public function __construct($debug = false) { if (empty(self::$reslist)) { self::includeVars('XG'); } if (!LangManager::getInstance()->implementationExist()) { LangManager::getInstance()->setImplementation(new LangImplementation('XG')); } $attackers = $this->getAttachers(); $defenders = $this->getDefenders(); $memory1 = memory_get_usage(); $micro1 = microtime(); $engine = new Battle($attackers, $defenders); $startBattle = DebugManager::runDebugged(array($engine, 'startBattle'), array('RunnableTest', 'myErrorHandler'), array('RunnableTest', 'save')); $startBattle($debug); $micro1 = microtime() - $micro1; $memory1 = memory_get_usage() - $memory1; $this->report = $engine->getReport(); $this->time = round(1000 * $micro1, 2); $this->memory = round($memory1 / 1000); echo $this; }
/** * calculateAttack() * Calculate the battle using OPBE. * * OPBE ,to decrease memory usage, don't save both the initial and end state of fleets in a single round: only the end state is saved. * Then OPBE store the first round in BattleReport and don't start it, just to show the fleets before the battle. * Also,cause OPBE start the rounds without saving the initial state, the informations about how many shots were fired etc must be asked to the next round. * Logically, the last round can't ask the next round because there is not. * * @param array &$attackers * @param array &$defenders * @param mixed $FleetTF * @param mixed $DefTF * @return array */ function calculateAttack(&$attackers, &$defenders, $FleetTF, $DefTF) { //null == use default handlers $errorHandler = null; $exceptionHandler = null; $CombatCaps = $GLOBALS['CombatCaps']; $pricelist = $GLOBALS['pricelist']; /********** BUILDINGS MODELS **********/ /** Note: we are transform array of data like * fleetID => infos * into object tree structure like * playerGroup -> player -> fleet -> shipType */ //attackers $attackerGroupObj = new PlayerGroup(); foreach ($attackers as $fleetID => $attacker) { $player = $attacker['player']; //techs + bonus. Note that the bonus is divided by the factor because the result sum will be multiplied by the same inside OPBE list($attTech, $defenceTech, $shieldTech) = getTechsFromArray($player); //-- $attackerPlayerObj = $attackerGroupObj->createPlayerIfNotExist($player['id'], array(), $attTech, $shieldTech, $defenceTech); $attackerFleetObj = new Fleet($fleetID); foreach ($attacker['unit'] as $element => $amount) { if (empty($amount)) { continue; } $shipType = getShipType($element, $amount); $attackerFleetObj->addShipType($shipType); } $attackerPlayerObj->addFleet($attackerFleetObj); } //defenders $defenderGroupObj = new PlayerGroup(); foreach ($defenders as $fleetID => $defender) { $player = $defender['player']; //techs + bonus. Note that the bonus is divided by the factor because the result sum will be multiplied by the same inside OPBE list($attTech, $defenceTech, $shieldTech) = getTechsFromArray($player); //-- $defenderPlayerObj = $defenderGroupObj->createPlayerIfNotExist($player['id'], array(), $attTech, $shieldTech, $defenceTech); $defenderFleetObj = getFleet($fleetID); foreach ($defender['unit'] as $element => $amount) { if (empty($amount)) { continue; } $shipType = getShipType($element, $amount); $defenderFleetObj->addShipType($shipType); } $defenderPlayerObj->addFleet($defenderFleetObj); } /********** BATTLE ELABORATION **********/ $opbe = new Battle($attackerGroupObj, $defenderGroupObj); $startBattle = DebugManager::runDebugged(array($opbe, 'startBattle'), $errorHandler, $exceptionHandler); $startBattle(); $report = $opbe->getReport(); /********** WHO WON **********/ if ($report->defenderHasWin()) { $won = DEFENDERS_WON; } elseif ($report->attackerHasWin()) { $won = ATTACKERS_WON; } elseif ($report->isAdraw()) { $won = DRAW; } else { throw new Exception('problem'); } /********** ROUNDS INFOS **********/ $ROUND = array(); $lastRound = $report->getLastRoundNumber(); for ($i = 0; $i <= $lastRound; $i++) { // in case of last round, ask for rebuilt defenses. to change rebuils prob see constants/battle_constants.php $attackerGroupObj = $lastRound == $i ? $report->getAfterBattleAttackers() : $report->getResultAttackersFleetOnRound($i); $defenderGroupObj = $lastRound == $i ? $report->getAfterBattleDefenders() : $report->getResultDefendersFleetOnRound($i); $attInfo = updatePlayers($attackerGroupObj, $attackers); $defInfo = updatePlayers($defenderGroupObj, $defenders); $ROUND[$i] = roundInfo($report, $attackers, $defenders, $attackerGroupObj, $defenderGroupObj, $i + 1, $attInfo, $defInfo); } /********** DEBRIS **********/ //attackers $debAtt = $report->getAttackerDebris(); $debAttMet = $debAtt[0]; $debAttCry = $debAtt[1]; //defenders $debDef = $report->getDefenderDebris(); $debDefMet = $debDef[0]; $debDefCry = $debDef[1]; //total $debris = array('attacker' => array(METAL_ID => $debAttMet, CRYSTAL_ID => $debAttCry), 'defender' => array(METAL_ID => $debDefMet, CRYSTAL_ID => $debDefCry)); /********** LOST UNITS **********/ $totalLost = array('attacker' => $report->getTotalAttackersLostUnits(), 'defender' => $report->getTotalDefendersLostUnits()); /********** RETURNS **********/ return array('won' => $won, 'debris' => $debris, 'rw' => $ROUND, 'unitLost' => $totalLost); }
/** * method attack_mission * param $fleet_row * return the attack result */ public function attack_mission($fleet_row) { // null == use default handlers $errorHandler = null; $exceptionHandler = null; if ($fleet_row['fleet_mess'] == 0 && $fleet_row['fleet_start_time'] <= time()) { $base = dirname(dirname(__DIR__)) . DIRECTORY_SEPARATOR; require $base . 'utils' . DIRECTORY_SEPARATOR . 'includer.php'; $target_planet = parent::$db->query_fetch("SELECT *\n\t\t\t\t\t\t\t\t\t\t\t\t\t\tFROM " . PLANETS . " AS p\n\t\t\t\t\t\t\t\t\t\t\t\t\t\tINNER JOIN " . BUILDINGS . " AS b ON b.building_planet_id = p.`planet_id`\n\t\t\t\t\t\t\t\t\t\t\t\t\t\tINNER JOIN " . SHIPS . " AS s ON s.ship_planet_id = p.`planet_id`\n\t\t\t\t\t\t\t\t\t\t\t\t\t\tINNER JOIN " . DEFENSES . " AS d ON d.defense_planet_id = p.`planet_id`\n\t\t\t\t\t\t\t\t\t\t\t\t\t\tWHERE `planet_galaxy` = " . (int) $fleet_row['fleet_end_galaxy'] . " AND\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t`planet_system` = " . (int) $fleet_row['fleet_end_system'] . " AND\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t`planet_type` = " . (int) $fleet_row['fleet_end_type'] . " AND\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t`planet_planet` = " . (int) $fleet_row['fleet_end_planet'] . ";"); if ($fleet_row['fleet_group'] > 0) { parent::$db->query("DELETE FROM `" . ACS_FLEETS . "`\n\t\t\t\t\t\t\t\t\t\tWHERE `acs_fleet_id` = '" . (int) $fleet_row['fleet_group'] . "'"); parent::$db->query("UPDATE `" . FLEETS . "` SET\n\t\t\t\t\t\t\t\t\t\t`fleet_mess` = '1'\n\t\t\t\t\t\t\t\t\t\tWHERE `fleet_group` = '" . $fleet_row['fleet_group'] . "'"); } else { parent::return_fleet($fleet_row['fleet_id']); } $target_user = doquery('SELECT * FROM {{table}} WHERE id=' . $target_planet['id_owner'], 'users', true); $target_userID = $target_user['id']; PlanetResourceUpdate($target_user, $target_planet, time()); // attackers fleet sum $attackers = new PlayerGroup(); if ($fleet_row['fleet_group'] != 