function findcorpse(&$w_pdata) { global $log, $mode, $main, $battle_title, $cmd, $iteminfo, $itemspkinfo; global $w_type, $w_name, $w_gd, $w_sNo, $w_icon, $w_hp, $w_mhp, $w_wep, $w_wepk, $w_wepe, $w_lvl, $w_pose, $w_tactic, $w_inf; //,$itmsk0; $battle_title = '发现尸体'; extract($w_pdata, EXTR_PREFIX_ALL, 'w'); init_battle(1); if (CURSCRIPT == 'botservice') { echo "mode=corpse\n"; foreach (array('w_wep', 'w_arb', 'w_arh', 'w_ara', 'w_arf', 'w_art') as $w_value) { if (${$w_value . 's'}) { echo "{$w_value}=" . ${$w_value} . "\n"; echo "{$w_value}k=" . ${$w_value . 'k'} . "\n"; echo "{$w_value}e=" . ${$w_value . 'e'} . "\n"; echo "{$w_value}s=" . ${$w_value . 's'} . "\n"; echo "{$w_value}sk=" . ${$w_value . 'sk'} . "\n"; } } foreach (array('1', '2', '3', '4', '5', '6') as $w_itm_id) { if (${'w_itms' . $w_itm_id}) { echo "w_itm{$w_itm_id}=" . ${'w_itm' . $w_itm_id} . "\n"; echo "w_itmk{$w_itm_id}=" . ${'w_itmk' . $w_itm_id} . "\n"; echo "w_itme{$w_itm_id}=" . ${'w_itme' . $w_itm_id} . "\n"; echo "w_itms{$w_itm_id}=" . ${'w_itms' . $w_itm_id} . "\n"; echo "w_itmsk{$w_itm_id}=" . ${'w_itmsk' . $w_itm_id} . "\n"; } } } else { $main = 'battle'; $log .= '你发现了<span class="red">' . $w_name . '</span>的尸体!<br>'; foreach (array('w_wepk', 'w_arbk', 'w_arhk', 'w_arak', 'w_arfk', 'w_artk', 'w_itmk0', 'w_itmk1', 'w_itmk2', 'w_itmk3', 'w_itmk4', 'w_itmk5', 'w_itmk6') as $w_k_value) { if (${$w_k_value}) { foreach ($iteminfo as $info_key => $info_value) { if (strpos(${$w_k_value}, $info_key) === 0) { ${$w_k_value . '_words'} = $info_value; break; } } } } foreach (array('w_wepsk', 'w_arbsk', 'w_arhsk', 'w_arask', 'w_arfsk', 'w_artsk', 'w_itmsk0', 'w_itmsk1', 'w_itmsk2', 'w_itmsk3', 'w_itmsk4', 'w_itmsk5', 'w_itmsk6') as $w_sk_value) { ${$w_sk_value . '_words'} = ''; if (${$w_sk_value} && !is_numeric(${$w_sk_value})) { for ($i = 0; $i < strlen($w_sk_value) - 1; $i++) { $sub = substr(${$w_sk_value}, $i, 1); if (!empty($sub)) { ${$w_sk_value . '_words'} .= $itemspkinfo[$sub]; } } } } include template('corpse'); $cmd = ob_get_contents(); ob_clean(); } return; }
function findcorpse(&$w_pdata) { global $log, $mode, $main, $battle_title, $cmd, $bid; global $w_type, $w_name, $w_gd, $w_sNo, $w_icon, $w_hp, $w_mhp, $w_wep; $battle_title = '发现尸体'; extract($w_pdata, EXTR_PREFIX_ALL, 'w'); init_battle(1); $bid = $w_pid; $main = 'battle'; $log .= '你发现了 <span class="red">' . $w_name . '</span> 的尸体!<br>'; include template('corpse'); $cmd = ob_get_contents(); ob_clean(); return; }
} elseif ($itms0) { $mode = 'itemmain'; } else { $mode = 'command'; } $cmd = $main = ''; if ((strpos($action, 'corpse') === 0 || strpos($action, 'pacorpse') === 0) && $gamestate < 40) { $cid = strpos($action, 'corpse') === 0 ? str_replace('corpse', '', $action) : str_replace('pacorpse', '', $action); if ($cid) { $result = $db->query("SELECT * FROM {$tablepre}players WHERE pid='{$cid}' AND hp=0"); if ($db->num_rows($result) > 0) { $edata = $db->fetch_array($result); include_once GAME_ROOT . './include/game/battle.func.php'; findcorpse($edata); extract($edata, EXTR_PREFIX_ALL, 'w'); init_battle(1); $main = 'battle'; } } } if ($hp > 0 && $coldtimeon && $showcoldtimer && $rmcdtime) { $log .= "行动冷却时间:<span id=\"timer\" class=\"yellow\">0.0</span>秒<script type=\"text/javascript\">demiSecTimerStarter({$rmcdtime});</script><br>"; } if ($club == 0) { include_once GAME_ROOT . './include/game/clubslct.func.php'; getclub($name, $c1, $c2, $c3); $clubavl[0] = 0; $clubavl[1] = $c1; $clubavl[2] = $c2; $clubavl[3] = $c3; }
