function umc_hardcore_exit() { global $UMC_USER; $player = $UMC_USER['username']; $uuid = $UMC_USER['uuid']; $C = $UMC_USER['coords']; if (abs($C['z']) >= 100 || abs($C['x']) >= 100) { umc_error("You need to be in the deathlands spawn area (100 blocks from the center)"); } // get current period $P = umc_hardcore_get_period(); $score_sql = "UPDATE minecraft_srvr.hardcore\r\n SET `clean_exit` = 1\r\n WHERE `uuid`='{$uuid}' AND entry_date >= '{$P['start_date']}' AND entry_date < '{$P['end_date']}'\r\n LIMIT 1;"; umc_mysql_query($score_sql, true); umc_ws_cmd("warp spawn {$player}"); }
/** * Buy XP in-game // function is still working with usernames instead of UUID since * the /xp command does not work with UUIDs (yet) * * * @global type $UMC_USER */ function umc_do_buyxp() { global $UMC_USER; $player = $UMC_USER['username']; $args = $UMC_USER['args']; $xp_ratio = 1; // check to see if player has entered a value of xp to buy if (isset($args[2])) { // feedback on current xp point values $user_xp = $UMC_USER['xp']; umc_echo("{white} You started with {$user_xp} experience points."); // amount player is trying to spend $amount = $args[2]; // cast argument to type int to sanitise the data settype($amount, 'int'); // amount of xp calculated $xp = floor($amount * $xp_ratio); // retrieve the players balance to check if they can afford $balance = umc_money_check($player); if ($xp < 1 || $amount < 1) { umc_error("{red}You need to buy at least 1 XP. For {$amount} Uncs you get only {$xp} XP (ratio is {$xp_ratio}!)"); } if ($amount > $balance) { umc_error("{red}Sorry, you cannot afford this purchase. You currently have {$balance} uncs."); } // calculate the total new xp point value $new_xp = $user_xp + $xp; // apply purchase // send the console command to give the player experience umc_ws_cmd("exp set {$player} {$new_xp}", 'asConsole'); // take the purchase amount from players account. // take from, give to, positive value umc_money($player, false, $amount); // announce the purchase to encourage players to consider buying xp umc_announce("{gold}{$player}{gray} just bought {purple}{$xp} XP{gray} for{cyan} {$amount} Uncs{gray}!"); umc_echo("{white} You ended with {$new_xp} experience points."); // log the purchase umc_log('buyxp', 'buy', "{$player} paid {$amount} for {$xp} XP, going from {$user_xp} to {$new_xp}"); } else { umc_error("{red}You need to specify the amount of Uncs you want to spend. See {yellow}/helpme buyxp"); } }
function umc_home_warp() { global $UMC_USER; $playerworld = $UMC_USER['world']; $args = $UMC_USER['args']; // no home name given if (!isset($args[2])) { // check if the user has only one home $home_count = umc_home_count(); if ($home_count > 1) { umc_error("{red}You need to specify the name of your home!"); } else { if ($home_count == 0) { umc_error("{red}You do not have any homeslots yet!"); } else { $sql = "SELECT * FROM minecraft_srvr.homes WHERE uuid='{$UMC_USER['uuid']}' LIMIT 1;"; } } } else { $name = umc_mysql_real_escape_string(trim($args[2])); $home_count = umc_home_count($name); if ($home_count < 1) { umc_error("{red}You do not have a home with that name!"); } $sql = "SELECT * FROM minecraft_srvr.homes WHERE uuid='{$UMC_USER['uuid']}' AND name={$name};"; } $D = umc_mysql_fetch_all($sql); $row = $D[0]; $world = $row['world']; if ($world != $playerworld) { umc_ws_cmd("mv tp {$world}", 'asPlayer'); } $x = $row['x']; $z = $row['z']; $y = $row['y']; $yaw = $row['yaw']; // todo translate ESSENTIALS yaw into minecraft yaw XMPP_ERROR_send_msg("tppos {$x} {$y} {$z} {$yaw}"); umc_ws_cmd("tppos {$x} {$y} {$z} {$yaw}", 'asPlayer'); }
public function ban($reason) { XMPP_ERROR_trace(__CLASS__ . " // " . __FUNCTION__, func_get_args()); global $UMC_USERS; $cmd = "ban {$this->username} {$reason}"; if ($this->context == 'websend') { umc_ws_cmd($cmd, 'asConsole', false, false); $admin = $UMC_USERS['current_user']->username; } else { umc_exec_command($cmd, 'asConsole', false); $admin = 'wordpress'; } $sql = "INSERT INTO minecraft_srvr.`banned_users`(`username`, `reason`, `admin`, `uuid`) VALUES ('{$this->username}','{$reason}', '{$admin}', '{$this->uuid}');"; umc_mysql_query($sql, true); // remove shop inventory umc_shop_cleanout_olduser($this->uuid); // remove from teamspeak umc_ts_clear_rights($this->uuid); $text = "{$admin} banned \${$this->username} ({$this->uuid}) because of {$reason}"; umc_log('mod', 'ban', $text); XMPP_ERROR_send_msg($text); // iterate plugins to check for plugin relared post ban processes }
