Esempio n. 1
0
File: npc.php Progetto: saqar/aowow
 private function getOnKillRep($dummyIds, $mapType)
 {
     $spilledParents = [];
     $reputation = [];
     // base NPC
     if ($base = $this->getRepForId($this->typeId, $spilledParents)) {
         $reputation[] = [Lang::npc('modes', 1, 0), $base];
     }
     // difficulty dummys
     if ($dummyIds && ($mapType == 1 || $mapType == 2)) {
         $alt = [];
         $rep = $this->getRepForId(array_keys($dummyIds), $spilledParents);
         // order by difficulty
         foreach ($rep as $r) {
             $alt[$dummyIds[$r['npc']]][] = $r;
         }
         // apply by difficulty
         foreach ($alt as $mode => $dat) {
             $reputation[] = [Lang::npc('modes', $mapType, $mode), $dat];
         }
     }
     // get spillover factions and apply
     if ($spilledParents) {
         $spilled = new FactionList(array(['parentFactionId', array_keys($spilledParents)]));
         foreach ($reputation as &$sets) {
             foreach ($sets[1] as &$row) {
                 if (empty($row['spillover'])) {
                     continue;
                 }
                 foreach ($spilled->iterate() as $spId => $__) {
                     // find parent
                     if ($spilled->getField('parentFactionId') != $row['spillover']) {
                         continue;
                     }
                     // don't readd parent
                     if ($row['id'] == $spId) {
                         continue;
                     }
                     $spMax = $spilledParents[$row['spillover']][1];
                     $sets[1][] = array('id' => $spId, 'qty' => $spilledParents[$row['spillover']][0], 'name' => $spilled->getField('name', true), 'cap' => $spMax && $spMax < REP_EXALTED ? Lang::game('rep', $spMax) : null);
                 }
             }
         }
     }
     return $reputation;
 }
Esempio n. 2
0
 protected function generateContent()
 {
     $this->addJS('?data=zones&locale=' . User::$localeId . '&t=' . $_SESSION['dataKey']);
     /***********/
     /* Infobox */
     /***********/
     $infobox = Lang::getInfoBoxForFlags($this->subject->getField('cuFlags'));
     // Quartermaster if any
     if ($ids = $this->subject->getField('qmNpcIds')) {
         $this->extendGlobalIds(TYPE_NPC, $ids);
         $qmStr = Lang::faction('quartermaster') . Lang::main('colon');
         if (count($ids) == 1) {
             $qmStr .= '[npc=' . $ids[0] . ']';
         } else {
             if (count($ids) > 1) {
                 $qmStr .= '[ul]';
                 foreach ($ids as $id) {
                     $qmStr .= '[li][npc=' . $id . '][/li]';
                 }
                 $qmStr .= '[/ul]';
             }
         }
         $infobox[] = $qmStr;
     }
     // side if any
     if ($_ = $this->subject->getField('side')) {
         $infobox[] = Lang::main('side') . Lang::main('colon') . '[span class=icon-' . ($_ == 1 ? 'alliance' : 'horde') . ']' . Lang::game('si', $_) . '[/span]';
     }
     /****************/
     /* Main Content */
     /****************/
     $this->extraText = '';
     $this->infobox = $infobox ? '[ul][li]' . implode('[/li][li]', $infobox) . '[/li][/ul]' : null;
     $this->redButtons = array(BUTTON_WOWHEAD => true, BUTTON_LINKS => true);
     // Spillover Effects
     /* todo (low): also check on reputation_spillover_template (but its data is identical to calculation below
        $rst = DB::World()->selectRow('SELECT
            CONCAT_WS(" ", faction1, faction2, faction3, faction4) AS faction,
            CONCAT_WS(" ", rate_1,   rate_2,   rate_3,   rate_4)   AS rate,
            CONCAT_WS(" ", rank_1,   rank_2,   rank_3,   rank_4)   AS rank
