function move_active_unit($account, $dir) { global $player_data; global $map_data; if (player_ready($account) == False) { return False; } $dir_x = array(0, 1, 0, -1); $dir_y = array(-1, 0, 1, 0); $captions = array("up", "right", "down", "left"); if (isset($player_data[$account]["active"]) == True) { $active = $player_data[$account]["active"]; $old_x = $player_data[$account]["units"][$active]["x"]; $old_y = $player_data[$account]["units"][$active]["y"]; $x = $old_x + $dir_x[$dir]; $y = $old_y + $dir_y[$dir]; $caption = $captions[$dir]; if ($x < 0 or $x >= $map_data["cols"] or $y < 0 or $y >= $map_data["rows"]) { $player_data[$account]["status_messages"][] = "move {$caption} failed for active unit (already @ edge of map)"; } elseif ($map_data["coords"][map_coord($map_data["cols"], $x, $y)] != TERRAIN_LAND) { $player_data[$account]["status_messages"][] = "move {$caption} failed for active unit (already @ edge of landmass)"; } else { $forein_unit = False; $forein_city = False; $player_unit = is_foreign_unit($account, $x, $y, $forein_unit); $player_city = is_foreign_city($account, $x, $y, $forein_city); if ($player_unit !== False) { $player_data[$account]["status_messages"][] = "move {$caption} failed for active unit (player \"{$player_unit}\" has occupying unit)"; # if player is enemy, attack! unit_attack($account, $player_unit, $player_data[$account]["units"][$active], $forein_unit); } elseif ($player_city !== False) { $player_data[$account]["status_messages"][] = "move {$caption} failed for active unit (player \"{$player_city}\" has occupying city)"; # if player is enemy, attack! } else { $player_data[$account]["units"][$active]["x"] = $x; $player_data[$account]["units"][$active]["y"] = $y; unfog($account, $x, $y, $player_data[$account]["units"][$active]["sight_range"]); $type = $player_data[$account]["units"][$active]["type"]; $player_data[$account]["status_messages"][] = "successfully moved {$type} {$caption} from ({$old_x},{$old_y}) to ({$x},{$y})"; update_other_players($account, $active); cycle_active($account); } } status($account); } }
} else { var_dump($player_data); } } break; case "move-unit": if (is_gm() == True) { if (count($parts) == 4) { $player = $parts[0]; $index = $parts[1]; $x = $parts[2]; $y = $parts[3]; if (isset($player_data[$player]["units"][$index]) == True) { $player_data[$player]["units"][$index]["x"] = $x; $player_data[$player]["units"][$index]["y"] = $y; unfog($player, $x, $y, $player_data[$player]["units"][$index]["sight_range"]); $irciv_data_changed = True; update_other_players($player, $index); output_map($player); status($player); } else { irciv_privmsg("players[{$player}][units][{$index}] not found"); } } else { irciv_privmsg("syntax: [~civ] move-unit <account> <index> <x> <y>"); } } break; case "object-edit": if (is_gm() == True) { if (count($parts) >= 4) {