Esempio n. 1
0
 /**
  * 获取玩家基础属性
  *
  * @param unknown_type $player_id
  * @return unknown
  */
 protected function get_player_base_attr($player_id, $calc_buff_attr)
 {
     if (is_null($this->_playerItem)) {
         $this->_playerItem = $this->get_data('Player')->get_player_info($player_id);
     }
     $this->_player = $this->_playerItem;
     if (empty($this->_player)) {
         //玩家不存在
         $this->_player = '20001';
         return false;
     }
     if (empty($this->_playerDetailItem)) {
         $this->_playerDetailItem = $this->get_data('PlayerDetail')->get_player_detail($this->_player['player_id']);
     }
     //基础属性
     //        $baseAttrData = $this->_playerDetailItem['base_attr'];
     //        if(isset($baseAttrData['base_attr'])) $baseAttrData=$baseAttrData['base_attr']; //先这样写有的数据错了等可以清空数据库了 删除
     //        if (is_array($baseAttrData)) {
     //            foreach ($baseAttrData as $key=>$value) {
     //                $this->_player[$key] += $value;
     //            }
     //        }
     $baseAttrData = $this->getInitPlayerAttrData($this->_player['career_type']);
     if (is_array($baseAttrData)) {
         foreach ($baseAttrData as $key => $value) {
             $this->_player[$key] += $value;
             //                    if($key == 'atk_min'){
             //                        Com_Log::write('player_attr_atk_'.$this->_player['player_id'],"base {$value}");
             //                    }
         }
     }
     $this->_player['atk_min'] = $this->_player['atk_max'] = Formula_Player::get_upgrade_atk($this->_player['atk_min'], $this->_player['level']);
     //        Com_Log::write('player_attr_atk_'.$this->_player['player_id'],"atk_min {$this->_player['atk_min']}");
     $this->_player['arm'] = $this->_player['arm'] = Formula_Player::get_upgrade_arm($this->_player['arm'], $this->_player['level']);
     $this->_player['hp'] = $this->_player['hp'] = Formula_Player::get_upgrade_hp($this->_player['hp'], $this->_player['level']);
     if ($this->_player['map_id'] == 2100) {
         $this->_player['atk_min'] += 500;
         #策划要求序章攻击加500
     }
     $equip_move_speed = 0;
     if (!empty($this->_playerDetailItem['equip_attr'])) {
         foreach ($this->_playerDetailItem['equip_attr'] as $key => $value) {
             if ($key == 'move_speed') {
                 $equip_move_speed = $value;
             } else {
                 $this->_player[$key] += $value;
             }
         }
     }
     if (!empty($this->_playerDetailItem['fairy_attr_1'])) {
         foreach ($this->_playerDetailItem['fairy_attr_1'] as $key => $value) {
             $this->_player[$key] += $value;
         }
     }
     if (!empty($this->_playerDetailItem['fairy_attr_2'])) {
         foreach ($this->_playerDetailItem['fairy_attr_2'] as $key => $value) {
             $this->_player[$key] += $value;
         }
     }
     if (!empty($this->_playerDetailItem['fashion_attr'])) {
         foreach ($this->_playerDetailItem['fashion_attr'] as $key => $value) {
             $this->_player[$key] += $value;
         }
     }
     if (!empty($this->_playerDetailItem['union_achieve_attr'])) {
         foreach ($this->_playerDetailItem['union_achieve_attr'] as $key => $value) {
             $this->_player[$key] += $value;
         }
     }
     if (!empty($this->_playerDetailItem['achieve_attr_1'])) {
         foreach ($this->_playerDetailItem['achieve_attr_1'] as $key => $value) {
             $this->_player[$key] += $value;
         }
     }
     if (!empty($this->_playerDetailItem['achieve_attr_2'])) {
         foreach ($this->_playerDetailItem['achieve_attr_2'] as $key => $value) {
             $this->_player[$key] += $value;
         }
     }
     # 培养属性加成
     if (!empty($this->_playerDetailItem['train_attr_info']) && is_array($this->_playerDetailItem['train_attr_info'])) {
         foreach ($this->_playerDetailItem['train_attr_info'] as $key => $value) {
             $this->_player[$key] += $value;
         }
     }
     # --------------------------------------------------------------------
     # 培养套装激活效果计算
     # --------------------------------------------------------------------
     $train_set_attr_addition = $this->get_game('Train')->get_player_train_set_attr_addition($this->_player['player_id'], $this->_playerItem, $this->_playerDetailItem);
     # 培养套装加成信息
     if (!empty($train_set_attr_addition)) {
         foreach ($train_set_attr_addition as $attr_key => $attr_val) {
             if (!is_numeric($attr_key)) {
                 # 忽略技能等级的加成
                 $this->_player[$attr_key] += $attr_val;
             }
         }
     }
     # --------------------------------------------------------------------
     #---------------------------------------------------------------------
     #翅膀属性
     #---------------------------------------------------------------------
     if (!empty($this->_playerDetailItem['equip_wing'])) {
