'], $home_id);
    }
    if ($home_info == FALSE) {
        print_failure(get_lang('no_rights_to_start_server'));
        echo "<table class='center'><tr><td><a href='?m=gamemanager&amp;p=game_monitor&amp;home_id-mod_id-ip-port=" . $home_info['home_id'] . "-" . $home_info['mod_id'] . "-" . $_REQUEST['ip'] . "-" . $_REQUEST['port'] . "'><< " . get_lang('back') . "</a></td></tr></table>";
        return;
    }
    $mod_id = $_REQUEST['mod_id'];
    if (!array_key_exists($mod_id, $home_info['mods'])) {
        print_failure("Unable to retrieve mod information from database.");
        return;
    }
    echo "<h2>";
    echo empty($home_info['home_name']) ? get_lang('not_available') : $home_info['home_name'];
    echo "</h2>";
    require_once 'includes/lib_remote.php';
    $remote = new OGPRemoteLibrary($home_info['agent_ip'], $home_info['agent_port'], $home_info['encryption_key']);
    $server_xml = read_server_config(SERVER_CONFIG_LOCATION . "/" . $home_info['home_cfg_file']);
    if (!$server_xml) {
        echo "<table class='center'><tr><td><a href='?m=gamemanager&amp;p=game_monitor&amp;home_id-mod_id-ip-port=" . $home_info['home_id'] . "-" . $home_info['mod_id'] . "-" . $_REQUEST['ip'] . "-" . $_REQUEST['port'] . "'><< " . get_lang('back') . "</a></td></tr></table>";
        return;
    }
    // It compares ip and port on POST with the pair on DB for security reasons (URL HACKING)
    $home_id = $home_info['home_id'];
    $ip_info = $db->getHomeIpPorts($home_id);
    foreach ($ip_info as $ip_ports_row) {
        if ($ip_ports_row['ip'] == $_REQUEST['ip'] && $ip_ports_row['port'] == $_REQUEST['port']) {
            $ip = $ip_ports_row['ip'];
            $port = $ip_ports_row['port'];
        }
    }
    if (!isset($ip) or !isset($port)) {
        echo "<h2>" . get_lang_f('ip_port_pair_not_owned') . "</h2>";
        echo "<table class='center'><tr><td><a href='?m=gamemanager&amp;p=game_monitor&amp;home_id-mod_id-ip-port={$home_id}-{$mod_id}-{$ip}-{$port}'><< " . get_lang('back') . "</a></td></tr></table>";
        return;
    }
    if (isset($server_xml->console_log)) {
        $log_retval = $remote->remote_readfile($home_info['home_path'] . '/' . $server_xml->console_log, $home_log);
    } else {
        $log_retval = $remote->get_log(OGP_SCREEN_TYPE_HOME, $home_info['home_id'], clean_path($home_info['home_path'] . "/" . $server_xml->exe_location), $home_log);
    }
    function getLastLines($string, $n = 1)
    {
        $lines = explode("\n", $string);
        $lines = array_slice($lines, -$n);
        return implode("\n", $lines);
    }
    $home_log = getLastLines($home_log, 40);
    if ($log_retval > 0) {
        if ($log_retval == 2) {
            print_failure(get_lang('server_not_running_log_found'));
        }
        echo "<pre style='background:black;color:white;'>" . $home_log . "</pre>";
        if ($log_retval == 2) {
            return;
        }
    } else {
        print_failure(get_lang_f('unable_to_get_log', $log_retval));
    }
    // If game is not supported by lgsl we skip the lgsl checks and
    // assume successfull start.