function meetman($sid) { if (eval(__MAGIC__)) { return $___RET_VALUE; } eval(import_module('sys', 'player', 'metman', 'logger')); $battle_title = '发现人物'; extract(\player\fetch_playerdata_by_pid($sid), EXTR_PREFIX_ALL, 'w'); init_battle(1); $log .= "你发现了人物<span class=\"yellow\">{$w_name}</span>。<br>你友善的打了个招呼。<br>"; include template(MOD_METMAN_MEETMAN_CMD); $cmd = ob_get_contents(); ob_clean(); $main = MOD_METMAN_MEETMAN; }
<?php // l'utilisateur peut ajouter un titre pour chaque module different de Caranille -Accueil $title = "Donjon"; $baseline = "Bienvenue dans le donjon"; include_once "Battle/Index.php"; //path_source("Index","Battle")); if (verif_connect()) { if (verif_town()) { if (request_confirm('Battle')) { $ville_actuel = htmlspecialchars(addslashes($_SESSION['Town_ID'])); $Monster_ID = htmlspecialchars(addslashes($_POST['Monster_ID'])); $monstre = get_db('request_monster', array('Monster_ID' => $Monster_ID)); if (!empty($monstre)) { init_battle('Monster', $monstre, 'Dungeon'); } } //else } }
<?php // l'utilisateur peut ajouter un titre pour chaque module different de Caranille -Accueil //$title =""; $baseline = "Bienvenue dans le champ de bataille"; include_once "Battle/Index.php"; //(path_source("Index","Battle","Battle")); if (verif_connect()) { if (has_order()) { if (request_confirm('Launch_Battle')) { $Account = get_db("battle_account", array('Account_ID' => request_post('Account_ID'))); if (!empty($Account)) { init_battle('Account', $Account, 'Arena'); } } } }
<?php // l'utilisateur peut ajouter un titre pour chaque module different de Caranille -Accueil $title = "Mission"; $baseline = ""; include_once "Battle/Index.php"; if (verif_connect()) { if (verif_town()) { $roaster = get_roaster(); if (request_confirm('Accept')) { $_SESSION['Mission_ID'] = $Mission_ID = htmlspecialchars(addslashes($_POST['Mission_ID'])); $Mission_Monster = get_db('mission_content', array('Mission_ID' => $Mission_ID)); if (!empty($Mission_Monster)) { init_battle('Monster', $Mission_Monster, 'Mission'); } } else { // selection de la mission en cours : la mission suivant la plus recente remporté par le joueur $Mission = get_db('mission_account', array('Player_Mission_Level' => user_data('Account_Mission'), 'Town' => $_SESSION['Town_ID'])); if (!empty($Mission)) { $_SESSION['Mission_ID'] = stripslashes($Mission['Mission_ID']); } } } }