         $wing_attr = $this->_playerDetailItem['wing_info'][$this->_playerDetailItem['equip_wing']];
         $addition = 0;
         $attr_addition = array();
         if ($this->_playerDetailItem['equip_wing'] == 7) {
             if (isset($this->_playerDetailItem['wing_info'][8]) && $this->_playerDetailItem['wing_info'][8]['activation'] == 2) {
                 $add_config = Cache_WingAddition::getInstance()->get_wing_addition($this->_playerDetailItem['wing_info'][8]['lvl']);
                 $addition = $add_config['addition'] / 10000;
                 $attr_addition = $this->_playerDetailItem['wing_info'][8]['attr'];
                 if (!empty($this->_playerDetailItem['wing_info'][8]['equip_attr']) && Com_Array::is_good_arr($this->_playerDetailItem['wing_info'][8]['equip_attr'])) {
                     foreach ($this->_playerDetailItem['wing_info'][8]['equip_attr'] as $attr_type => $attr_val) {
                         $attr_addition[$attr_type] += ceil($attr_val);
                     }
                 }
                 foreach ($attr_addition as $attr_type => $attr_val) {
                     $attr_addition[$attr_type] = $attr_val * $addition;
                 }
             }
         }
         if ($this->_playerDetailItem['equip_wing'] == 8) {
             if (isset($this->_playerDetailItem['wing_info'][7]) && $this->_playerDetailItem['wing_info'][7]['activation'] == 2) {
                 $add_config = Cache_WingAddition::getInstance()->get_wing_addition($this->_playerDetailItem['wing_info'][7]['lvl']);
                 $addition = $add_config['addition'] / 10000;
                 $attr_addition = $this->_playerDetailItem['wing_info'][7]['attr'];
                 if (!empty($this->_playerDetailItem['wing_info'][7]['equip_attr']) && Com_Array::is_good_arr($this->_playerDetailItem['wing_info'][7]['equip_attr'])) {
                     foreach ($this->_playerDetailItem['wing_info'][7]['equip_attr'] as $attr_type => $attr_val) {
                         $attr_addition[$attr_type] += ceil($attr_val);
                     }
                 }
                 foreach ($attr_addition as $attr_type => $attr_val) {
                     $attr_addition[$attr_type] = $attr_val * $addition;
                 }
             }
         }
         $w_attr = array();
         if (!empty($wing_attr['attr'])) {
             foreach ($wing_attr['attr'] as $key => $value) {
                 $w_attr[$key] += $value;
             }
         }
         if (!empty($wing_attr['equip_attr'])) {
             foreach ($wing_attr['equip_attr'] as $key => $value) {
                 $w_attr[$key] += $value;
             }
         }
         if (!empty($attr_addition)) {
             foreach ($attr_addition as $key => $value) {
                 $w_attr[$key] += $value;
             }
         }
         if (!empty($w_attr)) {
             foreach ($w_attr as $key => $value) {
                 $this->_player[$key] += $value;
             }
         }
     }
     #---------------------------------------------------------------------
     #文斌的属性
     #---------------------------------------------------------------------
     if (!empty($this->_playerDetailItem['player_grade_attr'])) {
         foreach ($this->_playerDetailItem['player_grade_attr'] as $key => $value) {
             $this->_player[$key] += $value;
         }
     }
     #---------------------------------------------------------------------
     #帮会的属性
     #---------------------------------------------------------------------
     if (!empty($this->_playerDetailItem['union_player_attr'])) {
         foreach ($this->_playerDetailItem['union_player_attr'] as $key => $value) {
             $this->_player[$key] += $value;
         }
     }
     #---------------------------------------------------------------------
     #声望的属性
     #---------------------------------------------------------------------
     if (!empty($this->_playerDetailItem['fame_attr'])) {
         foreach ($this->_playerDetailItem['fame_attr'] as $key => $value) {
             $this->_player[$key] += $value;
         }
     }
     if (!empty($this->_playerDetailItem['vip_special_attr'])) {
         foreach ($this->_playerDetailItem['vip_special_attr'] as $key => $value) {
             $this->_player[$key] += $this->_player[$key] * ($value / 10000);
         }
     }
     if ($calc_buff_attr) {
         #TODO:看这个参数是不是要算buff属性 现在是排行查看的时候要计算 登陆的时候获取人物帐数据的的时候不用
         if (!empty($this->_playerDetailItem['dower_info'])) {
             $arr_buff = array();
             foreach ($this->_playerDetailItem['dower_info'] as $val) {
                 $dower = Cache_Dower::getInstance()->get_dower_info($val['dower_id'], $val['dower_lv']);
                 if (!empty($dower)) {
                     $skillPassive = Cache_SkillPassive::getInstance()->get_skill_passive_info(array('sid' => $dower['skill_id'], 'level' => $val['dower_lv']));
                     if (!empty($skillPassive['buff_id1'])) {
                         $arr_buff[] = $skillPassive['buff_id1'];
