Esempio n. 1
0
 /**
  * 获取英雄后补孔开启数量
  * @param $level 玩家等级
  * @param $hole_num 当前开启数量
  */
 private function get_hero_after_hole_num($level)
 {
     if (empty($this->_hero_after_hole_info)) {
         //在cli模式下把信息缓存到内存 避免重复查询
         $data = Cache_HeroAfterHole::getInstance()->get_hero_after_hole_info();
         if ($data) {
             foreach ($data as $val) {
                 $this->_hero_after_hole_info[$val['player_level']] = $val['hole_num'];
             }
         }
     }
     $hole_num = 0;
     foreach ($this->_hero_after_hole_info as $player_level => $num) {
         if ($level >= $player_level) {
             $hole_num = $num;
         }
     }
     return $hole_num;
 }
Esempio n. 2
0
 /**
  * 获取英雄后补孔开启数量
  * @param $level 玩家等级
  * @param $hole_num 当前开启数量
  */
 private function get_hero_after_hole_num($level)
 {
     $hole_num = 0;
     $data = Cache_HeroAfterHole::getInstance()->get_hero_after_hole_info();
     foreach ($data as $hole_info) {
         if ($level >= $hole_info['player_level']) {
             $hole_num = $hole_info['hole_num'];
         }
     }
     return $hole_num;
 }