    if ($home_info['use_nat'] == 1) {
        $query_ip = $home_info['agent_ip'];
    } else {
        $query_ip = $ip;
    }
    $running = $remote->is_screen_running(OGP_SCREEN_TYPE_HOME, $home_info['home_id']);
    if ($server_xml->lgsl_query_name) {
        require 'protocol/lgsl/lgsl_protocol.php';
        $get_q_and_s = lgsl_port_conversion((string) $server_xml->lgsl_query_name, $port, "", "");
        //Connection port
        $c_port = $get_q_and_s['0'];
        //query port
        $q_port = $get_q_and_s['1'];
        //software port
        $s_port = $get_q_and_s['2'];
        $data = lgsl_query_live((string) $server_xml->lgsl_query_name, $query_ip, $c_port, $q_port, $s_port, "sa");
        if ($data['b']['status'] == "0") {
            $running = FALSE;
        }
    } elseif ($server_xml->gameq_query_name) {
        require 'protocol/GameQ/GameQ.php';
        $query_port = get_query_port($server_xml, $port);
        $servers = array(array('id' => 'server', 'type' => (string) $server_xml->gameq_query_name, 'host' => $query_ip . ":" . $query_port));
        $gq = new GameQ();
        $gq->addServers($servers);
        $gq->setOption('timeout', 4);
        $gq->setOption('debug', FALSE);
        $gq->setFilter('normalise');
        $game = $gq->requestData();
        if (!$game['server']['gq_online']) {
            $running = FALSE;
        }
    }
    if (!$running) {
        if (!isset($_GET['retry'])) {
            $retry = 0;
        } else {
            $retry = $_GET['retry'];
        }
        if ($retry >= 5) {
            echo "<p>" . get_lang('server_running_not_responding') . "\n\t\t\t<a href=?m=gamemanager&amp;p=stop&amp;home_id=" . $home_info['home_id'] . "&amp;ip=" . $ip . "&amp;port=" . $port . ">" . get_lang('already_running_stop_server') . ".</a></p>";
            echo "<table class='center'><tr><td><a href='?m=gamemanager&amp;p=game_monitor&amp;home_id-mod_id-ip-port={$home_id}-{$mod_id}-{$ip}-{$port}'><< " . get_lang('back') . "</a></td></tr></table>";
        }
        echo "</b>Retry #" . $retry . ".</b>";
        $retry++;
        print "<p class='note'>" . get_lang('starting_server') . "</p>";
        $view->refresh("?m=gamemanager&amp;p=start&amp;refresh&amp;ip={$ip}&amp;port={$port}&amp;home_id={$home_id}&amp;mod_id={$mod_id}&amp;retry=" . $retry, 3);
        return;
    }
    print_success(get_lang('server_started'));
    $ip_id = $db->getIpIdByIp($ip);
    $db->delServerStatusCache($ip_id, $port);
    $view->refresh("?m=gamemanager&amp;p=game_monitor&amp;home_id-mod_id-ip-port={$home_id}-{$mod_id}-{$ip}-{$port}");
    return;
}
Esempio n. 5
0
<?php

// Include the main class file
require '../GameQ.php';
// Define your servers,
// see list.php for all supported games and identifiers.
$servers = array(array('id' => 'BF3', 'type' => 'bf3', 'host' => '8.6.15.241:25200'), array('id' => 'Test CS 1.6', 'type' => 'cs16', 'host' => '207.210.254.51:27015'));
// Call the class, and add your servers.
$gq = new GameQ();
$gq->addServers($servers);
// You can optionally specify some settings
$gq->setOption('timeout', 4);
// Seconds
// You can optionally specify some output filters,
// these will be applied to the results obtained.