                     }
                     if (!empty($skillPassive['buff_id2'])) {
                         $arr_buff[] = $skillPassive['buff_id2'];
                     }
                 }
             }
             if ($arr_buff) {
                 $buff_data = Cache_SkillBuff::getInstance()->get_buff_data($arr_buff);
                 if ($buff_data) {
                     foreach ($buff_data as $val) {
                         $attr_key = $this->get_game('BuffData')->get_attr_by_buff_type($val['param1']);
                         if ($val['buff_type'] == 'mod_fight_attr') {
                             $this->_playerDetailItem['buff_attr'][$attr_key] += $val['param2'];
                         }
                         if ($val['buff_type'] == 'mod_fight_attr_%') {
                             $this->_playerDetailItem['buff_attr_per'][$attr_key] += $val['param2'];
                         }
                     }
                 }
             }
         }
         #---------------------------------------------------------------------
         #buff属性
         #---------------------------------------------------------------------
         if (!empty($this->_playerDetailItem['buff_attr'])) {
             foreach ($this->_playerDetailItem['buff_attr'] as $key => $value) {
                 if ($key == 'hp' || $key == 'atk_min' || $key == 'arm') {
                     $this->_player[$key] += intval($this->_player[$key] * ($value / 10000));
                 }
             }
         }
         #---------------------------------------------------------------------
         #buff百分比属性
         #---------------------------------------------------------------------
         if (!empty($this->_playerDetailItem['buff_attr_per'])) {
             foreach ($this->_playerDetailItem['buff_attr_per'] as $key => $value) {
                 if ($key == 'hp' || $key == 'atk_min' || $key == 'arm') {
                     $this->_player[$key] += intval($this->_player[$key] * ($value / 100));
                 }
             }
         }
     }
     //        #vip特权加成  vip升级的时候挪到
     //
     //        $vip_level_config = Cache_VipLevelLimit::getInstance()->get_limit_info($this->_player['privilege_level'],10066);
     //
     //        if($vip_level_config){
     //            $this->_player['hp'] += $this->_player['hp'] * ($vip_level_config['max_times']/10000);
     //        }
     //        $vip_level_config = Cache_VipLevelLimit::getInstance()->get_limit_info($this->_player['privilege_level'],10067);
     //        if($vip_level_config){
     //            $this->_player['atk_min'] += $this->_player['atk_min'] * ($vip_level_config['max_times']/10000);
     //        }
     //        $vip_level_config = Cache_VipLevelLimit::getInstance()->get_limit_info($this->_player['privilege_level'],10068);
     //        if($vip_level_config){
     //            $this->_player['arm'] += $this->_player['arm'] * ($vip_level_config['max_times']/10000);
     //        }
     if ($equip_move_speed > 0) {
         $this->_player['move_speed'] = $this->_player['move_speed'] * (1 + $equip_move_speed / 10000);
     }
     ###统一向上取整
     foreach (Cache_AttrConfig::get_attr() as $key) {
         $this->_player[$key] = intval($this->_player[$key]);
     }
     return $this->_player;
 }
Esempio n. 2
0
 /**
  * @Purpose:
  * 获取玩家翅膀信息
  * @Param $player_id 玩家ID
  * @Return 指定格式的玩家翅膀列表
  */
 public function get_player_wing_info($player_id)
 {
     $player_id = intval($player_id);
     #获取临时数据区数据
     $data = $this->get_temporary_data();
     if (!$data) {
         #获取玩家翅膀信息
         $obj_player_detail_data = $this->get_data('PlayerDetail');
         $data = $obj_player_detail_data->get_player_detail($player_id, 'wing_info');
     }
     $activated_num = 0;
     $rtn_data = array();
     if (Com_Array::is_good_arr($data)) {
         #获取玩家声望等级
         $player_info = $this->get_data('Player')->get_player_info($player_id, array('online_time', 'fame_level', 'level'));
         foreach ($data as $key => $val) {
             if ($val['activation'] == 2 && $val['condition'][0] == 4) {
                 $data[$key]['upgrade'] = 2;
                 #获取下级数据
                 $wing_table = $this->get_cache_table_data('player_wing_table', array('id' => $val['id'], 'level' => $val['lvl'] + 1));
                 if ($wing_table[0]) {
                     $data[$key]['upgrade'] = 1;
                     $data[$key]['n_lvl'] = $val['lvl'] + 1;
                     $attr = $this->format_table_field($wing_table[0]['attr_add']);
                     if (Com_Array::is_good_arr($attr)) {
                         if (!empty($val['equip_attr']) && Com_Array::is_good_arr($val['equip_attr'])) {
                             foreach ($val['equip_attr'] as $attr_type => $attr_val) {
                                 $attr[$attr_type] += ceil($attr_val);
                             }
                         }
                         foreach ($attr as $type => $value) {