            FROM reputation_spillover_template WHERE faction = ?d', $this->typeId);
        */
     $conditions = array(['id', $this->typeId, '!'], ['repIdx', -1, '!']);
     if ($p = $this->subject->getField('parentFactionId')) {
         // linked via parent
         $conditions[] = ['OR', ['id', $p], ['parentFactionId', $p]];
     } else {
         // self as parent
         $conditions[] = ['parentFactionId', $this->typeId];
     }
     $spillover = new FactionList($conditions);
     $this->extendGlobalData($spillover->getJSGlobals());
     $buff = '';
     foreach ($spillover->iterate() as $spillId => $__) {
         if ($val = $spillover->getField('spilloverRateIn') * $this->subject->getField('spilloverRateOut') * 100) {
             $buff .= '[tr][td][faction=' . $spillId . '][/td][td][span class=q' . ($val > 0 ? '2]+' : '10]') . $val . '%[/span][/td][td]' . Lang::game('rep', $spillover->getField('spilloverMaxRank')) . '[/td][/tr]';
         }
     }
     if ($buff) {
         $this->extraText .= '[h3 class=clear]' . Lang::faction('spillover') . '[/h3][div margin=15px]' . Lang::faction('spilloverDesc') . '[/div][table class=grid width=400px][tr][td width=150px][b]' . Util::ucFirst(Lang::game('faction')) . '[/b][/td][td width=100px][b]' . Lang::spell('_value') . '[/b][/td][td width=150px][b]' . Lang::faction('maxStanding') . '[/b][/td][/tr]' . $buff . '[/table]';
     }
     // reward rates (ultimately this should be calculated into each reward display)
     if ($rates = DB::World()->selectRow('SELECT * FROM reputation_reward_rate WHERE faction = ?d', $this->typeId)) {
         $buff = '';
         foreach ($rates as $k => $v) {
             if ($v == 1) {
                 continue;
             }
             switch ($k) {
                 case 'quest_rate':
                     $buff .= '[tr][td]' . Lang::game('quests') . Lang::main('colon') . '[/td]';
                     break;
                 case 'quest_daily_rate':
                     $buff .= '[tr][td]' . Lang::game('quests') . ' (' . Lang::quest('daily') . ')' . Lang::main('colon') . '[/td]';
                     break;
                 case 'quest_weekly_rate':
                     $buff .= '[tr][td]' . Lang::game('quests') . ' (' . Lang::quest('weekly') . ')' . Lang::main('colon') . '[/td]';
                     break;
                 case 'quest_monthly_rate':
                     $buff .= '[tr][td]' . Lang::game('quests') . ' (' . Lang::quest('monthly') . ')' . Lang::main('colon') . '[/td]';
                     break;
                 case 'creature_rate':
                     $buff .= '[tr][td]' . Lang::game('npcs') . Lang::main('colon') . '[/td]';
                     break;
                 case 'spell_rate':
                     $buff .= '[tr][td]' . Lang::game('spells') . Lang::main('colon') . '[/td]';
                     break;
             }
             $buff .= '[td width=35px align=right][span class=q' . ($v < 1 ? '10]' : '2]+') . intVal(($v - 1) * 100) . '%[/span][/td][/tr]';
         }
         if ($buff) {
             $this->extraText .= '[h3 class=clear]' . Lang::faction('customRewRate') . '[/h3][table]' . $buff . '[/table]';
         }
     }
     // factionchange-equivalent
     if ($pendant = DB::World()->selectCell('SELECT IF(horde_id = ?d, alliance_id, -horde_id) FROM player_factionchange_reputations WHERE alliance_id = ?d OR horde_id = ?d', $this->typeId, $this->typeId, $this->typeId)) {
         $altFac = new FactionList(array(['id', abs($pendant)]));
         if (!$altFac->error) {
             $this->transfer = sprintf(Lang::faction('_transfer'), $altFac->id, $altFac->getField('name', true), $pendant > 0 ? 'alliance' : 'horde', $pendant > 0 ? Lang::game('si', 1) : Lang::game('si', 2));
         }
     }