function umc_mod_warp_lot() { global $UMC_USER; $args = $UMC_USER['args']; if (!isset($args[2])) { umc_show_help($args); die; } $lot = strtolower($args[2]); $world = umc_get_lot_world($lot); $playerworld = $UMC_USER['world']; if ($world != $playerworld) { umc_ws_cmd("mv tp {$world}", 'asPlayer'); } $sql = "SELECT min_x, min_z FROM minecraft_worldguard.`region_cuboid` WHERE region_id='{$lot}';"; $D = umc_mysql_fetch_all($sql); $row = $D[0]; $x = $row['min_x']; $z = $row['min_z']; $y = 70; umc_ws_cmd("tppos {$x} {$y} {$z} 135", 'asPlayer'); }
function umc_lot_warp() { global $UMC_USER; $player = $UMC_USER['username']; $userlevel = $UMC_USER['userlevel']; $world = $UMC_USER['world']; $args = $UMC_USER['args']; $allowed_ranks = array('Owner', 'Guest'); if (!in_array($userlevel, $allowed_ranks)) { umc_error("Sorry, this command is only for Guests!"); } $allowed_worlds = array('empire', 'flatlands'); if (!in_array($world, $allowed_worlds)) { umc_error('Sorry, you need to be in the Empire or Flatlands to warp!'); } else { $lot = strtolower(umc_sanitize_input($args[2], 'lot')); // the above one fails already if the lot is not a proper lot $target_world = umc_get_lot_world($lot); if (!in_array($target_world, $allowed_worlds)) { umc_error('Sorry, you need to be in the Empire or Flatlands to warp!'); } if ($target_world != $world) { umc_error("Sorry, you need to be in {$target_world} to warp to {$lot}!"); } } $sql = "SELECT * FROM minecraft_worldguard.world LEFT JOIN minecraft_worldguard.region ON world.id=region.world_id\r\n LEFT JOIN minecraft_worldguard.region_cuboid ON region.id=region_cuboid.region_id\r\n WHERE world.name='{$target_world}' AND region.id = '{$lot}' "; $D = umc_mysql_fetch_all($sql); if (count($D) != 1) { umc_error("There was an error teleporting you to your lot, the admin was notified, please wait for it to be fixed!"); } $lots = $D[0]; $c_x = $lots['min_x'] + 64; $c_z = $lots['min_z'] + 64; $c_y = 256; $cmd = "tppos {$player} {$c_x} {$c_y} {$c_z} 0"; umc_ws_cmd($cmd, 'asConsole'); umc_pretty_bar("darkblue", "-", "{darkcyan} Warping to lot {$lot}"); umc_echo("You are now in the center of lot {$lot}!"); umc_footer(); }
function umc_contests_join() { global $UMC_USER; $args = $UMC_USER['args']; $player = $UMC_USER['username']; $debug = true; if (!isset($args[2])) { umc_show_help($args); die; } $id = $args[2]; umc_pretty_bar("darkblue", "-", "{darkcyan} Joining contest {$id} "); if (!is_numeric($id)) { umc_error("You have to enter a numeric contest ID ({$id}). See /contest list"); } // find out if the contest is creative or survival $sql = "SELECT * FROM minecraft_srvr.contest_contests WHERE id = {$id};"; $rst = mysql_query($sql); $contest = mysql_fetch_array($rst, MYSQL_ASSOC); $status = $contest['status']; if ($status !== 'active') { umc_error("Contest number {$id} is not active. Please chose a different contest!"); } $min = array('aether' => array('x' => -1532, 'z' => -1532, 'y' => 11, 'parent' => 'aet_p1'), 'flatlands' => array('x' => 1028, 'z' => 1028, 'y' => 64, 'parent' => 'flat_b19')); $max = array('aether' => array('x' => -1157, 'z' => -1157, 'y' => 255), 'flatlands' => array('x' => 1275, 'z' => 1275, 'y' => 255)); $gap = 4; $type = 'survival'; $world = 'aether'; if ($contest['type'] == 'creative') { $type = 'creative'; $world = 'flatlands'; } $parent = $min[$world]['parent']; $min_coords = $min[$world]; $min_x = $min_coords['x']; $min_z = $min_coords['z']; $min_y = $min_coords['y']; if ($debug) { umc_echo("Min coords are {$min_x}/{$min_y}/{$min_z}"); } $max_coords = $max[$world]; $max_x = $max_coords['x']; $max_z = $max_coords['z']; $max_y = $max_coords['y']; if ($debug) { umc_echo("MAx coords are {$max_x}/{$max_y}/{$max_z}"); } $user_id = umc_get_worldguard_id('user', strtolower($player)); $world_id = umc_get_worldguard_id('world', strtolower($world)); // find out if the user can have additional contest entries in this contest $sql = "SELECT * FROM minecraft_worldguard.world LEFT JOIN minecraft_worldguard.region ON world.id=region.world_id\r\n LEFT JOIN minecraft_worldguard.region_cuboid ON region.id=region_cuboid.region_id\r\n LEFT JOIN minecraft_worldguard.region_players ON region_cuboid.region_id=region_players.region_id\r\n WHERE world.name='{$world}' AND region.id LIKE 'con_" . $id . "%' AND user_id={$user_id} AND Owner=1\r\n ORDER BY max_z, max_x"; $rst = mysql_query($sql); $count = mysql_num_rows($rst); if ($count >= $contest['max_entries'] && $player != 'uncovery') { umc_error("You have reached the max number of entries for this contest!;"); } // find out if a contest lot already exists $sql = "SELECT * FROM minecraft_worldguard.world LEFT JOIN minecraft_worldguard.region ON world.id=region.world_id\r\n LEFT JOIN minecraft_worldguard.region_cuboid ON region.id=region_cuboid.region_id\r\n WHERE world.name='{$world}' AND region.id LIKE 'con%' ORDER BY max_z, max_x"; $rst = mysql_query($sql); $count = mysql_num_rows($rst); if ($debug) { umc_echo("{$count} entries already entered!"); } $lotnumber = $count + 1; $lot = 'con_' . $id . '_' . $lotnumber; if ($debug) { umc_echo("Trying to create entry {$lot}"); } // how many lots can I fit into the space across? $fullwidth = $max_x - $min_x; if ($debug) { umc_echo("Lot width is {$fullwidth}"); } $single_width = $contest['x'] + $gap; if ($debug) { umc_echo("One lot (with gap) is {$single_width} wide"); } $width_lots = floor($fullwidth / $single_width); if ($debug) { umc_echo("Fitting {$width_lots} per line"); } $fulldepth = $max_z - $min_z; $single_depth = $contest['z'] + $gap; if ($debug) { umc_echo("One lot (with gap) is {$single_depth} deep"); } $depth_lots = floor($fulldepth / $single_depth); if ($debug) { umc_echo("Fitting {$depth_lots} per row"); } $full_lines = floor($count / $width_lots); if ($debug) { umc_echo("{$full_lines} lines already full"); } $lastline_lots = $count - $full_lines * $width_lots; if ($debug) { umc_echo("Last line has {$lastline_lots} lots"); } $start_x = $lastline_lots * ($contest['x'] + $gap) + $min_coords['x']; $start_z = $full_lines * ($contest['z'] + $gap) + $min_coords['z']; $start_y = $min_coords['y']; if ($debug) { umc_echo("Starting coords are {$start_x}/{$start_y}/{$start_z}"); } $end_x = $start_x + $contest['x'] - 1; $end_z = $start_z + $contest['z'] - 1; $end_y = $min_coords['y'] + $contest['y'] - 1; if ($debug) { umc_echo("End coords are {$end_x}/{$end_y}/{$end_z}"); } if ($end_x > $max_x || $end_z > $max_z) { umc_error('There is no more space for additional contest entries!;'); } umc_echo("New lot {gold}{$lot}{white} in {gold}{$world}{white} was created at "); umc_echo("coordinates {gold}{$start_x}/{$start_y}/{$start_z}{white} - {gold}{$end_x}/{$end_y}/{$end_z}{white};"); umc_echo("Use {gold}/contest warp {$id} {$lotnumber}{white} to get there."); // create insert SQL id world_id type priority parent $ins_region_sql = "INSERT INTO region (id, world_id, type, priority, parent)\r\n VALUES ('{$lot}', {$world_id}, 'cuboid', 0, '{$parent}');"; $ins_region_rst = mysql_query($ins_region_sql); // insert cuboid region_id world_id min_x min_y min_z max_x max_y max_z $ins_cuboid_sql = "INSERT INTO region_cuboid (region_id, world_id, min_x, min_y, min_z, max_x, max_y, max_z)\r\n VALUES ('{$lot}', {$world_id}, {$start_x}, {$start_y}, {$start_z}, {$end_x}, {$end_y}, {$end_z});"; $ins_cuboid_rst = mysql_query($ins_cuboid_sql); // add user to lot as Owner region_id world_id user_id Owner $ins_user_sql = "INSERT INTO region_players (region_id, world_id, user_id, Owner)\r\n VALUES ('{$lot}', {$world_id}, {$user_id}, 1);"; $inc_user_rst = mysql_query($ins_user_sql); umc_ws_cmd("region load -w {$world}", 'asConsole'); umc_footer(); }
function umc_info_settler() { global $UMC_USER; $args = $UMC_USER['args']; $players = $UMC_USER['online_players']; if (isset($args[2]) && in_array($args[2], $players)) { $cmd = "msg {$args[2]} Dear {$args[2]}, welcome to Uncovery Minecraft! " . "You have so far only gotten Guest-status to look around. If you want to start building,; please click here http://bit.ly/1GUDhgg and follow the instructions!"; umc_ws_cmd($cmd, 'asPlayer'); } else { umc_echo("You have to name an online user to receive the message"); } }
/** * Bans a user * can make the difference between UUID and username * can make the difference between websend and wordpress * * @param type $user */ function umc_user_ban($user, $reason) { XMPP_ERROR_trace(__FUNCTION__, func_get_args()); global $UMC_ENV, $UMC_USER; $U = umc_uuid_getboth($user); $uuid = $U['uuid']; $username = $U['username']; $cmd = "ban {$username} {$reason}"; if ($UMC_ENV == 'websend') { umc_ws_cmd($cmd, 'asConsole', false, false); $admin = $UMC_USER['username']; } else { umc_exec_command($cmd, 'asConsole', false); $admin = 'wordpress'; } $sql = "INSERT INTO minecraft_srvr.`banned_users`(`username`, `reason`, `admin`, `uuid`) VALUES ('{$username}','{$reason}', '{$admin}', '{$uuid}');"; umc_mysql_query($sql, true); // remove shop inventory umc_shop_cleanout_olduser($uuid); // remove from teamspeak umc_ts_clear_rights($uuid); umc_wp_ban_user($uuid); umc_log('mod', 'ban', "{$admin} banned {$username}/{$uuid} because of {$reason}"); XMPP_ERROR_send_msg("{$admin} banned {$username} because of {$reason}"); }