$gq->setFilter('normalise');
// Send requests, and parse the data
$results = $gq->requestData();
// Some functions to print the results
function print_results($results)
{
    foreach ($results as $id => $data) {
        printf("<h2>%s</h2>\n", $id);
        print_table($data);
    }
}
function print_table($data)
{
    $gqs = array('gq_online', 'gq_address', 'gq_port', 'gq_prot', 'gq_type');
    if (!$data['gq_online']) {
        printf("<p>The server did not respond within the specified time.</p>\n");
function exec_ogp_module()
{
    global $view, $db;
    $ip = $_REQUEST['ip'];
    $port = $_REQUEST['port'];
    $home_id = $_REQUEST['home_id'];
    $user_id = $_SESSION['user_id'];
    $home_id = $_REQUEST['home_id'];
    $isAdmin = $db->isAdmin($_SESSION['user_id']);
    if ($isAdmin) {
        $home_info = $db->getGameHome($home_id);
    } else {
        $home_info = $db->getUserGameHome($_SESSION['user_id'], $home_id);
    }
    require_once 'includes/lib_remote.php';
    $remote = new OGPRemoteLibrary($home_info['agent_ip'], $home_info['agent_port'], $home_info['encryption_key']);
    $mod_id = $_REQUEST['mod_id'];
    if ($home_info === FALSE) {
        print_failure(get_lang('no_rights_to_stop_server'));
        return;
    }
    echo "<h2>";
    echo empty($home_info['home_name']) ? get_lang('not_available') : $home_info['home_name'];
    echo "</h2>";
    $server_xml = read_server_config(SERVER_CONFIG_LOCATION . "/" . $home_info['home_cfg_file']);
    if (!$server_xml) {
        echo create_back_button("gamemanager", "game_monitor");
        return;
    }
    $rserver = $db->getRemoteServerById($home_info['remote_server_id']);
    if (empty($rserver)) {
        print_failure("" . get_lang('not_found_server') . " " . $home_info['remote_server_id'] . ".");
    } else {
        if (isset($_REQUEST['refresh'])) {
            if (isset($server_xml->console_log)) {
                $log_retval = $remote->remote_readfile($home_info['home_path'] . '/' . $server_xml->console_log, $home_log);
            } else {
                $log_retval = $remote->get_log(OGP_SCREEN_TYPE_HOME, $home_info['home_id'], clean_path($home_info['home_path'] . "/" . $server_xml->exe_location), $home_log);
            }
            function getLastLines($string, $n = 1)
            {
                $lines = explode("\n", $string);
                $lines = array_slice($lines, -$n);
                return implode("\n", $lines);
            }
            $home_log = getLastLines($home_log, 40);
            if ($log_retval > 0) {
                if ($log_retval == 2) {
                    print_failure(get_lang('server_not_running_log_found'));
                }
                echo "<pre style='background:black;color:white;'>" . $home_log . "</pre>";
                if ($log_retval == 2) {
                    return;
                }
            } else {
                print_failure(get_lang_f('unable_to_get_log', $log_retval));
            }
            // If game is not supported by lgsl we skip the lgsl checks and
            // assume successfull start.
            if ($home_info['use_nat'] == 1) {
                $query_ip = $home_info['agent_ip'];
            } else {
                $query_ip = $ip;
            }
            $running = TRUE;
            if ($server_xml->lgsl_query_name) {
                require 'protocol/lgsl/lgsl_protocol.php';
                $get_q_and_s = lgsl_port_conversion((string) $server_xml->lgsl_query_name, $port, "", "");
                //Connection port
                $c_port = $get_q_and_s['0'];
                //query port
                $q_port = $get_q_and_s['1'];
                //software port
                $s_port = $get_q_and_s['2'];
                $data = lgsl_query_live((string) $server_xml->lgsl_query_name, $query_ip, $c_port, $q_port, $s_port, "sa");
                if ($data['b']['status'] == "0") {
                    $running = FALSE;
                }
            } elseif ($server_xml->gameq_query_name) {
                require 'protocol/GameQ/GameQ.php';
                $query_port = get_query_port($server_xml, $port);
                $servers = array(array('id' => 'server', 'type' => (string) $server_xml->gameq_query_name, 'host' => $query_ip . ":" . $query_port));
                $gq = new GameQ();
                $gq->addServers($servers);
                $gq->setOption('timeout', 4);
                $gq->setOption('debug', FALSE);
                $gq->setFilter('normalise');
                $game = $gq->requestData();
                if (!$game['server']['gq_online']) {
                    $running = FALSE;
                }
            }