0) { $fleets = doquery('SELECT * FROM {{table}} WHERE fleet_group=' . $fleet_row['fleet_group'], 'fleets'); $attackers = get_player_group_from_query($fleets); } else { $attackers = get_player_group($fleet_row); } //defenders fleet sum $def = doquery('SELECT * FROM {{table}} WHERE `fleet_end_galaxy` = ' . $fleet_row['fleet_end_galaxy'] . ' AND `fleet_end_system` = ' . $fleet_row['fleet_end_system'] . ' AND `fleet_end_type` = ' . $fleet_row['fleet_end_type'] . ' AND `fleet_end_planet` = ' . $fleet_row['fleet_end_planet'] . ' AND fleet_start_time<' . time() . ' AND fleet_end_stay>=' . time(), 'fleets'); $defenders = get_player_group_from_query($def, true, $target_user); //defenses sum $homeFleet = new HomeFleet(0); for ($i = self::DEFENSE_MIN_ID; $i < self::DEFENSE_MAX_ID; $i++) { if (isset($this->_resource[$i]) && isset($target_planet[$this->_resource[$i]])) { if ($target_planet[$this->_resource[$i]] != 0) { $homeFleet->add(get_ship_type($i, $target_planet[$this->_resource[$i]])); } } } for ($i = self::SHIP_MIN_ID; $i < self::SHIP_MAX_ID; $i++) { if (isset($this->_resource[$i]) && isset($target_planet[$this->_resource[$i]])) { if ($target_planet[$this->_resource[$i]] != 0) { $homeFleet->add(get_ship_type($i, $target_planet[$this->_resource[$i]])); } } } if (!$defenders->existPlayer($target_userID)) { $player = new Player($target_userID, array($homeFleet)); $player->setTech($target_user['military_tech'], $target_user['shield_tech'], $target_user['defence_tech']); $defenders->addPlayer($player); } else { $defenders->getPlayer($target_userID)->addDefense($homeFleet); } //start of battle $battle = new Battle($attackers, $defenders); $startBattle = DebugManager::runDebugged(array($battle, 'startBattle'), $errorHandler, $exceptionHandler); $startBattle(); //end of battle $report = $battle->getReport(); $steal = $this->update_attackers($report->getPresentationAttackersFleetOnRound('START'), $report->getAfterBattleAttackers(), $target_planet); $this->update_defenders($report->getPresentationDefendersFleetOnRound('START'), $report->getAfterBattleDefenders(), $target_planet, $steal); $this->updateDebris($fleet_row, $report); $this->update_moon($fleet_row, $report, '', $target_userID, $target_planet); $this->send_message($fleet_row, $report); } elseif ($fleet_row['fleet_end_time'] <= time()) { $message = sprintf($this->_lang['sys_fleet_won'], $target_planet['planet_name'], Fleets_Lib::target_link($fleet_row, ''), Format_Lib::pretty_number($fleet_row['fleet_resource_metal']), $this->_lang['Metal'], Format_Lib::pretty_number($fleet_row['fleet_resource_crystal']), $this->_lang['Crystal'], Format_Lib::pretty_number($fleet_row['fleet_resource_deuterium']), $this->_lang['Deuterium']); Functions_Lib::send_message($fleet_row['fleet_owner'], '', $fleet_row['fleet_end_time'], 1, $this->_lang['sys_mess_tower'], $this->_lang['sys_mess_fleetback'], $message); parent::restore_fleet($fleet_row); parent::remove_fleet($fleet_row['fleet_id']); } }
$homeFleet->addShipType(getShipType($i, $targetPlanet[$resource[$i]])); } } } if (!