                             $data[$key]['n_attr_add'][$type][] = Cache_RoleKey::get_item_key($type);
                             $data[$key]['n_attr_add'][$type][] = $value;
                         }
                     }
                     //技能分解
                     if ($wing_table[0]['skill_id']) {
                         $skill_data = explode("|", $wing_table[0]['skill_id']);
                         $data[$key]['n_skill_id'] = $skill_data;
                     }
                     $data[$key]['success_rate'] = $wing_table[0]['success_rate'];
                     $data[$key]['coin'] = $wing_table[0]['expend_coin'];
                     $drop = $this->format_table_field($wing_table[0]['expend_drop']);
                     if (Com_Array::is_good_arr($drop)) {
                         foreach ($drop as $id => $num) {
                             $data[$key]['drop'][$id][] = $id;
                             $data[$key]['drop'][$id][] = $num;
                             if ($id >= 1 && $id <= 3) {
                                 #获取完成进度
                                 $data[$key]['drop'][$id][] = 0;
                             } else {
                                 #获取玩家背包中的升级道具数量
                                 $data[$key]['drop'][$id][] = $this->get_prop_num_by_player_bag($player_id, $id);
                             }
                         }
                     }
                     if ($wing_table[0]['condition']) {
                         list($type, $condition) = explode("|", $wing_table[0]['condition']);
                         if ($type == 5) {
                             $data[$key]['cur_fame_level'] = $player_info['fame_level'];
                             $data[$key]['need_fame_level'] = $condition;
                         }
                     }
                 }
             }
             if ($val['activation'] == 0) {
                 #在线时间检测
                 if ($val['condition'][0] == 3) {
                     $data[$key]['condition'][2] = $this->get_game('DailyBoon')->daily_online_time($player_id);
                     if ($data[$key]['condition'][2] >= $data[$key]['condition'][1][0]) {
                         $data[$key]['activation'] = 1;
                     } else {
                         if ($player_info['online_time'] >= $data[$key]['condition'][1][0]) {
                             $data[$key]['activation'] = 1;
                         }
                     }
                 } else {
                     if ($val['condition'][0] == 7) {
                         $data[$key]['condition'][2] = $player_info['level'];
                         if ($data[$key]['condition'][2] >= $data[$key]['condition'][1][0]) {
                             $data[$key]['activation'] = 1;
                         }
                     } else {
                         if ($val['condition'][0] == 6) {
                             #获取翅膀配置表
                             $wing_table_task = $this->get_cache_table_data('player_wing_table', array('id' => $val['id'], 'level' => $val['lvl']));
                             if (!$wing_table_task[0]['condition']) {
                                 $this->throw_error('10109');
                                 #配置表读取错误
                             }
                             list($type, $task_id) = explode("|", $wing_table_task[0]['condition']);
                             $task_res = $this->get_game('TaskMain')->task_is_finish($player_id, $task_id);
                             if ($task_res) {
                                 $data[$key]['activation'] = 1;
                             }
                         }
                     }
                 }
                 if ($val['condition'][0] == 4) {
                     #获取翅膀配置表
                     $wing_table = $this->get_cache_table_data('player_wing_table', array('id' => $val['id'], 'level' => 1));
                     if (Com_Array::is_good_arr($wing_table)) {
                         foreach ($wing_table as $wing) {
                             list($type, $value) = explode("|", $wing['condition']);
                             if ($type == 4) {
                                 if ($data[$val['id']]['activation'] != 0) {
                                     continue;
                                 }
                                 $is_activate = true;
                                 $wing_list = explode(":", $value);
                                 if (is_array($wing_list)) {
                                     #检测是否有被激活的翅膀
                                     foreach ($wing_list as $wid) {
                                         if ($data[$wid]['activation'] != 2) {
                                             $is_activate = false;
                                             break;
                                         }
                                     }
                                 } else {
