Esempio n. 1
0
function showPlayer3d($char, $char_data)
{
    ?>
 <div id="model_scene" align="center">
 <object id="wowhead" type="application/x-shockwave-flash" data="http://static.wowhead.com/modelviewer/ModelView.swf" height="640px" width="480px"> 
 <param name="quality" value="high">
 <param name="allowscriptaccess" value="always">
 <param name="menu" value="false">
 <param value="transparent" name="wmode">
 <param name="flashvars" value="model=<?php 
    char_racegender($char['race'], $char['gender']);
    ?>
&amp;modelType=16&amp;ha=0&amp;hc=0&amp;fa=0&amp;sk=0&amp;fh=0&amp;fc=0&amp;contentPath=http://static.wowhead.com/modelviewer/&amp;blur=1&amp;equipList=1,<?php 
    wowhead_did($char_data[PLAYER_VISIBLE_ITEM_HEAD]);
    ?>
,3,<?php 
    wowhead_did($char_data[PLAYER_VISIBLE_ITEM_SHOULDER]);
    ?>
,16,<?php 
    wowhead_did($char_data[PLAYER_VISIBLE_ITEM_BACK]);
    ?>
,5,<?php 
    wowhead_did($char_data[PLAYER_VISIBLE_ITEM_CHEST]);
    ?>
,9,<?php 
    wowhead_did($char_data[PLAYER_VISIBLE_ITEM_WRIST]);
    ?>
,10,<?php 
    wowhead_did($char_data[PLAYER_VISIBLE_ITEM_GLOVES]);
    ?>
,6,<?php 
    wowhead_did($char_data[PLAYER_VISIBLE_ITEM_BELT]);
    ?>
,7,<?php 
    wowhead_did($char_data[PLAYER_VISIBLE_ITEM_LEGS]);
    ?>
,8,<?php 
    wowhead_did($char_data[PLAYER_VISIBLE_ITEM_FEET]);
    ?>
,14,<?php 
    wowhead_did($char_data[PLAYER_VISIBLE_ITEM_OFF_HAND]);
    ?>
,21,<?php 
    wowhead_did($char_data[PLAYER_VISIBLE_ITEM_MAIN_HAND]);
    ?>
">
 <param name="movie" value="http://static.wowhead.com/modelviewer/ModelView.swf">
 </object>
 </div>
<?php 
}
Esempio n. 2
0
             $feetDid = wowhead_did($row2['itemEntry']);
         }
         if ($currentSlot == 8) {
             $wristDid = wowhead_did($row2['itemEntry']);
         }
         if ($currentSlot == 9) {
             $glovesDid = wowhead_did($row2['itemEntry']);
         }
         if ($currentSlot == 14) {
             $backDid = wowhead_did($row2['itemEntry']);
         }
         if ($currentSlot == 15) {
             $mainhandDid = wowhead_did($row2['itemEntry']);
         }
         if ($currentSlot == 16) {
             $offhandDid = wowhead_did($row2['itemEntry']);
         }
         mysql_select_db('world');
         $sql2 = mysql_query("SELECT name,entry,quality FROM item_template WHERE entry = '{$curItemID}'");
         while ($row2 = mysql_fetch_array($sql2)) {
             $cont2 .= "<a style='color:" . $qualityColor[$row2['quality']] . "; font-weight:normal;' href='http://wotlk.openwow.com/?item=" . $row2['entry'] . "'>" . $row2['name'] . "</a><br>";
         }
         $itemAvailable = true;
     }
 }
 if (!$itemAvailable) {
     $cont2 .= "(not equiped)<br>";
 }
 $cont2 .= "<br>";
 if ($currentSlot == 18) {
     $cont2 .= "</div><div class='clear'></div>";
function char_view()
{
    global $output, $action_permission, $user_lvl, $user_name, $site_encoding, $sql, $core;
    if (empty($_GET["id"])) {
        error(lang("global", "empty_fields"));
    } else {
        $id = $_GET["id"];
    }
    if ($core == 1) {
        $query = $sql["char"]->query("SELECT * FROM characters WHERE `guid`='" . $id . "'");
    } else {
        $query = $sql["char"]->query("SELECT *, account AS acct FROM characters WHERE `guid`='" . $id . "'");
    }
    $char = $sql["char"]->fetch_assoc($query);
    // we get owner permissions first
    $owner_acc_id = $char["acct"];
    if ($core == 1) {
        $aresult = $sql["logon"]->query("SELECT login FROM accounts WHERE acct='" . $owner_acc_id . "'");
    } else {
        $aresult = $sql["logon"]->query("SELECT username AS login FROM account WHERE id='" . $owner_acc_id . "'");
    }
    $owner = $sql["logon"]->fetch_assoc($aresult);
    $owner_name = $owner["login"];
    $s_query = "SELECT *, SecurityLevel AS gm FROM config_accounts WHERE Login='******'";
    $s_result = $sql["mgr"]->query($s_query);
    $s_fields = $sql["mgr"]->fetch_assoc($s_result);
    $owner_gmlvl = $s_fields["gm"];
    $view_mod = $s_fields["View_Mod_View"];
    if ($owner_gmlvl >= 1073741824) {
        $owner_gmlvl -= 1073741824;
    }
    // owner configured overrides
    $view_override = false;
    if ($view_mod > 0) {
        if ($view_mod == 1) {
        } elseif ($view_mod == 2) {
            // only registered users may view this page
            if ($user_lvl > -1) {
                $view_override = true;
            }
        }
    }
    if ($view_override || $user_lvl > $owner_gmlvl || $owner_name === $user_name || $user_lvl == $action_permission["delete"]) {