     /**************/
     /* Extra Tabs */
     /**************/
     // tab: items
     $items = new ItemList(array(['requiredFaction', $this->typeId]));
     if (!$items->error) {
         $this->extendGlobalData($items->getJSGlobals(GLOBALINFO_SELF));
         $tabData = array('data' => array_values($items->getListviewData()), 'extraCols' => '$_', 'sort' => ['standing', 'name']);
         if ($items->getMatches() > CFG_SQL_LIMIT_DEFAULT) {
             $tabData['note'] = sprintf(Util::$filterResultString, '?items&filter=cr=17;crs=' . $this->typeId . ';crv=0');
         }
         $this->lvTabs[] = ['item', $tabData, 'itemStandingCol'];
     }
     // tab: creatures with onKill reputation
     if ($this->subject->getField('reputationIndex') != -1) {
         // inherit siblings/children from $spillover
         $cRep = DB::World()->selectCol('SELECT DISTINCT creature_id AS ARRAY_KEY, qty FROM (
                 SELECT creature_id, RewOnKillRepValue1 as qty FROM creature_onkill_reputation WHERE RewOnKillRepValue1 > 0 AND (RewOnKillRepFaction1 = ?d{ OR (RewOnKillRepFaction1 IN (?a) AND IsTeamAward1 <> 0)}) UNION
                 SELECT creature_id, RewOnKillRepValue2 as qty FROM creature_onkill_reputation WHERE RewOnKillRepValue2 > 0 AND (RewOnKillRepFaction2 = ?d{ OR (RewOnKillRepFaction2 IN (?a) AND IsTeamAward2 <> 0)})
             ) x', $this->typeId, $spillover->getFoundIDs() ?: DBSIMPLE_SKIP, $this->typeId, $spillover->getFoundIDs() ?: DBSIMPLE_SKIP);
         if ($cRep) {
             $killCreatures = new CreatureList(array(['id', array_keys($cRep)]));
             if (!$killCreatures->error) {
                 $data = $killCreatures->getListviewData();
                 foreach ($data as $id => &$d) {
                     $d['reputation'] = $cRep[$id];
                 }
                 $tabData = array('data' => array_values($data), 'extraCols' => '$_', 'sort' => ['-reputation', 'name']);
                 if ($killCreatures->getMatches() > CFG_SQL_LIMIT_DEFAULT) {
                     $tabData['note'] = sprintf(Util::$filterResultString, '?npcs&filter=cr=42;crs=' . $this->typeId . ';crv=0');
                 }
                 $this->lvTabs[] = ['creature', $tabData, 'npcRepCol'];
             }
         }
     }
     // tab: members
     if ($_ = $this->subject->getField('templateIds')) {
         $members = new CreatureList(array(['faction', $_]));
         if (!$members->error) {
             $tabData = array('data' => array_values($members->getListviewData()), 'id' => 'member', 'name' => '$LANG.tab_members');
             if ($members->getMatches() > CFG_SQL_LIMIT_DEFAULT) {
                 $tabData['note'] = sprintf(Util::$filterResultString, '?npcs&filter=cr=3;crs=' . $this->typeId . ';crv=0');
             }
             $this->lvTabs[] = ['creature', $tabData];
         }
     }
     // tab: objects
     if ($_ = $this->subject->getField('templateIds')) {
         $objects = new GameObjectList(array(['faction', $_]));
         if (!$objects->error) {
             $this->lvTabs[] = ['object', ['data' => array_values($objects->getListviewData())]];
         }
     }
     // tab: quests
     $conditions = array(['AND', ['rewardFactionId1', $this->typeId], ['rewardFactionValue1', 0, '>']], ['AND', ['rewardFactionId2', $this->typeId], ['rewardFactionValue2', 0, '>']], ['AND', ['rewardFactionId3', $this->typeId], ['rewardFactionValue3', 0, '>']], ['AND', ['rewardFactionId4', $this->typeId], ['rewardFactionValue4', 0, '>']], ['AND', ['rewardFactionId5', $this->typeId], ['rewardFactionValue5', 0, '>']], 'OR');
     $quests = new QuestList($conditions);
     if (!$quests->error) {
         $this->extendGlobalData($quests->getJSGlobals(GLOBALINFO_ANY));
