/** * @Purpose: * 获取玩家翅膀信息 * @Param $player_id 玩家ID * @Return 指定格式的玩家翅膀列表 */ public function get_player_wing_info($player_id) { $player_id = intval($player_id); #获取临时数据区数据 $data = $this->get_temporary_data(); if (!$data) { #获取玩家翅膀信息 $obj_player_detail_data = $this->get_data('PlayerDetail'); $data = $obj_player_detail_data->get_player_detail($player_id, 'wing_info'); } $activated_num = 0; $rtn_data = array(); if (Com_Array::is_good_arr($data)) { #获取玩家声望等级 $player_info = $this->get_data('Player')->get_player_info($player_id, array('online_time', 'fame_level', 'level')); foreach ($data as $key => $val) { if ($val['activation'] == 2 && $val['condition'][0] == 4) { $data[$key]['upgrade'] = 2; #获取下级数据 $wing_table = $this->get_cache_table_data('player_wing_table', array('id' => $val['id'], 'level' => $val['lvl'] + 1)); if ($wing_table[0]) { $data[$key]['upgrade'] = 1; $data[$key]['n_lvl'] = $val['lvl'] + 1; $attr = $this->format_table_field($wing_table[0]['attr_add']); if (Com_Array::is_good_arr($attr)) { if (!empty($val['equip_attr']) && Com_Array::is_good_arr($val['equip_attr'])) { foreach ($val['equip_attr'] as $attr_type => $attr_val) { $attr[$attr_type] += ceil($attr_val); } } foreach ($attr as $type => $value) { $data[$key]['n_attr_add'][$type][] = Cache_RoleKey::get_item_key($type); $data[$key]['n_attr_add'][$type][] = $value; } } //技能分解 if ($wing_table[0]['skill_id']) { $skill_data = explode("|", $wing_table[0]['skill_id']); $data[$key]['n_skill_id'] = $skill_data; } $data[$key]['success_rate'] = $wing_table[0]['success_rate']; $data[$key]['coin'] = $wing_table[0]['expend_coin']; $drop = $this->format_table_field($wing_table[0]['expend_drop']); if (Com_Array::is_good_arr($drop)) { foreach ($drop as $id => $num) { $data[$key]['drop'][$id][] = $id; $data[$key]['drop'][$id][] = $num; if ($id >= 1 && $id <= 3) { #获取完成进度 $data[$key]['drop'][$id][] = 0; } else { #获取玩家背包中的升级道具数量 $data[$key]['drop'][$id][] = $this->get_prop_num_by_player_bag($player_id, $id); } } } if ($wing_table[0]['condition']) { list($type, $condition) = explode("|", $wing_table[0]['condition']); if ($type == 5) { $data[$key]['cur_fame_level'] = $player_info['fame_level']; $data[$key]['need_fame_level'] = $condition; } } } } if ($val['activation'] == 0) { #在线时间检测 if ($val['condition'][0] == 3) { $data[$key]['condition'][2] = $this->get_game('DailyBoon')->daily_online_time($player_id); if ($data[$key]['condition'][2] >= $data[$key]['condition'][1][0]) { $data[$key]['activation'] = 1; } else { if ($player_info['online_time'] >= $data[$key]['condition'][1][0]) { $data[$key]['activation'] = 1; } } } else { if ($val['condition'][0] == 7) { $data[$key]['condition'][2] = $player_info['level']; if ($data[$key]['condition'][2] >= $data[$key]['condition'][1][0]) { $data[$key]['activation'] = 1; } } else { if ($val['condition'][0] == 6) { #获取翅膀配置表 $wing_table_task = $this->get_cache_table_data('player_wing_table', array('id' => $val['id'], 'level' => $val['lvl'])); if (!