function umc_lottery() { // umc_error_notify("User $user, $chance (umc_lottery)"); global $UMC_USER, $lottery, $ENCH_ITEMS; $user_input = $UMC_USER['args'][2]; $user = umc_check_user($user_input); if (!$user) { umc_log("lottery", "voting", "user {$user} does not exist"); return false; } $uuid = umc_user2uuid($user); $chance = false; if ($user == 'uncovery' && isset($UMC_USER['args'][3])) { $chance = $UMC_USER['args'][3]; } $roll = umc_lottery_roll_dice($chance); // umc_echo(umc_ws_vardump($roll)); $item = $roll['item']; $luck = $roll['luck']; $prize = $lottery[$item]; //echo "type = {$prize['type']}<br>;"; //echo "complete chance: $chance<br>;"; //var_dump($prize); if (isset($prize['detail'])) { $detail = $prize['detail']; } $type = $prize['type']; // always give 100 uncs umc_money(false, $user, 100); $given_block_data = 0; $given_block_type = 0; //var_dump($prize); switch ($type) { case 'item': umc_deposit_give_item($uuid, $detail['type'], $detail['data'], $detail['ench'], 1, 'lottery'); $item_txt = $prize['txt']; break; case 'random_unc': $luck2 = mt_rand(1, 500); umc_money(false, $user, $luck2); $item_txt = "{$luck2} Uncs"; break; case 'random_potion': $luck2 = mt_rand(0, 63); umc_deposit_give_item($uuid, 373, $luck2, '', 1, 'lottery'); $item_txt = $prize['txt']; break; case 'random_ench': // pick which enchantment $rand_ench = array_rand($ENCH_ITEMS); $ench_arr = $ENCH_ITEMS[$rand_ench]; //pick which item to enchant $rand_item = array_rand($ench_arr['items']); $rand_item_id = $ench_arr['items'][$rand_item]; // pick level of enchantment $lvl_luck = mt_rand(1, $ench_arr['max']); //echo "$item $ench_txt $lvl_luck"; $item_ench_arr = array($rand_ench => $lvl_luck); $item = umc_goods_get_text($rand_item_id, 0, $item_ench_arr); $item_name = $item['item_name']; $full = $item['full']; umc_deposit_give_item($uuid, $item_name, 0, $item_ench_arr, 1, 'lottery'); $item_txt = "a " . $full; break; case 'random_pet': // same as blocks below but only 1 always umc_echo($type); $block = $prize['blocks']; $luck2 = mt_rand(0, count($prize['blocks']) - 1); $given_block = explode(":", $block[$luck2]); $given_block_type = $given_block[0]; $given_block_data = $given_block[1]; umc_deposit_give_item($uuid, $given_block_type, $given_block_data, '', 1, 'lottery'); $item = umc_goods_get_text($given_block_type, $given_block_data); $item_txt = "a " . $item['full']; break; case 'random_common': case 'random_ore': case 'random_manuf': $block = $prize['blocks']; $luck2 = mt_rand(0, count($prize['blocks']) - 1); $luck3 = mt_rand(1, 64); $given_block = explode(":", $block[$luck2]); $given_block_type = $given_block[0]; $given_block_data = $given_block[1]; umc_deposit_give_item($uuid, $given_block_type, $given_block_data, '', $luck3, 'lottery'); $item = umc_goods_get_text($given_block_type, $given_block_data); $item_txt = "{$luck3} " . $item['full']; break; } if ($user != 'uncovery') { // testing only $item_nocolor = umc_ws_color_remove($item_txt); umc_ws_cmd("ch qm N {$user} voted, rolled a {$luck} and got {$item_nocolor}!", 'asConsole'); umc_log('votelottery', 'vote', "{$user} rolled {$luck} and got {$item_nocolor} ({$given_block_type}:{$given_block_data})"); $userlevel = umc_get_userlevel($user); if (in_array($userlevel, array('Settler', 'Guest'))) { $msg = "You received {$item_txt} from the lottery! Use {green}/withdraw @lottery{white} to get it!"; umc_msg_user($user, $msg); } } else { umc_echo("{$user} voted, rolled a {$luck} and got {$item_txt}!"); } // add vote to the database $service = umc_mysql_real_escape_string($UMC_USER['args'][3]); $ip = umc_mysql_real_escape_string($UMC_USER['args'][4]); $sql = "INSERT INTO minecraft_log.votes_log (`username`, `datetime`, `website`, `ip_address`)\r\n VALUES ('{$uuid}', NOW(), {$service}, {$ip});"; umc_mysql_query($sql, true); // echo "$user voted for the server and got $item_txt!;"; }