$defenders->existPlayer($TargetUserID)) { $player = new Player($TargetUserID, array($homeFleet)); $player->setTech($targetUser['military_tech'], $targetUser['shield_tech'], $targetUser['defence_tech']); $player->setName($targetUser['name']); $defenders->addPlayer($player); } else { $defenders->getPlayer($TargetUserID)->addDefense($homeFleet); } //------------------------------------------------------------------------- //------------------------------ battle ----------------------------------- $battle = new Battle($attackers, $defenders); $startBattle = DebugManager::runDebugged(array($battle, 'startBattle'), $errorHandler, $exceptionHandler); $startBattle(); //------------------------------------------------------------------------- //-------------------------- after battle stuff --------------------------- $report = $battle->getReport(); $steal = updateAttackers($report->getPresentationAttackersFleetOnRound('START'), $report->getAfterBattleAttackers(), $targetPlanet, $resource, $pricelist); $report->setSteal($steal); updateDefenders($report->getPresentationDefendersFleetOnRound('START'), $report->getAfterBattleDefenders(), $targetPlanet, $resource, $steal); updateDebris($FleetRow, $report); updateMoon($FleetRow, $report, '', $TargetUserID, $targetPlanet); sendMessage($FleetRow, $report, $lang, $resource); //------------------------------------------------------------------------- } elseif ($FleetRow['fleet_end_time'] <= time()) { $Message = sprintf($lang['sys_fleet_won'], $TargetName, GetTargetAdressLink($FleetRow, ''), Format::pretty_number($FleetRow['fleet_resource_metal']), $lang['Metal'], Format::pretty_number($FleetRow['fleet_resource_crystal']), $lang['Crystal'], Format::pretty_number($FleetRow['fleet_resource_deuterium']), $lang['Deuterium']); SendSimpleMessage($FleetRow['fleet_owner'], '', $FleetRow['fleet_end_time'], 3, $lang['sys_mess_tower'], $lang['sys_mess_fleetback'], $Message); $this->RestoreFleetToPlanet($FleetRow);
/** * attackMission * * @param array $fleet_row Fleet row * * @return void */ public function attackMission($fleet_row) { // null == use default handlers $errorHandler = null; $exceptionHandler = null; $target_planet = parent::$db->query_fetch("SELECT *\n FROM " . PLANETS . " AS p\n INNER JOIN " . BUILDINGS . " AS b ON b.building_planet_id = p.`planet_id`\n INNER JOIN " . SHIPS . " AS s ON s.ship_planet_id = p.`planet_id`\n INNER JOIN " . DEFENSES . " AS d ON d.defense_planet_id = p.`planet_id`\n WHERE `planet_galaxy` = " . (int) $fleet_row['fleet_end_galaxy'] . " AND\n `planet_system` = " . (int) $fleet_row['fleet_end_system'] . " AND\n `planet_type` = " . (int) $fleet_row['fleet_end_type'] . " AND\n `planet_planet` = " . (int) $fleet_row['fleet_end_planet'] . ";"); if ($fleet_row['fleet_mess'] == 0 && $fleet_row['fleet_start_time'] <= time()) { $base = dirname(dirname(__DIR__)) . DIRECTORY_SEPARATOR; // require several stuff require $base . 'libraries' . DIRECTORY_SEPARATOR . 'battle_engine' . DIRECTORY_SEPARATOR . 'utils' . DIRECTORY_SEPARATOR . 'includer.php'; // require language implementation require $base . 'libraries' . DIRECTORY_SEPARATOR . 'missions' . DIRECTORY_SEPARATOR . 'attackLang.php'; // set language for the reports LangManager::getInstance()->setImplementation(new AttackLang($this->_lang)); if ($fleet_row['fleet_group'] > 0) { parent::$db->query("DELETE FROM `" . ACS_FLEETS . "`\n WHERE `acs_fleet_id` = '" . (int) $fleet_row['fleet_group'] . "'"); parent::$db->query("UPDATE `" . FLEETS . "` SET\n `fleet_mess` = '1'\n WHERE `fleet_group` = '" . $fleet_row['fleet_group'] . "'"); } else { parent::return_fleet($fleet_row['fleet_id']); } $targetUser = parent::$db->query_fetch("SELECT u.*,\n r.*,\n pr.