function darkhorse_runevent($type, $link) { global $session; $from = $link; $gameret = substr($link, 0, -1); $session['user']['specialinc'] = "module:darkhorse"; require_once "lib/sanitize.php"; $iname = get_module_setting("tavernname"); rawoutput("<span style='color: #787878'>"); output_notl("`c`b%s`b`c", $iname); $op = httpget('op'); switch ($op) { case "": case "search": darkhorse_checkday(); output("A cluster of trees nearby looks familiar..."); output("You're sure you've seen this place before."); output("As you approach the grove, a strange mist creeps in around you; your mind begins to buzz, and you're no longer sure exactly how you got here."); if (darkhorse_tavernmount()) { require_once "lib/mountname.php"; list($name, $lcname) = getmountname(); output("%s`0 seems to have known the way, however.", $name); } output("`n`nThe mist clears, and before you is a log building with smoke trailing from its chimney."); output("A sign over the door says `7\"%s.\"`0", $iname); addnav("Enter the tavern", $from . "op=tavern"); addnav("Leave this place", $from . "op=leaveleave"); break; case "tavern": darkhorse_checkday(); output("You stand near the entrance of the tavern and survey the scene before you."); output("Whereas most taverns are noisy and raucous, this one is quiet and nearly empty."); output("In the corner, an old man plays with some dice."); output("You notice that the tables have been etched on by previous adventurers who have found this place before, and behind the bar, a stick of an old man hobbles around, polishing glasses, as though there were anyone here to use them."); addnav("Talk to the old man", $from . "op=oldman"); addnav("Talk to the bartender", $from . "op=bartender"); // Special case here. go and see if the comment area is blocked and // if so, don't put the link in. $args = modulehook("blockcommentarea", array("section" => "darkhorse")); if (!isset($args['block']) || $args['block'] != 'yes') { addnav("Examine the tables", $from . "op=tables"); } addnav("Exit the tavern", $from . "op=leave"); break; case "tables": require_once "lib/commentary.php"; addcommentary(); commentdisplay("You examine the etchings in the table:`n`n", "darkhorse", "Add your own etching:"); addnav("Return to the Main Room", $from . "op=tavern"); break; case "bartender": darkhorse_bartender($from); break; case "oldman": darkhorse_checkday(); addnav("Old Man"); modulehook("darkhorsegame", array("return" => $gameret)); output("The old man looks up at you, his eyes sunken and hollow."); output("His red eyes make it seem that he may have been crying recently so you ask him what is bothering him."); if ($session['user']['sex'] == SEX_MALE) { output("\"`7Aah, I met an adventurer in the woods, and figured I'd play a little game with her, but she won and took almost all of my money.`0\"`n`n"); } else { output("\"`7Aah, I met an adventurer in the woods, and figured I'd play a little game with him, but he won and took almost all of my money.`0\"`n`n"); } $c = navcount(); if ($c != 0) { output("`0\"`7Say... why not do an old man a favor and let me try to win some of it back from you?"); if ($c > 1) { output(" I can play several games!`0\""); } else { output(" Shall we play a game?`0\""); } } $session['user']['specialmisc'] = ""; addnav("Return to the Main Room", $from . "op=tavern"); break; case "leave": output("You duck out of the tavern, and wander into the thick foliage around you."); output("That strange mist revisits you, making your mind buzz."); output("The mist clears, and you find yourself again where you were before the mist first covered you."); if (!darkhorse_tavernmount()) { output(" How exactly you got to the tavern is not exactly clear."); } $session['user']['specialinc'] = ""; break; case "leaveleave": output("You decide that the tavern holds no appeal for you today."); $session['user']['specialinc'] = ""; break; } rawoutput("</span>"); }
$setrace = httpget("setrace"); if ($setrace != "") { $vname = getsetting("villagename", LOCATION_FIELDS); //in case the module wants to reference it this way. $session['user']['race'] = $setrace; // Set the person to the main village/capital by default $session['user']['location'] = $vname; modulehook("setrace"); addnav("Carry On"); addnav("Continue", "newday.php?continue=1{$resline}"); } else { output("Where do you recall growing up?`n`n"); addnav("Identify Yourself"); modulehook("chooserace"); } if (navcount() == 0) { clearoutput(); page_header("No Races Installed"); output("No races were installed in this game."); output("So we'll call you a 'human' and get on with it."); if ($session['user']['superuser'] & (SU_MEGAUSER | SU_MANAGE_MODULES)) { output("You should go into the module manager off of the super user grotto, install and activate some races."); } else { output("You might want to ask your admin to install some races, they're really quite fun."); } $session['user']['race'] = "Human"; addnav("Continue", "newday.php?continue=1{$resline}"); page_footer(); } else { page_header("A little history about yourself"); page_footer();