            if (!$running) {
                if (!isset($_GET['retry'])) {
                    $retry = 0;
                } else {
                    $retry = $_GET['retry'];
                }
                if ($retry >= 5) {
                    echo "<p>" . get_lang('server_running_not_responding') . "\n\t\t\t\t\t<a href=?m=gamemanager&amp;p=stop&amp;home_id=" . $home_info['home_id'] . "&amp;ip=" . $ip . "&amp;port=" . $port . ">" . get_lang('already_running_stop_server') . ".</a></p>";
                    echo "<table class='center'><tr><td><a href='?m=gamemanager&amp;p=game_monitor&amp;home_id-mod_id-ip-port={$home_id}-{$mod_id}-{$ip}-{$port}'><< " . get_lang('back') . "</a></td></tr></table>";
                }
                echo "</b>Retry #" . $retry . ".</b>";
                $retry++;
                print "<p class='note'>" . get_lang('starting_server') . "</p>";
                $view->refresh("?m=gamemanager&amp;p=start&amp;refresh&amp;ip={$ip}&amp;port={$port}&amp;home_id={$home_id}&amp;mod_id={$mod_id}&amp;retry=" . $retry, 3);
                return;
            }
            print_success(get_lang_f('server_restarted', $home_info['home_name']));
            $ip_id = $db->getIpIdByIp($ip);
            $db->delServerStatusCache($ip_id, $port);
            $view->refresh("?m=gamemanager&amp;p=game_monitor&amp;home_id-mod_id-ip-port=" . $home_info['home_id'] . "-" . $home_info['mod_id'] . "-" . $_REQUEST['ip'] . "-" . $_REQUEST['port']);
            echo "<p>" . get_lang('follow_server_status') . " <a href='?m=gamemanager&amp;p=game_monitor&amp;home_id-mod_id-ip-port=" . $home_info['home_id'] . "-" . $home_info['mod_id'] . "-" . $_REQUEST['ip'] . "-" . $_REQUEST['port'] . "'>" . get_lang('game_monitor') . "</a> " . get_lang('page') . ".</p>";
            return;
        } else {
            if ($server_xml->replace_texts) {
                $server_home = $home_info;
                if (isset($server_xml->lgsl_query_name)) {
                    require_once 'protocol/lgsl/lgsl_protocol.php';
                }
                require_once "modules/gamemanager/cfg_text_replace.php";
            }
            $control_type = isset($server_xml->control_protocol_type) ? $server_xml->control_protocol_type : "";
            $run_dir = isset($server_xml->exe_location) ? $server_xml->exe_location : "";
            $last_param = json_decode($home_info['last_param'], True);
            $cli_param_data['GAME_TYPE'] = $home_info['mods'][$mod_id]['mod_key'];
            $cli_param_data['IP'] = $ip;
            $cli_param_data['PORT'] = $port;
            $cli_param_data['HOSTNAME'] = $home_info['home_name'];
            $cli_param_data['PID_FILE'] = "ogp_game_startup.pid";
            $os = $remote->what_os();
            // Linux
            if (preg_match("/Linux/", $os)) {
                $cli_param_data['BASE_PATH'] = $home_info['home_path'];
                $cli_param_data['HOME_PATH'] = $home_info['home_path'];
                $cli_param_data['SAVE_PATH'] = $home_info['home_path'];
                $cli_param_data['OUTPUT_PATH'] = $home_info['home_path'];
                $cli_param_data['USER_PATH'] = $home_info['home_path'];
            } elseif (preg_match("/CYGWIN/", $os)) {
                $home_path_win = $remote->exec("cygpath -w " . $home_info['home_path']);
                $home_path_win = str_replace("\\", "\\\\", $home_path_win);
                $home_path_win = trim($home_path_win);
                $cli_param_data['BASE_PATH'] = $home_path_win;
                $cli_param_data['HOME_PATH'] = $home_path_win;
                $cli_param_data['SAVE_PATH'] = $home_path_win;
                $cli_param_data['OUTPUT_PATH'] = $home_path_win;
                $cli_param_data['USER_PATH'] = $home_path_win;
            }
            if ($server_xml->protocol == "gameq") {
                $cli_param_data['QUERY_PORT'] = get_query_port($server_xml, $port);
            } elseif ($server_xml->protocol == "lgsl") {
                require 'protocol/lgsl/lgsl_protocol.php';
                $get_ports = lgsl_port_conversion((string) $server_xml->lgsl_query_name, $port, "", "");
                $cli_param_data['QUERY_PORT'] = $get_ports['1'];
            } elseif ($server_xml->protocol == "teamspeak3") {
                $cli_param_data['QUERY_PORT'] = "10011";
            }
            $cli_param_data['MAP'] = empty($last_param['map']) ? "" : $last_param['map'];
            $cli_param_data['PLAYERS'] = empty($last_param['players']) ? $home_info['mods'][$mod_id]['max_players'] : $last_param['players'];
            $start_cmd = "";
            // If the template is empty then these are not needed.