function umc_home_warp() { XMPP_ERROR_trace(__FUNCTION__, func_get_args()); global $UMC_USER; $playerworld = $UMC_USER['world']; $args = $UMC_USER['args']; $player = $UMC_USER['username']; // no home name given if (!isset($args[2])) { // check if the user has only one home $home_count = umc_home_count(); if ($home_count > 1) { umc_error("{red}You need to specify the name of your home! Use /homes list to see all homes"); } else { if ($home_count == 0) { umc_error("{red}You do not have any homeslots yet! Use /homes buy to get a new home"); } else { $sql = "SELECT * FROM minecraft_srvr.homes WHERE uuid='{$UMC_USER['uuid']}' LIMIT 1;"; } } } else { $name = umc_mysql_real_escape_string(trim($args[2])); $home_count = umc_home_count($name); if ($home_count < 1) { umc_error("{red}You do not have a home with that name!"); } $sql = "SELECT * FROM minecraft_srvr.homes WHERE uuid='{$UMC_USER['uuid']}' AND name={$name};"; } $D = umc_mysql_fetch_all($sql); $row = $D[0]; $name = $D[0]['name']; $world = $row['world']; $x = $row['x']; $z = $row['z']; $y = $row['y']; $yaw = $row['yaw']; // todo translate ESSENTIALS yaw into minecraft yaw $cmd = "consoletp {$player} {$world} {$x} {$y} {$z} {$yaw} 0"; umc_log('home', 'warp', "{$player} warped to home {$name} at {$world} {$x} {$y} {$z} {$yaw}"); umc_ws_cmd($cmd, 'asConsole'); }
function umc_story_show() { global $UMC_USER, $UMC_COLORS; $username = $UMC_USER['username']; $uuid = $UMC_USER['uuid']; $args = $UMC_USER['args']; $mode = $UMC_USER['mode']; $world = $UMC_USER['world']; if (!isset($args[2])) { umc_error("You have to enter a story code!"); } else { $code = $args[2]; } if (strpos($code, '?')) { umc_error('Your code is incomplete! Please replace the ? with the code that you received at the last station!'); } if (strlen($code) != 5) { umc_error('Your code needs to have 5 letters!'); } $sql = "SELECT * FROM minecraft_iconomy.story WHERE code='{$code}';"; $D = umc_mysql_fetch_all($sql); $disallowed_items = array(0, 8, 9, 10, 11, 34, 36, 43, 51, 52, 55, 26, 59, 60, 63, 64, 68, 71, 75, 78, 83, 90, 92, 93, 94, 95, 97, 99, 100, 104, 105, 115, 117, 118, 119, 120, 122); $out = ''; if (count($D) > 0) { $row = $D[0]; $story = stripslashes($row['story']); $title = stripslashes($row['storyline']); $warp = stripslashes($row['warp']); if ($row['forcesurvival'] == -1 && $mode == 'CREATIVE') { umc_ws_cmd("gamemode survival {$username};", 'asConsole'); } if ($row['clear_inv'] == -1 && ($world == 'city' || $world == 'flatlands')) { umc_ws_cmd("ci {$username};", 'asConsole'); } $items = stripslashes($row['items']); if (strlen($items) > 0 && ($world == 'city' || $world == 'flatlands')) { $items = explode(";", $items); if (count($items) > 0) { foreach ($items as $item) { $data = explode(':', $item); if (count($data) == 3 && !in_array($data[0], $disallowed_items)) { if (is_numeric($data[0]) && is_numeric($data[1]) && is_numeric($data[2])) { umc_ws_cmd("give {$username} {$data[0]}:{$data[1]} {$data[2]};", 'asConsole'); } } } } } if (strlen($warp) > 0 && $world == 'city') { $warp = "story_" . $warp; umc_ws_cmd("warp {$warp} {$username};", 'asConsole'); } $uuid = $row['uuid']; $creator_name = umc_user2uuid($uuid); // check for duplicate entries $sql = "SELECT * FROM minecraft_iconomy.story_users WHERE `uuid`='{$uuid}' and `story_id`='{$row['id']}';"; $D3 = umc_mysql_fetch_all($sql); $count = count($D3); if ($count == 0) { $sql = "INSERT INTO minecraft_iconomy.story_users (`uuid`, `story_id`) VALUES ('{$uuid}', '{$row['id']}');"; umc_mysql_query($sql, true); } $pages = explode("[BR]", $story); $pagecount = count($pages); if (isset($args[2]) && is_numeric($args[2]) && isset($pages[$args[2] - 1])) { $page = $args[2]; } else { $page = 1; } $arr_page = $page - 1; $this_page_raw = $pages[$arr_page]; $search = array('[player]', "\n"); $replace = array($username, ';'); foreach ($UMC_COLORS as $colorcode => $data) { foreach ($data['names'] as $color_name) { $search[] = "[" . $color_name . "]"; $replace[] = "&" . $colorcode; } } $this_page = str_replace($search, $replace, $this_page_raw); $out = "{white}----------------- {green}Story Page ({$page}/{$pagecount}): {white}-----------------;" . "{yellow}{$title} {white}by {$creator_name};" . $this_page; if (count($pages) > $page) { $nextpage = $page + 1; $out .= "{white}------- {green}Please type /ws story {$code} {$nextpage} to read on! {white}--------;"; } else { $out .= ";-----------------------------------------------------;"; } } else { $out .= "The story code could not be found!"; } $lines = explode(";", $out); foreach ($lines as $line) { umc_echo($line, true); } }