        if ($core == 1) {
            $data = explode(';', $char["data"]);
            $item_head = $data[PLAYER_VISIBLE_ITEM_1_ENTRYID];
            $item_neck = $data[PLAYER_VISIBLE_ITEM_2_ENTRYID];
            $item_shoulder = $data[PLAYER_VISIBLE_ITEM_3_ENTRYID];
            $item_shirt = $data[PLAYER_VISIBLE_ITEM_4_ENTRYID];
            $item_chest = $data[PLAYER_VISIBLE_ITEM_5_ENTRYID];
            $item_belt = $data[PLAYER_VISIBLE_ITEM_6_ENTRYID];
            $item_legs = $data[PLAYER_VISIBLE_ITEM_7_ENTRYID];
            $item_feet = $data[PLAYER_VISIBLE_ITEM_8_ENTRYID];
            $item_wrist = $data[PLAYER_VISIBLE_ITEM_9_ENTRYID];
            $item_gloves = $data[PLAYER_VISIBLE_ITEM_10_ENTRYID];
            $item_finger1 = $data[PLAYER_VISIBLE_ITEM_11_ENTRYID];
            $item_finger2 = $data[PLAYER_VISIBLE_ITEM_12_ENTRYID];
            $item_trinket1 = $data[PLAYER_VISIBLE_ITEM_13_ENTRYID];
            $item_trinket2 = $data[PLAYER_VISIBLE_ITEM_14_ENTRYID];
            $item_back = $data[PLAYER_VISIBLE_ITEM_15_ENTRYID];
            $item_main_hand = $data[PLAYER_VISIBLE_ITEM_16_ENTRYID];
            $item_off_hand = $data[PLAYER_VISIBLE_ITEM_17_ENTRYID];
            $item_ranged_slot = $data[PLAYER_VISIBLE_ITEM_18_ENTRYID];
            // don't bother showing guild tabards
            if ($data[PLAYER_VISIBLE_ITEM_19_ENTRYID] != 5976) {
                $item_tabard = $data[PLAYER_VISIBLE_ITEM_19_ENTRYID];
            }
            $b = $data[PLAYER_BYTES];
            $b2 = $data[PLAYER_BYTES_2];
            $ha = ($b >> 16) % 256;
            $hc = ($b >> 24) % 256;
            $fa = ($b >> 8) % 256;
            $sk = $b % 256;
            $fh = $b2 % 256;
        } elseif ($core == 2) {
            $inv_query = "SELECT * FROM character_inventory WHERE guid='" . $id . "'";
            $inv_result = $sql["char"]->query($inv_query);
            while ($inv_row = $sql["char"]->fetch_assoc($inv_result)) {
                if ($inv_row["bag"] == 0) {
                    switch ($inv_row["slot"]) {
                        case 0:
                            $item_head = $inv_row["item_template"];
                            break;
                        case 1:
                            $item_neck = $inv_row["item_template"];
                            break;
                        case 2:
                            $item_shoulder = $inv_row["item_template"];
                            break;
                        case 3:
                            $item_shirt = $inv_row["item_template"];
                            break;
                        case 4:
                            $item_chest = $inv_row["item_template"];
                            break;
                        case 5:
                            $item_belt = $inv_row["item_template"];
                            break;
                        case 6:
                            $item_legs = $inv_row["item_template"];
                            break;
                        case 7:
                            $item_feet = $inv_row["item_template"];
                            break;
                        case 8:
                            $item_wrist = $inv_row["item_template"];
                            break;
                        case 9:
                            $item_gloves = $inv_row["item_template"];
                            break;
                        case 10:
                            $item_finger1 = $inv_row["item_template"];
                            break;
                        case 11:
                            $item_finger2 = $inv_row["item_template"];
                            break;
                        case 12:
                            $item_trinket1 = $inv_row["item_template"];
                            break;
                        case 13:
                            $item_trinket2 = $inv_row["item_template"];
                            break;
                        case 14:
                            $item_back = $inv_row["item_template"];
                            break;
                        case 15:
                            $item_main_hand = $inv_row["item_template"];
                            break;
                        case 16:
                            $item_off_hand = $inv_row["item_template"];
                            break;
                        case 17:
                            $item_ranged_slot = $inv_row["item_template"];
                            break;
                        case 18:
                            // don't bother showing guild tabards
                            if ($inv_row["item_template"] != 5976) {
                                $item_tabard = $inv_row["item_template"];
                            }
                            break;
                    }
                }
            }
            $b = $char["playerBytes"];
            $b2 = $char["playerBytes2"];
            $ha = ($b >> 16) % 256;
            $hc = ($b >> 24) % 256;
            $fa = ($b >> 8) % 256;
            $sk = $b % 256;
            $fh = $b2 % 256;
        } else {
            $inv_query = "SELECT *, itemEntry AS item_template FROM character_inventory\n                      LEFT JOIN item_instance ON item_instance.guid=character_inventory.item\n                    WHERE character_inventory.guid='" . $id . "'";
            $inv_result = $sql["char"]->query($inv_query);
            while ($inv_row = $sql["char"]->fetch_assoc($inv_result)) {
                if ($inv_row["bag"] == 0) {
                    switch ($inv_row["slot"]) {
                        case 0:
                            $item_head = $inv_row["item_template"];
                            break;
                        case 1:
                            $item_neck = $inv_row["item_template"];
                            break;
                        case 2:
                            $item_shoulder = $inv_row["item_template"];
                            break;
                        case 3:
                            $item_shirt = $inv_row["item_template"];
                            break;
                        case 4:
                            $item_chest = $inv_row["item_template"];
                            break;
                        case 5:
                            $item_belt = $inv_row["item_template"];
                            break;
                        case 6:
                            $item_legs = $inv_row["item_template"];
                            break;
                        case 7:
                            $item_feet = $inv_row["item_template"];
                            break;
                        case 8:
                            $item_wrist = $inv_row["item_template"];
                            break;
                        case 9:
                            $item_gloves = $inv_row["item_template"];
                            break;
                        case 10:
                            $item_finger1 = $inv_row["item_template"];
                            break;
                        case 11:
                            $item_finger2 = $inv_row["item_template"];
                            break;
                        case 12:
                            $item_trinket1 = $inv_row["item_template"];
                            break;
                        case 13:
                            $item_trinket2 = $inv_row["item_template"];
                            break;
                        case 14:
                            $item_back = $inv_row["item_template"];
                            break;
                        case 15:
                            $item_main_hand = $inv_row["item_template"];
                            break;
                        case 16:
                            $item_off_hand = $inv_row["item_template"];
                            break;
                        case 17:
                            $item_ranged_slot = $inv_row["item_template"];
                            break;
                        case 18:
                            // don't bother showing guild tabards
                            if ($inv_row["item_template"] != 5976) {
                                $item_tabard = $inv_row["item_template"];
                            }
                            break;
                    }
                }
            }
            $b = $char["playerBytes"];
            $b2 = $char["playerBytes2"];
            $ha = ($b >> 16) % 256;
            $hc = ($b >> 24) % 256;
            $fa = ($b >> 8) % 256;
            $sk = $b % 256;
            $fh = $b2 % 256;
        }
        //------------------------Character Tabs---------------------------------
        // we start with a lead of 10 spaces,
        //  because last line of header is an opening tag with 8 spaces
        //  keep html indent in sync, so debuging from browser source would be easy to read
        // this_is_junk: style hard coded just to hide box around 3D display.