            if ($server_xml->cli_template) {
                $start_cmd = $server_xml->cli_template;
                if ($server_xml->cli_params) {
                    foreach ($server_xml->cli_params->cli_param as $cli) {
                        // If s is found the param is seperated with space
                        $add_space = preg_match("/s/", $cli['options']) > 0 ? " " : "";
                        $cli_value = $cli_param_data[(string) $cli['id']];
                        // If q is found we add quotes around the value.
                        if (preg_match("/q/", $cli['options']) > 0) {
                            $cli_value = "\"" . $cli_value . "\"";
                        }
                        $start_cmd = preg_replace("/%" . $cli['id'] . "%/", $cli['cli_string'] . $add_space . $cli_value, $start_cmd);
                    }
                }
            }
            if ($isAdmin) {
                $home_info['access_rights'] = "ufpet";
            }
            $param_access_enabled = preg_match("/p/", $home_info['access_rights']) > 0 ? TRUE : FALSE;
            if ($param_access_enabled && isset($last_param)) {
                foreach ($server_xml->server_params->param as $param) {
                    foreach ($last_param as $paramKey => $paramValue) {
                        if (!isset($paramValue)) {
                            $paramValue = (string) $param->default;
                        }
                        if ($param['key'] == $paramKey) {
                            if (0 == strlen($paramValue)) {
                                continue;
                            }
                            if ($param['key'] == $paramValue) {
                                // it's a checkbox
                                $new_param = $paramKey;
                            } elseif ($param->option == "ns" or $param->options == "ns") {
                                $new_param = $paramKey . $paramValue;
                            } else {
                                $new_param = $paramKey . ' "' . $paramValue . '"';
                            }
                            if ($param['id'] == NULL || $param['id'] == "") {
                                $start_cmd .= ' ' . $new_param;
                            } else {
                                $start_cmd = preg_replace("/%" . $param['id'] . "%/", $new_param, $start_cmd);
                            }
                        }
                    }
                    $start_cmd = preg_replace("/%" . $param['id'] . "%/", '', $start_cmd);
                }
            }
            $extra_param_access_enabled = preg_match("/e/", $home_info['access_rights']) > 0 ? TRUE : FALSE;
            if (array_key_exists('extra', $last_param) && $extra_param_access_enabled) {
                $extra_default = $last_param['extra'];
            } else {
                $extra_default = $home_info['mods'][$mod_id]['extra_params'];
            }
            $start_cmd .= " " . $extra_default;
            $remote_retval = $remote->remote_restart_server($home_info['home_id'], $ip, $port, $server_xml->control_protocol, $home_info['control_password'], $control_type, $home_info['home_path'], $server_xml->server_exec_name, $run_dir, $start_cmd, $home_info['cpu_affinity'], $home_info['nice']);
            $db->logger(get_lang_f('server_restarted', $home_info['home_name']) . "({$ip}:{$port})");
            if ($remote_retval === 1) {