function umc_trivia_close_quiz($quiz_arr = false) { global $UMC_USER; $player = $UMC_USER['username']; if (!$quiz_arr) { $quiz_arr = umc_trivia_get_current_quiz(); } $quiz_id = $quiz_arr['id']; // get best user and points $sql = "SELECT username, count(result) as points FROM minecraft_quiz.quiz_answers WHERE quiz_id={$quiz_id} AND result='right' GROUP BY username ORDER BY count(result) DESC;"; $D = umc_mysql_fetch_all($sql); $data = array(); $prev_points = 0; foreach ($D as $row) { $username = $row['username']; $points = $row['points']; if ($points < $prev_points) { break; } $data[] = $username; // array of the winner(s) $prev_points = $points; } $winner_count = count($data); if ($winner_count > 0) { $winner_str = implode(", ", $data); // how many answers have been given? $answer_sql = "SELECT count(answer_id) as counter FROM minecraft_quiz.quiz_answers WHERE quiz_id={$quiz_id};"; $A = umc_mysql_fetch_all($answer_sql); $answer_row = $A[0]; $answer_count = $answer_row['counter']; $prize = $answer_count * $quiz_arr['price'] / $winner_count; umc_ws_cmd("ch qm o &3[Trivia]&f We have {$winner_count} winner(s) who each get {$prize}!"); umc_ws_cmd("ch qm o &3[Trivia]&f Winner(s): {$winner_str}"); umc_money(false, $row['username'], $prize); $sql = "UPDATE minecraft_quiz.quizzes SET end=NOW(), winner='{$winner_str}', points={$prev_points} WHERE quiz_id={$quiz_id};"; } else { $sql = "UPDATE minecraft_quiz.quizzes SET end=NOW(), winner='', points=0 WHERE quiz_id={$quiz_id};"; } umc_mysql_query($sql, true); umc_ws_cmd("ch qm o &3[Trivia]&f Thanks for participating. Create your own quiz with /trivia new!"); umc_log('trivia', 'close', "{$player} closed trivia {$quiz_id} and gave {$prize} to {$winner_str} each"); }
function umc_skyblock_abandon() { global $UMC_USER; $player = $UMC_USER['username']; $args = $UMC_USER['args']; if (!isset($args[2])) { umc_show_help($args); die; } else { $lot = umc_sanitize_input($args[2], 'lot'); $check = umc_check_lot_exists('skyblock', $lot); if (!$check) { umc_error("The lot you entered does not exist!"); } if ($lot == 'block_k11') { umc_error('You cannot warp to that lot!'); } } //check if the user abandoned already $abandon_id = umc_get_worldguard_id('user', '_abandoned_'); $abandon_sql = "SELECT * FROM minecraft_worldguard.region_players WHERE region_id = '{$lot}' AND Owner=1 AND user_id={$abandon_id};"; $D3 = umc_mysql_fetch_all($abandon_sql); $num = count($D3); if ($num > 0) { umc_error("You abandoned the entry {$lot} already!"); } // make sure the user actually owns this enrty $user_id = umc_get_worldguard_id('user', strtolower($player)); // find out if the user can have additional contest entries in this contest $sql = "SELECT * FROM minecraft_worldguard.world LEFT JOIN minecraft_worldguard.region ON world.id=region.world_id\r\n LEFT JOIN minecraft_worldguard.region_cuboid ON region.id=region_cuboid.region_id\r\n LEFT JOIN minecraft_worldguard.region_players ON region_cuboid.region_id=region_players.region_id\r\n LEFT JOIN minecraft_worldguard.user ON region_players.user_id=user.id\r\n WHERE region.id LIKE '{$lot}' AND Owner=1 AND user.id={$user_id}"; $D = umc_mysql_fetch_all($sql); if (count($D) != 1) { umc_error("You do not own the lot {$lot} in skyblock!"); } else { $row = $D[0]; } $world_id = $row['world_id']; $ins_user_sql = "INSERT INTO minecraft_worldguard.region_players (region_id, world_id, user_id, Owner)\r\n VALUES ('{$lot}', {$world_id}, {$abandon_id}, 1);"; umc_mysql_query($ins_user_sql, true); umc_ws_cmd('region load -w skyblock', 'asConsole'); umc_echo("You have succcessfully abandoned the lot {$lot}! It will be reset with the next reboot. You can then register a new one!"); }
function umc_announce($string, $channel = 't') { $str = preg_replace(color_regex() . "e", 'color_map(\'$1\')', $string); umc_ws_cmd("ch qm {$channel} {$str}", 'asConsole'); }
function umc_hunger_kill_all_in_world() { $hunger_world = umc_users_by_world('hunger'); foreach ($hunger_world as $h_player) { umc_ws_cmd("ci {$h_player};", 'asConsole'); umc_ws_cmd("kill {$h_player};", 'asConsole'); } }