function combat($active = 1, $wep_kind = '') { global $log, $mode, $main, $cmd, $battle_title, $db, $tablepre, $pls, $message, $now, $w_log, $nosta, $hdamage, $hplayer; global $pid, $name, $club, $inf, $lvl, $exp, $killnum, $bid, $tactic, $pose, $hp, $mhp; global $wep, $wepk, $wepe, $weps, $wepsk; global $edata, $w_pid, $w_name, $w_pass, $w_type, $w_endtime, $w_deathtime, $w_gd, $w_sNo, $w_icon, $w_club, $w_hp, $w_mhp, $w_sp, $w_msp, $w_att, $w_def, $w_pls, $w_lvl, $w_exp, $w_money, $w_bid, $w_inf, $w_rage, $w_pose, $w_tactic, $w_killnum, $w_state, $w_wp, $w_wk, $w_wg, $w_wc, $w_wd, $w_wf, $w_teamID, $w_teamPass; global $w_wep, $w_wepk, $w_wepe, $w_weps, $w_arb, $w_arbk, $w_arbe, $w_arbs, $w_arh, $w_arhk, $w_arhe, $w_arhs, $w_ara, $w_arak, $w_arae, $w_aras, $w_arf, $w_arfk, $w_arfe, $w_arfs, $w_art, $w_artk, $w_arte, $w_arts, $w_itm0, $w_itmk0, $w_itme0, $w_itms0, $w_itm1, $w_itmk1, $w_itme1, $w_itms1, $w_itm2, $w_itmk2, $w_itme2, $w_itms2, $w_itm3, $w_itmk3, $w_itme3, $w_itms3, $w_itm4, $w_itmk4, $w_itme4, $w_itms4, $w_itm5, $w_itmk5, $w_itme5, $w_itms5, $w_itm6, $w_itmk6, $w_itme6, $w_itms6, $w_wepsk, $w_arbsk, $w_arhsk, $w_arask, $w_arfsk, $w_artsk, $w_itmsk0, $w_itmsk1, $w_itmsk2, $w_itmsk3, $w_itmsk4, $w_itmsk5, $w_itmsk6; global $infinfo, $w_combat_inf; global $rp, $w_rp, $action, $w_action, $achievement, $w_achievement, $skills, $w_skills, $skillpoint, $w_skillpoint; $battle_title = '战斗发生'; if (!$wep_kind) { $w1 = substr($wepk, 1, 1); $w2 = substr($wepk, 2, 1); if (($w1 == 'G' || $w1 == 'J') && $weps == $nosta) { $wep_kind = $w2 ? $w2 : 'P'; } else { $wep_kind = $w1; } } elseif (strpos($wepk, $wep_kind) === false && $wep_kind != 'back') { $wep_kind = substr($wepk, 1, 1); } $wep_temp = $wep; include_once GAME_ROOT . './include/game/clubskills.func.php'; if ($active) { if ($wep_kind == 'back') { $log .= "你逃跑了。"; $action = ''; $mode = 'command'; return; } $enemyid = $active ? str_replace('enemy', '', $action) : $bid; if (!$enemyid || strpos($action, 'enemy') === false) { $log .= "<span class=\"yellow\">你没有遇到敌人,或已经离开战场!</span><br>"; $action = ''; $mode = 'command'; return; } $result = $db->query("SELECT * FROM {$tablepre}players WHERE pid='{$enemyid}'"); if (!$db->num_rows($result)) { $log .= "对方不存在!<br>"; $action = ''; $mode = 'command'; return; } $edata = $db->fetch_array($result); if ($edata['pls'] != $pls) { $log .= "<span class=\"yellow\">" . $edata['name'] . "</span>已经离开了<span class=\"yellow\">{$plsinfo[$pls]}</span>。<br>"; $action = ''; $mode = 'command'; return; } elseif ($edata['hp'] <= 0) { global $corpseprotect, $gamestate; $log .= "<span class=\"red\">" . $edata['name'] . "</span>已经死亡,不能被攻击。<br>"; if ($edata['endtime'] < $now - $corpseprotect && $gamestate < 40) { $action = 'corpse' . $edata['pid']; include_once GAME_ROOT . './include/game/battle.func.php'; findcorpse($edata); } //$action = ''; return; } if ($message) { // foreach ( Array('<','>',';',',') as $value ) { // if(strpos($message,$value)!==false){ // $message = str_replace ( $value, '', $message ); // } // } $log .= "<span class=\"lime\">你对{$edata['name']}大喊:{$message}</span><br>"; if (!$edata['type']) { $w_log = "<span class=\"lime\">{$name}对你大喊:{$message}</span><br>"; logsave($edata['pid'], $now, $w_log, 'c'); } } extract($edata, EXTR_PREFIX_ALL, 'w'); init_battle(1); include_once GAME_ROOT . './include/game/attr.func.php'; $log .= "你向<span class=\"red\">{$w_name}</span>发起了攻击!