                print "<p class='note'>" . get_lang('restarting_server') . "</p>";
                $view->refresh("?m=gamemanager&amp;p=restart&amp;refresh&amp;ip={$ip}&amp;port={$port}&amp;home_id={$home_id}&amp;mod_id={$mod_id}", 3);
                return;
            } else {
                if ($remote_retval === -1) {
                    print_failure(get_lang('server_cant_start'));
                    $view->refresh("?m=gamemanager&amp;p=game_monitor&amp;home_id-mod_id-ip-port=" . $home_info['home_id'] . "-" . $home_info['mod_id'] . "-" . $ip . "-" . $port, 3);
                } else {
                    if ($remote_retval === -2) {
                        print_failure(get_lang('server_cant_stop'));
                        $view->refresh("?m=gamemanager&amp;p=game_monitor&amp;home_id-mod_id-ip-port=" . $home_info['home_id'] . "-" . $home_info['mod_id'] . "-" . $ip . "-" . $port, 3);
                    } else {
                        $screen_running = $remote->is_screen_running(OGP_SCREEN_TYPE_HOME, $home_info['home_id']);
                        if ($screen_running == 1) {
                            print "<p class='note'>" . get_lang('restarting_server') . "</p>";
                            $view->refresh("?m=gamemanager&amp;p=restart&amp;refresh&amp;ip={$ip}&amp;port={$port}&amp;home_id={$home_id}&amp;mod_id={$mod_id}", 3);
                            return;
                        } else {
                            print_failure("" . get_lang('error_occured_remote_host') . ".{$remote_retval}");
                            $view->refresh("?m=gamemanager&amp;p=game_monitor&amp;home_id-mod_id-ip-port=" . $home_info['home_id'] . "-" . $home_info['mod_id'] . "-" . $ip . "-" . $port, 3);
                        }
                    }
                }
            }
        }
    }
}
Esempio n. 7
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<?php

error_reporting(E_ALL);
require_once 'GameQ.php';
// Define your servers,
// see list.php for all supported games and identifiers.
$servers = array('server 1' => array('quake3', '194.109.69.61'), 'server 2' => array('cssource', '88.191.89.15', 27015), 'server 3' => array('bf2142', '194.109.69.21'), 'server 4' => array('ts3', 'voice.planetteamspeak.com'));
// Call the class, and add your servers.
$gq = new GameQ();
$gq->addServers($servers);
// You can optionally specify some settings
$gq->setOption('timeout', 200);
// You can optionally specify some output filters,
// these will be applied to the results obtained.
$gq->setFilter('normalise');
$gq->setFilter('sortplayers', 'gq_ping');
// Send requests, and parse the data
$results = $gq->requestData();
// Some functions to print the results
function print_results($results)
{
    foreach ($results as $id => $data) {
        printf("<h2>%s</h2>\n", $id);
        print_table($data);
    }
}
function print_table($data)
{
    $gqs = array('gq_online', 'gq_address', 'gq_port', 'gq_prot', 'gq_type');
    if (!$data['gq_online']) {
        printf("<p>The server did not respond within the specified time.</p>\n");
Esempio n. 8
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                 $serverBatchArray = array();
                 $i = 1;
             }
             $totalCount++;
         } else {
             print "No GameQ found for {$row2['shorten']}\r\n";
         }
     }
     // Set and used in order to prevent that GS from different roots are checked together
     $rootID = $row['root_id'];
 }
 $allServersArray[] = $serverBatchArray;