/** * Add items to a user inventory. If cancel=true, we check if the current user is owner of the goods * * @global type $UMC_USER * @param type $id * @param type $amount * @param type $table * @param boolean $cancel * @param type $to_deposit * @param string $uuid * @return string */ function umc_checkout_goods($id, $amount, $table = 'stock', $cancel = false, $to_deposit = false, $uuid = false) { global $UMC_USER, $UMC_ENV; XMPP_ERROR_trace(__FUNCTION__, func_get_args()); if (!$uuid) { $player = $UMC_USER['username']; $uuid = $UMC_USER['uuid']; } else { $player = umc_user2uuid($uuid); } if (!is_numeric($id)) { umc_error('{red}Invalid ID. Please use {yellow}/shophelp;'); } // the fact that the source is also a condition prevents people to cancel other users' items. if ($table == 'stock') { if ($cancel) { $sql = "SELECT * FROM minecraft_iconomy.stock WHERE uuid='{$uuid}' AND id='{$id}' LIMIT 1;"; } else { $sql = "SELECT * FROM minecraft_iconomy.stock WHERE id='{$id}' LIMIT 1;"; } } else { if ($table == 'deposit') { $sql = "SELECT * FROM minecraft_iconomy.deposit WHERE (sender_uuid='{$uuid}' OR recipient_uuid='{$uuid}') AND id='{$id}' LIMIT 1;"; } } $D = umc_mysql_fetch_all($sql); if (count($D) == 0) { umc_error("{red}Id {white}{$id}{red} not found! Please try again.;"); } else { $row = $D[0]; $item = umc_goods_get_text($row['item_name'], $row['damage'], $row['meta']); $meta_cmd = $meta = ''; if ($row['meta'] != '') { $meta_arr = unserialize($row['meta']); if (!is_array($meta_arr)) { XMPP_ERROR_trigger("Could not get Meta Data array for {$table} id {$id}: " . var_export($row, true)); } if ($row['item_name'] == "banner") { $meta_cmd = umc_banner_get_data($meta_arr); } else { foreach ($meta_arr as $type => $lvl) { $meta_cmd .= " {$type}:{$lvl}"; } } } // handle unlimited items $unlimited = false; if ($row['amount'] == -1) { $row['amount'] = $amount; $unlimited = true; } //umc_echo('There were ' . $row['amount'] . " pieces of " . $item['item_name'] . "$meta_txt stored."); // determine withdrawal amount if (is_numeric($amount) && $amount <= $row['amount']) { $sellamount = $amount; } else { if ($amount == 'max') { // withdraw all $sellamount = $row['amount']; //umc_echo("You are withdrawing all ($sellamount) {$item['name']}$meta_txt"); } else { if (is_numeric($amount) && $amount > $row['amount']) { umc_echo("{yellow}[!]{gray} Available amount ({yellow}{$row['amount']}{gray}) less than amount specified ({yellow}{$amount}{gray})"); $sellamount = $row['amount']; } else { umc_error("{red}Amount {white}'{$amount}'{red} is not numeric;"); } } } if ($table != 'stock') { umc_echo("{green}[+]{gray} You are withdrawing {yellow} {$amount} {gray} of {$item['full']}{gray}."); } if ($table == 'stock') { $cost = $sellamount * $row['price']; if ($cancel) { $target = $uuid; $source = 'cancel00-sell-0000-0000-000000000000'; } else { $target = $uuid; $source = $row['uuid']; } } else { if ($table == 'deposit') { if ($row['recipient_uuid'] == $uuid) { $cancel = true; } $cost = 0; if ($cancel) { $target = $uuid; $source = 'cancel00-depo-0000-0000-000000000000'; } else { $target = $row['recipient_uuid']; $source = $row['sender_uuid']; } } } if (!$to_deposit) { umc_check_space($sellamount, $item['item_name'], $item['type']); // the in-game command does not understand item_names yet umc_ws_cmd("give {$player} {$item['item_name']}:{$item['type']} {$sellamount}{$meta_cmd};", 'asConsole'); umc_log('inventory', 'give', "{$player} received {$item['full_clean']} {$sellamount}"); } else { umc_deposit_give_item($target, $item['item_name'], $item['type'], $meta, $sellamount, $source); umc_log('inventory', 'give_deposit', "{$player} recived in deposit {$item['full_clean']} {$sellamount}"); } //umc_echo("./give $player {$item['id']}:{$item['type']} $sellamount$meta_cmd"); // check status umc_shop_transaction_record($source, $target, $sellamount, $cost, $item['item_name'], $item['type'], $meta); if ($unlimited) { return "unlimited"; } // fix the stock levels $amount_left = umc_db_take_item($table, $id, $sellamount, $source); if ($UMC_ENV == 'websend') { if ($amount_left == 0) { umc_echo("{green}[+]{gray} No more {green}{$item['full']}{gray} now in stock."); } else { umc_echo("{green}[+]{yellow} {$amount_left}{green} {$item['full']}{gray} remaining in stock."); } } return $amount_left; } }