$wing_table_task[0]['condition']) { $this->throw_error('10109'); #配置表读取错误 } list($type, $task_id) = explode("|", $wing_table_task[0]['condition']); $task_res = $this->get_game('TaskMain')->task_is_finish($player_id, $task_id); if ($task_res) { $data[$key]['activation'] = 1; } } } } if ($val['condition'][0] == 4) { #获取翅膀配置表 $wing_table = $this->get_cache_table_data('player_wing_table', array('id' => $val['id'], 'level' => 1)); if (Com_Array::is_good_arr($wing_table)) { foreach ($wing_table as $wing) { list($type, $value) = explode("|", $wing['condition']); if ($type == 4) { if ($data[$val['id']]['activation'] != 0) { continue; } $is_activate = true; $wing_list = explode(":", $value); if (is_array($wing_list)) { #检测是否有被激活的翅膀 foreach ($wing_list as $wid) { if ($data[$wid]['activation'] != 2) { $is_activate = false; break; } } } else { if ($data[$wing_list]['activation'] != 2) { $is_activate = false; } } #改变隐藏翅膀激活状态 if ($is_activate) { $data[$val['id']]['activation'] = 1; } } } } } } #获取翅膀配置表 $wing_table_task = $this->get_cache_table_data('player_wing_table', array('id' => $val['id'], 'level' => $val['lvl'])); if (empty($wing_table_task[0]['avatar'])) { $this->throw_error('10109'); #配置表读取错误 } $data[$key]['avatar'] = $wing_table_task[0]['avatar']; #装备数据 if (!empty($val['equipment']) && Com_Array::is_good_arr($val['equipment'])) { foreach ($val['equipment'] as $equip_pos => $equip_info) { $data[$key]['equipment_list'][$equip_pos][] = $equip_pos; $data[$key]['equipment_list'][$equip_pos][] = Struct_Prop::get_prop_struct($equip_info); if ($equip_pos == 7) { #7为带新模型装备 $item_table = Cache_Prop::getInstance()->get_prop_info($equip_info['prop_id']); $data[$key]['avatar'] = $item_table['equip_view']; } } } if (!empty($val['equip_attr']) && Com_Array::is_good_arr($val['equip_attr'])) { foreach ($val['equip_attr'] as $attr_type => $attr_val) { $val['attr'][$attr_type] += ceil($attr_val); } } if (Com_Array::is_good_arr($val['attr'])) { $addition = 0; if ($val['id'] == 7) { if (isset($data[8]) && $data[8]['activation'] == 2) { $add_config = Cache_WingAddition::getInstance()->get_wing_addition($data[8]['lvl']); $addition = $add_config['addition'] / 10000; $attr_addition = $data[8]['attr']; if (!empty($data[8]['equip_attr']) && Com_Array::is_good_arr($data[8]['equip_attr'])) { foreach ($data[8]['equip_attr'] as $attr_type => $attr_val) { $attr_addition[$attr_type] += ceil($attr_val); } } foreach ($attr_addition as $attr_type => $attr_val) { $data[$key]['addition_attr'][$attr_type][] = Cache_RoleKey::get_item_key($attr_type); $data[$key]['addition_attr'][$attr_type][] = $attr_val * $addition; } } } if ($val['id'] == 8) { if (isset($data[7]) && $data[7]['activation'] == 2) { $add_config = Cache_WingAddition::getInstance()->get_wing_addition($data[7]['lvl']); $addition = $add_config['addition'] / 10000; $attr_addition = $data[7]['attr']; if (!empty($data[7]['equip_attr']) && Com_Array::is_good_arr($data[7]['equip_attr'])) { foreach ($data[7]['equip_attr'] as $attr_type => $attr_val) { $attr_addition[$attr_type] += ceil($attr_val); } } foreach ($attr_addition as $attr_type => $attr_val) { $data[$key]['addition_attr'][$attr_type][] = Cache_RoleKey::get_item_key($attr_type); $data[$key]['addition_attr'][$attr_type][] = $attr_val * $addition; } } } $data[$key]['addition_value'] = $addition * 100; foreach ($val['attr'] as $type => $value) { $data[$key]['attr_add'][$type][] = Cache_RoleKey::get_item_key($type); $data[$key]['attr_add'][$type][] = $value; } } #原20级才开始更新翅膀激活成就,导致20前激活的翅膀无法完成成就,在此做容错处理,重新统计已激活的翅膀,更新成就数据 if ($val['activation'] == 2) { if ($val['condition'][0] == 4) { $activated_num += 3; } else { $activated_num++; } } $rtn_data[$key] = Struct_PlayerAttr::get_wing_info_struct($data[$key]); } } if ($activated_num > 0) { //成就任务激活翅膀 $this->get_game('PlayerAchieve')->async_trigger_achieve_target($player_id, 26, $activated_num); } return array('0' => $rtn_data); }