<br>"; $att_dmg = attack($wep_kind, 1); global $ggflag; if ($ggflag) { return; } $w_hp -= $att_dmg; if ($w_hp > 0 && $w_tactic != 4 && $w_pose != 5) { global $rangeinfo; $w_w1 = substr($w_wepk, 1, 1); $w_w2 = substr($w_wepk, 2, 1); if (($w_w1 == 'G' || $w_w1 == 'J') && $w_weps == $nosta) { $w_wep_kind = $w_w2 ? $w_w2 : 'P'; } else { $w_wep_kind = $w_w1; } //if (($rangeinfo [$wep_kind] == $rangeinfo [$w_wep_kind]) || ($rangeinfo [$w_wep_kind] == 'M')) { if ($rangeinfo[$wep_kind] <= $rangeinfo[$w_wep_kind] && $rangeinfo[$wep_kind] !== 0) { $counter = get_counter($w_wep_kind, $w_tactic, $w_club, $w_inf); $counter *= get_clubskill_bonus_counter($w_club, $w_skills, 'w_', $club, $skills, ''); $counter_dice = rand(0, 99); if ($counter_dice < $counter) { $log .= "<span class=\"red\">{$w_name}的反击!</span><br>"; $log .= npc_chat($w_type, $w_name, 'defend'); $def_dmg = defend($w_wep_kind); } else { $log .= npc_chat($w_type, $w_name, 'escape'); $log .= "<span class=\"red\">{$w_name}处于无法反击的状态,逃跑了!</span><br>"; } } else { $log .= npc_chat($w_type, $w_name, 'cannot'); $log .= "<span class=\"red\">{$w_name}攻击范围不足,不能反击,逃跑了!</span><br>"; } } elseif ($w_hp > 0) { $log .= "<span class=\"red\">{$w_name}逃跑了!</span><br>"; } } else { $result = $db->query("SELECT * FROM {$tablepre}players WHERE pid='{$bid}'"); $edata = $db->fetch_array($result); extract($edata, EXTR_PREFIX_ALL, 'w'); init_battle(1); include_once GAME_ROOT . './include/game/attr.func.php'; $log .= "<span class=\"red\">{$w_name}</span>突然向你袭来!<br>"; $log .= npc_chat($w_type, $w_name, 'attack'); npc_changewep(); $w_w1 = substr($w_wepk, 1, 1); $w_w2 = substr($w_wepk, 2, 1); if (($w_w1 == 'G' || $w_w1 == 'J') && $w_weps == $nosta) { $w_wep_kind = $w_w2 ? $w_w2 : 'P'; } else { $w_wep_kind = $w_w1; } $def_dmg = defend($w_wep_kind, 1); if ($hp > 0 && $tactic != 4 && $pose != 5) { global $rangeinfo; if ($rangeinfo[$wep_kind] >= $rangeinfo[$w_wep_kind] && $rangeinfo[$w_wep_kind] !== 0) { $counter = get_counter($wep_kind, $tactic, $club, $inf); $counter *= get_clubskill_bonus_counter($club, $skills, '', $w_club, $w_skills, 'w_'); $counter_dice = rand(0, 99); if ($counter_dice < $counter) { $log .= "<span class=\"red\">你的反击!</span><br>"; $wep_kind = substr($wepk, 1, 1); $att_dmg = attack($wep_kind); $w_hp -= $att_dmg; } else { $log .= "<span class=\"red\">你处于无法反击的状态,逃跑了!</span><br>"; } } else { $log .= "<span class=\"red\">你攻击范围不足,不能反击,逃跑了!</span><br>"; } } elseif ($hp > 0) { $log .= "<span class=\"red\">你逃跑了!</span><br>"; } } if ($hp == 0 && !$w_action) { $w_action = 'pacorpse' . $pid; } w_save($w_pid); $att_dmg = $att_dmg ? $att_dmg : 0; $def_dmg = $def_dmg ? $def_dmg : 0; if (!$w_type) { $w_inf_log = ''; if ($w_combat_inf) { global $exdmginf; foreach ($exdmginf as $inf_ky => $w_inf_words) { if (strpos($w_combat_inf, $inf_ky) !== false) { $w_inf_log .= "敌人的攻击造成你{$w_inf_words}了!<br>"; } } } if ($active) { $w_log = "手持<span class=\"red\">{$wep_temp}</span>的<span class=\"yellow\">{$name}</span>向你袭击!<br>你受到其<span class=\"yellow\">{$att_dmg}</span>点攻击,对其做出了<span class=\"yellow\">{$def_dmg}</span>点反击。<br>{$w_inf_log}"; } else { $w_log = "你发现了手持<span class=\"red\">{$wep_temp}</span>的<span class=\"yellow\">{$name}</span>并且先发制人!