 print "Checking {$totalCount} server(s) with GameQ query\r\n";
 foreach ($allServersArray as $servers) {
     $gq = new GameQ();
     $gq->setOption('timeout', 60);
     if (isset($dbConnect['debug']) and $dbConnect['debug'] == 1) {
         $gq->setOption('debug', true);
     }
     $gq->setFilter('normalise');
     $gq->addServers($servers);
     foreach ($gq->requestData() as $switchID => $v) {
         unset($userid, $resellerid, $lendserver, $stopserver, $doNotRestart);
         $lid = 0;
         $elapsed = 0;
         $shutdownemptytime = 0;
         $notified = 0;
         $query = $sql->prepare("SELECT s.`id` AS `serverID`,t.`description`,t.`gamebinary`,l.`id` AS `lend_id`,l.`started` AS `lend_started`,g.* FROM `gsswitch` g INNER JOIN `serverlist` s ON g.`serverid`=s.`id` INNER JOIN `servertypes` t ON s.`servertype`=t.`id` LEFT JOIN `lendedserver` AS l ON l.`serverid`=s.`id` WHERE g.`id`=? LIMIT 1");
         $query->execute(array($switchID));
         while ($row = $query->fetch(PDO::FETCH_ASSOC)) {
             $serverip = $row['serverip'];
Esempio n. 9
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						</tr>
					</thead>
					<tbody>
<?php 
flush();
/* visitor should get better indication that the page is actually loading now */
foreach ($Servers as $Server) {
    if (strlen($Server) > 11 and strrpos($Server, '#', -strlen($Server)) === False) {
        list($ServerHost[], $Ports[], $GameType[]) = preg_split("/(:|,)/", $Server);
    }
}
$gq = new GameQ();
foreach ($ServerHost as $Index => $Host) {
    $gq->addServer(array('type' => trim($GameType[$Index]), 'host' => trim($Host) . ":" . trim($Ports[$Index])));
}
$results = $gq->setOption('timeout', 1)->setFilter('normalise')->requestData();
foreach ($results as $id => $data) {
    if (!$data['gq_online']) {
        $data['gq_address'] = preg_replace('/.steamlug.org/', '​.steamlug.org', $data['gq_address'], 1);
        echo <<<SERVERSTRING
\t\t\t<tr class="unresponsive">
\t\t\t\t<td></td>
\t\t\t\t<td></td>
\t\t\t\t<td></td>
\t\t\t\t<td><em>Server Unresponsive</em></td>
\t\t\t\t<td><em>{$data['gq_address']}​:{$data['gq_port']}</em></td>
\t\t\t\t<td><em>0 ⁄ 0</em></td>
\t\t\t\t<td class="hidden-xxs"><em>N/A</em></td>
\t\t\t\t<td><i class="text-danger fa-circle-o"></i></span></td>
\t\t\t</tr>
SERVERSTRING;
Esempio n. 10
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         // Skip if IP or Port are missing
         if (empty($exp_host[0]) || empty($exp_host[1])) {
             continue;
         } else {
             $basic_tcp_ck[$cnt_basic]['id'] = $key['id'];
             $basic_tcp_ck[$cnt_basic]['ip'] = $exp_host[0];
             $basic_tcp_ck[$cnt_basic]['port'] = $exp_host[1];
         }
     }
     $cnt_basic++;
 }
 // Get GameQ status
 require DOCROOT . '/includes/GameQ/GameQ.php';
 $gq = new GameQ();
 $gq->addServers($json_data);
 $gq->setOption('timeout', 8);
 $gq->setFilter('normalise');
 $gq_results = $gq->requestData();
 $json_out = array();
 $json_cnt = 0;
 #echo '<pre>';
 #var_dump($gq_results);
 #echo '</pre>';
 // GameQ response - make simple (id, status)
 foreach ($gq_results as $key => $value) {
     $gq_online = $value['gq_online'];
     $gq_numplayers = $value['gq_numplayers'];
     $gq_maxplayers = $value['gq_maxplayers'];
     if ($gq_online) {
         $srv_status = '<font color="green">' . $lang['online'] . '</font>&nbsp;<span style="font-size:8pt;color:#777;">' . $gq_numplayers . '/' . $gq_maxplayers . '</span>';
     } else {