        $output .= '
            <script type="text/javascript">
              // <![CDATA[
                function wrap()
                {
                  if ( getBrowserWidth() > 1024 )
                  document.write(\'</table></td><td><table class="lined" id="ch_fri_large_screen">\');
                }
              // ]]>
            </script>';
        // visibility overrides for specific tabs
        $view_inv_override = false;
        if ($s_fields["View_Mod_Inv"] > 0) {
            if ($s_fields["View_Mod_Inv"] == 1) {
            } elseif ($s_fields["View_Mod_Inv"] == 2) {
                // only registered users may view this tab
                if ($user_lvl > -1) {
                    $view_inv_override = true;
                }
            }
        } else {
            if ($user_lvl > $owner_gmlvl || $owner_name === $user_name || $user_lvl == $action_permission["delete"]) {
                $view_inv_override = true;
            }
        }
        $view_talent_override = false;
        if ($s_fields["View_Mod_Talent"] > 0) {
            if ($s_fields["View_Mod_Talent"] == 1) {
            } elseif ($s_fields["View_Mod_Talent"] == 2) {
                // only registered users may view this tab
                if ($user_lvl > -1) {
                    $view_talent_override = true;
                }
            }
        } else {
            if ($user_lvl > $owner_gmlvl || $owner_name === $user_name || $user_lvl == $action_permission["delete"]) {
                $view_talent_override = true;
            }
        }
        $view_achieve_override = false;
        if ($s_fields["View_Mod_Achieve"] > 0) {
            if ($s_fields["View_Mod_Achieve"] == 1) {
            } elseif ($s_fields["View_Mod_Achieve"] == 2) {
                // only registered users may view this tab
                if ($user_lvl > -1) {
                    $view_achieve_override = true;
                }
            }
        } else {
            if ($user_lvl > $owner_gmlvl || $owner_name === $user_name || $user_lvl == $action_permission["delete"]) {
                $view_achieve_override = true;
            }
        }
        $view_quest_override = false;
        if ($s_fields["View_Mod_Quest"] > 0) {
            if ($s_fields["View_Mod_Quest"] == 1) {
            } elseif ($s_fields["View_Mod_Quest"] == 2) {
                // only registered users may view this tab
                if ($user_lvl > -1) {
                    $view_quest_override = true;
                }
            }
        } else {
            if ($user_lvl > $owner_gmlvl || $owner_name === $user_name || $user_lvl == $action_permission["delete"]) {
                $view_quest_override = true;
            }
        }
        $view_friends_override = false;
        if ($s_fields["View_Mod_Friends"] > 0) {
            if ($s_fields["View_Mod_Friends"] == 1) {
            } elseif ($s_fields["View_Mod_Friends"] == 2) {
                // only registered users may view this tab
                if ($user_lvl > -1) {
                    $view_friends_override = true;
                }
            }
        } else {
            if ($user_lvl > $owner_gmlvl || $owner_name === $user_name || $user_lvl == $action_permission["delete"]) {
                $view_friends_override = true;
            }
        }
        $output .= '
            <div class="tab">
              <ul>
                <li><a href="char.php?id=' . $id . '&amp;realm=' . $realmid . '">' . lang("char", "char_sheet") . '</a></li>';
        if ($view_inv_override) {
            $output .= '
                <li><a href="char_inv.php?id=' . $id . '&amp;realm=' . $realmid . '">' . lang("char", "inventory") . '</a></li>';
        }
        if ($view_talent_override) {
            $output .= '
                ' . ($char["level"] < 10 ? '' : '<li><a href="char_talent.php?id=' . $id . '&amp;realm=' . $realmid . '">' . lang("char", "talents") . '</a></li>') . '';
        }
        if ($view_achieve_override) {
            $output .= '
                <li><a href="char_achieve.php?id=' . $id . '&amp;realm=' . $realmid . '">' . lang("char", "achievements") . '</a></li>';
        }
        if ($view_quest_override) {
            $output .= '
                <li><a href="char_quest.php?id=' . $id . '&amp;realm=' . $realmid . '">' . lang("char", "quests") . '</a></li>';
        }
        if ($view_friends_override) {
            $output .= '
                <li><a href="char_friends.php?id=' . $id . '&amp;realm=' . $realmid . '">' . lang("char", "friends") . '</a></li>';
        }
        $output .= '
                <li class="selected"><a href="char_view.php?id=' . $id . '&amp;realm=' . $realmid . '">' . lang("char", "view") . '</a></li>
              </ul>
            </div>
            <div class="tab_content center center_text">
              <span class="bold">
                ' . htmlentities($char["name"], ENT_COMPAT, $site_encoding) . ' -