<br>你对其做出<span class=\"yellow\">{$def_dmg}</span>点攻击,受到其<span class=\"yellow\">{$att_dmg}</span>点反击。<br>{$w_inf_log}"; } if ($hp == 0) { $w_log .= "<span class=\"yellow\">{$name}</span><span class=\"red\">被你杀死了!</span><br>"; //include_once GAME_ROOT.'./include/game/achievement.func.php'; //check_battle_achievement($w_achievement,$w_type,$name); } logsave($w_pid, $now, $w_log, 'b'); } if ($att_dmg > $hdamage && $att_dmg >= $def_dmg) { $hdamage = $att_dmg; $hplayer = $name; save_combatinfo(); } elseif ($def_dmg > $hdamage && !$w_type) { $hdamage = $def_dmg; $hplayer = $w_name; save_combatinfo(); } //$bid = $w_pid; if ($w_hp <= 0 && $w_club != 99) { $w_bid = $pid; $w_hp = 0; if ($w_type == 0) { $killnum++; } include_once GAME_ROOT . './include/state.func.php'; $killmsg = kill($wep_kind, $w_name, $w_type, $w_pid, $wep_temp); $log .= npc_chat($w_type, $w_name, 'death'); include_once GAME_ROOT . './include/game/achievement.func.php'; check_battle_achievement($name, $w_type, $w_name, $wep_temp); $log .= "<span class=\"red\">{$w_name}被你杀死了!</span><br>"; //$rp = $rp + 20 ; if (!$w_type) { $rpup = $w_rp; } else { $rpup = 20; } if ($club == 19) { $rpdec = 30; $rpdec += get_clubskill_rp_dec($club, $skills); $rp += round($rpup * (100 - $rpdec) / 100); } else { $rp += $rpup; } if ($killmsg) { $log .= "<span class=\"yellow\">你对{$w_name}说:“{$killmsg}”</span><br>"; } include_once GAME_ROOT . './include/game/battle.func.php'; $result = $db->query("SELECT * FROM {$tablepre}players WHERE pid='{$w_pid}'"); $cdata = $db->fetch_array($result); $action = 'corpse' . $edata['pid']; findcorpse($cdata); return; } else { if ($w_hp <= 0) { //有第二阶段 if ($w_type) { $log .= npc_chat($w_type, $w_name, 'death'); include_once GAME_ROOT . './include/system.func.php'; $npcdata = evonpc($w_type, $w_name); $log .= '<span class="yellow">' . $w_name . '却没死去,反而爆发出真正的实力!</span><br>'; if ($npcdata) { addnews($now, 'evonpc', $w_name, $npcdata['name'], $name); foreach ($npcdata as $key => $val) { ${'w_' . $key} = $val; } } } else { include_once GAME_ROOT . './include/state.func.php'; $killmsg = kill($wep_kind, $w_name, $w_type, $w_pid, $wep_temp); $log .= '<span class="yellow">' . $w_name . '由于其及时按了BOMB键而原地满血复活了!</span><br>'; } } $main = 'battle'; init_battle(1); if (CURSCRIPT !== 'botservice') { include template('battleresult'); //$cmd = '<br><br><input type="hidden" name="mode" value="command"><input type="radio" name="command" id="back" value="back" checked><a onclick=sl("back"); href="javascript:void(0);" >确定</a><br>'; $cmd = ob_get_contents(); ob_clean(); //$bid = $hp <= 0 ? $bid : 0; } $action = ''; return; } }
<?php // l'utilisateur peut ajouter un titre pour chaque module different de Caranille -Accueil //$title =""; //$baseline= "" include_once "Battle/Index.php"; //(path_source("Index","Battle","Battle")); if (verif_connect()) { $roaster = get_roaster(); if (request_confirm('Launch')) { if (verifier_token(60, get_link('Story', 'Battle'), 'Story')) { extract($_POST); $Chapter_Monster = get_db('story_step_content', array('Chapter_Number' => $Chapter_Number)); if (!empty($Chapter_Monster)) { init_battle('Monster', $Chapter_Monster, 'Chapter'); $launch = true; } } } }