         $tabData = array('data' => array_values($quests->getListviewData($this->typeId)), 'extraCols' => '$_');
         if ($quests->getMatches() > CFG_SQL_LIMIT_DEFAULT) {
             $tabData['note'] = sprintf(Util::$filterResultString, '?quests&filter=cr=1;crs=' . $this->typeId . ';crv=0');
         }
         $this->lvTabs[] = ['quest', $tabData, 'questRepCol'];
     }
     // tab: achievements
     $conditions = array(['ac.type', ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION], ['ac.value1', $this->typeId]);
     $acvs = new AchievementList($conditions);
     if (!$acvs->error) {
         $this->extendGlobalData($acvs->getJSGlobals(GLOBALINFO_ANY));
         $this->lvTabs[] = ['achievement', array('data' => array_values($acvs->getListviewData()), 'id' => 'criteria-of', 'name' => '$LANG.tab_criteriaof', 'visibleCols' => ['category'])];
     }
 }
Esempio n. 3
0
 protected function createSQLForCriterium(&$cr)
 {
     if (in_array($cr[0], array_keys($this->genericFilter))) {
         if ($genCr = $this->genericCriterion($cr)) {
             return $genCr;
         }
         unset($cr);
         $this->error = true;
         return [1];
     }
     switch ($cr[0]) {
         case 1:
             // health [num]
             if (!$this->isSaneNumeric($cr[2]) || !$this->int2Op($cr[1])) {
                 break;
             }
             // remap OP for this special case
             switch ($cr[1]) {
                 case '=':
                     // min > max is totally possible
                     $this->extraOpts['ct']['h'][] = 'healthMin = healthMax AND healthMin = ' . $cr[2];
                     break;
                 case '>':
                     $this->extraOpts['ct']['h'][] = 'IF(healthMin > healthMax, healthMax, healthMin) > ' . $cr[2];
                     break;
                 case '>=':
                     $this->extraOpts['ct']['h'][] = 'IF(healthMin > healthMax, healthMax, healthMin) >= ' . $cr[2];
                     break;
                 case '<':
                     $this->extraOpts['ct']['h'][] = 'IF(healthMin > healthMax, healthMin, healthMax) < ' . $cr[2];
                     break;
                 case '<=':
                     $this->extraOpts['ct']['h'][] = 'IF(healthMin > healthMax, healthMin, healthMax) <= ' . $cr[2];
                     break;
             }
             return [1];
             // always true, use post-filter
         // always true, use post-filter
         case 2:
             // mana [num]
             if (!$this->isSaneNumeric($cr[2]) || !$this->int2Op($cr[1])) {
                 break;
             }
             // remap OP for this special case
             switch ($cr[1]) {
                 case '=':
                     $this->extraOpts['ct']['h'][] = 'manaMin = manaMax AND manaMin = ' . $cr[2];
                     break;
                 case '>':
                     $this->extraOpts['ct']['h'][] = 'IF(manaMin > manaMax, manaMin, manaMax) > ' . $cr[2];
                     break;
                 case '>=':
                     $this->extraOpts['ct']['h'][] = 'IF(manaMin > manaMax, manaMin, manaMax) >= ' . $cr[2];
                     break;
                 case '<':
                     $this->extraOpts['ct']['h'][] = 'IF(manaMin > manaMax, manaMax, manaMin) < ' . $cr[2];
                     break;
                 case '<=':
                     $this->extraOpts['ct']['h'][] = 'IF(manaMin > manaMax, manaMax, manaMin) <= ' . $cr[2];
                     break;
             }
             return [1];
             // always true, use post-filter
         // always true, use post-filter
         case 7:
             // startsquest [enum]
             switch ($cr[1]) {
                 case 1:
                     // any
                     return ['AND', ['qse.method', 0x1, '&'], ['qse.questId', null, '!']];
                 case 2:
                     // alliance
                     return ['AND', ['qse.method', 0x1, '&'], ['qse.questId', null, '!'], [['qt.reqRaceMask', RACE_MASK_HORDE, '&'], 0], ['qt.reqRaceMask', RACE_MASK_ALLIANCE, '&']];
                 case 3:
                     // horde
                     return ['AND', ['qse.method', 0x1, '&'], ['qse.questId', null, '!'], [['qt.reqRaceMask', RACE_MASK_ALLIANCE, '&'], 0], ['qt.reqRaceMask', RACE_MASK_HORDE, '&']];
                 case 4:
                     // both
                     return ['AND', ['qse.method', 0x1, '&'], ['qse.questId', null, '!'], ['OR', ['AND', ['qt.reqRaceMask', RACE_MASK_ALLIANCE, '&'], ['qt.reqRaceMask', RACE_MASK_HORDE, '&']], ['qt.reqRaceMask', 0]]];
                 case 5:
                     // none
                     $this->extraOpts['ct']['h'][] = 'startsQuests = 0';
                     return [1];
             }
             break;
         case 8:
             // endsquest [enum]
             switch ($cr[1]) {
                 case 1:
                     // any
                     return ['AND', ['qse.method', 0x2, '&'], ['qse.questId', null, '!']];
                 case 2:
                     // alliance
                     return ['AND', ['qse.method', 0x2, '&'], ['qse.questId', null, '!'], [['qt.reqRaceMask', RACE_MASK_HORDE, '&'], 0], ['qt.reqRaceMask', RACE_MASK_ALLIANCE, '&']];
                 case 3:
                     // horde
                     return ['AND', ['qse.method', 0x2, '&'], ['qse.questId', null, '!'], [['qt.reqRaceMask', RACE_MASK_ALLIANCE, '&'], 0], ['qt.reqRaceMask', RACE_MASK_HORDE, '&']];
                 case 4:
                     // both
                     return ['AND', ['qse.method', 0x2, '&'], ['qse.questId', null, '!'], ['OR', ['AND', ['qt.reqRaceMask', RACE_MASK_ALLIANCE, '&'], ['qt.reqRaceMask', RACE_MASK_HORDE, '&']], ['qt.reqRaceMask', 0]]];
                 case 5:
                     // none
                     $this->extraOpts['ct']['h'][] = 'endsQuests = 0';
                     return [1];
             }
             break;
         case 3:
             // faction [enum]
             if (in_array($cr[1], $this->enums[$cr[0]])) {
                 $facTpls = [];
                 $facs = new FactionList(array('OR', ['parentFactionId', $cr[1]], ['id', $cr[1]]));
                 foreach ($facs->iterate() as $__) {
                     $facTpls = array_merge($facTpls, $facs->getField('templateIds'));
                 }
                 if (!$facTpls) {
                     return [0];
                 }
                 return ['faction', $facTpls];
             }
             break;
         case 38:
             // relatedevent
             if (!$this->isSaneNumeric($cr[1])) {
                 break;
             }
             if ($cr[1] == FILTER_ENUM_ANY) {
                 $eventIds = DB::Aowow()->selectCol('SELECT id FROM ?_events WHERE holidayId <> 0');
                 $cGuids = DB::World()->selectCol('SELECT DISTINCT guid FROM game_event_creature WHERE eventEntry IN (?a)', $eventIds);
                 return ['s.guid', $cGuids];
             } else {
                 if ($cr[1] == FILTER_ENUM_NONE) {
                     $eventIds = DB::Aowow()->selectCol('SELECT id FROM ?_events WHERE holidayId <> 0');
                     $cGuids = DB::World()->selectCol('SELECT DISTINCT guid FROM game_event_creature WHERE eventEntry IN (?a)', $eventIds);
                     return ['s.guid', $cGuids, '!'];
                 } else {
                     if ($cr[1]) {