                <img src="img/c_icons/' . $char["race"] . '-' . $char["gender"] . '.gif" onmousemove="oldtoolTip(\'' . char_get_race_name($char["race"]) . '\', \'old_item_tooltip\')" onmouseout="oldtoolTip()" alt="" />
                <img src="img/c_icons/' . $char["class"] . '.gif" onmousemove="oldtoolTip(\'' . char_get_class_name($char["class"]) . '\', \'old_item_tooltip\')" onmouseout="oldtoolTip()" alt="" /> - ' . lang("char", "level_short") . char_get_level_color($char["level"]) . '
              </span>
              <div id="model_scene" class="center">
                <object id="wowhead" type="application/x-shockwave-flash"
                    data="http://static.wowhead.com/modelviewer/ModelView.swf"
                    height="400px" width="400px" style="outline:none;">
                  <param name="quality" value="high">
                  <param name="allowscriptaccess" value="always">
                  <param name="menu" value="false">
                  <param value="transparent" name="wmode">
                  <param name="flashvars" value="model=' . char_racegender($char["race"], $char["gender"]) . '
                    &modelType=16&ha=' . $ha . '&hc=' . $hc . '&fa=' . $fa . '&sk=' . $sk . '&fh=' . $fh . '&fc=0
                    &contentPath=http://static.wowhead.com/modelviewer/&blur=1&equipList=';
        if ($item_head) {
            $output .= '
                    1,' . wowhead_did($item_head) . ',';
        }
        if ($item_shoulder) {
            $output .= '
                    3,' . wowhead_did($item_shoulder) . ',';
        }
        if ($item_back) {
            $output .= '
                    16,' . wowhead_did($item_back) . ',';
        }
        if ($item_shirt) {
            $output .= '
                    4,' . wowhead_did($item_shirt) . ',';
        }
        if ($item_chest) {
            $output .= '
                    5,' . wowhead_did($item_chest) . ',';
        }
        if ($item_wrist) {
            $output .= '
                    9,' . wowhead_did($item_wrist) . ',';
        }
        if ($item_gloves) {
            $output .= '
                    10,' . wowhead_did($item_gloves) . ',';
        }
        if ($item_belt) {
            $output .= '
                    6,' . wowhead_did($item_belt) . ',';
        }
        if ($item_legs) {
            $output .= '
                    7,' . wowhead_did($item_legs) . ',';
        }
        if ($item_feet) {
            $output .= '
                    8,' . wowhead_did($item_feet) . ',';
        }
        if ($item_off_hand) {
            $output .= '
                    14,' . wowhead_did($item_off_hand) . ',';
        }
        if ($item_main_hand) {
            $output .= '
                    21,' . wowhead_did($item_main_hand) . ',';
        }
        if ($item_tabard) {
            $output .= '
                    19,' . wowhead_did($item_tabard) . ',';
        }
        // remove extra , at end of line if there is one
        if (substr($output, strlen($output) - 1, 1) == ',') {
            $output = substr($output, 0, strlen($output) - 1);
        }
        $output .= '">
                  <param name="movie" value="http://static.wowhead.com/modelviewer/ModelView.swf">
                </object>
              </div>
            </div>
            <br />
            <table class="hidden center">
              <tr>
                <td>';
        // button to user account page, user account page has own security
        makebutton(lang("char", "chars_acc"), 'user.php?action=edit_user&amp;id=' . $owner_acc_id . '', 130);
        $output .= '
                </td>
                <td>';
        // only higher level GM with delete access can edit character
        //  character edit allows removal of character items, so delete permission is needed
        if ($user_lvl > $owner_gmlvl && $user_lvl >= $action_permission["delete"]) {
            //makebutton($lang_char["edit_button"], 'char_edit.php?id='.$id.'&amp;realm='.$realmid.'', 130);
            $output .= '
                </td>
                <td>';
        }
        // only higher level GM with delete access, or character owner can delete character
        if ($user_lvl > $owner_gmlvl && $user_lvl >= $action_permission["delete"] || $owner_name === $user_name) {
            makebutton(lang("char", "del_char"), 'char_list.php?action=del_char_form&amp;check%5B%5D=' . $id . '" type="wrn', 130);
            $output .= '
                </td>
                <td>';
        }
        // only GM with update permission can send mail, mail can send items, so update permission is needed
        if ($user_lvl >= $action_permission["update"]) {
            makebutton(lang("char", "send_mail"), 'mail.php?type=ingame_mail&amp;to=' . $char["name"] . '', 130);
            $output .= '
                </td>
                <td>';
        }
        makebutton(lang("global", "back"), 'javascript:window.history.back()" type="def', 130);
        $output .= '
                </td>
              </tr>
            </table>
            <br />';
    } else {
        error(lang("char", "no_permission"));
    }
}