                                     if ($data[$wing_list]['activation'] != 2) {
                                         $is_activate = false;
                                     }
                                 }
                                 #改变隐藏翅膀激活状态
                                 if ($is_activate) {
                                     $data[$val['id']]['activation'] = 1;
                                 }
                             }
                         }
                     }
                 }
             }
             #获取翅膀配置表
             $wing_table_task = $this->get_cache_table_data('player_wing_table', array('id' => $val['id'], 'level' => $val['lvl']));
             if (empty($wing_table_task[0]['avatar'])) {
                 $this->throw_error('10109');
                 #配置表读取错误
             }
             $data[$key]['avatar'] = $wing_table_task[0]['avatar'];
             #装备数据
             if (!empty($val['equipment']) && Com_Array::is_good_arr($val['equipment'])) {
                 foreach ($val['equipment'] as $equip_pos => $equip_info) {
                     $data[$key]['equipment_list'][$equip_pos][] = $equip_pos;
                     $data[$key]['equipment_list'][$equip_pos][] = Struct_Prop::get_prop_struct($equip_info);
                     if ($equip_pos == 7) {
                         #7为带新模型装备
                         $item_table = Cache_Prop::getInstance()->get_prop_info($equip_info['prop_id']);
                         $data[$key]['avatar'] = $item_table['equip_view'];
                     }
                 }
             }
             if (!empty($val['equip_attr']) && Com_Array::is_good_arr($val['equip_attr'])) {
                 foreach ($val['equip_attr'] as $attr_type => $attr_val) {
                     $val['attr'][$attr_type] += ceil($attr_val);
                 }
             }
             if (Com_Array::is_good_arr($val['attr'])) {
                 $addition = 0;
                 if ($val['id'] == 7) {
                     if (isset($data[8]) && $data[8]['activation'] == 2) {
                         $add_config = Cache_WingAddition::getInstance()->get_wing_addition($data[8]['lvl']);
                         $addition = $add_config['addition'] / 10000;
                         $attr_addition = $data[8]['attr'];
                         if (!empty($data[8]['equip_attr']) && Com_Array::is_good_arr($data[8]['equip_attr'])) {
                             foreach ($data[8]['equip_attr'] as $attr_type => $attr_val) {
                                 $attr_addition[$attr_type] += ceil($attr_val);
                             }
                         }
                         foreach ($attr_addition as $attr_type => $attr_val) {
                             $data[$key]['addition_attr'][$attr_type][] = Cache_RoleKey::get_item_key($attr_type);
                             $data[$key]['addition_attr'][$attr_type][] = $attr_val * $addition;
                         }
                     }
                 }
                 if ($val['id'] == 8) {
                     if (isset($data[7]) && $data[7]['activation'] == 2) {
                         $add_config = Cache_WingAddition::getInstance()->get_wing_addition($data[7]['lvl']);
                         $addition = $add_config['addition'] / 10000;
                         $attr_addition = $data[7]['attr'];
                         if (!empty($data[7]['equip_attr']) && Com_Array::is_good_arr($data[7]['equip_attr'])) {
                             foreach ($data[7]['equip_attr'] as $attr_type => $attr_val) {
                                 $attr_addition[$attr_type] += ceil($attr_val);
                             }
                         }
                         foreach ($attr_addition as $attr_type => $attr_val) {
                             $data[$key]['addition_attr'][$attr_type][] = Cache_RoleKey::get_item_key($attr_type);
                             $data[$key]['addition_attr'][$attr_type][] = $attr_val * $addition;
                         }
                     }
                 }
                 $data[$key]['addition_value'] = $addition * 100;
                 foreach ($val['attr'] as $type => $value) {
                     $data[$key]['attr_add'][$type][] = Cache_RoleKey::get_item_key($type);
                     $data[$key]['attr_add'][$type][] = $value;
                 }
             }
             #原20级才开始更新翅膀激活成就,导致20前激活的翅膀无法完成成就,在此做容错处理,重新统计已激活的翅膀,更新成就数据
             if ($val['activation'] == 2) {
                 if ($val['condition'][0] == 4) {
                     $activated_num += 3;
                 } else {
                     $activated_num++;
                 }
             }
             $rtn_data[$key] = Struct_PlayerAttr::get_wing_info_struct($data[$key]);
         }
     }
     if ($activated_num > 0) {
         //成就任务激活翅膀
         $this->get_game('PlayerAchieve')->async_trigger_achieve_target($player_id, 26, $activated_num);
     }
     return array('0' => $rtn_data);
 }