/** * Revive up to a small max in minor hours, and a stable percent on major hours. * Defaults * sample_use: revive_players(array('just_testing'=>true)); * @params array('full_max'=>80, 'minor_revive_to'=>100, 'major_revive_percent'=>5, * 'just_testing'=>false) **/ function revive_players($params = array()) { // Previous min/max was 2-4% always, ~3000 players, so 60-120 each time. // In: full_max, default 80% $full_max = isset($params['full_max']) ? $params['full_max'] : 80; // minor_revive_to, default 100 $minor_revive_to = isset($params['minor_revive_to']) ? $params['minor_revive_to'] : 100; // major_revive_percent, default 5% $major_revive_percent = isset($params['major_revive_percent']) ? $params['major_revive_percent'] : 5; $just_testing = isset($params['just_testing']) ? 'true' : 'false'; $major_hour = 3; // Hour for the major revive. $revive_amount = 0; // Initial. /* New schedule should be: 1: revive to 100 2: revive to 100 (probably 0) 3: revive 150, (250 total) to a max of 80% of total, ~2500. 4: revive to 100 (almost certainly no more) 5: revive to 100 (almost certainly no more) 6: revive 150, (400 total) to a max of 80% of total, ~2500 7: ...etc. */ // SQL pulls. $db = new DBAccess(); // Determine the total dead (& confirmed). $sel_dead = 'select count(*) from players where health<1 and confirmed=1'; $dead_count = $db->QueryItem($sel_dead); // If none dead, return false. if (!$dead_count) { return array(0, 0); } // Determine the total confirmed. $sel_total_active = 'select count(*) from players where confirmed=1'; $total_active = $db->QueryItem($sel_total_active); // Calc the total alive. $total_alive = $total_active - $dead_count; // Determine major or minor based on the hour. $sel_current_time = "SELECT amount from time where time_label='hours'"; $current_time = $db->QueryItem($sel_current_time); assert(is_numeric($current_time)); $major = false; if ($current_time % $major_hour == 0) { $major = true; } // If minor, and total_alive is more than minor_revive_to-1, return 0/total. if (!$major) { // minor if ($total_alive > $minor_revive_to - 1) { // minor_revive_to already met. return array(0, $dead_count); } else { // else revive minor_revive_to - total_alive. $revive_amount = floor($minor_revive_to - $total_alive); } } else { // major. $percent_int = floor($major_revive_percent / 100 * $total_active); if ($dead_count < $percent_int) { // If major, and total_dead is less than target_num (major_revive_percent*total, floored) // just revive those that are dead. $revive_amount = $dead_count; } else { // Else revive target_num (major_revive_percent*total, floored) $revive_amount = $percent_int; } } //die(); assert(isset($revive_amount)); assert(isset($current_time)); assert(isset($just_testing)); assert(isset($dead_count)); assert(isset($major)); // Actually perform the revive on those integers. // Use the order by clause to determine who revives, by time, days and then by level, using the limit set previously. //select uname, player_id, level,floor(($major_revive_percent/100)*$total_active) days, resurrection_time from players where confirmed = 1 AND health < 1 ORDER BY abs(8 - resurrection_time) asc, level desc, days asc $select = "select player_id from players where confirmed = 1 AND health < 1 ORDER BY abs(" . intval($current_time) . "\n \t- resurrection_time) asc, level desc, days asc limit " . $revive_amount; $up_revive_players = "UPDATE players\n SET status = 0,\n health =\n \tCASE WHEN " . $just_testing . "\n \tTHEN health\n \tELSE\n \t\t(\n \t\tCASE WHEN class='White'\n \t\tTHEN (150+(level*3))\n \t\tELSE (100+(level*3)) END\n \t\t)\n \tEND\n WHERE\n player_id IN (" . $select . ")\n "; $db->Update($up_revive_players); $truly_revived = $db->getAffectedRows(); // Return the 'revived/total' actually revived. return array($truly_revived, $dead_count); }