                         $eventIds = DB::Aowow()->selectCol('SELECT id FROM ?_events WHERE holidayId = ?d', $cr[1]);
                         $cGuids = DB::World()->selectCol('SELECT DISTINCT guid FROM game_event_creature WHERE eventEntry IN (?a)', $eventIds);
                         return ['s.guid', $cGuids];
                     }
                 }
             }
             break;
         case 42:
             // increasesrepwith [enum]
             if (in_array($cr[1], $this->enums[3])) {
                 if ($cIds = DB::World()->selectCol('SELECT creature_id FROM creature_onkill_reputation WHERE (RewOnKillRepFaction1 = ?d AND RewOnKillRepValue1 > 0) OR (RewOnKillRepFaction2 = ?d AND RewOnKillRepValue2 > 0)', $cr[1], $cr[1])) {
                     return ['id', $cIds];
                 } else {
                     return [0];
                 }
             }
             break;
         case 43:
             // decreasesrepwith [enum]
             if (in_array($cr[1], $this->enums[3])) {
                 if ($cIds = DB::World()->selectCol('SELECT creature_id FROM creature_onkill_reputation WHERE (RewOnKillRepFaction1 = ?d AND RewOnKillRepValue1 < 0) OR (RewOnKillRepFaction2 = ?d AND RewOnKillRepValue2 < 0)', $cr[1], $cr[1])) {
                     return ['id', $cIds];
                 } else {
                     return [0];
                 }
             }
             break;
         case 12:
             // averagemoneydropped [op] [int]
             if (!$this->isSaneNumeric($cr[2]) || !$this->int2Op($cr[1])) {
                 break;
             }
             return ['AND', ['((minGold + maxGold) / 2)', $cr[2], $cr[1]]];
         case 15:
             // gatherable [yn]
             if ($this->int2Bool($cr[1])) {
                 if ($cr[1]) {
                     return ['AND', ['skinLootId', 0, '>'], ['typeFlags', NPC_TYPEFLAG_HERBLOOT, '&']];
                 } else {
                     return ['OR', ['skinLootId', 0], [['typeFlags', NPC_TYPEFLAG_HERBLOOT, '&'], 0]];
                 }
             }
             break;
         case 44:
             // salvageable [yn]
             if ($this->int2Bool($cr[1])) {
                 if ($cr[1]) {
                     return ['AND', ['skinLootId', 0, '>'], ['typeFlags', NPC_TYPEFLAG_ENGINEERLOOT, '&']];
                 } else {
                     return ['OR', ['skinLootId', 0], [['typeFlags', NPC_TYPEFLAG_ENGINEERLOOT, '&'], 0]];
                 }
             }
             break;
         case 16:
             // minable [yn]
             if ($this->int2Bool($cr[1])) {
                 if ($cr[1]) {
                     return ['AND', ['skinLootId', 0, '>'], ['typeFlags', NPC_TYPEFLAG_MININGLOOT, '&']];
                 } else {
                     return ['OR', ['skinLootId', 0], [['typeFlags', NPC_TYPEFLAG_MININGLOOT, '&'], 0]];
                 }
             }
             break;
         case 10:
             // skinnable [yn]
             if ($this->int2Bool($cr[1])) {
                 if ($cr[1]) {
                     return ['AND', ['skinLootId', 0, '>'], [['typeFlags', NPC_TYPEFLAG_SPECIALLOOT, '&'], 0]];
                 } else {
                     return ['OR', ['skinLootId', 0], [['typeFlags', NPC_TYPEFLAG_SPECIALLOOT, '&'], 0, '!']];
                 }
             }
             break;
         case 34:
             // usemodel [str]          // displayId -> id:creatureDisplayInfo.dbc/model -> id:cratureModelData.dbc/modelPath
         // usemodel [str]          // displayId -> id:creatureDisplayInfo.dbc/model -> id:cratureModelData.dbc/modelPath
         case 41:
             // haslocation [yn] [staff]
             /* todo */
             return [1];
     }
     unset($cr);
     $this->error = true;
     return [1];
 }