function umc_lottery() { XMPP_ERROR_trace(__FUNCTION__, func_get_args()); global $UMC_USER, $lottery, $ENCH_ITEMS; $user_input = $UMC_USER['args'][2]; // check if there is a valid user on the server before applying the vote. $user = umc_check_user($user_input); if (!$user) { umc_log("lottery", "voting", "user {$user} does not exist"); return false; } // get the voting players uuid $uuid = umc_user2uuid($user); // give reinforcing feedback - set subtitle (not displayed) $subtitle = 'title ' . $user . ' subtitle {text:"Thanks for your vote!",color:gold}'; umc_ws_cmd($subtitle, 'asConsole'); // display the feedback - displays subtitle AND title $title = 'title ' . $user . ' title {text:"+100 Uncs",color:gold}'; umc_ws_cmd($title, 'asConsole'); // allow uncovery to test chance rolls for debugging purposes $chance = false; if ($user == 'uncovery' && isset($UMC_USER['args'][5])) { $chance = $UMC_USER['args'][5]; } // get the roll array based on chance $roll = umc_lottery_roll_dice($chance); // umc_echo(umc_ws_vardump($roll)); // define the rewards and item more legibly $item = $roll['item']; $luck = $roll['luck']; $prize = $lottery[$item]; //echo "type = {$prize['type']}<br>;"; //echo "complete chance: $chance<br>;"; //var_dump($prize); // get the metadata if required for the item if (isset($prize['detail'])) { $detail = $prize['detail']; } $type = $prize['type']; // always give 100 uncs irrespective of roll. umc_money(false, $user, 100); // instantiate block variables $given_block_data = 0; $given_block_type = 0; //var_dump($prize); // based on item type, give reward to the player switch ($type) { case 'item': umc_deposit_give_item($uuid, $detail['type'], $detail['data'], $detail['ench'], 1, 'lottery'); $item_txt = $prize['txt']; break; case 'additional_home': $newname = 'lottery' . "_" . umc_random_code_gen(4); umc_home_add($uuid, $newname, true); $item_txt = "an addtional home!!"; break; case 'random_unc': $luck2 = mt_rand(1, 500); umc_money(false, $user, $luck2); $item_txt = "{$luck2} Uncs"; break; case 'random_potion': $luck2 = mt_rand(0, 63); umc_deposit_give_item($uuid, 373, $luck2, '', 1, 'lottery'); $item_txt = $prize['txt']; break; case 'random_ench': // pick which enchantment $rand_ench = array_rand($ENCH_ITEMS); $ench_arr = $ENCH_ITEMS[$rand_ench]; //pick which item to enchant $rand_item = array_rand($ench_arr['items']); $rand_item_id = $ench_arr['items'][$rand_item]; // pick level of enchantment $lvl_luck = mt_rand(1, $ench_arr['max']); //echo "$item $ench_txt $lvl_luck"; $item_ench_arr = array($rand_ench => $lvl_luck); $item = umc_goods_get_text($rand_item_id, 0, $item_ench_arr); $item_name = $item['item_name']; $full = $item['full']; umc_deposit_give_item($uuid, $item_name, 0, $item_ench_arr, 1, 'lottery'); $item_txt = "a " . $full; break; case 'random_pet': // same as blocks below but only 1 always umc_echo($type); $block = $prize['blocks']; $luck2 = mt_rand(0, count($prize['blocks']) - 1); $given_block = explode(":", $block[$luck2]); $given_block_type = $given_block[0]; $given_block_data = $given_block[1]; umc_deposit_give_item($uuid, $given_block_type, $given_block_data, '', 1, 'lottery'); $item = umc_goods_get_text($given_block_type, $given_block_data); $item_txt = "a " . $item['full']; break; case 'random_common': case 'random_ore': case 'random_manuf': $block = $prize['blocks']; $luck2 = mt_rand(0, count($prize['blocks']) - 1); $luck3 = mt_rand(1, 64); $given_block = explode(":", $block[$luck2]); $given_block_type = $given_block[0]; $given_block_data = $given_block[1]; umc_deposit_give_item($uuid, $given_block_type, $given_block_data, '', $luck3, 'lottery'); $item = umc_goods_get_text($given_block_type, $given_block_data); $item_txt = "{$luck3} " . $item['full']; break; } if ($user != 'uncovery') { // testing only $item_nocolor = umc_ws_color_remove($item_txt); umc_ws_cmd("ch qm N {$user} voted, rolled a {$luck} and got {$item_nocolor}!", 'asConsole'); umc_log('votelottery', 'vote', "{$user} rolled {$luck} and got {$item_nocolor} ({$given_block_type}:{$given_block_data})"); $userlevel = umc_get_userlevel($user); if (in_array($userlevel, array('Settler', 'Guest'))) { $msg = "You received {$item_txt} from the lottery! Use {green}/withdraw @lottery{white} to get it!"; umc_msg_user($user, $msg); } } else { umc_echo("{$user} voted, rolled a {$luck} and got {$item_txt}!"); } // add vote to the database $service_raw = strtolower($UMC_USER['args'][3]); // fix service $search = array('http://www.', 'https://www.', 'http://', 'https://'); $service = umc_mysql_real_escape_string(str_replace($search, '', $service_raw)); // sql log $sql_reward = umc_mysql_real_escape_string($type); $ip = umc_mysql_real_escape_string($UMC_USER['args'][4]); $sql = "INSERT INTO minecraft_log.votes_log (`username`, `datetime`, `website`, `ip_address`, `roll_value`, `reward`)\r\n VALUES ('{$uuid}', NOW(), {$service}, {$ip}, {$luck}, {$sql_reward});"; umc_mysql_query($sql, true); }