*\n FROM " . USERS . " AS u\n INNER JOIN " . RESEARCH . " AS r ON r.research_user_id = u.user_id\n INNER JOIN " . PREMIUM . " AS pr ON pr.premium_user_id = u.user_id\n WHERE u.user_id = '" . intval($target_planet['planet_user_id']) . "';"); $target_userID = $targetUser['user_id']; UpdateResourcesLib::updateResource($targetUser, $target_planet, time()); //----------------------- prepare players for battle ---------------------- // attackers fleet sum $attackers = new PlayerGroup(); // If we have a ACS attack if ($fleet_row['fleet_group'] != 0) { $fleets = parent::$db->query_fetch("SELECT * FROM `" . FLEETS . "` WHERE `fleet_group` = '" . $fleet_row['fleet_group'] . "';"); $attackers = $this->getPlayerGroupFromQuery($fleets); } else { $attackers = $this->getPlayerGroup($fleet_row); } // defenders fleet sum $def = parent::$db->query("SELECT * FROM `" . FLEETS . "` \n WHERE `fleet_end_galaxy` = '" . $fleet_row['fleet_end_galaxy'] . "' AND \n `fleet_end_system` = '" . $fleet_row['fleet_end_system'] . "' AND \n `fleet_end_type` = '" . $fleet_row['fleet_end_type'] . "' AND \n `fleet_end_planet` = '" . $fleet_row['fleet_end_planet'] . "' AND\n `fleet_start_time` < '" . time() . "' AND \n `fleet_end_stay` >= '" . time() . "';"); $defenders = $this->getPlayerGroupFromQuery($def, $targetUser); //defenses sum $homeFleet = new HomeFleet(0); for ($i = self::DEFENSE_MIN_ID; $i < self::DEFENSE_MAX_ID; $i++) { if (isset($this->_resource[$i]) && isset($target_planet[$this->_resource[$i]])) { if ($target_planet[$this->_resource[$i]] != 0) { $homeFleet->addShipType($this->getShipType($i, $target_planet[$this->_resource[$i]])); } } } for ($i = self::SHIP_MIN_ID; $i < self::SHIP_MAX_ID; $i++) { if (isset($this->_resource[$i]) && isset($target_planet[$this->_resource[$i]])) { if ($target_planet[$this->_resource[$i]] != 0) { $homeFleet->addShipType($this->getShipType($i, $target_planet[$this->_resource[$i]])); } } } if (!$defenders->existPlayer($target_userID)) { $player = new Player($target_userID, array($homeFleet)); $player->setTech($targetUser['research_weapons_technology'], $targetUser['research_shielding_technology'], $targetUser['research_armour_technology']); $player->setName($targetUser['user_name']); $defenders->addPlayer($player); } else { $defenders->getPlayer($target_userID)->addDefense($homeFleet); } //------------------------------------------------------------------------- //------------------------------ battle ----------------------------------- $battle = new Battle($attackers, $defenders); $startBattle = DebugManager::runDebugged(array($battle, 'startBattle'), $errorHandler, $exceptionHandler); $startBattle(); //------------------------------------------------------------------------- //-------------------------- after battle stuff --------------------------- $report = $battle->getReport(); $steal = $this->updateAttackers($report->getPresentationAttackersFleetOnRound('START'), $report->getAfterBattleAttackers(), $target_planet); $report->setSteal($steal); $this->updateDefenders($report->getPresentationDefendersFleetOnRound('START'), $report->getAfterBattleDefenders(), $target_planet, $steal); $this->updateDebris($fleet_row, $report); $this->updateMoon($fleet_row, $report, '', $target_userID, $target_planet); $this->sendMessage($fleet_row, $report); } elseif ($fleet_row['fleet_end_time'] <= time()) { $message = sprintf($this->_lang['sys_fleet_won'], $target_planet['planet_name'], Fleets_Lib::target_link($fleet_row, ''), Format_Lib::pretty_number($fleet_row['fleet_resource_metal']), $this->_lang['Metal'], Format_Lib::pretty_number($fleet_row['fleet_resource_crystal']), $this->_lang['Crystal'], Format_Lib::pretty_number($fleet_row['fleet_resource_deuterium']), $this->_lang['Deuterium']); Functions_Lib::send_message($fleet_row['fleet_owner'], '', $fleet_row['fleet_end_time'], 1, $this->_lang['sys_mess_tower'], $this->_lang['sys_mess_fleetback'], $message); parent::restore_fleet($fleet_row); parent::remove_fleet($fleet_row['fleet_id']); } }